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	<id>https://txchainsawgame.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Panvxv</id>
	<title>Texas Chain Saw Massacre Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://txchainsawgame.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Panvxv"/>
	<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/Special:Contributions/Panvxv"/>
	<updated>2026-05-13T05:39:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.10</generator>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Hitchhiker&amp;diff=624</id>
		<title>Hitchhiker</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Hitchhiker&amp;diff=624"/>
		<updated>2023-09-21T23:49:58Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name                  = Hitchhiker&lt;br /&gt;
|image                 = T UI IC Character Family Hitchhiker Basic.png &lt;br /&gt;
|info                  = 5&#039;11&amp;quot; • 170 lbs. • ??? years • Hometown ???&lt;br /&gt;
|savagery              = 15&lt;br /&gt;
|harvesting            = 22&lt;br /&gt;
|endurance             = 28&lt;br /&gt;
|stat1                 = Attack Damage&lt;br /&gt;
|stat1&#039;                = 16(12,8)&lt;br /&gt;
|stat2                 = Stamina Cost&lt;br /&gt;
|stat2&#039;                = 17,5(16)&lt;br /&gt;
|stat3                 = Walk Speed&lt;br /&gt;
|stat3&#039;                = 178&lt;br /&gt;
|stat4                 = Run Speed&lt;br /&gt;
|stat4&#039;                = 268&lt;br /&gt;
|stat5                 = Sprint Speed&lt;br /&gt;
|stat5&#039;                = 384&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Hitchhiker is the wiry, greasy, and downright feral type. He&#039;s also sort of an artist of the macabre, known to craft items of bone and teeth. His Trap Abillty is a dark extension of that farmland ingenuity where nothing is left to waste, visually represented as snares made of ribs and string. He makes excellent use of his slim frame to fit into gaps and crawi spaces, making it difficuit to give him the slip. Naturally, he has the highest Endurance ranking of the entire Family, and is a relentless pursuer. Finding the places he cannot follow will be crucial when he is on your heels.&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name	&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Durations &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC Abilites Family HH Traps.png|link=|x350px]] &amp;lt;br&amp;gt; Trap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set traps on the ground, snaring and injuring any Victims who walk into them. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Damage: 15 &amp;lt;br&amp;gt; Place Trap: 6s &amp;lt;br&amp;gt; Reset Trap: 3s &amp;lt;br&amp;gt; Collect Trap: 6s &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ability Perks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH FamilySeeNoise.png|link=|x350px]] &amp;lt;br&amp;gt; All Family See Noise &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When a Victim is snared, the activated trap is highlighted to all Family members. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH CollectTrapBlood.png|link=|x350px]] &amp;lt;br&amp;gt; Bloody Traps &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If a Victim is caught in a trap, you&#039;ll receive blood after resetting or collecting the trap. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree Sissy BleedoutDmg.png|link=|x350px]] &amp;lt;br&amp;gt; Bleed Damage &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Any Victim caught in a trap continues to take damage over a short period of time. &amp;lt;br&amp;gt;(30 damage over 20 seconds) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH TrapPlacement.png|link=|x350px]] &amp;lt;br&amp;gt; Faster Placement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the speed of setting traps by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH BreakoutTime.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Escape Difficulty &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Breaking free of traps is more difficult for Victims by 28%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH TrapDmg.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Damage &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the amount of damage inflicted on a Victim when snared by 33%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH TrapPlacement.png|link=|x350px]] &amp;lt;br&amp;gt; Faster Placement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the speed of setting traps by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH BreakoutTime.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Escape Difficulty &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Breaking free of traps is more difficult for Victims by 19%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree HH TrapDmg.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Damage &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the amount of damage inflicted on a Victim when snared by 13%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skins=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:25%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;     &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Hitchhiker 00.png|link=|x350px]] &amp;lt;br&amp;gt; Original &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Executions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=622</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=622"/>
		<updated>2023-09-17T14:10:54Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Texas Chain Saw Massacre Game Wiki&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Grandpa Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Activates on Grandpa level&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities GPa Animal Farm.png|link=|x350px]] &amp;lt;br&amp;gt;  Animal Farm &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Increases Chicken detection radius. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Always In Sync.png|link=|x350px]] &amp;lt;br&amp;gt;  Always In Sync &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, the Family Focus ability duration is increased and the cooldown reduced. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Brute Strength.png|link=|x350px]] &amp;lt;br&amp;gt;  Brute Strength &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Slightly increases melee damage for all Family members. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Windoom.png|link=|x350px]] &amp;lt;br&amp;gt;  Windoom &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims take 50% more damage when jumping out of windows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Well Well.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Well Well &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims that jump down wells take 50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Fed Younguns.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Fed Young&#039;uns &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members instantly regain 50 stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Excited Granpda.png|link=|x350px]] &amp;lt;br&amp;gt;  Excited Grandpa &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Delay between Grandpa&#039;s Sonar pulse is reduced by 20% at each level. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|link=|x350px]] &amp;lt;br&amp;gt;  Nobody Escapes Hell &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Door Unlock Minigames are 40% harder for all Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Barge To The Point.png|link=|x350px]] &amp;lt;br&amp;gt;  Barge To The Point &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barging doors always opens them on the first try. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Experienced Stalkers.png|link=|x350px]] &amp;lt;br&amp;gt;  Experienced Stalkers &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces the Family&#039;s proximity warning range for Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Exterior Alarms.png|link=|x350px]] &amp;lt;br&amp;gt;  Exterior Alarms &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, all critical doors and gates are highlighted for 5 seconds if opened. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Suffocating Grip.png|link=|x350px]] &amp;lt;br&amp;gt;  Suffocating Grip &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Close encounter minigame is easier by 20% for the perk holder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Dont Have All Day.png|link=|x350px]] &amp;lt;br&amp;gt;  Dont Have All Day &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina drain while sprinting is decreased by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Swinging For The Fences.png|link=|x350px]] &amp;lt;br&amp;gt;  Swinging For The Fences &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces stamina consumption on melee attacks by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Family Perks==&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodBanker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Banker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your maximum blood storage capacity is increased by 10%/20%/30%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodHarvestingUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Siphon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Blood Harvesting is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodlustGallows.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bloodlust &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You do 10%/20%/30% more damage after executing a victim with the gallows. &#039;pa loves it when you kill &#039;em proper! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks BloodRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Runner &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Surgical &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You receive 20%/60%/100% more blood when attacking a victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyEncounter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dracula &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Winning a close encounter gives you 10%/40%/70% more blood.  Losing also gives you 20/30/40 blood. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ComingToGetYou.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Battering Ram &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When barging a door, each hit is stronger by 30%/70%/160%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ConfusingMechanic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Confusing Mechanic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?) [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks CoverMe.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bringing Home the Bacon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dragging a victim highlights you to other family members for 5/10/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DingDong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ding Dong &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;    [[File:T UI IC Family Perks DinnersReady.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dinner Bell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup&#039;s on! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DoorSplinters.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tenderizer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks DownTheRabbitHole.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Down the Rabbit Hole &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks EasilyTuckeredOut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Easily Tuckered Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your attacks use 20/35/50% less stamina, but your stamina regenerates 60/50/40% slower. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]](?), [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ExtraBite.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Venom &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ExtraSharpChainsaw.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rough Cut &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make &#039;em bleed, boy! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GiveMeMore.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Give Me More &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodHeart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fired Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodUnderstudy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wire Frame &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HeavyLock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Security Pins &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Locks that you add are 10%/30%/50% harder to unlock for victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Herbalist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Herbalist &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Poisoning an object has a 25%/50%/75% chance to not consume any powder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks HurtEm .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Em &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire traps do 20%/35%/50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HurtPride.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Pride &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HystericalStrength.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hysterical Strength &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When below 15% stamina, you deal 10/15/20% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IKnowYoureWatching.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Smell Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IllKillThemAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I&#039;ll Kill Them All &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancy&#039;s damage is increased by 5%/10%/15% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LampLighter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Insulated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Booby-trapped lights stun you for 5%/25% less time. &amp;lt;br&amp;gt; LVL3: Booby-trapped lights do not stun you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LetsMotor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 2 Cycle Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While revving your chainsaw, you regenerate stamina 10/30/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MarathonSprinter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slow and Steady &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While sprinting, stamina usage is decreased by 30/40/50% but speed is also reduced by 15/10/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MyChickens.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Chicken Whisperer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Chickens won&#039;t make noise unless you&#039;re much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted. &amp;lt;br&amp;gt; LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks NotThatEasy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Not That Easy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks OneForAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pack Animal &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Patience.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Patience &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While standing still your ability consumption is reduced by 20%/30%/40%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PersistanceUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Unrelenting &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PinsAndNeedles.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pins and Needles &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PlagueCloud.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Legs &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud also slows victims down by 10/15/20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PowerAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Big Swings &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When attacking, damage you deal is increased by 10/12/15%, but stamina usage on attacks increased by 200%/150%/100%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Rage.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rage &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Landing a hit on a victim fills your ability bar by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks RenewedVigor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Warmed Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After a close encounter, win or lose, you gain 10%/25%/40% ability charge. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks RubberBoots.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Boots &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; LVL1: You&#039;re immune to electrified cattle grids, but the generator starts with only 5 pull(s). &amp;lt;br&amp;gt; LVL2: You&#039;re immune to electrified cattle grids. &amp;lt;br&amp;gt; LVL3: You&#039;re immune to electrified cattle grids and the generator starts with only 1 pull(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SavageryUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Feral &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Savagery is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Scouter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Scout &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your movement speed is increased by 5/10/15%, but melee damage is reduced by 30/20/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Serrated.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Serrated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpecialBlend.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Special Blend &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through one of Sissy&#039;s poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next 1/1/1 attack/s a poison effect. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SplatterZone.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Linger &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SporeLoser.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spore Loser &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Losing a close encounter automatically makes you drop an emergency poison cloud, even if you&#039;re out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpotAndRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Prey Drive &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks StrongGrip.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Punishment &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks StrongMinded.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Strong Minded &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks TagYoureIt.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tracker Tagged &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim highlights them for all family members for 2/3/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks UniversalDonor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Universal Donor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blood collected from buckets is worth 20%/30%/40% more for you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Vialent.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Vial-ent &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your damage is increased by 10/15/20% when carrying a full blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WaitASecond.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wait A Second &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks WellBalanced.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Activated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being stunned, you deal 10/15/20% extra damage for 20/30/40 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WhatDoor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Master Key &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can instantly burst through a latched door 3/4/5 times. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks YoullPayForThat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; You&#039;ll Pay for That! &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If Grandpa is incapacitated, you have increased damage by 15/20/25% until he recovers. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Victim Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Victim &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Eyes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Awkward Patient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are 50%/75%/100% more effective. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Backstab Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Backstabber &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bad Blood.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bad Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If executed, your killer suffers a 30%/40%/50% reduction to their damage for 120 seconds and highlights them for 60/90/120 seconds. It won&#039;t save you, but it might help the others. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Better Together.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pick On Me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While using an Unlock Tool, whatever you&#039;re picking is highlighted for all victims for 10/20/30 seconds &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Blood Ties.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tourniquet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After consuming a health item, you don&#039;t bleed out for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bolt For It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slippery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a crawl space or gap, you move 5/10/15% faster for 5/5/7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Bond Breaker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Agitator &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. &amp;lt;br&amp;gt; LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Carefully Does It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Light On Your Feet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Grandpa is 40%/70%/100% less alerted by the noises you make during the start of the game. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Chemist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bounce Back Better &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Conditioned.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Conditioned &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you completely run out of stamina, it takes 20%/40%/60% less time to start coming back. Take five and get back out there. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Constant Care.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Extra Drip &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a healing item, you also slowly heal 2/4/6 HP for 8/10/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Cover Burst.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sprinting costs 30%/50%/70% less stamina for 10/15/20 seconds after leaving a hiding spot you&#039;ve been in for 5 seconds or more. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Dead Weight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dead Weight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you&#039;re the last victim standing, family&#039;s proximity radius is 20%/40%/60% smaller than it usually is. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Drug Detector.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Priorities, you got &#039;em. While below 25% health, healing items within 15/20/25m are highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;      [[File:T UI IC Abilities Victim Perks Electric Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Meter Reader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Endurant.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ran Track &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fast Hands.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fast Hands &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 25/50/100% more points are awarded on each tap during the lockpicking minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks First Aider.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rally Leader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is 15/25/35% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Furniture Fu.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tae Kwon Door &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fuse Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fuse Lights &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Get it off me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Get it off me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When escaping a trap each tap in the minigame adds 40/60/80% more points to progress bar and 50/10/20% points less to fail bar. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hare or meat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hare or Meat &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, 20/40/100% more points are awarded on each tap during the valve minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Headstart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Headstart &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Valves and fuses are highlighted for you at the start of the game for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Help Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Am I Bleeding? &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Is it bad? I can&#039;t look. When your health is below 10/25/40%, you are highlighted to every other victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Recovery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina recovery increased by 20/40/60% when in hiding spots or shadows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hit And Run.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight AND Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hobble.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight Back &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hunters Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 20/20 Vision &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Perception is increased by 2/4/6. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hush or die.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hush or Die &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Stealth points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Can Do This.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Do This &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Proficiency points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks I Can Make It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Make It &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Endurance points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bar Room Hero &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When stunned, your stun doesn&#039;t last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I know engines.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Know Engines &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Getting within 20/30/40 meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Immunity.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Immunity &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through a poison cloud or consuming poisoned health items does not affect you. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Intuition.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Intuition &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Holding a key item (fuse/valve) highlights the location it can be used for 40/70/100 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Iron Will.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Medical Benefits &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jack In The Box.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jack in the Box &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Jump Scare.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Scare &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Triggering bone charms increases your sprint speed by 10% for 4/8/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jump Start.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Start &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption on dashing is reduced by 10/30/50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Killer Feedback.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Radar Detector &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks KnockKnock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Knock Knock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for 30/40/60 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Last But Not Least.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Parting Gift &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When another victim escapes, all the family members are highlighted to the perk holder for 30/40/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Latchlad.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Deadbolt &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Doors you latch are 10/20/30% harder to barge through. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Lifeline.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lifeline &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a tampered exit is opened, the exit is highlighted for 5/10/15 seconds longer to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lone Survivor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lone Survivor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Being the last victim alive gives you increased max health and stamina. 10/15/20% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lucky Lockpicker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; The very first time you use an unlock tool to open a door, it has a 30/50/70% chance to not be consumed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Sell.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Sell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you get hit by a Family member, you take 40/60/80% less damage. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Shock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Shock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once a tampered generator or car battery is turned off, all connected objects are highlighted for 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No stopping.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Stopping &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by 5/10/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Out of my head.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Out Of My Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduce Nancy&#039;s ability time by increasing depletion rate by 20/40/80% and reduce the time that any poison effects you by 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Overlooked.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Overlooked &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Pay Back.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Empowered &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, you regain 10/30/50 health points and 50/70/90% of max stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Pick On Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Exit Strategy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After unlocking a door, that door stays highlighted for all other victims for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Proficient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Highly Skilled &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Proficiency is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Quick Exit.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Quick Exit &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, you can open the bolthole in 3/2/1 taps. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Rescue Medic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rescue Medic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; A more effective medic. Healing others adds 50/70/100% more health and also heals you a random amount. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Run For Your Life.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Second Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you are injured, you recover 30/50/70 stamina after not being hurt for 7 seconds. Take a sec, catch your breath. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Saboteur.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Saboteur &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hands off, creeps. After using a generator or fuse box the interaction cooldown is 10/20/30 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Safety in Numbers &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While all victims are alive and no victims have escaped, you get a 5/10/15% bonus to your max health and stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sanguine Shadow &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Sapping Cut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fish Hooks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks decrease Family&#039;s max stamina for a while. Hard to be active with somethin&#039; sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Second Wind.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; What Doesn&#039;t Kill You &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Seeing Things.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Resilient &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Toughness points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Strike.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Fight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for 2/3,5/5 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Must Have Been the Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has 1/3/5 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Speed Search.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Speed Search &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 20/40/80% more points are awarded on each tap during the item gathering minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Spotter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spotter &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a Family Member moves close to where you&#039;re hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stealthy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sneaky Pete &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Stealth is increased by 3/5/7 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Last Ditch Effort &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under 10/20/30% of max health. 1/3/5 use(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Been Workin&#039; Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Strength is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong Constitution.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; High Tolerance &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You like to party, you&#039;ve seen some things. Sissy&#039;s poison doesn&#039;t last as long on you. Duration is 20/40/60% shorter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stunt Performer.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Stunt Double &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Jumping out of windows or down wells doesn&#039;t injure you as much, and you get back up faster. Damage taken is 30/50/70% less. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks There they are .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; There They Are &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Family Members within 2/4/6 meters of a tampered object for more than 7/5/2 seconds are highlighted to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Tool Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Locksmith &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Tough.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tougher Stuff &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Toughness is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Trap Technician.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bomb Squad &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is 50/80% faster. &amp;lt;br&amp;gt; LVL1: You are able to dismantle a trap without the use of a Bone Scrap. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Twinkle Toes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 25/50/75% chance not to trigger bone charms. &amp;lt;br&amp;gt; LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. &amp;lt;br&amp;gt; LVL3Special: and you will never trigger chickens. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Un Screwed.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tool Tracks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for 30/60/90 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Wax on wax off.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wax On Wax Off &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Strength points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Well Trained.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Well Trained &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=621</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=621"/>
		<updated>2023-09-15T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Family Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
&lt;br /&gt;
==Savagery==&lt;br /&gt;
&lt;br /&gt;
Graph on the left for [[Leatherface]] and [[Cook]]. Graph on the right for [[Hitchhiker]], [[Johnny]] and [[Sissy]].&lt;br /&gt;
===Attack Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage20|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -10.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.6},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -9.2},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -8.8},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -8.4},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -7.6},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -7.2},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -6.8},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -5.6},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -5.2},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -4.4},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -4.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -3.6},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.8},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -2.4},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -1.2},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.8},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.4},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.4},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 2.4},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.8},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 4.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 5.2},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 5.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 6.8},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 7.2},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 7.6},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 8.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 8.4},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 8.8},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 9.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 9.6},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 10.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage16|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -7.68},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -7.36},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -7.04},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.72},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -6.08},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -5.76},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -5.44},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -5.12},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -4.48},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -4.16},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -3.84},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -3.52},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -2.88},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.56},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.24},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -1.92},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.28},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -0.96},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.64},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.32},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.64},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 0.96},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.28},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.24},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 2.56},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 2.88},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 3.52},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 4.48},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 5.12},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 5.44},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 5.76},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 6.08},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 6.72},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 7.04},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 7.36},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 7.68},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 8.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvesting==&lt;br /&gt;
&lt;br /&gt;
=== Vial Size===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=VialSize|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 140.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Bucket===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Bucket|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Melee Hit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BloodMelee|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 15.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Execution===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Execution|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 115.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Close Encounter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounter|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Endurance==&lt;br /&gt;
&lt;br /&gt;
===Attack Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=AttackStamina|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 5.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SprintStaminaF|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.55},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.22}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Victim Attribute Stats=&lt;br /&gt;
&lt;br /&gt;
==Toughness==&lt;br /&gt;
&lt;br /&gt;
=== Max Health===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Health|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 83.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 138.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Incapacitation Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Incapacitation|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 5.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trap Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 160.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 80.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endurance==&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPointsV|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -1.1},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -0.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Delay===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaDelay|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Rate===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaRate|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 2.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 3.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&lt;br /&gt;
===Generator Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GeneratorTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 22.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 7.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SneakStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 4.875},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 8.125}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grandpa Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GrandpaStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 28.375},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 31.625}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Close Encounter Starting Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 55.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpaceMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 380.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpacePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 40.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door Barge Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargeMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 300.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door Barge Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 220.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Restrains Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RestraintsMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 350.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proficiency==&lt;br /&gt;
&lt;br /&gt;
===Car Battery Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CarBatteryTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Valve Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ValveMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 320.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlock Door Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=UnlockDoorMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 520.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 160.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 90.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=620</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=620"/>
		<updated>2023-09-15T00:20:02Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Family Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
&lt;br /&gt;
==Savagery==&lt;br /&gt;
&lt;br /&gt;
Graph on the left for [[Leatherface]] and [[Cook]]. Graph on the right for [[Hitchhiker]], [[Johnny]] and [[Sissy]].&lt;br /&gt;
===Attack Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage20|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -10.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.6},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -9.2},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -8.8},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -8.4},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -7.6},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -7.2},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -6.8},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -5.6},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -5.2},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -4.4},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -4.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -3.6},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.8},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -2.4},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -1.2},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.8},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.4},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.4},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 2.4},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.8},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 4.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 5.2},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 5.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 6.8},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 7.2},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 7.6},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 8.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 8.4},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 8.8},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 9.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 9.6},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 10.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage16|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -7.68},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -7.36},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -7.04},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.72},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -6.08},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -5.76},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -5.44},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -5.12},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -4.48},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -4.16},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -3.84},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -3.52},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -2.88},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.56},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.24},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -1.92},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.28},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -0.96},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.64},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.32},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.64},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 0.96},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.28},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.24},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 2.56},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 2.88},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 3.52},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 4.48},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 5.12},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 5.44},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 5.76},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 6.08},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 6.72},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 7.04},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 7.36},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 7.68},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 8.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvesting==&lt;br /&gt;
&lt;br /&gt;
=== Vial Size===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=VialSize|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 140.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Bucket===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Bucket|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Melee Hit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BloodMelee|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 15.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Execution===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Execution|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 115.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Close Encounter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounter|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Endurance==&lt;br /&gt;
&lt;br /&gt;
===Attack Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=AttackStamina|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 5.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SprintStaminaF|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.55},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.22}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Victim Attribute Stats=&lt;br /&gt;
&lt;br /&gt;
==Toughness==&lt;br /&gt;
&lt;br /&gt;
=== Max Health===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Health|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 83.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 138.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Incapacitation Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Incapacitation|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 5.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trap Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 160.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 80.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endurance==&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPointsV|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -1.1},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -0.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Delay===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaDelay|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Rate===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaRate|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 2.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 3.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&lt;br /&gt;
===Generator Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GeneratorTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SneakStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 9.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grandpa Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GrandpaStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 26.75},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 33.25}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Close Encounter Starting Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpaceMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 380.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpacePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 40.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Barge Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargeMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 300.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Barge Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 220.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Restrains Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RestraintsMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 350.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proficiency==&lt;br /&gt;
&lt;br /&gt;
===Car Battery Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CarBatteryTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Valve Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ValveMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 320.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlock Door Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=UnlockDoorMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 520.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 160.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 90.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=619</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=619"/>
		<updated>2023-09-15T00:13:49Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Family Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
&lt;br /&gt;
==Savagery==&lt;br /&gt;
&lt;br /&gt;
Graph on the left for [[Leatherface]] and [[Cook]]. Graph on the right for [[Hitchhiker]], [[Johnny]] and [[Sissy]].&lt;br /&gt;
===Attack Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage20|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -10.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.6},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -9.2},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -8.8},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -8.4},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -7.6},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -7.2},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -6.8},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -5.6},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -5.2},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -4.4},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -4.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -3.6},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.8},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -2.4},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -1.2},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.8},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.4},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.4},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 2.4},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.8},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 4.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 5.2},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 5.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 6.8},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 7.2},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 7.6},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 8.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 8.4},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 8.8},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 9.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 9.6},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 10.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage16|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -7.68},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -7.36},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -7.04},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.72},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -6.08},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -5.76},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -5.44},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -5.12},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -4.48},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -4.16},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -3.84},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -3.52},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -2.88},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.56},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.24},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -1.92},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.28},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -0.96},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.64},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.32},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.64},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 0.96},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.28},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.24},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 2.56},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 2.88},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 3.52},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 4.48},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 5.12},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 5.44},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 5.76},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 6.08},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 6.72},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 7.04},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 7.36},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 7.68},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 8.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvesting==&lt;br /&gt;
&lt;br /&gt;
=== Vial Size===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=VialSize|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 140.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Bucket===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Bucket|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Melee Hit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BloodMelee|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 15.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Execution===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Execution|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 115.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Close Encounter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounter|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Endurance==&lt;br /&gt;
&lt;br /&gt;
===Attack Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=AttackStamina|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 5.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SprintStaminaF|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.55},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.22}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Victim Attribute Stats=&lt;br /&gt;
&lt;br /&gt;
==Toughness==&lt;br /&gt;
&lt;br /&gt;
=== Max Health===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Health|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 83.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 138.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Incapacitation Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Incapacitation|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 5.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trap Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 160.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 80.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endurance==&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPointsV|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -1.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -0.2}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Delay===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaDelay|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 5.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -0.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Rate===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaRate|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 2.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 3.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&lt;br /&gt;
===Generator Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GeneratorTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SneakStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 9.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grandpa Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GrandpaStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 26.75},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 33.25}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Close Encounter Starting Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpaceMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 380.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpacePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 40.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door Barge Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargeMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 300.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Barge Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 220.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Restrains Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RestraintsMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 350.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proficiency==&lt;br /&gt;
&lt;br /&gt;
===Car Battery Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CarBatteryTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Valve Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ValveMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 320.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlock Door Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=UnlockDoorMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 520.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 160.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 90.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=618</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Attributes&amp;diff=618"/>
		<updated>2023-09-15T00:09:11Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Family Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
&lt;br /&gt;
==Savagery==&lt;br /&gt;
&lt;br /&gt;
Graph on the left for [[Leatherface]] and [[Cook]]. Graph on the right for [[Hitchhiker]], [[Johnny]] and [[Sissy]].&lt;br /&gt;
===Attack Damage===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage20|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -10.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.6},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -9.2},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -8.8},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -8.4},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -7.6},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -7.2},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -6.8},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -5.6},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -5.2},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -4.4},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -4.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -3.6},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.8},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -2.4},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -1.2},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.8},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.4},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.4},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 2.4},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.8},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 4.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 5.2},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 5.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 6.8},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 7.2},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 7.6},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 8.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 8.4},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 8.8},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 9.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 9.6},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 10.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Damage16|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -7.68},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -7.36},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -7.04},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.72},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -6.4},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -6.08},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -5.76},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -5.44},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -5.12},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -4.48},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -4.16},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -3.84},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -3.52},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -3.2},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -2.88},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.56},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: -2.24},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -1.92},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -1.6},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -1.28},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -0.96},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: -0.64},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -0.32},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 0.64},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 0.96},{&amp;quot;x&amp;quot;:29.0,&amp;quot;y&amp;quot;: 1.28},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 1.6},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 2.24},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 2.56},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 2.88},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 3.52},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 4.48},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 4.8},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 5.12},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 5.44},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 5.76},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 6.08},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 6.72},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 7.04},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 7.36},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 7.68},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 8.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harvesting==&lt;br /&gt;
&lt;br /&gt;
=== Vial Size===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=VialSize|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 140.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Bucket===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Bucket|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Melee Hit===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BloodMelee|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 15.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Execution===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Execution|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 115.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blood from Close Encounter===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounter|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Endurance==&lt;br /&gt;
&lt;br /&gt;
===Attack Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=AttackStamina|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 5.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SprintStaminaF|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.55},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.22}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Victim Attribute Stats=&lt;br /&gt;
&lt;br /&gt;
==Toughness==&lt;br /&gt;
&lt;br /&gt;
=== Max Health===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Health|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 83.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 138.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Incapacitation Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=Incapacitation|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trap Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 200.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 40.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Endurance==&lt;br /&gt;
&lt;br /&gt;
===Sprint Stamina Cost===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=TrapPointsV|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -1.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -0.2}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Delay===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaDelay|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 5.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -0.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stamina Recharge Rate===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=StaminaRate|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 2.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 3.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&lt;br /&gt;
===Generator Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GeneratorTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SneakStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 9.75}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grandpa Stun Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=GrandpaStun|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 26.75},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 33.25}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Close Encounter Starting Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpaceMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 380.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crawl Space Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CrawlSpacePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 40.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Door Barge Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargeMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 300.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Barge Points on Tap===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DoorBargePointsTap|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 220.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Restrains Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RestraintsMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 350.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -30.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Proficiency==&lt;br /&gt;
&lt;br /&gt;
===Car Battery Turning Off Duration===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=CarBatteryTime|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Valve Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ValveMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 320.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlock Door Max Points===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=UnlockDoorMaxPoints|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 520.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 160.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 90.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=616</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=616"/>
		<updated>2023-09-08T22:06:30Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Texas Chain Saw Massacre Game Wiki&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Grandpa Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Activates on Grandpa level&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities GPa Animal Farm.png|link=|x350px]] &amp;lt;br&amp;gt;  Animal Farm &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Increases Chicken detection radius. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Always In Sync.png|link=|x350px]] &amp;lt;br&amp;gt;  Always In Sync &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, the Family Focus ability duration is increased and the cooldown reduced. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Brute Strength.png|link=|x350px]] &amp;lt;br&amp;gt;  Brute Strength &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Slightly increases melee damage for all Family members. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Windoom.png|link=|x350px]] &amp;lt;br&amp;gt;  Windoom &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims take 50% more damage when jumping out of windows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Well Well.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Well Well &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims that jump down wells take 50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Fed Younguns.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Fed Young&#039;uns &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members instantly regain 50 stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Excited Granpda.png|link=|x350px]] &amp;lt;br&amp;gt;  Excited Grandpa &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Delay between Grandpa&#039;s Sonar pulse is reduced by 20% at each level. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|link=|x350px]] &amp;lt;br&amp;gt;  Nobody Escapes Hell &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Door Unlock Minigames are 40% harder for all Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Barge To The Point.png|link=|x350px]] &amp;lt;br&amp;gt;  Barge To The Point &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barging doors always opens them on the first try. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Experienced Stalkers.png|link=|x350px]] &amp;lt;br&amp;gt;  Experienced Stalkers &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces the Family&#039;s proximity warning range for Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Exterior Alarms.png|link=|x350px]] &amp;lt;br&amp;gt;  Exterior Alarms &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, all critical doors and gates are highlighted for 5 seconds if opened. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Suffocating Grip.png|link=|x350px]] &amp;lt;br&amp;gt;  Suffocating Grip &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Close encounter minigame is easier by 20% for the perk holder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Dont Have All Day.png|link=|x350px]] &amp;lt;br&amp;gt;  Dont Have All Day &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina drain while sprinting is decreased by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Swinging For The Fences.png|link=|x350px]] &amp;lt;br&amp;gt;  Swinging For The Fences &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces stamina consumption on melee attacks by 40%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Family Perks==&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodBanker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Banker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your maximum blood storage capacity is increased by 10%/20%/30%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodHarvestingUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Siphon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Blood Harvesting is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodlustGallows.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bloodlust &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You do 10%/20%/30% more damage after executing a victim with the gallows. &#039;pa loves it when you kill &#039;em proper! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks BloodRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Runner &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Surgical &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You receive 20%/60%/100% more blood when attacking a victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyEncounter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dracula &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Winning a close encounter gives you 10%/40%/70% more blood.  Losing also gives you 20/30/40 blood. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ComingToGetYou.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Battering Ram &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When barging a door, each hit is stronger by 30%/70%/160%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ConfusingMechanic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Confusing Mechanic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?) [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks CoverMe.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bringing Home the Bacon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dragging a victim highlights you to other family members for 5/10/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DingDong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ding Dong &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;    [[File:T UI IC Family Perks DinnersReady.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dinner Bell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup&#039;s on! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DoorSplinters.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tenderizer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks DownTheRabbitHole.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Down the Rabbit Hole &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks EasilyTuckeredOut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Easily Tuckered Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your attacks use 20/35/50% less stamina, but your stamina regenerates 60/50/40% slower. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]](?), [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ExtraBite.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Venom &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ExtraSharpChainsaw.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rough Cut &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make &#039;em bleed, boy! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GiveMeMore.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Give Me More &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodHeart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fired Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodUnderstudy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wire Frame &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HeavyLock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Security Pins &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Locks that you add are 10%/30%/50% harder to unlock for victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Herbalist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Herbalist &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Poisoning an object has a 25%/50%/75% chance to not consume any powder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks HurtEm .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Em &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire traps do 20%/35%/50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HurtPride.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Pride &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HystericalStrength.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hysterical Strength &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When below 15% stamina, you deal 10/15/20% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IKnowYoureWatching.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Smell Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IllKillThemAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I&#039;ll Kill Them All &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancy&#039;s damage is increased by 5%/10%/15% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LampLighter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Insulated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Booby-trapped lights stun you for 5%/25% less time. &amp;lt;br&amp;gt; LVL3: Booby-trapped lights do not stun you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LetsMotor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 2 Cycle Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While revving your chainsaw, you regenerate stamina 10/30/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MarathonSprinter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slow and Steady &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While sprinting, stamina usage is decreased by 30/40/50% but speed is also reduced by 15/10/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MyChickens.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Chicken Whisperer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Chickens won&#039;t make noise unless you&#039;re much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted. &amp;lt;br&amp;gt; LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks NotThatEasy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Not That Easy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks OneForAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pack Animal &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Patience.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Patience &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While standing still your ability consumption is reduced by 20%/30%/40%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PersistanceUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Unrelenting &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PinsAndNeedles.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pins and Needles &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PlagueCloud.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Legs &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud also slows victims down by 10/15/20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PowerAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Big Swings &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When attacking, damage you deal is increased by 10/12/15%, but stamina usage on attacks increased by 200%/150%/100%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Rage.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rage &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Landing a hit on a victim fills your ability bar by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks RenewedVigor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Warmed Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After a close encounter, win or lose, you gain 10%/25%/40% ability charge. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks RubberBoots.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Boots &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; LVL1: You&#039;re immune to electrified cattle grids, but the generator starts with only 5 pull(s). &amp;lt;br&amp;gt; LVL2: You&#039;re immune to electrified cattle grids. &amp;lt;br&amp;gt; LVL3: You&#039;re immune to electrified cattle grids and the generator starts with only 1 pull(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SavageryUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Feral &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Savagery is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Scouter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Scout &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your movement speed is increased by 5/10/15%, but melee damage is reduced by 30/20/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Serrated.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Serrated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpecialBlend.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Special Blend &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through one of Sissy&#039;s poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next 1/1/1 attack/s a poison effect. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SplatterZone.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Linger &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SporeLoser.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spore Loser &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Losing a close encounter automatically makes you drop an emergency poison cloud, even if you&#039;re out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpotAndRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Prey Drive &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks StrongGrip.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Punishment &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks StrongMinded.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Strong Minded &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks TagYoureIt.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tracker Tagged &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim highlights them for all family members for 2/3/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks UniversalDonor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Universal Donor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blood collected from buckets is worth 20%/30%/40% more for you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Vialent.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Vial-ent &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your damage is increased by 10/15/20% when carrying a full blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WaitASecond.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wait A Second &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks WellBalanced.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Activated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being stunned, you deal 10/15/20% extra damage for 20/30/40 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WhatDoor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Master Key &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can instantly burst through a latched door 3/4/5 times. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks YoullPayForThat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; You&#039;ll Pay for That! &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If Grandpa is incapacitated, you have increased damage by 15/20/25% until he recovers. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Victim Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Victim &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Eyes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Awkward Patient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are 50%/75%/100% more effective. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Backstab Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Backstabber &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bad Blood.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bad Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If executed, your killer suffers a 30%/40%/50% reduction to their damage for 120 seconds and highlights them for 60/90/120 seconds. It won&#039;t save you, but it might help the others. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Better Together.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pick On Me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While using an Unlock Tool, whatever you&#039;re picking is highlighted for all victims for 10/20/30 seconds &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Blood Ties.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tourniquet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After consuming a health item, you don&#039;t bleed out for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bolt For It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slippery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a crawl space or gap, you move 5/10/15% faster for 5/5/7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Bond Breaker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Agitator &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. &amp;lt;br&amp;gt; LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Carefully Does It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Light On Your Feet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Grandpa is 40%/70%/100% less alerted by the noises you make during the start of the game. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Chemist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bounce Back Better &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Conditioned.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Conditioned &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you completely run out of stamina, it takes 20%/40%/60% less time to start coming back. Take five and get back out there. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Constant Care.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Extra Drip &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a healing item, you also slowly heal 2/4/6 HP for 8/10/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Cover Burst.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sprinting costs 30%/50%/70% less stamina for 10/15/20 seconds after leaving a hiding spot you&#039;ve been in for 5 seconds or more. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Dead Weight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dead Weight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you&#039;re the last victim standing, family&#039;s proximity radius is 20%/40%/60% smaller than it usually is. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Drug Detector.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Priorities, you got &#039;em. While below 25% health, healing items within 15/20/25m are highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;      [[File:T UI IC Abilities Victim Perks Electric Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Meter Reader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Endurant.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ran Track &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fast Hands.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fast Hands &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 25/50/100% more points are awarded on each tap during the lockpicking minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks First Aider.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rally Leader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is 15/25/35% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Furniture Fu.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tae Kwon Door &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fuse Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fuse Lights &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Get it off me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Get it off me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When escaping a trap each tap in the minigame adds 40/60/80% more points to progress bar and 50/10/20% points less to fail bar. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hare or meat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hare or Meat &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, 20/40/100% more points are awarded on each tap during the valve minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Headstart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Headstart &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Valves and fuses are highlighted for you at the start of the game for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Help Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Am I Bleeding? &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Is it bad? I can&#039;t look. When your health is below 10/25/40%, you are highlighted to every other victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Recovery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina recovery increased by 20/40/60% when in hiding spots or shadows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hit And Run.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight AND Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hobble.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight Back &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hunters Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 20/20 Vision &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Perception is increased by 2/4/6. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hush or die.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hush or Die &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Stealth points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Can Do This.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Do This &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Proficiency points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks I Can Make It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Make It &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Endurance points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bar Room Hero &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When stunned, your stun doesn&#039;t last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I know engines.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Know Engines &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Getting within 20/30/40 meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Immunity.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Immunity &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through a poison cloud or consuming poisoned health items does not affect you. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Intuition.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Intuition &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Holding a key item (fuse/valve) highlights the location it can be used for 40/70/100 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Iron Will.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Medical Benefits &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jack In The Box.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jack in the Box &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Jump Scare.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Scare &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Triggering bone charms increases your sprint speed by 10% for 4/8/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jump Start.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Start &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption on dashing is reduced by 10/30/50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Killer Feedback.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Radar Detector &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks KnockKnock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Knock Knock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for 30/40/60 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Last But Not Least.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Parting Gift &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When another victim escapes, all the family members are highlighted to the perk holder for 30/40/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Latchlad.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Deadbolt &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Doors you latch are 10/20/30% harder to barge through. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Lifeline.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lifeline &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a tampered exit is opened, the exit is highlighted for 5/10/15 seconds longer to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lone Survivor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lone Survivor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Being the last victim alive gives you increased max health and stamina. 10/15/20% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lucky Lockpicker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; The very first time you use an unlock tool to open a door, it has a 30/50/70% chance to not be consumed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Sell.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Sell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you get hit by a Family member, you take 40/60/80% less damage. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Shock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Shock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once a tampered generator or car battery is turned off, all connected objects are highlighted for 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No stopping.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Stopping &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by 5/10/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Out of my head.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Out Of My Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduce Nancy&#039;s ability time by increasing depletion rate by 20/40/80% and reduce the time that any poison effects you by 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Overlooked.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Overlooked &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Pay Back.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Empowered &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, you regain 10/30/50 health points and 50/70/90% of max stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Pick On Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Exit Strategy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After unlocking a door, that door stays highlighted for all other victims for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Proficient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Highly Skilled &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Proficiency is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Quick Exit.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Quick Exit &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, you can open the bolthole in 3/2/1 taps. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Rescue Medic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rescue Medic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; A more effective medic. Healing others adds 50/70/100% more health and also heals you a random amount. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Run For Your Life.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Second Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you are injured, you recover 30/50/70 stamina after not being hurt for 7 seconds. Take a sec, catch your breath. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Saboteur.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Saboteur &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hands off, creeps. After using a generator or fuse box the interaction cooldown is 10/20/30 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Safety in Numbers &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While all victims are alive and no victims have escaped, you get a 5/10/15% bonus to your max health and stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sanguine Shadow &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Sapping Cut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fish Hooks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks decrease Family&#039;s max stamina for a while. Hard to be active with somethin&#039; sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Second Wind.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; What Doesn&#039;t Kill You &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Seeing Things.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Resilient &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Toughness points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Strike.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Fight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for 2/3,5/5 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Must Have Been the Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has 1/3/5 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Speed Search.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Speed Search &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 20/40/80% more points are awarded on each tap during the item gathering minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Spotter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spotter &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a Family Member moves close to where you&#039;re hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stealthy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sneaky Pete &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Stealth is increased by 3/5/7 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Last Ditch Effort &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under 10/20/30% of max health. 1/3/5 use(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Been Workin&#039; Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Strength is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong Constitution.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; High Tolerance &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You like to party, you&#039;ve seen some things. Sissy&#039;s poison doesn&#039;t last as long on you. Duration is 20/40/60% shorter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stunt Performer.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Stunt Double &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Jumping out of windows or down wells doesn&#039;t injure you as much, and you get back up faster. Damage taken is 30/50/70% less. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks There they are .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; There They Are &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Family Members within 2/4/6 meters of a tampered object for more than 7/5/2 seconds are highlighted to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Tool Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Locksmith &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Tough.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tougher Stuff &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Toughness is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Trap Technician.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bomb Squad &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is 50/80% faster. &amp;lt;br&amp;gt; LVL1: You are able to dismantle a trap without the use of a Bone Scrap. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Twinkle Toes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 25/50/75% chance not to trigger bone charms. &amp;lt;br&amp;gt; LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. &amp;lt;br&amp;gt; LVL3Special: and you will never trigger chickens. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Un Screwed.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tool Tracks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for 30/60/90 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Wax on wax off.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wax On Wax Off &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Strength points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Well Trained.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Well Trained &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Items&amp;diff=615</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Items&amp;diff=615"/>
		<updated>2023-08-31T13:11:07Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Created page with &amp;quot;     x350px         &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Insult to Injury &amp;lt;/div&amp;gt;  Hitting a victim with your chainsaw reduces 5%/10%/15% of their stamina.       x350px         &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hey Sissy &amp;lt;/div&amp;gt;  Sissy&amp;#039;s powder further reduces 5%/10%/15% ability cooldown but causes 3/5/7 seconds of blurry vision after using ability.                          File:T UI IC Family Perks Poisoned...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    &lt;br /&gt;
[[File:T UI IC Family Perks Despair.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Insult to Injury &amp;lt;/div&amp;gt; &lt;br /&gt;
Hitting a victim with your chainsaw reduces 5%/10%/15% of their stamina.&lt;br /&gt;
     &lt;br /&gt;
[[File:T UI IC Family Perks HeySissy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hey Sissy &amp;lt;/div&amp;gt; &lt;br /&gt;
Sissy&#039;s powder further reduces 5%/10%/15% ability cooldown but causes 3/5/7 seconds of blurry vision after using ability.                   &lt;br /&gt;
     &lt;br /&gt;
[[File:T UI IC Family Perks PoisonedClaws.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Poisoned Claws &amp;lt;/div&amp;gt; &lt;br /&gt;
Adds a slight poison effect for 5/10/15 seconds to attacks.                   &lt;br /&gt;
    &lt;br /&gt;
[[File:T UI IC Family Perks Quarterback.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Truck Stick &amp;lt;/div&amp;gt; &lt;br /&gt;
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after 90/60/30 seconds.                   &lt;br /&gt;
     &lt;br /&gt;
[[File:T UI IC Family Perks SipSipSip.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sip Sip Sip &amp;lt;/div&amp;gt; &lt;br /&gt;
Weapon gives you 10%/20%/30% more blood in blood vial but damage also reduced by 10/15/20%.                   &lt;br /&gt;
     &lt;br /&gt;
[[File:T UI IC Family Perks TrapTrained.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ranch Hand &amp;lt;/div&amp;gt; &lt;br /&gt;
You can reset hitchhiker&#039;s traps, but it takes you longer. Trap reset time is 8/6/3 seconds. &amp;lt;br&amp;gt; LVL1: You can reset hitchhiker&#039;s traps, but it takes you longer. Trap reset time is 8 seconds. &amp;lt;br&amp;gt; LVL2: You can reset hitchhiker&#039;s traps, but it takes you longer. Trap reset time is 6 seconds. &amp;lt;br&amp;gt; LVL3: You can reset hitchhiker&#039;s traps, but it takes you longer. Trap reset time is 3 seconds.&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=614</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=614"/>
		<updated>2023-08-31T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Texas Chain Saw Massacre Game Wiki&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Grandpa Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Activates on Grandpa level&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities GPa Animal Farm.png|link=|x350px]] &amp;lt;br&amp;gt;  Animal Farm &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Increases Chicken detection radius. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Always In Sync.png|link=|x350px]] &amp;lt;br&amp;gt;  Always In Sync &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, the Family Focus ability duration is increased and the cooldown reduced. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Brute Strength.png|link=|x350px]] &amp;lt;br&amp;gt;  Brute Strength &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Slightly increases melee damage for all Family members. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Windoom.png|link=|x350px]] &amp;lt;br&amp;gt;  Windoom &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims take 50% more damage when jumping out of windows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Well Well.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Well Well &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims that jump down wells take 50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Fed Younguns.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Fed Young&#039;uns &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members instantly regain 50 stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Excited Granpda.png|link=|x350px]] &amp;lt;br&amp;gt;  Excited Grandpa &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Delay between Grandpa&#039;s Sonar pulse is reduced by 20% at each level. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|link=|x350px]] &amp;lt;br&amp;gt;  Nobody Escapes Hell &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Door Unlock Minigames are 40% harder for all Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Barge To The Point.png|link=|x350px]] &amp;lt;br&amp;gt;  Barge To The Point &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barging doors always opens them on the first try. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Experienced Stalkers.png|link=|x350px]] &amp;lt;br&amp;gt;  Experienced Stalkers &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces the Family&#039;s proximity warning range for Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Exterior Alarms.png|link=|x350px]] &amp;lt;br&amp;gt;  Exterior Alarms &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, all critical doors and gates are highlighted for 5 seconds if opened. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Suffocating Grip.png|link=|x350px]] &amp;lt;br&amp;gt;  Suffocating Grip &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Close encounter minigame is easier by 20% for the perk holder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Dont Have All Day.png|link=|x350px]] &amp;lt;br&amp;gt;  Dont Have All Day &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina drain while sprinting is decreased by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Swinging For The Fences.png|link=|x350px]] &amp;lt;br&amp;gt;  Swinging For The Fences &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces stamina consumption on melee attacks by 40%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Family Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodBanker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Banker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your maximum blood storage capacity is increased by 10%/20%/30%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodHarvestingUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Siphon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Blood Harvesting is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodlustGallows.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bloodlust &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You do 10%/20%/30% more damage after executing a victim with the gallows. &#039;pa loves it when you kill &#039;em proper! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks BloodRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Runner &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Surgical &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You receive 20%/60%/100% more blood when attacking a victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyEncounter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dracula &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Winning a close encounter gives you 10%/40%/70% more blood.  Losing also gives you 20/30/40 blood. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ComingToGetYou.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Battering Ram &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When barging a door, each hit is stronger by 30%/70%/160%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ConfusingMechanic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Confusing Mechanic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?) [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks CoverMe.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bringing Home the Bacon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dragging a victim highlights you to other family members for 5/10/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DingDong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ding Dong &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks DinnersReady.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dinner Bell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup&#039;s on! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DoorSplinters.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tenderizer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks DownTheRabbitHole.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Down the Rabbit Hole &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks EasilyTuckeredOut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Easily Tuckered Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your attacks use 20/35/50% less stamina, but your stamina regenerates 60/50/40% slower. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]](?), [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ExtraBite.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Venom &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ExtraSharpChainsaw.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rough Cut &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make &#039;em bleed, boy! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GiveMeMore.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Give Me More &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodHeart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fired Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodUnderstudy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wire Frame &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HeavyLock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Security Pins &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Locks that you add are 10%/30%/50% harder to unlock for victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Herbalist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Herbalist &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Poisoning an object has a 25%/50%/75% chance to not consume any powder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks HurtEm .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Em &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire traps do 20%/35%/50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HurtPride.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Pride &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HystericalStrength.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hysterical Strength &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When below 15% stamina, you deal 10/15/20% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IKnowYoureWatching.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Smell Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IllKillThemAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I&#039;ll Kill Them All &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancy&#039;s damage is increased by 5%/10%/15% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LampLighter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Insulated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Booby-trapped lights stun you for 5%/25% less time. &amp;lt;br&amp;gt; LVL3: Booby-trapped lights do not stun you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LetsMotor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 2 Cycle Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While revving your chainsaw, you regenerate stamina 10/30/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MarathonSprinter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slow and Steady &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While sprinting, stamina usage is decreased by 30/40/50% but speed is also reduced by 15/10/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MyChickens.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Chicken Whisperer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Chickens won&#039;t make noise unless you&#039;re much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted. &amp;lt;br&amp;gt; LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks NotThatEasy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Not That Easy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks OneForAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pack Animal &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Patience.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Patience &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While standing still your ability consumption is reduced by 20%/30%/40%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PersistanceUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Unrelenting &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PinsAndNeedles.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pins and Needles &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PlagueCloud.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Legs &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud also slows victims down by 10/15/20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PowerAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Big Swings &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When attacking, damage you deal is increased by 10/12/15%, but stamina usage on attacks increased by 200%/150%/100%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Rage.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rage &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Landing a hit on a victim fills your ability bar by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks RenewedVigor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Warmed Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After a close encounter, win or lose, you gain 10%/25%/40% ability charge. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks RubberBoots.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Boots &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; LVL1: You&#039;re immune to electrified cattle grids, but the generator starts with only 5 pull(s). &amp;lt;br&amp;gt; LVL2: You&#039;re immune to electrified cattle grids. &amp;lt;br&amp;gt; LVL3: You&#039;re immune to electrified cattle grids and the generator starts with only 1 pull(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SavageryUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Feral &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Savagery is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Scouter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Scout &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your movement speed is increased by 5/10/15%, but melee damage is reduced by 30/20/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Serrated.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Serrated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpecialBlend.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Special Blend &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through one of Sissy&#039;s poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next 1/1/1 attack/s a poison effect. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SplatterZone.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Linger &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SporeLoser.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spore Loser &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Losing a close encounter automatically makes you drop an emergency poison cloud, even if you&#039;re out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpotAndRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Prey Drive &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks StrongGrip.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Punishment &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks StrongMinded.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Strong Minded &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks TagYoureIt.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tracker Tagged &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim highlights them for all family members for 2/3/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks UniversalDonor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Universal Donor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blood collected from buckets is worth 20%/30%/40% more for you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Vialent.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Vial-ent &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your damage is increased by 10/15/20% when carrying a full blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WaitASecond.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wait A Second &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks WellBalanced.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Activated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being stunned, you deal 10/15/20% extra damage for 20/30/40 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WhatDoor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Master Key &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can instantly burst through a latched door 3/4/5 times. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks YoullPayForThat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; You&#039;ll Pay for That! &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If Grandpa is incapacitated, you have increased damage by 15/20/25% until he recovers. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Victim Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Victim &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Eyes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Awkward Patient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are 50%/75%/100% more effective. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Backstab Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Backstabber &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bad Blood.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bad Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If executed, your killer suffers a 30%/40%/50% reduction to their damage for 120 seconds and highlights them for 60/90/120 seconds. It won&#039;t save you, but it might help the others. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Better Together.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pick On Me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While using an Unlock Tool, whatever you&#039;re picking is highlighted for all victims for 10/20/30 seconds &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Blood Ties.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tourniquet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After consuming a health item, you don&#039;t bleed out for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bolt For It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slippery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a crawl space or gap, you move 5/10/15% faster for 5/5/7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Bond Breaker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Agitator &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. &amp;lt;br&amp;gt; LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Carefully Does It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Light On Your Feet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Grandpa is 40%/70%/100% less alerted by the noises you make during the start of the game. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Chemist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bounce Back Better &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Conditioned.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Conditioned &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you completely run out of stamina, it takes 20%/40%/60% less time to start coming back. Take five and get back out there. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Constant Care.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Extra Drip &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a healing item, you also slowly heal 2/4/6 HP for 8/10/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Cover Burst.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sprinting costs 30%/50%/70% less stamina for 10/15/20 seconds after leaving a hiding spot you&#039;ve been in for 5 seconds or more. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Dead Weight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dead Weight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you&#039;re the last victim standing, family&#039;s proximity radius is 20%/40%/60% smaller than it usually is. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Drug Detector.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Priorities, you got &#039;em. While below 25% health, healing items within 15/20/25m are highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;     [[File:T UI IC Abilities Victim Perks Electric Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Meter Reader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Endurant.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ran Track &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fast Hands.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fast Hands &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 25/50/100% more points are awarded on each tap during the lockpicking minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks First Aider.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rally Leader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is 15/25/35% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Furniture Fu.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tae Kwon Door &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fuse Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fuse Lights &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Get it off me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Get it off me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When escaping a trap each tap in the minigame adds 40/60/80% more points to progress bar and 50/10/20% points less to fail bar. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hare or meat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hare or Meat &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, 20/40/100% more points are awarded on each tap during the valve minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Headstart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Headstart &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Valves and fuses are highlighted for you at the start of the game for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Help Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Am I Bleeding? &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Is it bad? I can&#039;t look. When your health is below 10/25/40%, you are highlighted to every other victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Recovery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina recovery increased by 20/40/60% when in hiding spots or shadows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hit And Run.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight AND Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hobble.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight Back &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hunters Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 20/20 Vision &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Perception is increased by 2/4/6. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hush or die.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hush or Die &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Stealth points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Can Do This.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Do This &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Proficiency points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks I Can Make It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Make It &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Endurance points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bar Room Hero &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When stunned, your stun doesn&#039;t last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I know engines.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Know Engines &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Getting within 20/30/40 meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Immunity.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Immunity &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through a poison cloud or consuming poisoned health items does not affect you. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Intuition.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Intuition &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Holding a key item (fuse/valve) highlights the location it can be used for 40/70/100 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Iron Will.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Medical Benefits &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jack In The Box.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jack in the Box &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Jump Scare.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Scare &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Triggering bone charms increases your sprint speed by 10% for 4/8/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jump Start.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Start &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption on dashing is reduced by 10/30/50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Killer Feedback.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Radar Detector &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks KnockKnock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Knock Knock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for 30/40/60 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Last But Not Least.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Parting Gift &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When another victim escapes, all the family members are highlighted to the perk holder for 30/40/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Latchlad.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Deadbolt &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Doors you latch are 10/20/30% harder to barge through. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Lifeline.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lifeline &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a tampered exit is opened, the exit is highlighted for 5/10/15 seconds longer to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lone Survivor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lone Survivor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Being the last victim alive gives you increased max health and stamina. 10/15/20% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lucky Lockpicker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; The very first time you use an unlock tool to open a door, it has a 30/50/70% chance to not be consumed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Sell.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Sell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you get hit by a Family member, you take 40/60/80% less damage. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Shock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Shock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once a tampered generator or car battery is turned off, all connected objects are highlighted for 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No stopping.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Stopping &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by 5/10/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Out of my head.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Out Of My Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduce Nancy&#039;s ability time by increasing depletion rate by 20/40/80% and reduce the time that any poison effects you by 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Overlooked.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Overlooked &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Pay Back.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Empowered &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, you regain 10/30/50 health points and 50/70/90% of max stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Pick On Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Exit Strategy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After unlocking a door, that door stays highlighted for all other victims for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Proficient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Highly Skilled &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Proficiency is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Quick Exit.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Quick Exit &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, you can open the bolthole in 3/2/1 taps. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Rescue Medic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rescue Medic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; A more effective medic. Healing others adds 50/70/100% more health and also heals you a random amount. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Run For Your Life.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Second Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you are injured, you recover 30/50/70 stamina after not being hurt for 7 seconds. Take a sec, catch your breath. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Saboteur.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Saboteur &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hands off, creeps. After using a generator or fuse box the interaction cooldown is 10/20/30 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Safety in Numbers &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While all victims are alive and no victims have escaped, you get a 5/10/15% bonus to your max health and stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sanguine Shadow &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Sapping Cut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fish Hooks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks decrease Family&#039;s max stamina for a while. Hard to be active with somethin&#039; sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Second Wind.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; What Doesn&#039;t Kill You &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Seeing Things.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Resilient &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Toughness points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Strike.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Fight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for 2/3,5/5 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Must Have Been the Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has 1/3/5 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Speed Search.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Speed Search &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 20/40/80% more points are awarded on each tap during the item gathering minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Spotter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spotter &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a Family Member moves close to where you&#039;re hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stealthy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sneaky Pete &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Stealth is increased by 3/5/7 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Last Ditch Effort &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under 10/20/30% of max health. 1/3/5 use(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Been Workin&#039; Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Strength is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong Constitution.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; High Tolerance &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You like to party, you&#039;ve seen some things. Sissy&#039;s poison doesn&#039;t last as long on you. Duration is 20/40/60% shorter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stunt Performer.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Stunt Double &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Jumping out of windows or down wells doesn&#039;t injure you as much, and you get back up faster. Damage taken is 30/50/70% less. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks There they are .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; There They Are &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Family Members within 2/4/6 meters of a tampered object for more than 7/5/2 seconds are highlighted to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Tool Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Locksmith &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Tough.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tougher Stuff &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Toughness is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Trap Technician.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bomb Squad &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is 50/80% faster. &amp;lt;br&amp;gt; LVL1: You are able to dismantle a trap without the use of a Bone Scrap. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Twinkle Toes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 25/50/75% chance not to trigger bone charms. &amp;lt;br&amp;gt; LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. &amp;lt;br&amp;gt; LVL3Special: and you will never trigger chickens. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Un Screwed.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tool Tracks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for 30/60/90 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Wax on wax off.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wax On Wax Off &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Strength points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Well Trained.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Well Trained &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Connie&amp;diff=608</id>
		<title>Connie</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Connie&amp;diff=608"/>
		<updated>2023-08-31T11:48:46Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name                  = Connie&lt;br /&gt;
|image                 = T UI IC Character Connie Basic.png&lt;br /&gt;
|info                  = 5&#039;6&amp;quot; • 120 lbs. • 20 years • Paris, Illinois&lt;br /&gt;
|toughness             = 20&lt;br /&gt;
|endurance             = 25&lt;br /&gt;
|strength              = 15&lt;br /&gt;
|proficiency           = 35&lt;br /&gt;
|stealth               = 30&lt;br /&gt;
|stat1                 = Health&lt;br /&gt;
|stat1&#039;                = 111(105,45)&lt;br /&gt;
|stat2                 = Walk Speed&lt;br /&gt;
|stat2&#039;                = 150&lt;br /&gt;
|stat3                 = Run Speed&lt;br /&gt;
|stat3&#039;                = 245&lt;br /&gt;
|stat4                 = Sprint Speed&lt;br /&gt;
|stat4&#039;                = 312&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Connie comes from a life on the farm where she never shied away from the work that went along with it. While not quite what you&#039;d imagine a tomboy to be, Connie relishes in being the type of person that will surprise you with her skills. High Proficiency means she&#039;s crafty. intelligent, and ingenuitive. A natural tinkerer, her skills are more surgical than strong arm, and her Focused ability can crack a lock instantly.&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Durations &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 	 [[File:T UI IC Abilities Focused.png|link=|x350px]] &amp;lt;br&amp;gt; Focused &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Using Focused allows a door to be unlocked almost instantly, but stamina and Family proximity warning are negatively impacted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina Reduction: 120 stamina &amp;lt;br&amp;gt; Duration: 25 seconds &amp;lt;br&amp;gt; Cooldown: 240 seconds &amp;lt;br&amp;gt; Proximity redius: 0,2 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ability Perks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 180 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree NoStaminaCost.png|link=|x350px]] &amp;lt;br&amp;gt; No Stamina Cost &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; There is no stamina cost when activating your ability. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree DebuffDown.png|link=|x350px]] &amp;lt;br&amp;gt; Shorter Debuff Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; After activating the ability, stamina and Family proximity debuff is 15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 200 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Stamina Cost &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Stamina consumed while activating focus ability is reduced by 35%. Does not stack. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree DebuffDown.png|link=|x350px]] &amp;lt;br&amp;gt; Shorter Debuff Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; After activating the ability, stamina and Family proximity debuff is 18 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 220 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Stamina Cost &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Stamina consumption cost for focus ability reduced by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree DebuffDown.png|link=|x350px]] &amp;lt;br&amp;gt; Shorter Debuff Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; After activating the ability, stamina and Family proximity debuff is 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skins=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Connie 00.png|link=|x350px]] &amp;lt;br&amp;gt; Original &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Connie 01.png|link=|x350px]] &amp;lt;br&amp;gt; Winter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Connie 02.png|link=|x350px]] &amp;lt;br&amp;gt; Spring &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Connie 03.png|link=|x350px]] &amp;lt;br&amp;gt; Fall &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Connie 04.png|link=|x350px]] &amp;lt;br&amp;gt; Flowers &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Connie 05.png|link=|x350px]] &amp;lt;br&amp;gt; Cherry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Connie 06.png|link=|x350px]] &amp;lt;br&amp;gt; Chevrons &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_06.png&amp;diff=607</id>
		<title>File:T UI Cosmetics Connie 06.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_06.png&amp;diff=607"/>
		<updated>2023-08-31T11:47:24Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_01.png&amp;diff=606</id>
		<title>File:T UI Cosmetics Connie 01.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_01.png&amp;diff=606"/>
		<updated>2023-08-31T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_03.png&amp;diff=605</id>
		<title>File:T UI Cosmetics Connie 03.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_03.png&amp;diff=605"/>
		<updated>2023-08-31T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_00.png&amp;diff=604</id>
		<title>File:T UI Cosmetics Connie 00.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_00.png&amp;diff=604"/>
		<updated>2023-08-31T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_05.png&amp;diff=603</id>
		<title>File:T UI Cosmetics Connie 05.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_05.png&amp;diff=603"/>
		<updated>2023-08-31T11:47:23Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_02.png&amp;diff=602</id>
		<title>File:T UI Cosmetics Connie 02.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_02.png&amp;diff=602"/>
		<updated>2023-08-31T11:47:22Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_04.png&amp;diff=601</id>
		<title>File:T UI Cosmetics Connie 04.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Connie_04.png&amp;diff=601"/>
		<updated>2023-08-31T11:47:22Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Leland&amp;diff=600</id>
		<title>Leland</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Leland&amp;diff=600"/>
		<updated>2023-08-31T11:36:41Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name                  = Leland&lt;br /&gt;
|image                 = T UI IC Character Leland Basic.png&lt;br /&gt;
|info                  = 6&#039;0&amp;quot; • 190 lbs. • 18 years • Georgtown, Texas&lt;br /&gt;
|toughness             = 20&lt;br /&gt;
|endurance             = 30&lt;br /&gt;
|strength              = 40&lt;br /&gt;
|proficiency           = 25&lt;br /&gt;
|stealth               = 10&lt;br /&gt;
|stat1                 = Health&lt;br /&gt;
|stat1&#039;                = 111(105,45)&lt;br /&gt;
|stat2                 = Walk Speed&lt;br /&gt;
|stat2&#039;                = 150&lt;br /&gt;
|stat3                 = Run Speed&lt;br /&gt;
|stat3&#039;                = 245&lt;br /&gt;
|stat4                 = Sprint Speed&lt;br /&gt;
|stat4&#039;                = 312&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While Leland might have wrestled in high school, college life is a long way from high school and his glory days of wrestling. He is the strongest of the group, but Strength is no replacement for actual Toughness and comes at the cost of Stealth. Equipped with the Life Saver ability, he is still no match one on one against the likes of the Slaughter Family and therefore his capabilities benefit from teamwork with his peers.&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Durations &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;	 [[File:T UI IC Abilities Life Saver.png|link=|x350px]] &amp;lt;br&amp;gt; Life Saver &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Defend yourself or teammates by knocking down and stunning Family members.  Does not affect Leatherface. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Cooldown: 180 seconds &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ability Perks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Time taken to recharge ability is set to 126 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree ConcussionEffect.png|link=|x350px]] &amp;lt;br&amp;gt; Concussive Hit &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Applies a concussion effect to the knocked down Family member. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StunDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Stun Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Barged Family members will be stunned for 12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Time taken to recharge ability is set to 144 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree MeleeHitStaminaRec.png|link=|x350px]] &amp;lt;br&amp;gt; Restore Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After barging a Family member, 60 stamina is restored. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StunDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Stun Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Barged Family members will be stunned for 11 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Time taken to recharge ability is set to 162 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree MeleeHitStaminaRec.png|link=|x350px]] &amp;lt;br&amp;gt; Restore Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After barging a Family member, 30 stamina is restored. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StunDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Stun Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Barged Family members will be stunned for 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skins=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Leland 00.png|link=|x350px]] &amp;lt;br&amp;gt; Original &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Leland 01.png|link=|x350px]] &amp;lt;br&amp;gt; White &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Leland 02.png|link=|x350px]] &amp;lt;br&amp;gt; Golden Boy &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Leland 03.png|link=|x350px]] &amp;lt;br&amp;gt; Dusk &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Leland 04.png|link=|x350px]] &amp;lt;br&amp;gt; Midnight &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Leland 05.png|link=|x350px]] &amp;lt;br&amp;gt; Lineman &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Leland 06.png|link=|x350px]] &amp;lt;br&amp;gt; Clover &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_06.png&amp;diff=599</id>
		<title>File:T UI Cosmetics Leland 06.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_06.png&amp;diff=599"/>
		<updated>2023-08-31T11:35:34Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_04.png&amp;diff=598</id>
		<title>File:T UI Cosmetics Leland 04.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_04.png&amp;diff=598"/>
		<updated>2023-08-31T11:35:33Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_00.png&amp;diff=597</id>
		<title>File:T UI Cosmetics Leland 00.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_00.png&amp;diff=597"/>
		<updated>2023-08-31T11:35:33Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_03.png&amp;diff=596</id>
		<title>File:T UI Cosmetics Leland 03.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_03.png&amp;diff=596"/>
		<updated>2023-08-31T11:35:33Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_05.png&amp;diff=595</id>
		<title>File:T UI Cosmetics Leland 05.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_05.png&amp;diff=595"/>
		<updated>2023-08-31T11:35:33Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_02.png&amp;diff=594</id>
		<title>File:T UI Cosmetics Leland 02.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_02.png&amp;diff=594"/>
		<updated>2023-08-31T11:35:33Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_01.png&amp;diff=593</id>
		<title>File:T UI Cosmetics Leland 01.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Leland_01.png&amp;diff=593"/>
		<updated>2023-08-31T11:35:33Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Ana&amp;diff=592</id>
		<title>Ana</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Ana&amp;diff=592"/>
		<updated>2023-08-31T11:30:31Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name                  = Ana&lt;br /&gt;
|image                 = T UI IC Character Ana Basic.png&lt;br /&gt;
|info                  = 5&#039;4&amp;quot; • 105 lbs. • 18 years • Uvalde, Texas&lt;br /&gt;
|toughness             = 35&lt;br /&gt;
|endurance             = 25&lt;br /&gt;
|strength              = 30&lt;br /&gt;
|proficiency           = 20&lt;br /&gt;
|stealth               = 20&lt;br /&gt;
|stat1                 = Health&lt;br /&gt;
|stat1&#039;                = 111(122,1)&lt;br /&gt;
|stat2                 = Walk Speed&lt;br /&gt;
|stat2&#039;                = 150&lt;br /&gt;
|stat3                 = Run Speed&lt;br /&gt;
|stat3&#039;                = 245&lt;br /&gt;
|stat4                 = Sprint Speed&lt;br /&gt;
|stat4&#039;                = 312&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ana is fiercely motivated by the disappearance of her sister and a natural leader to the group. Determination and sheer willpower are her strongest suits, and she&#039;ll need every ounce of her resilience to endure. Her Toughness rating is the highest of the Victims, a direct reflection of her strengthened resolve. Her ability, appropriately named Pain is Nothing, reduces incoming damage from attacks and falls. It also grants immunity to the effects of poison.&lt;br /&gt;
&lt;br /&gt;
== Ability==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Durations &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC Abilities Pain Is Nothing.png|link=|x350px]] &amp;lt;br&amp;gt; Pain Is Nothing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While active, significantly reduces the damage taken from attacks and falls, while also granting immunity to the effects of poison. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Duration: 7,5 seconds &amp;lt;br&amp;gt; Cooldown: 180 seconds &amp;lt;br&amp;gt; Damage Reduction: 60% &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ability Perks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 135 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree DmgDown.png|link=|x350px]] &amp;lt;br&amp;gt; Reduced Damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your damage reduction multiplier is set to 80%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 11 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 153 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree MeleeHitStaminaRec.png|link=|x350px]] &amp;lt;br&amp;gt; Stamina Hit Recovery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While active, incoming melee attacks will restore small amounts of stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 162 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree DmgDown.png|link=|x350px]] &amp;lt;br&amp;gt; Reduced Damage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your damage reduction multiplier is set to 70%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 9 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skins=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Ana 00.png|link=|x350px]] &amp;lt;br&amp;gt; Original &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Ana 01.png|link=|x350px]] &amp;lt;br&amp;gt; Ocean &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Ana 02.png|link=|x350px]] &amp;lt;br&amp;gt; Forest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Ana 03.png|link=|x350px]] &amp;lt;br&amp;gt; Fields &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Ana 04.png|link=|x350px]] &amp;lt;br&amp;gt; Beach &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Ana 05.png|link=|x350px]] &amp;lt;br&amp;gt; Desert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Ana 06.png|link=|x350px]] &amp;lt;br&amp;gt; Meadow &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_06.png&amp;diff=591</id>
		<title>File:T UI Cosmetics Ana 06.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_06.png&amp;diff=591"/>
		<updated>2023-08-31T11:28:56Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_03.png&amp;diff=590</id>
		<title>File:T UI Cosmetics Ana 03.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_03.png&amp;diff=590"/>
		<updated>2023-08-31T11:28:54Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_00.png&amp;diff=589</id>
		<title>File:T UI Cosmetics Ana 00.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_00.png&amp;diff=589"/>
		<updated>2023-08-31T11:28:54Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_02.png&amp;diff=588</id>
		<title>File:T UI Cosmetics Ana 02.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_02.png&amp;diff=588"/>
		<updated>2023-08-31T11:28:54Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_01.png&amp;diff=587</id>
		<title>File:T UI Cosmetics Ana 01.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_01.png&amp;diff=587"/>
		<updated>2023-08-31T11:28:54Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_05.png&amp;diff=586</id>
		<title>File:T UI Cosmetics Ana 05.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_05.png&amp;diff=586"/>
		<updated>2023-08-31T11:28:54Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_04.png&amp;diff=585</id>
		<title>File:T UI Cosmetics Ana 04.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Ana_04.png&amp;diff=585"/>
		<updated>2023-08-31T11:28:54Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Sonny&amp;diff=584</id>
		<title>Sonny</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Sonny&amp;diff=584"/>
		<updated>2023-08-31T11:25:52Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name                  = Sonny&lt;br /&gt;
|image                 = T UI IC Character Sonny Basic.png&lt;br /&gt;
|info                  = 5&#039;11&amp;quot; • 160 lbs. • 19 years • Pearland, Texas&lt;br /&gt;
|toughness             = 15&lt;br /&gt;
|endurance             = 35&lt;br /&gt;
|strength              = 35&lt;br /&gt;
|proficiency           = 25&lt;br /&gt;
|stealth               = 15&lt;br /&gt;
|stat1                 = Health&lt;br /&gt;
|stat1&#039;                = 111(99,9)&lt;br /&gt;
|stat2                 = Walk Speed&lt;br /&gt;
|stat2&#039;                = 150&lt;br /&gt;
|stat3                 = Run Speed&lt;br /&gt;
|stat3&#039;                = 245&lt;br /&gt;
|stat4                 = Sprint Speed&lt;br /&gt;
|stat4&#039;                = 312&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sonny might have a slightly smaller frame, but he more than makes up for that with his intellect. He&#039;s not only book smart, he&#039;s quick on his feet and quick with his decisions. Perceptive and exceptionally situationally aware, Sonny will need to rely on his intelligence to survive, and his friends would be wise to reap the benefits of his abilities. His Heightened Sense ability helps him tune into the surroundings and detect noises made by anyone nearby.&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Durations &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;	 [[File:T UI IC Abilities Heightened Senses.png|link=|x350px]] &amp;lt;br&amp;gt; Heightened Sense &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Detect noise made by anyone nearby, pinpointing their location and tracking their movements. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Range: 2500 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ability Perks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Range &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases noise detection range of the ability by 35%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree TeamIdentificationOn.png|link=|x350px]] &amp;lt;br&amp;gt; All Knowing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Let&#039;s the player identify if a noise was made by another Victim or Family member. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree SenseRechargeRate.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Ability Recharge Rate by 100%. Does Not Stack &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Range &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases noise detection range of the ability by 25%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Shorter Cooldown &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cooldown before your ability starts recharging is reduced by 2s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Ability Drain Reduction &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the consumption rate of the ability by 50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] &amp;lt;br&amp;gt; Increased Range &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases noise detection range of the ability by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Shorter Cooldown &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cooldown before your ability starts recharging is reduced by 1s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Ability Drain Reduction &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the consumption rate of the ability by 25%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skins=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Sonny 00.png|link=|x350px]] &amp;lt;br&amp;gt; Original &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Sonny 01.png|link=|x350px]] &amp;lt;br&amp;gt; Juice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Sonny 02.png|link=|x350px]] &amp;lt;br&amp;gt; Sunny &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Sonny 03.png|link=|x350px]] &amp;lt;br&amp;gt; Storm &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Sonny 04.png|link=|x350px]] &amp;lt;br&amp;gt; Lemonade &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Sonny 05.png|link=|x350px]] &amp;lt;br&amp;gt; Cobra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Sonny 06.png|link=|x350px]] &amp;lt;br&amp;gt; Zig Zag &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_06.png&amp;diff=583</id>
		<title>File:T UI Cosmetics Sonny 06.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_06.png&amp;diff=583"/>
		<updated>2023-08-31T11:24:20Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_03.png&amp;diff=582</id>
		<title>File:T UI Cosmetics Sonny 03.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_03.png&amp;diff=582"/>
		<updated>2023-08-31T11:24:19Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_01.png&amp;diff=581</id>
		<title>File:T UI Cosmetics Sonny 01.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_01.png&amp;diff=581"/>
		<updated>2023-08-31T11:24:19Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_04.png&amp;diff=580</id>
		<title>File:T UI Cosmetics Sonny 04.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_04.png&amp;diff=580"/>
		<updated>2023-08-31T11:24:19Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_02.png&amp;diff=579</id>
		<title>File:T UI Cosmetics Sonny 02.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_02.png&amp;diff=579"/>
		<updated>2023-08-31T11:24:18Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_05.png&amp;diff=578</id>
		<title>File:T UI Cosmetics Sonny 05.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_05.png&amp;diff=578"/>
		<updated>2023-08-31T11:24:18Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_00.png&amp;diff=577</id>
		<title>File:T UI Cosmetics Sonny 00.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Sonny_00.png&amp;diff=577"/>
		<updated>2023-08-31T11:24:18Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Julie&amp;diff=576</id>
		<title>Julie</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Julie&amp;diff=576"/>
		<updated>2023-08-31T11:22:17Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name                  = Julie&lt;br /&gt;
|image                 = T UI IC Character Julie Basic.png&lt;br /&gt;
|info                  = 5&#039;7&amp;quot; • 140 lbs. • 21 years • San Clemente, California&lt;br /&gt;
|toughness             = 25&lt;br /&gt;
|endurance             = 30&lt;br /&gt;
|strength              = 15&lt;br /&gt;
|proficiency           = 20&lt;br /&gt;
|stealth               = 35&lt;br /&gt;
|stat1                 = Health&lt;br /&gt;
|stat1&#039;                = 111(111)&lt;br /&gt;
|stat2                 = Walk Speed&lt;br /&gt;
|stat2&#039;                = 150&lt;br /&gt;
|stat3                 = Run Speed&lt;br /&gt;
|stat3&#039;                = 245&lt;br /&gt;
|stat4                 = Sprint Speed&lt;br /&gt;
|stat4&#039;                = 312&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Julie is a Southern California native with a sand, surf, and sport lifestyle. Whether or not she&#039;s prepared for the stress and strain of this experience that requires a different type of endurance remains to be seen. Will her physical fitness be enough to carry her through? The Ultimate Escape ability will definitely help by temporarily reducing stamina drain and making her harder to track, giving her a chance at a mad dash for safety.&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Durations &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;  	 [[File:T UI IC Abilities Ultimate Escape.png|link=|x350px]] &amp;lt;br&amp;gt; Ultimate Escape &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While active, grants immunity to tracking from Cook and Johnny and greatly reduces stamina consumed by running. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Duration: 10 seconds &amp;lt;br&amp;gt; Cooldown: 120 seconds &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ability Perks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 90 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Sprint Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Running stamina consumption is reduced by 100% while ability is active. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 100 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Sprint Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Running stamina consumption is reduced by 75% while ability is active. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 110 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Sprint Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Running stamina consumption is reduced by 50% while ability is active. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skins=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 00.png|link=|x350px]] &amp;lt;br&amp;gt; Original &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 01.png|link=|x350px]] &amp;lt;br&amp;gt; Faded &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 02.png|link=|x350px]] &amp;lt;br&amp;gt; Haze &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 03.png|link=|x350px]] &amp;lt;br&amp;gt; Marine &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 04.png|link=|x350px]] &amp;lt;br&amp;gt; Stripes &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 05.png|link=|x350px]] &amp;lt;br&amp;gt; All Tied Up &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 06.png|link=|x350px]] &amp;lt;br&amp;gt; Sunflower &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_06.png&amp;diff=575</id>
		<title>File:T UI Cosmetics Julie 06.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_06.png&amp;diff=575"/>
		<updated>2023-08-31T11:21:45Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_05.png&amp;diff=574</id>
		<title>File:T UI Cosmetics Julie 05.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_05.png&amp;diff=574"/>
		<updated>2023-08-31T11:21:43Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Julie&amp;diff=573</id>
		<title>Julie</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Julie&amp;diff=573"/>
		<updated>2023-08-31T11:19:32Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name                  = Julie&lt;br /&gt;
|image                 = T UI IC Character Julie Basic.png&lt;br /&gt;
|info                  = 5&#039;7&amp;quot; • 140 lbs. • 21 years • San Clemente, California&lt;br /&gt;
|toughness             = 25&lt;br /&gt;
|endurance             = 30&lt;br /&gt;
|strength              = 15&lt;br /&gt;
|proficiency           = 20&lt;br /&gt;
|stealth               = 35&lt;br /&gt;
|stat1                 = Health&lt;br /&gt;
|stat1&#039;                = 111(111)&lt;br /&gt;
|stat2                 = Walk Speed&lt;br /&gt;
|stat2&#039;                = 150&lt;br /&gt;
|stat3                 = Run Speed&lt;br /&gt;
|stat3&#039;                = 245&lt;br /&gt;
|stat4                 = Sprint Speed&lt;br /&gt;
|stat4&#039;                = 312&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Julie is a Southern California native with a sand, surf, and sport lifestyle. Whether or not she&#039;s prepared for the stress and strain of this experience that requires a different type of endurance remains to be seen. Will her physical fitness be enough to carry her through? The Ultimate Escape ability will definitely help by temporarily reducing stamina drain and making her harder to track, giving her a chance at a mad dash for safety.&lt;br /&gt;
&lt;br /&gt;
==Ability==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Durations &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;  	 [[File:T UI IC Abilities Ultimate Escape.png|link=|x350px]] &amp;lt;br&amp;gt; Ultimate Escape &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While active, grants immunity to tracking from Cook and Johnny and greatly reduces stamina consumed by running. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Duration: 10 seconds &amp;lt;br&amp;gt; Cooldown: 120 seconds &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ability Perks=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 90 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Sprint Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Running stamina consumption is reduced by 100% while ability is active. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 100 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Sprint Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Running stamina consumption is reduced by 75% while ability is active. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] &amp;lt;br&amp;gt; Quicker Recharge Rate &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the ability recharge time to 110 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree StaminaCostDown.png|link=|x350px]] &amp;lt;br&amp;gt; Decreased Sprint Stamina &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Running stamina consumption is reduced by 50% while ability is active. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] &amp;lt;br&amp;gt; Increase Duration &amp;lt;/td&amp;gt;       &lt;br /&gt;
		&amp;lt;td&amp;gt; Ability lasts for 12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skins=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 00.png|link=|x350px]] &amp;lt;br&amp;gt; Original &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 01.png|link=|x350px]] &amp;lt;br&amp;gt; Faded &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 02.png|link=|x350px]] &amp;lt;br&amp;gt; Haze &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 03.png|link=|x350px]] &amp;lt;br&amp;gt; Marine &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:T UI Cosmetics Julie 04.png|link=|x350px]] &amp;lt;br&amp;gt; Stripes &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_04.png&amp;diff=572</id>
		<title>File:T UI Cosmetics Julie 04.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_04.png&amp;diff=572"/>
		<updated>2023-08-31T11:17:51Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_03.png&amp;diff=571</id>
		<title>File:T UI Cosmetics Julie 03.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_03.png&amp;diff=571"/>
		<updated>2023-08-31T11:17:49Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_02.png&amp;diff=570</id>
		<title>File:T UI Cosmetics Julie 02.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_02.png&amp;diff=570"/>
		<updated>2023-08-31T11:17:47Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_01.png&amp;diff=569</id>
		<title>File:T UI Cosmetics Julie 01.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_01.png&amp;diff=569"/>
		<updated>2023-08-31T11:17:45Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_00.png&amp;diff=568</id>
		<title>File:T UI Cosmetics Julie 00.png</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=File:T_UI_Cosmetics_Julie_00.png&amp;diff=568"/>
		<updated>2023-08-31T11:17:43Z</updated>

		<summary type="html">&lt;p&gt;Panvxv: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Panvxv</name></author>
	</entry>
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