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	<id>https://txchainsawgame.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TinkerRed</id>
	<title>Texas Chain Saw Massacre Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://txchainsawgame.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TinkerRed"/>
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	<updated>2026-05-13T08:58:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=617</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://txchainsawgame.wiki.spellsandguns.com/index.php?title=Perks&amp;diff=617"/>
		<updated>2023-09-12T14:38:21Z</updated>

		<summary type="html">&lt;p&gt;TinkerRed: Just added the name of the new killer to her potential perks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Texas Chain Saw Massacre Game Wiki&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Grandpa Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Activates on Grandpa level&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities GPa Animal Farm.png|link=|x350px]] &amp;lt;br&amp;gt;  Animal Farm &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Increases Chicken detection radius. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Always In Sync.png|link=|x350px]] &amp;lt;br&amp;gt;  Always In Sync &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, the Family Focus ability duration is increased and the cooldown reduced. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Brute Strength.png|link=|x350px]] &amp;lt;br&amp;gt;  Brute Strength &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Slightly increases melee damage for all Family members. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Windoom.png|link=|x350px]] &amp;lt;br&amp;gt;  Windoom &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims take 50% more damage when jumping out of windows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Well Well.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Well Well &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims that jump down wells take 50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Well Fed Younguns.png|link=|x350px]] &amp;lt;br&amp;gt;  Well Fed Young&#039;uns &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members instantly regain 50 stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Excited Granpda.png|link=|x350px]] &amp;lt;br&amp;gt;  Excited Grandpa &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Delay between Grandpa&#039;s Sonar pulse is reduced by 20% at each level. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|link=|x350px]] &amp;lt;br&amp;gt;  Nobody Escapes Hell &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Door Unlock Minigames are 40% harder for all Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; II &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Barge To The Point.png|link=|x350px]] &amp;lt;br&amp;gt;  Barge To The Point &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barging doors always opens them on the first try. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Experienced Stalkers.png|link=|x350px]] &amp;lt;br&amp;gt;  Experienced Stalkers &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces the Family&#039;s proximity warning range for Victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Exterior Alarms.png|link=|x350px]] &amp;lt;br&amp;gt;  Exterior Alarms &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When active, all critical doors and gates are highlighted for 5 seconds if opened. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Suffocating Grip.png|link=|x350px]] &amp;lt;br&amp;gt;  Suffocating Grip &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Close encounter minigame is easier by 20% for the perk holder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; III &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Dont Have All Day.png|link=|x350px]] &amp;lt;br&amp;gt;  Dont Have All Day &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina drain while sprinting is decreased by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities GPa Swinging For The Fences.png|link=|x350px]] &amp;lt;br&amp;gt;  Swinging For The Fences &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduces stamina consumption on melee attacks by 40%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; IV &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Family Perks==&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Family Member &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodBanker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Banker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your maximum blood storage capacity is increased by 10%/20%/30%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodHarvestingUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Siphon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Blood Harvesting is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks BloodlustGallows.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bloodlust &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You do 10%/20%/30% more damage after executing a victim with the gallows. &#039;pa loves it when you kill &#039;em proper! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks BloodRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Blood Runner &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Surgical &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You receive 20%/60%/100% more blood when attacking a victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks BloodyEncounter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dracula &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Winning a close encounter gives you 10%/40%/70% more blood.  Losing also gives you 20/30/40 blood. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ComingToGetYou.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Battering Ram &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When barging a door, each hit is stronger by 30%/70%/160%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ConfusingMechanic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Confusing Mechanic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?) [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks CoverMe.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bringing Home the Bacon &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dragging a victim highlights you to other family members for 5/10/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DingDong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ding Dong &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;    [[File:T UI IC Family Perks DinnersReady.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dinner Bell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup&#039;s on! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks DoorSplinters.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tenderizer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks DownTheRabbitHole.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Down the Rabbit Hole &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks EasilyTuckeredOut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Easily Tuckered Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your attacks use 20/35/50% less stamina, but your stamina regenerates 60/50/40% slower. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]](?), [[Johnny]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks ExtraBite.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Venom &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks ExtraSharpChainsaw.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rough Cut &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make &#039;em bleed, boy! &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GiveMeMore.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Give Me More &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodHeart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fired Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks GoodUnderstudy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wire Frame &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HeavyLock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Security Pins &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Locks that you add are 10%/30%/50% harder to unlock for victims. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Herbalist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Herbalist &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Poisoning an object has a 25%/50%/75% chance to not consume any powder. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks HurtEm .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Em &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire traps do 20%/35%/50% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HurtPride.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hurt Pride &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks HystericalStrength.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hysterical Strength &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When below 15% stamina, you deal 10/15/20% more damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IKnowYoureWatching.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Smell Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[File:T UI IC Family Perks IllKillThemAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I&#039;ll Kill Them All &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancy&#039;s damage is increased by 5%/10%/15% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LampLighter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Insulated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Booby-trapped lights stun you for 5%/25% less time. &amp;lt;br&amp;gt; LVL3: Booby-trapped lights do not stun you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks LetsMotor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 2 Cycle Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While revving your chainsaw, you regenerate stamina 10/30/60% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MarathonSprinter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slow and Steady &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While sprinting, stamina usage is decreased by 30/40/50% but speed is also reduced by 15/10/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks MyChickens.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Chicken Whisperer &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Chickens won&#039;t make noise unless you&#039;re much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted. &amp;lt;br&amp;gt; LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks NotThatEasy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Not That Easy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks OneForAll.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pack Animal &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Patience.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Patience &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While standing still your ability consumption is reduced by 20%/30%/40%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PersistanceUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Unrelenting &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PinsAndNeedles.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pins and Needles &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PlagueCloud.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Legs &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud also slows victims down by 10/15/20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks PowerAttacker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Big Swings &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When attacking, damage you deal is increased by 10/12/15%, but stamina usage on attacks increased by 200%/150%/100%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Rage.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rage &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Landing a hit on a victim fills your ability bar by 5%/10%/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks RenewedVigor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Warmed Up &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After a close encounter, win or lose, you gain 10%/25%/40% ability charge. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Johnny]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks RubberBoots.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rubber Boots &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; LVL1: You&#039;re immune to electrified cattle grids, but the generator starts with only 5 pull(s). &amp;lt;br&amp;gt; LVL2: You&#039;re immune to electrified cattle grids. &amp;lt;br&amp;gt; LVL3: You&#039;re immune to electrified cattle grids and the generator starts with only 1 pull(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Hitchhiker]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SavageryUp.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Feral &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Savagery is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Scouter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Scout &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your movement speed is increased by 5/10/15%, but melee damage is reduced by 30/20/10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks Serrated.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Serrated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpecialBlend.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Special Blend &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through one of Sissy&#039;s poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next 1/1/1 attack/s a poison effect. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SplatterZone.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Linger &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SporeLoser.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spore Loser &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Losing a close encounter automatically makes you drop an emergency poison cloud, even if you&#039;re out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks SpotAndRun.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Prey Drive &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks StrongGrip.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Punishment &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks StrongMinded.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Strong Minded &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks TagYoureIt.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tracker Tagged &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hitting a victim highlights them for all family members for 2/3/5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks UniversalDonor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Universal Donor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blood collected from buckets is worth 20%/30%/40% more for you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks Vialent.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Vial-ent &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your damage is increased by 10/15/20% when carrying a full blood vial. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]], [[Hitchhiker]](?), [[Leatherface]](?), [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WaitASecond.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wait A Second &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  Nancy &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks WellBalanced.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Activated &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being stunned, you deal 10/15/20% extra damage for 20/30/40 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Family Perks WhatDoor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Master Key &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You can instantly burst through a latched door 3/4/5 times. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Leatherface]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Family Perks YoullPayForThat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; You&#039;ll Pay for That! &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If Grandpa is incapacitated, you have increased damage by 15/20/25% until he recovers. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Victim Perks==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Victim &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Eyes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Awkward Patient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are 50%/75%/100% more effective. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Backstab Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Backstabber &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bad Blood.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bad Blood &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If executed, your killer suffers a 30%/40%/50% reduction to their damage for 120 seconds and highlights them for 60/90/120 seconds. It won&#039;t save you, but it might help the others. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Better Together.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Pick On Me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While using an Unlock Tool, whatever you&#039;re picking is highlighted for all victims for 10/20/30 seconds &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Blood Ties.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tourniquet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After consuming a health item, you don&#039;t bleed out for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Bolt For It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Slippery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a crawl space or gap, you move 5/10/15% faster for 5/5/7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Bond Breaker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Agitator &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. &amp;lt;br&amp;gt; LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Carefully Does It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Light On Your Feet &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Grandpa is 40%/70%/100% less alerted by the noises you make during the start of the game. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Chemist.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bounce Back Better &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Conditioned.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Conditioned &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you completely run out of stamina, it takes 20%/40%/60% less time to start coming back. Take five and get back out there. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Constant Care.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Extra Drip &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After using a healing item, you also slowly heal 2/4/6 HP for 8/10/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Cover Burst.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Charge &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sprinting costs 30%/50%/70% less stamina for 10/15/20 seconds after leaving a hiding spot you&#039;ve been in for 5 seconds or more. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Dead Weight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Dead Weight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you&#039;re the last victim standing, family&#039;s proximity radius is 20%/40%/60% smaller than it usually is. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Drug Detector.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Clear Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Priorities, you got &#039;em. While below 25% health, healing items within 15/20/25m are highlighted. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;      [[File:T UI IC Abilities Victim Perks Electric Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Meter Reader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Endurant.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Ran Track &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Endurance is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fast Hands.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fast Hands &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 25/50/100% more points are awarded on each tap during the lockpicking minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks First Aider.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rally Leader &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is 15/25/35% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Furniture Fu.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tae Kwon Door &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You&#039;ve been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Fuse Insight.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fuse Lights &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Get it off me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Get it off me &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When escaping a trap each tap in the minigame adds 40/60/80% more points to progress bar and 50/10/20% points less to fail bar. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hare or meat.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hare or Meat &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, 20/40/100% more points are awarded on each tap during the valve minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Headstart.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Headstart &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Valves and fuses are highlighted for you at the start of the game for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Help Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Am I Bleeding? &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Is it bad? I can&#039;t look. When your health is below 10/25/40%, you are highlighted to every other victim. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Cover Recovery &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina recovery increased by 20/40/60% when in hiding spots or shadows. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hit And Run.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight AND Flight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Hobble.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fight Back &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hunters Eye.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; 20/20 Vision &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Perception is increased by 2/4/6. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Hush or die.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Hush or Die &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Stealth points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Can Do This.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Do This &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Proficiency points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks I Can Make It.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Can Make It &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Endurance points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bar Room Hero &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When stunned, your stun doesn&#039;t last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks I know engines.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; I Know Engines &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Getting within 20/30/40 meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for 5/10/15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Immunity.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Immunity &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Walking through a poison cloud or consuming poisoned health items does not affect you. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Intuition.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Intuition &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Holding a key item (fuse/valve) highlights the location it can be used for 40/70/100 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Iron Will.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Medical Benefits &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jack In The Box.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jack in the Box &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Jump Scare.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Scare &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Triggering bone charms increases your sprint speed by 10% for 4/8/12 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Jump Start.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Jump Start &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Stamina consumption on dashing is reduced by 10/30/50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Killer Feedback.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Radar Detector &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks KnockKnock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Knock Knock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for 30/40/60 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Last But Not Least.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Parting Gift &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When another victim escapes, all the family members are highlighted to the perk holder for 30/40/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Latchlad.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Deadbolt &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Doors you latch are 10/20/30% harder to barge through. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Lifeline.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lifeline &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a tampered exit is opened, the exit is highlighted for 5/10/15 seconds longer to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lone Survivor.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lone Survivor &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Being the last victim alive gives you increased max health and stamina. 10/15/20% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Lucky Lockpicker &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; The very first time you use an unlock tool to open a door, it has a 30/50/70% chance to not be consumed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Sell.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Sell &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you get hit by a Family member, you take 40/60/80% less damage. Has 1/2/3 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No Shock.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Shock &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once a tampered generator or car battery is turned off, all connected objects are highlighted for 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks No stopping.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; No Stopping &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by 5/10/15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Out of my head.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Out Of My Head &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Reduce Nancy&#039;s ability time by increasing depletion rate by 20/40/80% and reduce the time that any poison effects you by 1/2/3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Overlooked.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Overlooked &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Whenever Grandpa&#039;s sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Pay Back.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Empowered &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After surviving a close encounter, you regain 10/30/50 health points and 50/70/90% of max stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Pick On Me.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Exit Strategy &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After unlocking a door, that door stays highlighted for all other victims for 30/45/60 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Proficient.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Highly Skilled &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Proficiency is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Quick Exit.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Quick Exit &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10 meters, you can open the bolthole in 3/2/1 taps. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Rescue Medic.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Rescue Medic &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; A more effective medic. Healing others adds 50/70/100% more health and also heals you a random amount. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Run For Your Life.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Second Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you are injured, you recover 30/50/70 stamina after not being hurt for 7 seconds. Take a sec, catch your breath. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Saboteur.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Saboteur &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hands off, creeps. After using a generator or fuse box the interaction cooldown is 10/20/30 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Safety in Numbers &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While all victims are alive and no victims have escaped, you get a 5/10/15% bonus to your max health and stamina. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sanguine Shadow &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Sapping Cut.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Fish Hooks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sneak attacks decrease Family&#039;s max stamina for a while. Hard to be active with somethin&#039; sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Second Wind.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; What Doesn&#039;t Kill You &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Seeing Things.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Resilient &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Toughness points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Grappler &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Shard Strike.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Choose Fight &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for 2/3,5/5 seconds longer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Must Have Been the Wind &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has 1/3/5 charge(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Speed Search.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Speed Search &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a family member is within 10/10/10 meters, 20/40/80% more points are awarded on each tap during the item gathering minigame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Spotter.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Spotter &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; If a Family Member moves close to where you&#039;re hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stealthy.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Sneaky Pete &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Stealth is increased by 3/5/7 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Last Ditch Effort &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under 10/20/30% of max health. 1/3/5 use(s). &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Been Workin&#039; Out &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Strength is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Strong Constitution.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; High Tolerance &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You like to party, you&#039;ve seen some things. Sissy&#039;s poison doesn&#039;t last as long on you. Duration is 20/40/60% shorter. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Stunt Performer.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Stunt Double &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Jumping out of windows or down wells doesn&#039;t injure you as much, and you get back up faster. Damage taken is 30/50/70% less. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks There they are .png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; There They Are &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Family Members within 2/4/6 meters of a tampered object for more than 7/5/2 seconds are highlighted to you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Tool Master.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Efficient Locksmith &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Tough.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tougher Stuff &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Your Toughness is increased by 3/5/7. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Trap Technician.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Bomb Squad &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is 50/80% faster. &amp;lt;br&amp;gt; LVL1: You are able to dismantle a trap without the use of a Bone Scrap. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Twinkle Toes &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; You have a 25/50/75% chance not to trigger bone charms. &amp;lt;br&amp;gt; LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. &amp;lt;br&amp;gt; LVL3Special: and you will never trigger chickens. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Ana, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Un Screwed.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Tool Tracks &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for 30/60/90 seconds at the start of a match. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Wax on wax off.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Wax On Wax Off &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When under 5/5/5% health, get 5/10/15 increased Strength points. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:T UI IC Abilities Victim Perks Well Trained.png|link=|x350px]]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt; Well Trained &amp;lt;/div&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Julie, Sonny, Ana, Leland, Connie &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TinkerRed</name></author>
	</entry>
</feed>