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==Family Perks==
==Family Perks==


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         <td>   [[File:T UI IC Family Perks BloodHarvestingUp.png|x350px]]
         <td>   [[File:T UI IC Family Perks BloodHarvestingUp.png|x350px]]
         <div class="text"> Siphon </div> </td>
         <div class="text"> Siphon </div> </td>
         <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td>
         <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td>
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         <td>   [[File:T UI IC Family Perks BloodlustGallows.png|x350px]]
         <td>     [[File:T UI IC Family Perks BloodlustGallows.png|x350px]]
         <div class="text"> Bloodlust </div> </td>
         <div class="text"> Bloodlust </div> </td>
         <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
         <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
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         <td>   [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <td>     [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <div class="text"> Blood Runner </div> </td>
         <div class="text"> Blood Runner </div> </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
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         <td>   [[File:T UI IC Family Perks ConfusingMechanic.png|x350px]]
         <td>   [[File:T UI IC Family Perks ConfusingMechanic.png|x350px]]
         <div class="text"> Confusing Mechanic </div> </td>
         <div class="text"> Confusing Mechanic </div> </td>
         <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td>
         <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td>
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         <td>   [[File:T UI IC Family Perks CoverMe.png |x350px]]
         <td>   [[File:T UI IC Family Perks CoverMe.png |x350px]]
         <div class="text"> Bringing Home the Bacon </div> </td>
         <div class="text"> Bringing Home the Bacon </div> </td>
         <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td>
         <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td>
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         <td>   [[File:T UI IC Family Perks DingDong.png|x350px]]
         <td>   [[File:T UI IC Family Perks DingDong.png|x350px]]
         <div class="text"> Ding Dong </div> </td>
         <div class="text"> Ding Dong </div> </td>
         <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td>
         <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td>
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         <td>   [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <td>     [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <div class="text"> Dinner Bell </div> </td>
         <div class="text"> Dinner Bell </div> </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
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         <td>   [[File:T UI IC Family Perks DoorSplinters.png|x350px]]
         <td>     [[File:T UI IC Family Perks DoorSplinters.png|x350px]]
         <div class="text"> Tenderizer </div> </td>
         <div class="text"> Tenderizer </div> </td>
         <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td>
         <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td>
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         <td>   [[File:T UI IC Family Perks ExtraSharpChainsaw.png|x350px]]
         <td>   [[File:T UI IC Family Perks ExtraSharpChainsaw.png|x350px]]
         <div class="text"> Rough Cut </div> </td>
         <div class="text"> Rough Cut </div> </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td>
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         <td>   [[File:T UI IC Family Perks GiveMeMore.png|x350px]]
         <td>   [[File:T UI IC Family Perks GiveMeMore.png|x350px]]
         <div class="text"> Give Me More </div> </td>
         <div class="text"> Give Me More </div> </td>
         <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td>
         <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td>
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         <td>   [[File:T UI IC Family Perks HurtEm .png|x350px]]
         <td>   [[File:T UI IC Family Perks HurtEm .png|x350px]]
         <div class="text"> Hurt Em </div> </td>
         <div class="text"> Hurt Em </div> </td>
         <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td>
         <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td>
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         <td>   [[File:T UI IC Family Perks IKnowYoureWatching.png|x350px]]
         <td>     [[File:T UI IC Family Perks IKnowYoureWatching.png|x350px]]
         <div class="text"> I Smell Blood </div> </td>
         <div class="text"> I Smell Blood </div> </td>
         <td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td>
         <td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td>
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         <td>     [[File:T UI IC Family Perks IllKillThemAll.png|x350px]]
         <td>     [[File:T UI IC Family Perks IllKillThemAll.png|x350px]]
         <div class="text"> I'll Kill Them All </div> </td>
         <div class="text"> I'll Kill Them All </div> </td>
         <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td>
         <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td>
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         <td>   [[File:T UI IC Family Perks LampLighter.png|x350px]]
         <td>     [[File:T UI IC Family Perks LampLighter.png|x350px]]
         <div class="text"> Insulated </div> </td>
         <div class="text"> Insulated </div> </td>
         <td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. </td>
         <td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. </td>
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         <td>   [[File:T UI IC Family Perks LetsMotor.png|x350px]]
         <td>     [[File:T UI IC Family Perks LetsMotor.png|x350px]]
         <div class="text"> 2 Cycle Charge </div> </td>
         <div class="text"> 2 Cycle Charge </div> </td>
         <td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td>
         <td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td>
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         <td>   [[File:T UI IC Family Perks OneForAll.png|x350px]]
         <td>     [[File:T UI IC Family Perks OneForAll.png|x350px]]
         <div class="text"> Pack Animal </div> </td>
         <div class="text"> Pack Animal </div> </td>
         <td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td>
         <td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td>
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         <td>   [[File:T UI IC Family Perks PowerAttacker.png|x350px]]
         <td>     [[File:T UI IC Family Perks PowerAttacker.png|x350px]]
         <div class="text"> Big Swings </div> </td>
         <div class="text"> Big Swings </div> </td>
         <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td>
         <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td>
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         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
</table>
==Victim Perks==
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Victim</th>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|x350px]]
        <div class="text"> Choose Flight </div> </td>
        <td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|x350px]]
        <div class="text"> Clear Eyes </div> </td>
        <td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Awkward Patient.png|x350px]]
        <div class="text"> Grappler </div> </td>
        <td> You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. </td>
        <td>  </td>
    </tr>
   
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        <td> [[File:T UI IC Abilities Victim Perks Backstab Master.png|x350px]]
        <div class="text"> Efficient Backstabber </div> </td>
        <td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Bad Blood.png|x350px]]
        <div class="text"> Bad Blood </div> </td>
        <td> If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Better Together.png|x350px]]
        <div class="text"> Pick On Me </div> </td>
        <td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds </td>
        <td>  </td>
    </tr>
   
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        <td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|x350px]]
        <div class="text"> Tourniquet </div> </td>
        <td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|x350px]]
        <div class="text"> Tourniquet </div> </td>
        <td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. LVL3: You no longer leave a blood trail after being injured. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|x350px]]
        <div class="text"> Slippery </div> </td>
        <td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td>
        <td>  </td>
    </tr>
   
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        <td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|x350px]]
        <div class="text"> Agitator </div> </td>
        <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds.</td>
        <td>  </td>
    </tr>
   
</table>
</table>

Revision as of 16:56, 21 June 2023


Grandpa Perks

Name Description Activates on Grandpa level Family Member
T UI IC Abilities GPa Animal Farm.png
Animal Farm
Increases Chicken detection radius. I Cook
T UI IC Abilities GPa Always In Sync.png
Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I Cook
T UI IC Abilities GPa Brute Strength.png
Brute Strength
Slightly increases melee damage for all Family members. I Cook
T UI IC Abilities GPa Windoom.png
Windoom
Victims take 50% more damage when jumping out of windows. II Cook
T UI IC Abilities GPa Well Well Well.png
Well Well Well
Victims that jump down wells take 50% more damage. II Cook
T UI IC Abilities GPa Well Fed Younguns.png
Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II Cook
T UI IC Abilities GPa Excited Granpda.png
Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II Cook
T UI IC Abilities GPa Nobody Escapes Hell.png
Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II Cook
T UI IC Abilities GPa Barge To The Point.png
Barge To The Point
Barging doors always opens them on the first try. III Cook
T UI IC Abilities GPa Exterior Alarms.png
Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III Cook
T UI IC Abilities GPa Suffocating Grip.png
Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III Cook
T UI IC Abilities GPa Dont Have All Day.png
Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV Cook
T UI IC Abilities GPa Swinging For The Fences.png
Swinging For The Fences
Reduces stamina consumption on melee attacks by 40%. IV Cook
T UI IC Abilities GPa Experienced Stalkers.png
Experienced Stalkers
Reduces the Family's proximity warning range for Victims. V Cook

Family Perks

Name Description Family Member
T UI IC Family Perks BloodBanker.png
Blood Banker
Your maximum blood storage capacity is increased by {BloodVial_Size}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodHarvestingUp.png
Siphon
Your Blood Harvesting is increased by {BloodHarvesting}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodlustGallows.png
Bloodlust
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Leatherface
T UI IC Family Perks BloodRun.png
Blood Runner
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodyAttacker.png
Surgical
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodyEncounter.png
Dracula
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. Cook, Hitchhiker, Johnny, Sissy
T UI IC Family Perks ComingToGetYou.png
Battering Ram
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. Cook, Hitchhiker
T UI IC Family Perks ConfusingMechanic.png
Confusing Mechanic
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks CoverMe.png
Bringing Home the Bacon
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. Leatherface
T UI IC Family Perks Despair.png
Insult to Injury
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina.
T UI IC Family Perks DingDong.png
Ding Dong
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%.
T UI IC Family Perks DinnersReady.png
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks DoorSplinters.png
Tenderizer
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks DownTheRabbitHole.png
Down the Rabbit Hole
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks EasilyTuckeredOut.png
Easily Tuckered Out
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. Hitchhiker, Johnny, Sissy
T UI IC Family Perks ExtraBite.png
Venom
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. Hitchhiker
T UI IC Family Perks ExtraSharpChainsaw.png
Rough Cut
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! Leatherface
T UI IC Family Perks GiveMeMore.png
Give Me More
Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%.
T UI IC Family Perks GoodHeart.png
Fired Up
Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks GoodUnderstudy.png
Wire Frame
You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. Hitchhiker
T UI IC Family Perks HeavyLock.png
Security Pins
Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. Cook
T UI IC Family Perks Herbalist.png
Efficient Herbalist
Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. Sissy
T UI IC Family Perks HeySissy.png
Hey Sissy
Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability.
T UI IC Family Perks HurtEm .png
Hurt Em
Barbed wire traps do {HurtEm_DamageMultiplier}% more damage.
T UI IC Family Perks HurtPride.png
Hurt Pride
After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks HystericalStrength.png
Hysterical Strength
When below 15% stamina, you deal {DamageMultiplier}% more damage. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks IKnowYoureWatching.png
I Smell Blood
Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. Cook, Hitchhiker, Johnny
T UI IC Family Perks IllKillThemAll.png
I'll Kill Them All
After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds.
T UI IC Family Perks LampLighter.png
Insulated
Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. Cook, Johnny
T UI IC Family Perks LetsMotor.png
2 Cycle Charge
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. Leatherface
T UI IC Family Perks MarathonSprinter.png
Slow and Steady
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks MyChickens.png
Chicken Whisperer
Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks NotThatEasy.png
Not That Easy
When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove.
T UI IC Family Perks OneForAll.png
Pack Animal
After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Patience.png
Patience
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. Johnny
T UI IC Family Perks PersistanceUp.png
Unrelenting
Your Endurance is increased by {Persistence}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks PinsAndNeedles.png
Pins and Needles
Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item.
T UI IC Family Perks PlagueCloud.png
Rubber Legs
Your toxic cloud also slows victims down by {SpeedMultiplier}%. Sissy
T UI IC Family Perks PoisonedClaws.png
Poisoned Claws
Adds a slight poison effect for {duration} seconds to attacks.
T UI IC Family Perks PowerAttacker.png
Big Swings
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Quarterback.png
Truck Stick
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds.
T UI IC Family Perks Rage.png
Rage
Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. Cook, Johnny
T UI IC Family Perks RenewedVigor.png
Warmed Up
After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. Cook, Johnny
T UI IC Family Perks RubberBoots.png
Rubber Boots
You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. Hitchhiker, Leatherface
T UI IC Family Perks SavageryUp.png
Feral
Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Scouter.png
Scout
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Serrated.png
Serrated
Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. Cook, Hitchhiker, Johnny, Sissy
T UI IC Family Perks SipSipSip.png
Sip Sip Sip
Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%.
T UI IC Family Perks SpecialBlend.png
Special Blend
Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks SplatterZone.png
Linger
Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. Sissy
T UI IC Family Perks SporeLoser.png
Spore Loser
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. Sissy
T UI IC Family Perks SpotAndRun.png
Prey Drive
Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. Cook
T UI IC Family Perks StrongGrip.png
Punishment
After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. Cook, Johnny, Leatherface, Sissy
T UI IC Family Perks StrongMinded.png
Strong Minded
After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds.
T UI IC Family Perks TagYoureIt.png
Tracker Tagged
Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface
T UI IC Family Perks TrapTrained.png
Ranch Hand
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds.
T UI IC Family Perks UniversalDonor.png
Universal Donor
Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Vialent.png
Vial-ent
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. Cook, Hitchhiker, Leatherface, Sissy
T UI IC Family Perks WaitASecond.png
Wait A Second
Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away.
T UI IC Family Perks WellBalanced.png
Activated
After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks WhatDoor.png
Master Key
You can instantly burst through a latched door {WhatDoorCharges} times. Leatherface
T UI IC Family Perks YoullPayForThat.png
You'll Pay for That!
If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. Cook, Hitchhiker, Johnny, Leatherface, Sissy

Victim Perks

Name Description Victim
T UI IC Abilities Victim Perks Adrenaline Rush.png
Choose Flight
Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s).
T UI IC Abilities Victim Perks Apothcarys Eye.png
Clear Eyes
Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m.
T UI IC Abilities Victim Perks Awkward Patient.png
Grappler
You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective.
T UI IC Abilities Victim Perks Backstab Master.png
Efficient Backstabber
Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}%
T UI IC Abilities Victim Perks Bad Blood.png
Bad Blood
If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others.
T UI IC Abilities Victim Perks Better Together.png
Pick On Me
While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds
T UI IC Abilities Victim Perks Blood Ties.png
Tourniquet
After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds.
T UI IC Abilities Victim Perks Blood Ties.png
Tourniquet
After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. LVL3: You no longer leave a blood trail after being injured.
T UI IC Abilities Victim Perks Bolt For It.png
Slippery
After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds.
T UI IC Abilities Victim Perks Bond Breaker.png
Agitator
Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds.