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         <td>  [[File:T UI IC Abilities GPa Animal Farm.png|x350px]] <br>  Animal Farm </td>
         <td>  [[File:T UI IC Abilities GPa Animal Farm.png|link=|x350px]] <br>  Animal Farm </td>
         <td> Increases Chicken detection radius. </td>
         <td> Increases Chicken detection radius. </td>
         <td> I </td>
         <td> I </td>
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         <td> [[File:T UI IC Abilities GPa Always In Sync.png|x350px]] <br>  Always In Sync </td>
         <td> [[File:T UI IC Abilities GPa Always In Sync.png|link=|x350px]] <br>  Always In Sync </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> I </td>
         <td> I </td>
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         <td> [[File:T UI IC Abilities GPa Brute Strength.png|x350px]] <br>  Brute Strength </td>
         <td> [[File:T UI IC Abilities GPa Brute Strength.png|link=|x350px]] <br>  Brute Strength </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> I </td>
         <td> I </td>
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         <td> [[File:T UI IC Abilities GPa Windoom.png|x350px]] <br>  Windoom </td>
         <td> [[File:T UI IC Abilities GPa Windoom.png|link=|x350px]] <br>  Windoom </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> II </td>
         <td> II </td>
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         <td> [[File:T UI IC Abilities GPa Well Well Well.png|x350px]] <br>  Well Well Well </td>
         <td> [[File:T UI IC Abilities GPa Well Well Well.png|link=|x350px]] <br>  Well Well Well </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> II </td>
         <td> II </td>
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         <td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|x350px]] <br>  Well Fed Young'uns </td>
         <td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|link=|x350px]] <br>  Well Fed Young'uns </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> II </td>
         <td> II </td>
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         <td> [[File:T UI IC Abilities GPa Excited Granpda.png|x350px]] <br>  Excited Grandpa </td>
         <td> [[File:T UI IC Abilities GPa Excited Granpda.png|link=|x350px]] <br>  Excited Grandpa </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> II </td>
         <td> II </td>
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         <td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|x350px]] <br>  Nobody Escapes Hell </td>
         <td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|link=|x350px]] <br>  Nobody Escapes Hell </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> II </td>
         <td> II </td>
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         <td> [[File:T UI IC Abilities GPa Barge To The Point.png|x350px]] <br>  Barge To The Point </td>
         <td> [[File:T UI IC Abilities GPa Barge To The Point.png|link=|x350px]] <br>  Barge To The Point </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> III </td>
         <td> III </td>
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         <td> [[File:T UI IC Abilities GPa Exterior Alarms.png|x350px]] <br>  Exterior Alarms </td>
         <td> [[File:T UI IC Abilities GPa Exterior Alarms.png|link=|x350px]] <br>  Exterior Alarms </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> III </td>
         <td> III </td>
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         <td> [[File:T UI IC Abilities GPa Suffocating Grip.png|x350px]] <br>  Suffocating Grip </td>
         <td> [[File:T UI IC Abilities GPa Suffocating Grip.png|link=|x350px]] <br>  Suffocating Grip </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> III </td>
         <td> III </td>
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         <td> [[File:T UI IC Abilities GPa Dont Have All Day.png|x350px]] <br>  Dont Have All Day </td>
         <td> [[File:T UI IC Abilities GPa Dont Have All Day.png|link=|x350px]] <br>  Dont Have All Day </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> IV </td>
         <td> IV </td>
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         <td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|x350px]] <br>  Swinging For The Fences </td>
         <td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|link=|x350px]] <br>  Swinging For The Fences </td>
         <td> Reduces stamina consumption on melee attacks by 40%. </td>
         <td> Reduces stamina consumption on melee attacks by 40%. </td>
         <td> IV </td>
         <td> IV </td>
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         <td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|x350px]] <br>  Experienced Stalkers </td>
         <td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|link=|x350px]] <br>  Experienced Stalkers </td>
         <td> Reduces the Family's proximity warning range for Victims. </td>
         <td> Reduces the Family's proximity warning range for Victims. </td>
         <td> V </td>
         <td> V </td>
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         <td> [[File:T UI IC Family Perks BloodBanker.png|x350px]]
         <td> [[File:T UI IC Family Perks BloodBanker.png|link=|x350px]]
         <div class="text"> Blood Banker </div> </td>
         <div class="text"> Blood Banker </div> </td>
         <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td>
         <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td>
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         <td>    [[File:T UI IC Family Perks BloodHarvestingUp.png|x350px]]
         <td>    [[File:T UI IC Family Perks BloodHarvestingUp.png|link=|x350px]]
         <div class="text"> Siphon </div> </td>
         <div class="text"> Siphon </div> </td>
         <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td>
         <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td>
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         <td>    [[File:T UI IC Family Perks BloodlustGallows.png|x350px]]
         <td>    [[File:T UI IC Family Perks BloodlustGallows.png|link=|x350px]]
         <div class="text"> Bloodlust </div> </td>
         <div class="text"> Bloodlust </div> </td>
         <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
         <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
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         <td>    [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <td>    [[File:T UI IC Family Perks BloodRun.png|link=|x350px]]
         <div class="text"> Blood Runner </div> </td>
         <div class="text"> Blood Runner </div> </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
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         <td> [[File:T UI IC Family Perks BloodyAttacker.png|x350px]]
         <td> [[File:T UI IC Family Perks BloodyAttacker.png|link=|x350px]]
         <div class="text"> Surgical </div> </td>
         <div class="text"> Surgical </div> </td>
         <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td>
         <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td>
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         <td> [[File:T UI IC Family Perks BloodyEncounter.png|x350px]]
         <td> [[File:T UI IC Family Perks BloodyEncounter.png|link=|x350px]]
         <div class="text"> Dracula </div> </td>
         <div class="text"> Dracula </div> </td>
         <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood.  Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td>
         <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood.  Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td>
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         <td> [[File:T UI IC Family Perks ComingToGetYou.png|x350px]]
         <td> [[File:T UI IC Family Perks ComingToGetYou.png|link=|x350px]]
         <div class="text"> Battering Ram </div> </td>
         <div class="text"> Battering Ram </div> </td>
         <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td>
         <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td>
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         <td>    [[File:T UI IC Family Perks ConfusingMechanic.png|x350px]]
         <td>    [[File:T UI IC Family Perks ConfusingMechanic.png|link=|x350px]]
         <div class="text"> Confusing Mechanic </div> </td>
         <div class="text"> Confusing Mechanic </div> </td>
         <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td>
         <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td>
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         <td>    [[File:T UI IC Family Perks CoverMe.png |x350px]]
         <td>    [[File:T UI IC Family Perks CoverMe.png|link=|x350px]]
         <div class="text"> Bringing Home the Bacon </div> </td>
         <div class="text"> Bringing Home the Bacon </div> </td>
         <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td>
         <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td>
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         <td> [[File:T UI IC Family Perks Despair.png|x350px]]
         <td> [[File:T UI IC Family Perks Despair.png|link=|x350px]]
         <div class="text"> Insult to Injury </div> </td>
         <div class="text"> Insult to Injury </div> </td>
         <td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td>
         <td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td>
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         <td>   [[File:T UI IC Family Perks DingDong.png|x350px]]
         <td>     [[File:T UI IC Family Perks DingDong.png|link=|x350px]]
         <div class="text"> Ding Dong </div> </td>
         <div class="text"> Ding Dong </div> </td>
         <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td>
         <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td>
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         <td>    [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <td>    [[File:T UI IC Family Perks DinnersReady.png|link=|x350px]]
         <div class="text"> Dinner Bell </div> </td>
         <div class="text"> Dinner Bell </div> </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
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         <td>     [[File:T UI IC Family Perks DoorSplinters.png|x350px]]
         <td>     [[File:T UI IC Family Perks DoorSplinters.png|link=|x350px]]
         <div class="text"> Tenderizer </div> </td>
         <div class="text"> Tenderizer </div> </td>
         <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td>
         <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td>
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         <td> [[File:T UI IC Family Perks DownTheRabbitHole.png|x350px]]
         <td> [[File:T UI IC Family Perks DownTheRabbitHole.png|link=|x350px]]
         <div class="text"> Down the Rabbit Hole </div> </td>
         <div class="text"> Down the Rabbit Hole </div> </td>
         <td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td>
         <td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td>
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         <td> [[File:T UI IC Family Perks EasilyTuckeredOut.png|x350px]]
         <td> [[File:T UI IC Family Perks EasilyTuckeredOut.png|link=|x350px]]
         <div class="text"> Easily Tuckered Out </div> </td>
         <div class="text"> Easily Tuckered Out </div> </td>
         <td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td>
         <td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td>
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         <td> [[File:T UI IC Family Perks ExtraBite.png|x350px]]
         <td> [[File:T UI IC Family Perks ExtraBite.png|link=|x350px]]
         <div class="text"> Venom </div> </td>
         <div class="text"> Venom </div> </td>
         <td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. </td>
         <td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. </td>
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         <td>    [[File:T UI IC Family Perks ExtraSharpChainsaw.png|x350px]]
         <td>    [[File:T UI IC Family Perks ExtraSharpChainsaw.png|link=|x350px]]
         <div class="text"> Rough Cut </div> </td>
         <div class="text"> Rough Cut </div> </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td>
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         <td>    [[File:T UI IC Family Perks GiveMeMore.png|x350px]]
         <td>    [[File:T UI IC Family Perks GiveMeMore.png|link=|x350px]]
         <div class="text"> Give Me More </div> </td>
         <div class="text"> Give Me More </div> </td>
         <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td>
         <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td>
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         <td> [[File:T UI IC Family Perks GoodHeart.png|x350px]]
         <td> [[File:T UI IC Family Perks GoodHeart.png|link=|x350px]]
         <div class="text"> Fired Up </div> </td>
         <div class="text"> Fired Up </div> </td>
         <td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td>
         <td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td>
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         <td> [[File:T UI IC Family Perks GoodUnderstudy.png|x350px]]
         <td> [[File:T UI IC Family Perks GoodUnderstudy.png|link=|x350px]]
         <div class="text"> Wire Frame </div> </td>
         <div class="text"> Wire Frame </div> </td>
         <td> You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. </td>
         <td> You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. </td>
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         <td> [[File:T UI IC Family Perks HeavyLock.png|x350px]]
         <td> [[File:T UI IC Family Perks HeavyLock.png|link=|x350px]]
         <div class="text"> Security Pins </div> </td>
         <div class="text"> Security Pins </div> </td>
         <td> Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. </td>
         <td> Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. </td>
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         <td> [[File:T UI IC Family Perks Herbalist.png|x350px]]
         <td> [[File:T UI IC Family Perks Herbalist.png|link=|x350px]]
         <div class="text"> Efficient Herbalist </div> </td>
         <div class="text"> Efficient Herbalist </div> </td>
         <td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td>
         <td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td>
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         <td> [[File:T UI IC Family Perks HeySissy.png|x350px]]
         <td> [[File:T UI IC Family Perks HeySissy.png|link=|x350px]]
         <div class="text"> Hey Sissy </div> </td>
         <div class="text"> Hey Sissy </div> </td>
         <td> Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. </td>
         <td> Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. </td>
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         <td>    [[File:T UI IC Family Perks HurtEm .png|x350px]]
         <td>    [[File:T UI IC Family Perks HurtEm .png|link=|x350px]]
         <div class="text"> Hurt Em </div> </td>
         <div class="text"> Hurt Em </div> </td>
         <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td>
         <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td>
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         <td> [[File:T UI IC Family Perks HurtPride.png|x350px]]
         <td> [[File:T UI IC Family Perks HurtPride.png|link=|x350px]]
         <div class="text"> Hurt Pride </div> </td>
         <div class="text"> Hurt Pride </div> </td>
         <td> After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. </td>
         <td> After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. </td>
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         <td> [[File:T UI IC Family Perks HystericalStrength.png|x350px]]
         <td> [[File:T UI IC Family Perks HystericalStrength.png|link=|x350px]]
         <div class="text"> Hysterical Strength </div> </td>
         <div class="text"> Hysterical Strength </div> </td>
         <td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td>
         <td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td>
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     <tr>
         <td>     [[File:T UI IC Family Perks IKnowYoureWatching.png|x350px]]
         <td>     [[File:T UI IC Family Perks IKnowYoureWatching.png|link=|x350px]]
         <div class="text"> I Smell Blood </div> </td>
         <div class="text"> I Smell Blood </div> </td>
         <td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td>
         <td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td>
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     <tr>
         <td>     [[File:T UI IC Family Perks IllKillThemAll.png|x350px]]
         <td>       [[File:T UI IC Family Perks IllKillThemAll.png|link=|x350px]]
         <div class="text"> I'll Kill Them All </div> </td>
         <div class="text"> I'll Kill Them All </div> </td>
         <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td>
         <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td>
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     <tr>
         <td>     [[File:T UI IC Family Perks LampLighter.png|x350px]]
         <td>     [[File:T UI IC Family Perks LampLighter.png|link=|x350px]]
         <div class="text"> Insulated </div> </td>
         <div class="text"> Insulated </div> </td>
         <td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. <br> LVL3: Booby-trapped lights do not stun you. </td>
         <td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. <br> LVL3: Booby-trapped lights do not stun you. </td>
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     <tr>
         <td>    [[File:T UI IC Family Perks LetsMotor.png|x350px]]
         <td>    [[File:T UI IC Family Perks LetsMotor.png|link=|x350px]]
         <div class="text"> 2 Cycle Charge </div> </td>
         <div class="text"> 2 Cycle Charge </div> </td>
         <td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td>
         <td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks MarathonSprinter.png|x350px]]
         <td> [[File:T UI IC Family Perks MarathonSprinter.png|link=|x350px]]
         <div class="text"> Slow and Steady </div> </td>
         <div class="text"> Slow and Steady </div> </td>
         <td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td>
         <td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks MyChickens.png|x350px]]
         <td> [[File:T UI IC Family Perks MyChickens.png|link=|x350px]]
         <div class="text"> Chicken Whisperer </div> </td>
         <div class="text"> Chicken Whisperer </div> </td>
         <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. <br> LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td>
         <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. <br> LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks NotThatEasy.png|x350px]]
         <td> [[File:T UI IC Family Perks NotThatEasy.png|link=|x350px]]
         <div class="text"> Not That Easy </div> </td>
         <div class="text"> Not That Easy </div> </td>
         <td> When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. </td>
         <td> When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. </td>
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     <tr>
         <td>    [[File:T UI IC Family Perks OneForAll.png|x350px]]
         <td>    [[File:T UI IC Family Perks OneForAll.png|link=|x350px]]
         <div class="text"> Pack Animal </div> </td>
         <div class="text"> Pack Animal </div> </td>
         <td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td>
         <td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks Patience.png|x350px]]
         <td> [[File:T UI IC Family Perks Patience.png|link=|x350px]]
         <div class="text"> Patience </div> </td>
         <div class="text"> Patience </div> </td>
         <td> While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. </td>
         <td> While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks PersistanceUp.png|x350px]]
         <td> [[File:T UI IC Family Perks PersistanceUp.png|link=|x350px]]
         <div class="text"> Unrelenting </div> </td>
         <div class="text"> Unrelenting </div> </td>
         <td> Your Endurance is increased by {Persistence}. </td>
         <td> Your Endurance is increased by {Persistence}. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks PinsAndNeedles.png|x350px]]
         <td> [[File:T UI IC Family Perks PinsAndNeedles.png|link=|x350px]]
         <div class="text"> Pins and Needles </div> </td>
         <div class="text"> Pins and Needles </div> </td>
         <td> Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. </td>
         <td> Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks PlagueCloud.png|x350px]]
         <td> [[File:T UI IC Family Perks PlagueCloud.png|link=|x350px]]
         <div class="text"> Rubber Legs </div> </td>
         <div class="text"> Rubber Legs </div> </td>
         <td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td>
         <td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks PoisonedClaws.png|x350px]]
         <td> [[File:T UI IC Family Perks PoisonedClaws.png|link=|x350px]]
         <div class="text"> Poisoned Claws </div> </td>
         <div class="text"> Poisoned Claws </div> </td>
         <td> Adds a slight poison effect for {duration} seconds to attacks. </td>
         <td> Adds a slight poison effect for {duration} seconds to attacks. </td>
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     <tr>
     <tr>
         <td>      [[File:T UI IC Family Perks PowerAttacker.png|x350px]]
         <td>      [[File:T UI IC Family Perks PowerAttacker.png|link=|x350px]]
         <div class="text"> Big Swings </div> </td>
         <div class="text"> Big Swings </div> </td>
         <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td>
         <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks Quarterback.png|x350px]]
         <td> [[File:T UI IC Family Perks Quarterback.png|link=|x350px]]
         <div class="text"> Truck Stick </div> </td>
         <div class="text"> Truck Stick </div> </td>
         <td> You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. </td>
         <td> You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks Rage.png|x350px]]
         <td> [[File:T UI IC Family Perks Rage.png|link=|x350px]]
         <div class="text"> Rage </div> </td>
         <div class="text"> Rage </div> </td>
         <td> Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. </td>
         <td> Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks RenewedVigor.png|x350px]]
         <td> [[File:T UI IC Family Perks RenewedVigor.png|link=|x350px]]
         <div class="text"> Warmed Up </div> </td>
         <div class="text"> Warmed Up </div> </td>
         <td> After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. </td>
         <td> After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks RubberBoots.png|x350px]]
         <td> [[File:T UI IC Family Perks RubberBoots.png|link=|x350px]]
         <div class="text"> Rubber Boots </div> </td>
         <div class="text"> Rubber Boots </div> </td>
         <td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. <br> LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. <br> LVL2: You're immune to electrified cattle grids. <br> LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td>
         <td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. <br> LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. <br> LVL2: You're immune to electrified cattle grids. <br> LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks SavageryUp.png|x350px]]
         <td> [[File:T UI IC Family Perks SavageryUp.png|link=|x350px]]
         <div class="text"> Feral </div> </td>
         <div class="text"> Feral </div> </td>
         <td> Your Savagery is increased by {Savagery}. <br> LVL1: Savagery increased by 3. <br> LVL2: Savagery increased by 5. <br> LVL3: Savagery increased by 7. </td>
         <td> Your Savagery is increased by {Savagery}. <br> LVL1: Savagery increased by 3. <br> LVL2: Savagery increased by 5. <br> LVL3: Savagery increased by 7. </td>
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     <tr>
         <td> [[File:T UI IC Family Perks Scouter.png|x350px]]
         <td> [[File:T UI IC Family Perks Scouter.png|link=|x350px]]
         <div class="text"> Scout </div> </td>
         <div class="text"> Scout </div> </td>
         <td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td>
         <td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks Serrated.png|x350px]]
         <td> [[File:T UI IC Family Perks Serrated.png|link=|x350px]]
         <div class="text"> Serrated </div> </td>
         <div class="text"> Serrated </div> </td>
         <td> Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. </td>
         <td> Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks SipSipSip.png|x350px]]
         <td> [[File:T UI IC Family Perks SipSipSip.png|link=|x350px]]
         <div class="text"> Sip Sip Sip </div> </td>
         <div class="text"> Sip Sip Sip </div> </td>
         <td> Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. </td>
         <td> Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks SpecialBlend.png|x350px]]
         <td> [[File:T UI IC Family Perks SpecialBlend.png|link=|x350px]]
         <div class="text"> Special Blend </div> </td>
         <div class="text"> Special Blend </div> </td>
         <td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td>
         <td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks SplatterZone.png|x350px]]
         <td> [[File:T UI IC Family Perks SplatterZone.png|link=|x350px]]
         <div class="text"> Linger </div> </td>
         <div class="text"> Linger </div> </td>
         <td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td>
         <td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks SporeLoser.png|x350px]]
         <td> [[File:T UI IC Family Perks SporeLoser.png|link=|x350px]]
         <div class="text"> Spore Loser </div> </td>
         <div class="text"> Spore Loser </div> </td>
         <td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td>
         <td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks SpotAndRun.png|x350px]]
         <td> [[File:T UI IC Family Perks SpotAndRun.png|link=|x350px]]
         <div class="text"> Prey Drive </div> </td>
         <div class="text"> Prey Drive </div> </td>
         <td> Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. </td>
         <td> Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks StrongGrip.png|x350px]]
         <td> [[File:T UI IC Family Perks StrongGrip.png|link=|x350px]]
         <div class="text"> Punishment </div> </td>
         <div class="text"> Punishment </div> </td>
         <td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td>
         <td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks StrongMinded.png|x350px]]
         <td> [[File:T UI IC Family Perks StrongMinded.png|link=|x350px]]
         <div class="text"> Strong Minded </div> </td>
         <div class="text"> Strong Minded </div> </td>
         <td> After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. </td>
         <td> After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks TagYoureIt.png|x350px]]
         <td> [[File:T UI IC Family Perks TagYoureIt.png|link=|x350px]]
         <div class="text"> Tracker Tagged </div> </td>
         <div class="text"> Tracker Tagged </div> </td>
         <td> Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. </td>
         <td> Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks TrapTrained.png|x350px]]
         <td> [[File:T UI IC Family Perks TrapTrained.png|link=|x350px]]
         <div class="text"> Ranch Hand </div> </td>
         <div class="text"> Ranch Hand </div> </td>
         <td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. <br> LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. <br> LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. <br> LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td>
         <td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. <br> LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. <br> LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. <br> LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks UniversalDonor.png|x350px]]
         <td> [[File:T UI IC Family Perks UniversalDonor.png|link=|x350px]]
         <div class="text"> Universal Donor </div> </td>
         <div class="text"> Universal Donor </div> </td>
         <td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td>
         <td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks Vialent.png|x350px]]
         <td> [[File:T UI IC Family Perks Vialent.png|link=|x350px]]
         <div class="text"> Vial-ent </div> </td>
         <div class="text"> Vial-ent </div> </td>
         <td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td>
         <td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks WaitASecond.png|x350px]]
         <td> [[File:T UI IC Family Perks WaitASecond.png|link=|x350px]]
         <div class="text"> Wait A Second </div> </td>
         <div class="text"> Wait A Second </div> </td>
         <td> Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. </td>
         <td> Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks WellBalanced.png|x350px]]
         <td> [[File:T UI IC Family Perks WellBalanced.png|link=|x350px]]
         <div class="text"> Activated </div> </td>
         <div class="text"> Activated </div> </td>
         <td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td>
         <td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks WhatDoor.png|x350px]]
         <td> [[File:T UI IC Family Perks WhatDoor.png|link=|x350px]]
         <div class="text"> Master Key </div> </td>
         <div class="text"> Master Key </div> </td>
         <td> You can instantly burst through a latched door {WhatDoorCharges} times. </td>
         <td> You can instantly burst through a latched door {WhatDoorCharges} times. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks YoullPayForThat.png|x350px]]
         <td> [[File:T UI IC Family Perks YoullPayForThat.png|link=|x350px]]
         <div class="text"> You'll Pay for That! </div> </td>
         <div class="text"> You'll Pay for That! </div> </td>
         <td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td>
         <td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|link=|x350px]]
         <div class="text"> Choose Flight </div> </td>
         <div class="text"> Choose Flight </div> </td>
         <td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). </td>
         <td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|link=|x350px]]
         <div class="text"> Clear Eyes </div> </td>
         <div class="text"> Clear Eyes </div> </td>
         <td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. </td>
         <td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Awkward Patient.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Awkward Patient.png|link=|x350px]]
         <div class="text"> Grappler </div> </td>
         <div class="text"> Grappler </div> </td>
         <td> You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. </td>
         <td> You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Backstab Master.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Backstab Master.png|link=|x350px]]
         <div class="text"> Efficient Backstabber </div> </td>
         <div class="text"> Efficient Backstabber </div> </td>
         <td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% </td>
         <td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Bad Blood.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Bad Blood.png|link=|x350px]]
         <div class="text"> Bad Blood </div> </td>
         <div class="text"> Bad Blood </div> </td>
         <td> If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. </td>
         <td> If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Better Together.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Better Together.png|link=|x350px]]
         <div class="text"> Pick On Me </div> </td>
         <div class="text"> Pick On Me </div> </td>
         <td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds </td>
         <td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|link=|x350px]]
         <div class="text"> Tourniquet </div> </td>
         <div class="text"> Tourniquet </div> </td>
         <td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. </td>
         <td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|link=|x350px]]
         <div class="text"> Slippery </div> </td>
         <div class="text"> Slippery </div> </td>
         <td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td>
         <td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|link=|x350px]]
         <div class="text"> Agitator </div> </td>
         <div class="text"> Agitator </div> </td>
         <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td>
         <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Carefully Does It.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Carefully Does It.png|link=|x350px]]
         <div class="text"> Light On Your Feet </div> </td>
         <div class="text"> Light On Your Feet </div> </td>
         <td> Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game. </td>
         <td> Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Chemist.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Chemist.png|link=|x350px]]
         <div class="text"> Bounce Back Better </div> </td>
         <div class="text"> Bounce Back Better </div> </td>
         <td> Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself. </td>
         <td> Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Conditioned.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Conditioned.png|link=|x350px]]
         <div class="text"> Conditioned </div> </td>
         <div class="text"> Conditioned </div> </td>
         <td> When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there. </td>
         <td> When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Constant Care.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Constant Care.png|link=|x350px]]
         <div class="text"> Extra Drip </div> </td>
         <div class="text"> Extra Drip </div> </td>
         <td> After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds. </td>
         <td> After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Cover Burst.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Cover Burst.png|link=|x350px]]
         <div class="text"> Cover Charge </div> </td>
         <div class="text"> Cover Charge </div> </td>
         <td> Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more. </td>
         <td> Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Dead Weight.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Dead Weight.png|link=|x350px]]
         <div class="text"> Dead Weight </div> </td>
         <div class="text"> Dead Weight </div> </td>
         <td> When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is. </td>
         <td> When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Drug Detector.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Drug Detector.png|link=|x350px]]
         <div class="text"> Clear Head </div> </td>
         <div class="text"> Clear Head </div> </td>
         <td> Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted. </td>
         <td> Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted. </td>
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     <tr>
     <tr>
         <td>  [[File:T UI IC Abilities Victim Perks Electric Insight.png|x350px]]
         <td>  [[File:T UI IC Abilities Victim Perks Electric Insight.png|link=|x350px]]
         <div class="text"> Meter Reader </div> </td>
         <div class="text"> Meter Reader </div> </td>
         <td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds. </td>
         <td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Endurant.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Endurant.png|link=|x350px]]
         <div class="text"> Ran Track </div> </td>
         <div class="text"> Ran Track </div> </td>
         <td> Your Endurance is increased by {Endurance}. </td>
         <td> Your Endurance is increased by {Endurance}. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Fast Hands.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Fast Hands.png|link=|x350px]]
         <div class="text"> Fast Hands </div> </td>
         <div class="text"> Fast Hands </div> </td>
         <td> If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame. </td>
         <td> If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks First Aider.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks First Aider.png|link=|x350px]]
         <div class="text"> Rally Leader </div> </td>
         <div class="text"> Rally Leader </div> </td>
         <td> Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster. </td>
         <td> Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Furniture Fu.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Furniture Fu.png|link=|x350px]]
         <div class="text"> Tae Kwon Door </div> </td>
         <div class="text"> Tae Kwon Door </div> </td>
         <td> You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds. </td>
         <td> You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Fuse Insight.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Fuse Insight.png|link=|x350px]]
         <div class="text"> Fuse Lights </div> </td>
         <div class="text"> Fuse Lights </div> </td>
         <td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds. </td>
         <td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Get it off me.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Get it off me.png|link=|x350px]]
         <div class="text"> Get it off me </div> </td>
         <div class="text"> Get it off me </div> </td>
         <td> When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar. </td>
         <td> When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Hare or meat.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Hare or meat.png|link=|x350px]]
         <div class="text"> Hare or Meat </div> </td>
         <div class="text"> Hare or Meat </div> </td>
         <td> If a family member is within 10 meters, {ValveMiniGameMultiplier}% more points are awarded on each tap during the valve minigame. </td>
         <td> If a family member is within 10 meters, {ValveMiniGameMultiplier}% more points are awarded on each tap during the valve minigame. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Headstart.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Headstart.png|link=|x350px]]
         <div class="text"> Headstart </div> </td>
         <div class="text"> Headstart </div> </td>
         <td> Valves and fuses are highlighted for you at the start of the game for {Headstart_Duration} seconds. </td>
         <td> Valves and fuses are highlighted for you at the start of the game for {Headstart_Duration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Help Me.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Help Me.png|link=|x350px]]
         <div class="text"> Am I Bleeding? </div> </td>
         <div class="text"> Am I Bleeding? </div> </td>
         <td> Is it bad? I can't look. When your health is below {HelpMePercentage}%, you are highlighted to every other victim. </td>
         <td> Is it bad? I can't look. When your health is below {HelpMePercentage}%, you are highlighted to every other victim. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|link=|x350px]]
         <div class="text"> Cover Recovery </div> </td>
         <div class="text"> Cover Recovery </div> </td>
         <td> Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. </td>
         <td> Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Hit And Run.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Hit And Run.png|link=|x350px]]
         <div class="text"> Fight AND Flight </div> </td>
         <div class="text"> Fight AND Flight </div> </td>
         <td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. </td>
         <td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Hobble.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Hobble.png|link=|x350px]]
         <div class="text"> Fight Back </div> </td>
         <div class="text"> Fight Back </div> </td>
         <td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds. </td>
         <td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Hunters Eye.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Hunters Eye.png|link=|x350px]]
         <div class="text"> 20/20 Vision </div> </td>
         <div class="text"> 20/20 Vision </div> </td>
         <td> Your Perception is increased by {Perception}. </td>
         <td> Your Perception is increased by {Perception}. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Hush or die.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Hush or die.png|link=|x350px]]
         <div class="text"> Hush or Die </div> </td>
         <div class="text"> Hush or Die </div> </td>
         <td> When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points. </td>
         <td> When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks I Can Do This.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks I Can Do This.png|link=|x350px]]
         <div class="text"> I Can Do This </div> </td>
         <div class="text"> I Can Do This </div> </td>
         <td> When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points. </td>
         <td> When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks I Can Make It.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks I Can Make It.png|link=|x350px]]
         <div class="text"> I Can Make It </div> </td>
         <div class="text"> I Can Make It </div> </td>
         <td> When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points. </td>
         <td> When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|link=|x350px]]
         <div class="text"> Bar Room Hero </div> </td>
         <div class="text"> Bar Room Hero </div> </td>
         <td> When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever. </td>
         <td> When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks I know engines.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks I know engines.png|link=|x350px]]
         <div class="text"> I Know Engines </div> </td>
         <div class="text"> I Know Engines </div> </td>
         <td> Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds. </td>
         <td> Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Immunity.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Immunity.png|link=|x350px]]
         <div class="text"> Immunity </div> </td>
         <div class="text"> Immunity </div> </td>
         <td> Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges. </td>
         <td> Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Intuition.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Intuition.png|link=|x350px]]
         <div class="text"> Intuition </div> </td>
         <div class="text"> Intuition </div> </td>
         <td> Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds. </td>
         <td> Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Iron Will.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Iron Will.png|link=|x350px]]
         <div class="text"> Medical Benefits </div> </td>
         <div class="text"> Medical Benefits </div> </td>
         <td> Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing. </td>
         <td> Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Jack In The Box.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Jack In The Box.png|link=|x350px]]
         <div class="text"> Jack in the Box </div> </td>
         <div class="text"> Jack in the Box </div> </td>
         <td> When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds. </td>
         <td> When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Jump Scare.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Jump Scare.png|link=|x350px]]
         <div class="text"> Jump Scare </div> </td>
         <div class="text"> Jump Scare </div> </td>
         <td> Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds. </td>
         <td> Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Jump Start.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Jump Start.png|link=|x350px]]
         <div class="text"> Jump Start </div> </td>
         <div class="text"> Jump Start </div> </td>
         <td> Stamina consumption on dashing is reduced by {Dashstaminamultiplier}% </td>
         <td> Stamina consumption on dashing is reduced by {Dashstaminamultiplier}% </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Killer Feedback.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Killer Feedback.png|link=|x350px]]
         <div class="text"> Radar Detector </div> </td>
         <div class="text"> Radar Detector </div> </td>
         <td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges. </td>
         <td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks KnockKnock.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks KnockKnock.png|link=|x350px]]
         <div class="text"> Knock Knock </div> </td>
         <div class="text"> Knock Knock </div> </td>
         <td> After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match. </td>
         <td> After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Last But Not Least.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Last But Not Least.png|link=|x350px]]
         <div class="text"> Parting Gift </div> </td>
         <div class="text"> Parting Gift </div> </td>
         <td> When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds. </td>
         <td> When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Latchlad.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Latchlad.png|link=|x350px]]
         <div class="text"> Deadbolt </div> </td>
         <div class="text"> Deadbolt </div> </td>
         <td> Doors you latch are {DoorBarge_SweetZoneHitAddPoints}% harder to barge through. </td>
         <td> Doors you latch are {DoorBarge_SweetZoneHitAddPoints}% harder to barge through. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Lifeline.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Lifeline.png|link=|x350px]]
         <div class="text"> Lifeline </div> </td>
         <div class="text"> Lifeline </div> </td>
         <td> If a tampered exit is opened, the exit is highlighted for {LifelineDuration} seconds longer to you. </td>
         <td> If a tampered exit is opened, the exit is highlighted for {LifelineDuration} seconds longer to you. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Lone Survivor.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Lone Survivor.png|link=|x350px]]
         <div class="text"> Lone Survivor </div> </td>
         <div class="text"> Lone Survivor </div> </td>
         <td> Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by {duration} seconds. </td>
         <td> Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by {duration} seconds. </td>
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     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|link=|x350px]]
         <div class="text"> Lucky Lockpicker </div> </td>
         <div class="text"> Lucky Lockpicker </div> </td>
         <td> The very first time you use an unlock tool to open a door, it has a {LuckyLockpicker_KeepToolChance}% chance to not be consumed. </td>
         <td> The very first time you use an unlock tool to open a door, it has a {LuckyLockpicker_KeepToolChance}% chance to not be consumed. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks No Sell.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks No Sell.png|link=|x350px]]
         <div class="text"> No Sell </div> </td>
         <div class="text"> No Sell </div> </td>
         <td> When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has {NoSellCharges} charge(s). </td>
         <td> When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has {NoSellCharges} charge(s). </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks No Shock.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks No Shock.png|link=|x350px]]
         <div class="text"> No Shock </div> </td>
         <div class="text"> No Shock </div> </td>
         <td> Once a tampered generator or car battery is turned off, all connected objects are highlighted for {NoShockDuration} seconds. </td>
         <td> Once a tampered generator or car battery is turned off, all connected objects are highlighted for {NoShockDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks No stopping.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks No stopping.png|link=|x350px]]
         <div class="text"> No Stopping </div> </td>
         <div class="text"> No Stopping </div> </td>
         <td> Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by {nostoppingstaminareduction}%. </td>
         <td> Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by {nostoppingstaminareduction}%. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Out of my head.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Out of my head.png|link=|x350px]]
         <div class="text"> Out Of My Head </div> </td>
         <div class="text"> Out Of My Head </div> </td>
         <td> Reduce Nancy's ability time by increasing depletion rate by {outofmyheaddepletion}% and reduce the time that any poison effects you by {outofmyheadduration} seconds. </td>
         <td> Reduce Nancy's ability time by increasing depletion rate by {outofmyheaddepletion}% and reduce the time that any poison effects you by {outofmyheadduration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Overlooked.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Overlooked.png|link=|x350px]]
         <div class="text"> Overlooked </div> </td>
         <div class="text"> Overlooked </div> </td>
         <td> Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has {Overlooked_AvoidDetectionCharges} charges. </td>
         <td> Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has {Overlooked_AvoidDetectionCharges} charges. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Pay Back.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Pay Back.png|link=|x350px]]
         <div class="text"> Empowered </div> </td>
         <div class="text"> Empowered </div> </td>
         <td> After surviving a close encounter, you regain {Payback_AddHealthValue} health points and {Payback_AddStaminaMultiplier}% of max stamina. </td>
         <td> After surviving a close encounter, you regain {Payback_AddHealthValue} health points and {Payback_AddStaminaMultiplier}% of max stamina. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Pick On Me.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Pick On Me.png|link=|x350px]]
         <div class="text"> Exit Strategy </div> </td>
         <div class="text"> Exit Strategy </div> </td>
         <td> After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. </td>
         <td> After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Proficient.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Proficient.png|link=|x350px]]
         <div class="text"> Highly Skilled </div> </td>
         <div class="text"> Highly Skilled </div> </td>
         <td> Your Proficiency is increased by {Proficiency}. </td>
         <td> Your Proficiency is increased by {Proficiency}. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Quick Exit.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Quick Exit.png|link=|x350px]]
         <div class="text"> Quick Exit </div> </td>
         <div class="text"> Quick Exit </div> </td>
         <td> If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps. </td>
         <td> If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Rescue Medic.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Rescue Medic.png|link=|x350px]]
         <div class="text"> Rescue Medic </div> </td>
         <div class="text"> Rescue Medic </div> </td>
         <td> A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount. </td>
         <td> A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Run For Your Life.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Run For Your Life.png|link=|x350px]]
         <div class="text"> Second Wind </div> </td>
         <div class="text"> Second Wind </div> </td>
         <td> When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath. </td>
         <td> When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Saboteur.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Saboteur.png|link=|x350px]]
         <div class="text"> Saboteur </div> </td>
         <div class="text"> Saboteur </div> </td>
         <td> Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer. </td>
         <td> Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|link=|x350px]]
         <div class="text"> Safety in Numbers </div> </td>
         <div class="text"> Safety in Numbers </div> </td>
         <td> While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. </td>
         <td> While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|link=|x350px]]
         <div class="text"> Sanguine Shadow </div> </td>
         <div class="text"> Sanguine Shadow </div> </td>
         <td> While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP. </td>
         <td> While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Sapping Cut.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Sapping Cut.png|link=|x350px]]
         <div class="text"> Fish Hooks </div> </td>
         <div class="text"> Fish Hooks </div> </td>
         <td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds. </td>
         <td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Second Wind.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Second Wind.png|link=|x350px]]
         <div class="text"> What Doesn't Kill You </div> </td>
         <div class="text"> What Doesn't Kill You </div> </td>
         <td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit. </td>
         <td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Seeing Things.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Seeing Things.png|link=|x350px]]
         <div class="text"> Resilient </div> </td>
         <div class="text"> Resilient </div> </td>
         <td> When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points. </td>
         <td> When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Shard Master.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Shard Master.png|link=|x350px]]
         <div class="text"> Efficient Grappler </div> </td>
         <div class="text"> Efficient Grappler </div> </td>
         <td> You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter. </td>
         <td> You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Shard Strike.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Shard Strike.png|link=|x350px]]
         <div class="text"> Choose Fight </div> </td>
         <div class="text"> Choose Fight </div> </td>
         <td> Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer. </td>
         <td> Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|link=|x350px]]
         <div class="text"> Must Have Been the Wind </div> </td>
         <div class="text"> Must Have Been the Wind </div> </td>
         <td> If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s). </td>
         <td> If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s). </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Speed Search.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Speed Search.png|link=|x350px]]
         <div class="text"> Speed Search </div> </td>
         <div class="text"> Speed Search </div> </td>
         <td> If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame. </td>
         <td> If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Spotter.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Spotter.png|link=|x350px]]
         <div class="text"> Spotter </div> </td>
         <div class="text"> Spotter </div> </td>
         <td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m. </td>
         <td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Stealthy.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Stealthy.png|link=|x350px]]
         <div class="text"> Sneaky Pete </div> </td>
         <div class="text"> Sneaky Pete </div> </td>
         <td> Your Stealth is increased by {Stealth} </td>
         <td> Your Stealth is increased by {Stealth} </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|link=|x350px]]
         <div class="text"> Last Ditch Effort </div> </td>
         <div class="text"> Last Ditch Effort </div> </td>
         <td> Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under {SticksAndStones_HealthPercentage}% of max health. {SticksAndStones_Charges} use(s). </td>
         <td> Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under {SticksAndStones_HealthPercentage}% of max health. {SticksAndStones_Charges} use(s). </td>
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         <td> [[File:T UI IC Abilities Victim Perks Strong.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Strong.png|link=|x350px]]
         <div class="text"> Been Workin' Out </div> </td>
         <div class="text"> Been Workin' Out </div> </td>
         <td> Your Strength is increased by {Strength}. </td>
         <td> Your Strength is increased by {Strength}. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Strong Constitution.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Strong Constitution.png|link=|x350px]]
         <div class="text"> High Tolerance </div> </td>
         <div class="text"> High Tolerance </div> </td>
         <td> You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is {Sissy_Poison_Duration}% shorter. </td>
         <td> You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is {Sissy_Poison_Duration}% shorter. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Stunt Performer.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Stunt Performer.png|link=|x350px]]
         <div class="text"> Stunt Double </div> </td>
         <div class="text"> Stunt Double </div> </td>
         <td> Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is {WindowJump_PlayerFallDamage}% less. </td>
         <td> Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is {WindowJump_PlayerFallDamage}% less. </td>
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         <td> [[File:T UI IC Abilities Victim Perks There they are .png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks There they are .png|link=|x350px]]
         <div class="text"> There They Are </div> </td>
         <div class="text"> There They Are </div> </td>
         <td> Family Members within {theretheyaredistance} meters of a tampered object for more than {theretheyareduration} seconds are highlighted to you. </td>
         <td> Family Members within {theretheyaredistance} meters of a tampered object for more than {theretheyareduration} seconds are highlighted to you. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Tool Master.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Tool Master.png|link=|x350px]]
         <div class="text"> Efficient Locksmith </div> </td>
         <div class="text"> Efficient Locksmith </div> </td>
         <td> When using an unlock tool on a door, you have a {ToolMaster_KeepToolChance}% chance to not consume the tool when you otherwise would have. Steady hand now. </td>
         <td> When using an unlock tool on a door, you have a {ToolMaster_KeepToolChance}% chance to not consume the tool when you otherwise would have. Steady hand now. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Tough.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Tough.png|link=|x350px]]
         <div class="text"> Tougher Stuff </div> </td>
         <div class="text"> Tougher Stuff </div> </td>
         <td> Your Toughness is increased by {Toughness}. </td>
         <td> Your Toughness is increased by {Toughness}. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Trap Technician.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Trap Technician.png|link=|x350px]]
         <div class="text"> Bomb Squad </div> </td>
         <div class="text"> Bomb Squad </div> </td>
         <td> You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster. <br> LVL1: You are able to dismantle a trap without the use of a Bone Scrap. </td>
         <td> You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster. <br> LVL1: You are able to dismantle a trap without the use of a Bone Scrap. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|link=|x350px]]
         <div class="text"> Twinkle Toes </div> </td>
         <div class="text"> Twinkle Toes </div> </td>
         <td> You have a {TwinkleToes_ChanceWeight}% chance not to trigger bone charms. <br> LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. <br> LVL3Special: and you will never trigger chickens. </td>
         <td> You have a {TwinkleToes_ChanceWeight}% chance not to trigger bone charms. <br> LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. <br> LVL3Special: and you will never trigger chickens. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Un Screwed.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Un Screwed.png|link=|x350px]]
         <div class="text"> Tool Tracks </div> </td>
         <div class="text"> Tool Tracks </div> </td>
         <td> After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for {UnScrewed_ToolboxHighlightDuration} seconds at the start of a match. </td>
         <td> After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for {UnScrewed_ToolboxHighlightDuration} seconds at the start of a match. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Wax on wax off.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Wax on wax off.png|link=|x350px]]
         <div class="text"> Wax On Wax Off </div> </td>
         <div class="text"> Wax On Wax Off </div> </td>
         <td> When under {waxonwaxoffhealth}% health, get {waxonwaxoffpoints} increased Strength points. </td>
         <td> When under {waxonwaxoffhealth}% health, get {waxonwaxoffpoints} increased Strength points. </td>
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         <td> [[File:T UI IC Abilities Victim Perks Well Trained.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Well Trained.png|link=|x350px]]
         <div class="text"> Well Trained </div> </td>
         <div class="text"> Well Trained </div> </td>
         <td> After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for {WellTrained_HighlightDuration} seconds. </td>
         <td> After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for {WellTrained_HighlightDuration} seconds. </td>

Revision as of 18:35, 22 June 2023

Grandpa Perks

Name Description Activates on Grandpa level Family Member
T UI IC Abilities GPa Animal Farm.png
Animal Farm
Increases Chicken detection radius. I Cook
T UI IC Abilities GPa Always In Sync.png
Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I Cook
T UI IC Abilities GPa Brute Strength.png
Brute Strength
Slightly increases melee damage for all Family members. I Cook
T UI IC Abilities GPa Windoom.png
Windoom
Victims take 50% more damage when jumping out of windows. II Cook
T UI IC Abilities GPa Well Well Well.png
Well Well Well
Victims that jump down wells take 50% more damage. II Cook
T UI IC Abilities GPa Well Fed Younguns.png
Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II Cook
T UI IC Abilities GPa Excited Granpda.png
Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II Cook
T UI IC Abilities GPa Nobody Escapes Hell.png
Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II Cook
T UI IC Abilities GPa Barge To The Point.png
Barge To The Point
Barging doors always opens them on the first try. III Cook
T UI IC Abilities GPa Exterior Alarms.png
Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III Cook
T UI IC Abilities GPa Suffocating Grip.png
Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III Cook
T UI IC Abilities GPa Dont Have All Day.png
Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV Cook
T UI IC Abilities GPa Swinging For The Fences.png
Swinging For The Fences
Reduces stamina consumption on melee attacks by 40%. IV Cook
T UI IC Abilities GPa Experienced Stalkers.png
Experienced Stalkers
Reduces the Family's proximity warning range for Victims. V Cook

Family Perks

Name Description Family Member
T UI IC Family Perks BloodBanker.png
Blood Banker
Your maximum blood storage capacity is increased by {BloodVial_Size}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodHarvestingUp.png
Siphon
Your Blood Harvesting is increased by {BloodHarvesting}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodlustGallows.png
Bloodlust
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Leatherface
T UI IC Family Perks BloodRun.png
Blood Runner
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodyAttacker.png
Surgical
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks BloodyEncounter.png
Dracula
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. Cook, Hitchhiker, Johnny, Sissy
T UI IC Family Perks ComingToGetYou.png
Battering Ram
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. Cook, Hitchhiker
T UI IC Family Perks ConfusingMechanic.png
Confusing Mechanic
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks CoverMe.png
Bringing Home the Bacon
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. Leatherface
T UI IC Family Perks Despair.png
Insult to Injury
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina.
T UI IC Family Perks DingDong.png
Ding Dong
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%.
T UI IC Family Perks DinnersReady.png
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks DoorSplinters.png
Tenderizer
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks DownTheRabbitHole.png
Down the Rabbit Hole
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks EasilyTuckeredOut.png
Easily Tuckered Out
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. Hitchhiker, Johnny, Sissy
T UI IC Family Perks ExtraBite.png
Venom
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. Hitchhiker
T UI IC Family Perks ExtraSharpChainsaw.png
Rough Cut
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! Leatherface
T UI IC Family Perks GiveMeMore.png
Give Me More
Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%.
T UI IC Family Perks GoodHeart.png
Fired Up
Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks GoodUnderstudy.png
Wire Frame
You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. Hitchhiker
T UI IC Family Perks HeavyLock.png
Security Pins
Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. Cook
T UI IC Family Perks Herbalist.png
Efficient Herbalist
Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. Sissy
T UI IC Family Perks HeySissy.png
Hey Sissy
Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability.
T UI IC Family Perks HurtEm .png
Hurt Em
Barbed wire traps do {HurtEm_DamageMultiplier}% more damage.
T UI IC Family Perks HurtPride.png
Hurt Pride
After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks HystericalStrength.png
Hysterical Strength
When below 15% stamina, you deal {DamageMultiplier}% more damage. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks IKnowYoureWatching.png
I Smell Blood
Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. Cook, Hitchhiker, Johnny
T UI IC Family Perks IllKillThemAll.png
I'll Kill Them All
After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds.
T UI IC Family Perks LampLighter.png
Insulated
Booby-trapped lights stun you for {Stun_Small_Duration}% less time.
LVL3: Booby-trapped lights do not stun you.
Cook, Johnny
T UI IC Family Perks LetsMotor.png
2 Cycle Charge
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. Leatherface
T UI IC Family Perks MarathonSprinter.png
Slow and Steady
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks MyChickens.png
Chicken Whisperer
Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted.
LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted.
Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks NotThatEasy.png
Not That Easy
When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove.
T UI IC Family Perks OneForAll.png
Pack Animal
After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Patience.png
Patience
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. Johnny
T UI IC Family Perks PersistanceUp.png
Unrelenting
Your Endurance is increased by {Persistence}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks PinsAndNeedles.png
Pins and Needles
Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item.
T UI IC Family Perks PlagueCloud.png
Rubber Legs
Your toxic cloud also slows victims down by {SpeedMultiplier}%. Sissy
T UI IC Family Perks PoisonedClaws.png
Poisoned Claws
Adds a slight poison effect for {duration} seconds to attacks.
T UI IC Family Perks PowerAttacker.png
Big Swings
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Quarterback.png
Truck Stick
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds.
T UI IC Family Perks Rage.png
Rage
Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. Cook, Johnny
T UI IC Family Perks RenewedVigor.png
Warmed Up
After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. Cook, Johnny
T UI IC Family Perks RubberBoots.png
Rubber Boots
You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer.
LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s.
LVL2: You're immune to electrified cattle grids.
LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s.
Hitchhiker, Leatherface
T UI IC Family Perks SavageryUp.png
Feral
Your Savagery is increased by {Savagery}.
LVL1: Savagery increased by 3.
LVL2: Savagery increased by 5.
LVL3: Savagery increased by 7.
Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Scouter.png
Scout
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Serrated.png
Serrated
Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. Cook, Hitchhiker, Johnny, Sissy
T UI IC Family Perks SipSipSip.png
Sip Sip Sip
Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%.
T UI IC Family Perks SpecialBlend.png
Special Blend
Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks SplatterZone.png
Linger
Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. Sissy
T UI IC Family Perks SporeLoser.png
Spore Loser
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. Sissy
T UI IC Family Perks SpotAndRun.png
Prey Drive
Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. Cook
T UI IC Family Perks StrongGrip.png
Punishment
After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. Cook, Johnny, Leatherface, Sissy
T UI IC Family Perks StrongMinded.png
Strong Minded
After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds.
T UI IC Family Perks TagYoureIt.png
Tracker Tagged
Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface
T UI IC Family Perks TrapTrained.png
Ranch Hand
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds.
LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds.
LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds.
LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds.
T UI IC Family Perks UniversalDonor.png
Universal Donor
Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks Vialent.png
Vial-ent
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. Cook, Hitchhiker, Leatherface, Sissy
T UI IC Family Perks WaitASecond.png
Wait A Second
Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away.
T UI IC Family Perks WellBalanced.png
Activated
After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
T UI IC Family Perks WhatDoor.png
Master Key
You can instantly burst through a latched door {WhatDoorCharges} times. Leatherface
T UI IC Family Perks YoullPayForThat.png
You'll Pay for That!
If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. Cook, Hitchhiker, Johnny, Leatherface, Sissy

Victim Perks

Name Description Victim
T UI IC Abilities Victim Perks Adrenaline Rush.png
Choose Flight
Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s).
T UI IC Abilities Victim Perks Apothcarys Eye.png
Clear Eyes
Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m.
T UI IC Abilities Victim Perks Awkward Patient.png
Grappler
You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective.
T UI IC Abilities Victim Perks Backstab Master.png
Efficient Backstabber
Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}%
T UI IC Abilities Victim Perks Bad Blood.png
Bad Blood
If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others.
T UI IC Abilities Victim Perks Better Together.png
Pick On Me
While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds
T UI IC Abilities Victim Perks Blood Ties.png
Tourniquet
After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds.
T UI IC Abilities Victim Perks Bolt For It.png
Slippery
After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds.
T UI IC Abilities Victim Perks Bond Breaker.png
Agitator
Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels.
LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds.
T UI IC Abilities Victim Perks Carefully Does It.png
Light On Your Feet
Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game.
T UI IC Abilities Victim Perks Chemist.png
Bounce Back Better
Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself.
T UI IC Abilities Victim Perks Conditioned.png
Conditioned
When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there.
T UI IC Abilities Victim Perks Constant Care.png
Extra Drip
After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds.
T UI IC Abilities Victim Perks Cover Burst.png
Cover Charge
Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more.
T UI IC Abilities Victim Perks Dead Weight.png
Dead Weight
When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is.
T UI IC Abilities Victim Perks Drug Detector.png
Clear Head
Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted.
T UI IC Abilities Victim Perks Electric Insight.png
Meter Reader
I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds.
T UI IC Abilities Victim Perks Endurant.png
Ran Track
Your Endurance is increased by {Endurance}.
T UI IC Abilities Victim Perks Fast Hands.png
Fast Hands
If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame.
T UI IC Abilities Victim Perks First Aider.png
Rally Leader
Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster.
T UI IC Abilities Victim Perks Furniture Fu.png
Tae Kwon Door
You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds.
T UI IC Abilities Victim Perks Fuse Insight.png
Fuse Lights
When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds.
T UI IC Abilities Victim Perks Get it off me.png
Get it off me
When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar.
T UI IC Abilities Victim Perks Hare or meat.png
Hare or Meat
If a family member is within 10 meters, {ValveMiniGameMultiplier}% more points are awarded on each tap during the valve minigame.
T UI IC Abilities Victim Perks Headstart.png
Headstart
Valves and fuses are highlighted for you at the start of the game for {Headstart_Duration} seconds.
T UI IC Abilities Victim Perks Help Me.png
Am I Bleeding?
Is it bad? I can't look. When your health is below {HelpMePercentage}%, you are highlighted to every other victim.
T UI IC Abilities Victim Perks Hidden Recovery.png
Cover Recovery
Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows.
T UI IC Abilities Victim Perks Hit And Run.png
Fight AND Flight
Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds.
T UI IC Abilities Victim Perks Hobble.png
Fight Back
After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds.
T UI IC Abilities Victim Perks Hunters Eye.png
20/20 Vision
Your Perception is increased by {Perception}.
T UI IC Abilities Victim Perks Hush or die.png
Hush or Die
When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points.
T UI IC Abilities Victim Perks I Can Do This.png
I Can Do This
When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points.
T UI IC Abilities Victim Perks I Can Make It.png
I Can Make It
When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points.
T UI IC Abilities Victim Perks I Get Back Up Again.png
Bar Room Hero
When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever.
T UI IC Abilities Victim Perks I know engines.png
I Know Engines
Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds.
T UI IC Abilities Victim Perks Immunity.png
Immunity
Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges.
T UI IC Abilities Victim Perks Intuition.png
Intuition
Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds.
T UI IC Abilities Victim Perks Iron Will.png
Medical Benefits
Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing.
T UI IC Abilities Victim Perks Jack In The Box.png
Jack in the Box
When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds.
T UI IC Abilities Victim Perks Jump Scare.png
Jump Scare
Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds.
T UI IC Abilities Victim Perks Jump Start.png
Jump Start
Stamina consumption on dashing is reduced by {Dashstaminamultiplier}%
T UI IC Abilities Victim Perks Killer Feedback.png
Radar Detector
Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges.
T UI IC Abilities Victim Perks KnockKnock.png
Knock Knock
After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match.
T UI IC Abilities Victim Perks Last But Not Least.png
Parting Gift
When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds.
T UI IC Abilities Victim Perks Latchlad.png
Deadbolt
Doors you latch are {DoorBarge_SweetZoneHitAddPoints}% harder to barge through.
T UI IC Abilities Victim Perks Lifeline.png
Lifeline
If a tampered exit is opened, the exit is highlighted for {LifelineDuration} seconds longer to you.
T UI IC Abilities Victim Perks Lone Survivor.png
Lone Survivor
Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by {duration} seconds.
T UI IC Abilities Victim Perks Lucky Lockpicker.png
Lucky Lockpicker
The very first time you use an unlock tool to open a door, it has a {LuckyLockpicker_KeepToolChance}% chance to not be consumed.
T UI IC Abilities Victim Perks No Sell.png
No Sell
When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has {NoSellCharges} charge(s).
T UI IC Abilities Victim Perks No Shock.png
No Shock
Once a tampered generator or car battery is turned off, all connected objects are highlighted for {NoShockDuration} seconds.
T UI IC Abilities Victim Perks No stopping.png
No Stopping
Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by {nostoppingstaminareduction}%.
T UI IC Abilities Victim Perks Out of my head.png
Out Of My Head
Reduce Nancy's ability time by increasing depletion rate by {outofmyheaddepletion}% and reduce the time that any poison effects you by {outofmyheadduration} seconds.
T UI IC Abilities Victim Perks Overlooked.png
Overlooked
Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has {Overlooked_AvoidDetectionCharges} charges.
T UI IC Abilities Victim Perks Pay Back.png
Empowered
After surviving a close encounter, you regain {Payback_AddHealthValue} health points and {Payback_AddStaminaMultiplier}% of max stamina.
T UI IC Abilities Victim Perks Pick On Me.png
Exit Strategy
After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds.
T UI IC Abilities Victim Perks Proficient.png
Highly Skilled
Your Proficiency is increased by {Proficiency}.
T UI IC Abilities Victim Perks Quick Exit.png
Quick Exit
If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps.
T UI IC Abilities Victim Perks Rescue Medic.png
Rescue Medic
A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount.
T UI IC Abilities Victim Perks Run For Your Life.png
Second Wind
When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath.
T UI IC Abilities Victim Perks Saboteur.png
Saboteur
Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer.
T UI IC Abilities Victim Perks Safety In Numbers.png
Safety in Numbers
While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina.
T UI IC Abilities Victim Perks Sanguine Shadow.png
Sanguine Shadow
While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP.
T UI IC Abilities Victim Perks Sapping Cut.png
Fish Hooks
Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds.
T UI IC Abilities Victim Perks Second Wind.png
What Doesn't Kill You
After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit.
T UI IC Abilities Victim Perks Seeing Things.png
Resilient
When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points.
T UI IC Abilities Victim Perks Shard Master.png
Efficient Grappler
You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter.
T UI IC Abilities Victim Perks Shard Strike.png
Choose Fight
Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer.
T UI IC Abilities Victim Perks Slieght Of Hand.png
Must Have Been the Wind
If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s).
T UI IC Abilities Victim Perks Speed Search.png
Speed Search
If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame.
T UI IC Abilities Victim Perks Spotter.png
Spotter
If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m.
T UI IC Abilities Victim Perks Stealthy.png
Sneaky Pete
Your Stealth is increased by {Stealth}
T UI IC Abilities Victim Perks Sticks And Stones.png
Last Ditch Effort
Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under {SticksAndStones_HealthPercentage}% of max health. {SticksAndStones_Charges} use(s).
T UI IC Abilities Victim Perks Strong.png
Been Workin' Out
Your Strength is increased by {Strength}.
T UI IC Abilities Victim Perks Strong Constitution.png
High Tolerance
You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is {Sissy_Poison_Duration}% shorter.
T UI IC Abilities Victim Perks Stunt Performer.png
Stunt Double
Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is {WindowJump_PlayerFallDamage}% less.
T UI IC Abilities Victim Perks There they are .png
There They Are
Family Members within {theretheyaredistance} meters of a tampered object for more than {theretheyareduration} seconds are highlighted to you.
T UI IC Abilities Victim Perks Tool Master.png
Efficient Locksmith
When using an unlock tool on a door, you have a {ToolMaster_KeepToolChance}% chance to not consume the tool when you otherwise would have. Steady hand now.
T UI IC Abilities Victim Perks Tough.png
Tougher Stuff
Your Toughness is increased by {Toughness}.
T UI IC Abilities Victim Perks Trap Technician.png
Bomb Squad
You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster.
LVL1: You are able to dismantle a trap without the use of a Bone Scrap.
T UI IC Abilities Victim Perks Twinkle Toes.png
Twinkle Toes
You have a {TwinkleToes_ChanceWeight}% chance not to trigger bone charms.
LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens.
LVL3Special: and you will never trigger chickens.
T UI IC Abilities Victim Perks Un Screwed.png
Tool Tracks
After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for {UnScrewed_ToolboxHighlightDuration} seconds at the start of a match.
T UI IC Abilities Victim Perks Wax on wax off.png
Wax On Wax Off
When under {waxonwaxoffhealth}% health, get {waxonwaxoffpoints} increased Strength points.
T UI IC Abilities Victim Perks Well Trained.png
Well Trained
After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for {WellTrained_HighlightDuration} seconds.