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| | {{Infobox Character |
| | |name = Sonny |
| | |image = T UI IC Character Sonny Basic.png |
| | |info = 5'11" • 160 lbs. • 19 years • Pearland, Texas |
| | |toughness = 15 |
| | |endurance = 35 |
| | |strength = 35 |
| | |proficiency = 25 |
| | |stealth = 15 |
| | |stat1 = Health |
| | |stat1' = 111(99,9) |
| | |stat2 = Walk Speed |
| | |stat2' = 150 |
| | |stat3 = Run Speed |
| | |stat3' = 245 |
| | |stat4 = Sprint Speed |
| | |stat4' = 312 |
| | }} |
| | |
| | == Description== |
| | |
| | <br> |
| | Sonny might have a slightly smaller frame, but he more than makes up for that with his intellect. He's not only book smart, he's quick on his feet and quick with his decisions. Perceptive and exceptionally situationally aware, Sonny will need to rely on his intelligence to survive, and his friends would be wise to reap the benefits of his abilities. His Heightened Sense ability helps him tune into the surroundings and detect noises made by anyone nearby. |
| | |
| | ==Ability== |
| | |
| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" style="width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Durations </th> |
| | </tr> |
| | |
| | <tr> |
| | <td style=" text-align:middle"> [[File:T UI IC Abilities Heightened Senses.png|link=|x350px]] <br> Heightened Sense </td> |
| | <td> Detect noise made by anyone nearby, pinpointing their location and tracking their movements. </td> |
| | <td> Range: 2500 </td> |
| | </tr> |
| | </table> |
| | |
| | <br> |
| <tabber> | | <tabber> |
| |-|Ability Perks= | | |-|Ability Perks= |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] <br> Increased Range </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] <br> Increased Range </td> |
| <td> Increases noise detection range of the ability by {percent}%. </td> | | <td> Increases noise detection range of the ability by 35%. </td> |
| | | |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree TeamIdentificationOn.png|link=|x350px]] <br> All Knowing </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree TeamIdentificationOn.png|link=|x350px]] <br> All Knowing </td> |
| <td> Let's the player identify if a noise was made by another Victim or Family member. </td> | | <td> Let's the player identify if a noise was made by another Victim or Family member. </td> |
| | | |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseRechargeRate.png|link=|x350px]] <br> Increases ability bar recharge rate </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseRechargeRate.png|link=|x350px]] <br> Quicker Recharge Rate </td> |
| <td> Increases Ability Recharge Rate by 100%. Does Not Stack </td> | | <td> Increases Ability Recharge Rate by 100%. Does Not Stack </td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] <br> Increased Range </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] <br> Increased Range </td> |
| <td> Increases noise detection range of the ability by {percent}%. </td> | | <td> Increases noise detection range of the ability by 25%. </td> |
| | | |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] <br> Decreased Recharge Delay </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] <br> Shorter Cooldown </td> |
| <td> Cooldown before your ability starts recharging is reduced by 2s. </td> | | <td> Cooldown before your ability starts recharging is reduced by 2s. </td> |
| | | |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] <br> Increased Range </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseDetectionRadius.png|link=|x350px]] <br> Increased Range </td> |
| <td> Increases noise detection range of the ability by {percent}%. </td> | | <td> Increases noise detection range of the ability by 15%. </td> |
| | | |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] <br> Decreased Recharge Delay </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree CooldownDown.png|link=|x350px]] <br> Shorter Cooldown </td> |
| <td> Cooldown before your ability starts recharging is reduced by 1s. </td> | | <td> Cooldown before your ability starts recharging is reduced by 1s. </td> |
| | | |
| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] <br> Ability Drain Reduction </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree AbilityDurationUp.png|link=|x350px]] <br> Ability Drain Reduction </td> |
| <td> Reduces the consumption rate of the ability by 20%. </td> | | <td> Reduces the consumption rate of the ability by 25%. </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | <br> |
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| |-|Skins= | | |-|Skins= |
| | |
| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | </tr> |
| | |
| | <tr> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Sonny 00.png|link=|x350px]] <br> Original </td> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Sonny 01.png|link=|x350px]] <br> Juice </td> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Sonny 02.png|link=|x350px]] <br> Sunny </td> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Sonny 03.png|link=|x350px]] <br> Storm </td> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Sonny 04.png|link=|x350px]] <br> Lemonade </td> |
| | </tr> |
| | |
| | <tr> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Sonny 05.png|link=|x350px]] <br> Cobra </td> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Sonny 06.png|link=|x350px]] <br> Zig Zag </td> |
| | </tr> |
| | |
| | </table> |
| | <br> |
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| </tabber> | | </tabber> |