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(Explanation of how 'Toughness' works on Victims.)
 
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=Attribute Stats=
=Family Attribute Stats=
Stats that come from character's attributes.
Stats that come from character's attributes.


==Savagery==
==Savagery==


Graph on the left for [[Leatherface]] and [[Cook]]. Graph on the right for [[Hitchhiker]], [[Johnny]] and [[Sissy]].
===Attack Damage===
===Attack Damage===
<div style="display:flex;flex-wrap:wrap;">
<div style="width:500px;">
<div style="width:400px;">
{{#widget:Chart|uniqueId=Damage20|data=[{"x": 0.0,"y": -10.0},{"x": 1.0,"y": -9.6},{"x": 2.0,"y": -9.2},{"x": 3.0,"y": -8.8},{"x": 4.0,"y": -8.4},{"x": 5.0,"y": -8.0},{"x": 6.0,"y": -7.6},{"x": 7.0,"y": -7.2},{"x": 8.0,"y": -6.8},{"x": 9.0,"y": -6.4},{"x": 10.0,"y": -6.0},{"x": 11.0,"y": -5.6},{"x": 12.0,"y": -5.2},{"x": 13.0,"y": -4.8},{"x": 14.0,"y": -4.4},{"x": 15.0,"y": -4.0},{"x": 16.0,"y": -3.6},{"x": 17.0,"y": -3.2},{"x": 18.0,"y": -2.8},{"x": 19.0,"y": -2.4},{"x": 20.0,"y": -2.0},{"x": 21.0,"y": -1.6},{"x": 22.0,"y": -1.2},{"x": 23.0,"y": -0.8},{"x": 24.0,"y": -0.4},{"x": 25.0,"y": 0.0},{"x": 26.0,"y": 0.4},{"x": 27.0,"y": 0.8},{"x": 28.0,"y": 1.2},{"x":29.0,"y": 1.6},{"x": 30.0,"y": 2.0},{"x": 31.0,"y": 2.4},{"x": 32.0,"y": 2.8},{"x": 33.0,"y": 3.2},{"x": 34.0,"y": 3.6},{"x": 35.0,"y": 4.0},{"x": 36.0,"y": 4.4},{"x": 37.0,"y": 4.8},{"x": 38.0,"y": 5.2},{"x": 39.0,"y": 5.6},{"x": 40.0,"y": 6.0},{"x": 41.0,"y": 6.4},{"x": 42.0,"y": 6.8},{"x": 43.0,"y": 7.2},{"x": 44.0,"y": 7.6},{"x": 45.0,"y": 8.0},{"x": 46.0,"y": 8.4},{"x": 47.0,"y": 8.8},{"x": 48.0,"y": 9.2},{"x": 49.0,"y": 9.6},{"x": 50.0,"y": 10.0}]|color=orange}}
</div>
</div>


<div style="width:400px;">
<div style="width:400px;">
{{#widget:Chart|uniqueId=Damage|data=[{"x": 0.0,"y": -20.0},{"x": 50.0,"y": 20.0}]|color=orange}}
{{#widget:Chart|uniqueId=Damage16|data=[{"x": 0.0,"y": -8.0},{"x": 1.0,"y": -7.68},{"x": 2.0,"y": -7.36},{"x": 3.0,"y": -7.04},{"x": 4.0,"y": -6.72},{"x": 5.0,"y": -6.4},{"x": 6.0,"y": -6.08},{"x": 7.0,"y": -5.76},{"x": 8.0,"y": -5.44},{"x": 9.0,"y": -5.12},{"x": 10.0,"y": -4.8},{"x": 11.0,"y": -4.48},{"x": 12.0,"y": -4.16},{"x": 13.0,"y": -3.84},{"x": 14.0,"y": -3.52},{"x": 15.0,"y": -3.2},{"x": 16.0,"y": -2.88},{"x": 17.0,"y": -2.56},{"x": 18.0,"y": -2.24},{"x": 19.0,"y": -1.92},{"x": 20.0,"y": -1.6},{"x": 21.0,"y": -1.28},{"x": 22.0,"y": -0.96},{"x": 23.0,"y": -0.64},{"x": 24.0,"y": -0.32},{"x": 25.0,"y": 0.0},{"x": 26.0,"y": 0.32},{"x": 27.0,"y": 0.64},{"x": 28.0,"y": 0.96},{"x":29.0,"y": 1.28},{"x": 30.0,"y": 1.6},{"x": 31.0,"y": 1.92},{"x": 32.0,"y": 2.24},{"x": 33.0,"y": 2.56},{"x": 34.0,"y": 2.88},{"x": 35.0,"y": 3.2},{"x": 36.0,"y": 3.52},{"x": 37.0,"y": 3.84},{"x": 38.0,"y": 4.16},{"x": 39.0,"y": 4.48},{"x": 40.0,"y": 4.8},{"x": 41.0,"y": 5.12},{"x": 42.0,"y": 5.44},{"x": 43.0,"y": 5.76},{"x": 44.0,"y": 6.08},{"x": 45.0,"y": 6.4},{"x": 46.0,"y": 6.72},{"x": 47.0,"y": 7.04},{"x": 48.0,"y": 7.36},{"x": 49.0,"y": 7.68},{"x": 50.0,"y": 8.0}]|color=orange}}
</div>
</div>
</div>


==Harvesting==
==Harvesting==


===Vial Size===
=== Vial Size===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=VialSize|data=[{"x": 0.0,"y": 60.0},{"x": 50.0,"y": 140.0}]|color=orange}}
</div>
 
===Blood from Bucket===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=Bucket|data=[{"x": 0.0,"y": 10.0},{"x": 50.0,"y": 30.0}]|color=orange}}
</div>
 
===Blood from Melee Hit===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=BloodMelee|data=[{"x": 0.0,"y": 5.0},{"x": 50.0,"y": 15.0}]|color=orange}}
</div>
 
===Blood from Execution===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=Execution|data=[{"x": 0.0,"y": 60.0},{"x": 50.0,"y": 115.0}]|color=orange}}
</div>
 
===Blood from Close Encounter===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=CloseEncounter|data=[{"x": 0.0,"y": 30.0},{"x": 50.0,"y": 50.0}]|color=orange}}
</div>
 
== Endurance==
 
===Attack Stamina Cost===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=AttackStamina|data=[{"x": 0.0,"y": 30.0},{"x": 50.0,"y": 5.0}]|color=orange}}
</div>
 
===Sprint Stamina Cost===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=SprintStaminaF|data=[{"x": 0.0,"y": 0.55},{"x": 50.0,"y": 0.22}]|color=orange}}
</div>
 
=Victim Attribute Stats=
 
==Toughness==
Toughness increases your overall Health Points (HP); it has no impact on damage reduction.
 
 
One point of Toughness is equivalent to 1.11 points of HP.
 
All Victims start with 111 HP by default.
 
So having 20 toughness means 133 HP; a Victim with 50 toughness has 167 HP.
 
 
Although maxing out toughness limits your ability to do other things, having 167 HP makes you very hard to takedown by anyone except Bubba.
 
Ana has the highest base Toughness of 35 and coupled with her damage reduction ability, makes for a particularly tanky and resilient Victim.
 
 
=== Max Health===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=Health|data=[{"x": 0.0,"y": 83.25},{"x": 50.0,"y": 138.75}]|color=orange}}
</div>
 
===Incapacitation Duration===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=Incapacitation|data=[{"x": 0.0,"y": 10.0},{"x": 25.0,"y": 10.0},{"x": 50.0,"y": 5.0}]|color=orange}}
</div>
 
===Trap Max Points===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=TrapPoints|data=[{"x": 0.0,"y": 160.0},{"x": 50.0,"y": 80.0}]|color=orange}}
</div>
 
==Endurance==
 
===Sprint Stamina Cost===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=TrapPointsV|data=[{"x": 0.0,"y": -1.1},{"x": 50.0,"y": -0.5}]|color=orange}}
</div>
 
===Stamina Recharge Delay===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=StaminaDelay|data=[{"x": 0.0,"y": 4.0},{"x": 50.0,"y": 1.0}]|color=orange}}
</div>
 
===Stamina Recharge Rate===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=StaminaRate|data=[{"x": 0.0,"y": 2.25},{"x": 50.0,"y": 3.75}]|color=orange}}
</div>
 
 
==Strength==
 
===Generator Turning Off Duration===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=GeneratorTime|data=[{"x": 0.0,"y": 22.5},{"x": 50.0,"y": 7.5}]|color=orange}}
</div>
 
===Sneak Attack Stun Duration===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=SneakStun|data=[{"x": 0.0,"y": 4.875},{"x": 50.0,"y": 8.125}]|color=orange}}
</div>
 
===Grandpa Stun Duration===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=GrandpaStun|data=[{"x": 0.0,"y": 28.375},{"x": 50.0,"y": 31.625}]|color=orange}}
</div>
 
===Close Encounter Starting Points===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{"x": 0.0,"y": 25.0},{"x": 50.0,"y": 55.0}]|color=orange}}
</div>
 
===Crawl Space Max Points===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=CrawlSpaceMaxPoints|data=[{"x": 0.0,"y": 380.0},{"x": 50.0,"y": -60.0}]|color=orange}}
</div>
 
===Crawl Space Points on Tap===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=CrawlSpacePointsTap|data=[{"x": 0.0,"y": 24.0},{"x": 50.0,"y": 40.0}]|color=orange}}
</div>
 
=== Door Barge Max Points===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=DoorBargeMaxPoints|data=[{"x": 0.0,"y": 300.0},{"x": 25.0,"y": 100.0},{"x": 50.0,"y": 100.0}]|color=orange}}
</div>
 
=== Door Barge Points on Tap===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=DoorBargePointsTap|data=[{"x": 0.0,"y": 20.0},{"x": 25.0,"y": 20.0},{"x": 50.0,"y": 220.0}]|color=orange}}
</div>
 
===Escape Restrains Max Points===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=RestraintsMaxPoints|data=[{"x": 0.0,"y": 350.0},{"x": 50.0,"y": -30.0}]|color=orange}}
</div>
 
==Proficiency==
 
===Car Battery Turning Off Duration===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=CarBatteryTime|data=[{"x": 0.0,"y": 30.0},{"x": 50.0,"y": 0.0}]|color=orange}}
</div>
 
===Valve Max Points===
 
<div style="width:400px;">
{{#widget:Chart|uniqueId=ValveMaxPoints|data=[{"x": 0.0,"y": 320.0},{"x": 25.0,"y": 150.0},{"x": 50.0,"y": 0.0}]|color=orange}}
</div>
 
===Unlock Door Max Points===


<div style="width:400px;">
<div style="width:400px;">
{{#widget:Chart|uniqueId=VialSize|data=[{"x": 0.0,"y": -20.0},{"x": 50.0,"y": 20.0}]|color=orange}}
{{#widget:Chart|uniqueId=UnlockDoorMaxPoints|data=[{"x": 0.0,"y": 520.0},{"x": 25.0,"y": 160.0},{"x": 50.0,"y": 90.0}]|color=orange}}
</div>
</div>

Latest revision as of 16:46, 4 October 2023

Family Attribute Stats

Stats that come from character's attributes.

Savagery

Graph on the left for Leatherface and Cook. Graph on the right for Hitchhiker, Johnny and Sissy.

Attack Damage

Harvesting

Vial Size

Blood from Bucket

Blood from Melee Hit

Blood from Execution

Blood from Close Encounter

Endurance

Attack Stamina Cost

Sprint Stamina Cost

Victim Attribute Stats

Toughness

Toughness increases your overall Health Points (HP); it has no impact on damage reduction.


One point of Toughness is equivalent to 1.11 points of HP.

All Victims start with 111 HP by default.

So having 20 toughness means 133 HP; a Victim with 50 toughness has 167 HP.


Although maxing out toughness limits your ability to do other things, having 167 HP makes you very hard to takedown by anyone except Bubba.

Ana has the highest base Toughness of 35 and coupled with her damage reduction ability, makes for a particularly tanky and resilient Victim.


Max Health

Incapacitation Duration

Trap Max Points

Endurance

Sprint Stamina Cost

Stamina Recharge Delay

Stamina Recharge Rate


Strength

Generator Turning Off Duration

Sneak Attack Stun Duration

Grandpa Stun Duration

Close Encounter Starting Points

Crawl Space Max Points

Crawl Space Points on Tap

Door Barge Max Points

Door Barge Points on Tap

Escape Restrains Max Points

Proficiency

Car Battery Turning Off Duration

Valve Max Points

Unlock Door Max Points