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(Explanation of how 'Toughness' works on Victims.)
 
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==Savagery==
==Savagery==


Graph on the left for [[Leatherface]] and [[Cook]]. Graph on the right for [[Hitchhiker]], [[Johnny]] and [[Sissy]].
===Attack Damage===
===Attack Damage===
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
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<div style="width:500px;">
<div style="width:400px;">
<div style="width:400px;">
{{#widget:Chart|uniqueId=Damage20|data=[{"x": 0.0,"y": -20.0},{"x": 1.0,"y": -19.2},{"x": 2.0,"y": -18.4},{"x": 3.0,"y": -17.6},{"x": 4.0,"y": -16.8},{"x": 5.0,"y": -16.0},{"x": 6.0,"y": -15.2},{"x": 7.0,"y": -14.4},{"x": 8.0,"y": -13.6},{"x": 9.0,"y": -12.8},{"x": 10.0,"y": -12.0},{"x": 11.0,"y": -11.2},{"x": 12.0,"y": -10.4},{"x": 13.0,"y": -9.6},{"x": 14.0,"y": -8.8},{"x": 15.0,"y": -8.0},{"x": 16.0,"y": -7.2},{"x": 17.0,"y": -6.4},{"x": 18.0,"y": -5.6},{"x": 19.0,"y": -4.8},{"x": 20.0,"y": -4.0},{"x": 21.0,"y": -3.2},{"x": 22.0,"y": -2.4},{"x": 23.0,"y": -1.6},{"x": 24.0,"y": -0.8},{"x": 25.0,"y": 0.0},{"x": 26.0,"y": 0.8},{"x": 27.0,"y": 1.6},{"x": 28.0,"y": 2.4},{"x":29.0,"y": 3.2},{"x": 30.0,"y": 4.0},{"x": 31.0,"y": 4.8},{"x": 32.0,"y": 5.6},{"x": 33.0,"y": 6.4},{"x": 34.0,"y": 7.2},{"x": 35.0,"y": 8.0},{"x": 36.0,"y": 8.8},{"x": 37.0,"y": 9.6},{"x": 38.0,"y": 10.4},{"x": 39.0,"y": 11.2},{"x": 40.0,"y": 12.0},{"x": 41.0,"y": 12.8},{"x": 42.0,"y": 13.6},{"x": 43.0,"y": 14.4},{"x": 44.0,"y": 15.2},{"x": 45.0,"y": 16.0},{"x": 46.0,"y": 16.8},{"x": 47.0,"y": 17.6},{"x": 48.0,"y": 18.4},{"x": 49.0,"y": 19.2},{"x": 50.0,"y": 20.0}]|color=orange}}
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</div>
</div>
</div>


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<div style="width:400px;">
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==Harvesting==
==Harvesting==


===Vial Size===
=== Vial Size===


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<div style="width:400px;">
{{#widget:Chart|uniqueId=VialSize|data=[{"x": 0.0,"y": 20.0},{"x": 50.0,"y": 180.0}]|color=orange}}
{{#widget:Chart|uniqueId=VialSize|data=[{"x": 0.0,"y": 60.0},{"x": 50.0,"y": 140.0}]|color=orange}}
</div>
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{{#widget:Chart|uniqueId=Bucket|data=[{"x": 0.0,"y": 0.0},{"x": 50.0,"y": 40.0}]|color=orange}}
{{#widget:Chart|uniqueId=Bucket|data=[{"x": 0.0,"y": 10.0},{"x": 50.0,"y": 30.0}]|color=orange}}
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{{#widget:Chart|uniqueId=BloodMelee|data=[{"x": 0.0,"y": 0.0},{"x": 50.0,"y": 20.0}]|color=orange}}
{{#widget:Chart|uniqueId=BloodMelee|data=[{"x": 0.0,"y": 5.0},{"x": 50.0,"y": 15.0}]|color=orange}}
</div>
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{{#widget:Chart|uniqueId=Execution|data=[{"x": 0.0,"y": 35.0},{"x": 50.0,"y": 135.0}]|color=orange}}
{{#widget:Chart|uniqueId=Execution|data=[{"x": 0.0,"y": 60.0},{"x": 50.0,"y": 115.0}]|color=orange}}
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{{#widget:Chart|uniqueId=CloseEncounter|data=[{"x": 0.0,"y": 20.0},{"x": 50.0,"y": 60.0}]|color=orange}}
{{#widget:Chart|uniqueId=CloseEncounter|data=[{"x": 0.0,"y": 30.0},{"x": 50.0,"y": 50.0}]|color=orange}}
</div>
</div>


==Endurance==
== Endurance==


===Attack Stamina Cost===
===Attack Stamina Cost===


<div style="width:400px;">
<div style="width:400px;">
{{#widget:Chart|uniqueId=AttackStamina|data=[{"x": 0.0,"y": -42.5},{"x": 50.0,"y": 7.5}]|color=orange}}
{{#widget:Chart|uniqueId=AttackStamina|data=[{"x": 0.0,"y": 30.0},{"x": 50.0,"y": 5.0}]|color=orange}}
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{{#widget:Chart|uniqueId=SprintStamina|data=[{"x": 0.0,"y": -0.7},{"x": 50.0,"y": -0.1}]|color=orange}}
{{#widget:Chart|uniqueId=SprintStaminaF|data=[{"x": 0.0,"y": 0.55},{"x": 50.0,"y": 0.22}]|color=orange}}
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==Toughness==
==Toughness==
Toughness increases your overall Health Points (HP); it has no impact on damage reduction.
One point of Toughness is equivalent to 1.11 points of HP.
All Victims start with 111 HP by default.


===Max Health===
So having 20 toughness means 133 HP; a Victim with 50 toughness has 167 HP.
 
 
Although maxing out toughness limits your ability to do other things, having 167 HP makes you very hard to takedown by anyone except Bubba.
 
Ana has the highest base Toughness of 35 and coupled with her damage reduction ability, makes for a particularly tanky and resilient Victim.
 
 
=== Max Health===


<div style="width:400px;">
<div style="width:400px;">
{{#widget:Chart|uniqueId=Health|data=[{"x": 0.0,"y": 83.25},{"x": 50.0,"y": 138.75}]|color=orange}}
{{#widget:Chart|uniqueId=Health|data=[{"x": 0.0,"y": 83.25},{"x": 50.0,"y": 138.75}]|color=orange}}
</div>
===Incapacitation Duration===
<div style="width:400px;">
{{#widget:Chart|uniqueId=Incapacitation|data=[{"x": 0.0,"y": 10.0},{"x": 25.0,"y": 10.0},{"x": 50.0,"y": 5.0}]|color=orange}}
</div>
===Trap Max Points===
<div style="width:400px;">
{{#widget:Chart|uniqueId=TrapPoints|data=[{"x": 0.0,"y": 160.0},{"x": 50.0,"y": 80.0}]|color=orange}}
</div>
==Endurance==
===Sprint Stamina Cost===
<div style="width:400px;">
{{#widget:Chart|uniqueId=TrapPointsV|data=[{"x": 0.0,"y": -1.1},{"x": 50.0,"y": -0.5}]|color=orange}}
</div>
===Stamina Recharge Delay===
<div style="width:400px;">
{{#widget:Chart|uniqueId=StaminaDelay|data=[{"x": 0.0,"y": 4.0},{"x": 50.0,"y": 1.0}]|color=orange}}
</div>
===Stamina Recharge Rate===
<div style="width:400px;">
{{#widget:Chart|uniqueId=StaminaRate|data=[{"x": 0.0,"y": 2.25},{"x": 50.0,"y": 3.75}]|color=orange}}
</div>
==Strength==
===Generator Turning Off Duration===
<div style="width:400px;">
{{#widget:Chart|uniqueId=GeneratorTime|data=[{"x": 0.0,"y": 22.5},{"x": 50.0,"y": 7.5}]|color=orange}}
</div>
===Sneak Attack Stun Duration===
<div style="width:400px;">
{{#widget:Chart|uniqueId=SneakStun|data=[{"x": 0.0,"y": 4.875},{"x": 50.0,"y": 8.125}]|color=orange}}
</div>
===Grandpa Stun Duration===
<div style="width:400px;">
{{#widget:Chart|uniqueId=GrandpaStun|data=[{"x": 0.0,"y": 28.375},{"x": 50.0,"y": 31.625}]|color=orange}}
</div>
===Close Encounter Starting Points===
<div style="width:400px;">
{{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{"x": 0.0,"y": 25.0},{"x": 50.0,"y": 55.0}]|color=orange}}
</div>
===Crawl Space Max Points===
<div style="width:400px;">
{{#widget:Chart|uniqueId=CrawlSpaceMaxPoints|data=[{"x": 0.0,"y": 380.0},{"x": 50.0,"y": -60.0}]|color=orange}}
</div>
===Crawl Space Points on Tap===
<div style="width:400px;">
{{#widget:Chart|uniqueId=CrawlSpacePointsTap|data=[{"x": 0.0,"y": 24.0},{"x": 50.0,"y": 40.0}]|color=orange}}
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=== Door Barge Max Points===
<div style="width:400px;">
{{#widget:Chart|uniqueId=DoorBargeMaxPoints|data=[{"x": 0.0,"y": 300.0},{"x": 25.0,"y": 100.0},{"x": 50.0,"y": 100.0}]|color=orange}}
</div>
=== Door Barge Points on Tap===
<div style="width:400px;">
{{#widget:Chart|uniqueId=DoorBargePointsTap|data=[{"x": 0.0,"y": 20.0},{"x": 25.0,"y": 20.0},{"x": 50.0,"y": 220.0}]|color=orange}}
</div>
===Escape Restrains Max Points===
<div style="width:400px;">
{{#widget:Chart|uniqueId=RestraintsMaxPoints|data=[{"x": 0.0,"y": 350.0},{"x": 50.0,"y": -30.0}]|color=orange}}
</div>
==Proficiency==
===Car Battery Turning Off Duration===
<div style="width:400px;">
{{#widget:Chart|uniqueId=CarBatteryTime|data=[{"x": 0.0,"y": 30.0},{"x": 50.0,"y": 0.0}]|color=orange}}
</div>
===Valve Max Points===
<div style="width:400px;">
{{#widget:Chart|uniqueId=ValveMaxPoints|data=[{"x": 0.0,"y": 320.0},{"x": 25.0,"y": 150.0},{"x": 50.0,"y": 0.0}]|color=orange}}
</div>
===Unlock Door Max Points===
<div style="width:400px;">
{{#widget:Chart|uniqueId=UnlockDoorMaxPoints|data=[{"x": 0.0,"y": 520.0},{"x": 25.0,"y": 160.0},{"x": 50.0,"y": 90.0}]|color=orange}}
</div>
</div>

Latest revision as of 16:46, 4 October 2023

Family Attribute Stats

Stats that come from character's attributes.

Savagery

Graph on the left for Leatherface and Cook. Graph on the right for Hitchhiker, Johnny and Sissy.

Attack Damage

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Harvesting

Vial Size

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Blood from Bucket

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Blood from Melee Hit

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Blood from Execution

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Blood from Close Encounter

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Endurance

Attack Stamina Cost

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Sprint Stamina Cost

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Victim Attribute Stats

Toughness

Toughness increases your overall Health Points (HP); it has no impact on damage reduction.


One point of Toughness is equivalent to 1.11 points of HP.

All Victims start with 111 HP by default.

So having 20 toughness means 133 HP; a Victim with 50 toughness has 167 HP.


Although maxing out toughness limits your ability to do other things, having 167 HP makes you very hard to takedown by anyone except Bubba.

Ana has the highest base Toughness of 35 and coupled with her damage reduction ability, makes for a particularly tanky and resilient Victim.


Max Health

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Incapacitation Duration

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Trap Max Points

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Endurance

Sprint Stamina Cost

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Stamina Recharge Delay

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Stamina Recharge Rate

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Strength

Generator Turning Off Duration

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Sneak Attack Stun Duration

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Grandpa Stun Duration

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Close Encounter Starting Points

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Crawl Space Max Points

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Crawl Space Points on Tap

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Door Barge Max Points

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Door Barge Points on Tap

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Escape Restrains Max Points

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Proficiency

Car Battery Turning Off Duration

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Valve Max Points

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Unlock Door Max Points

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