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<metadesc>Texas Chain Saw Massacre Game Wiki</metadesc>
<metadesc>Texas Chain Saw Massacre Game Wiki</metadesc>
 
__TOC__
==Grandpa Perks ==
==Grandpa Perks==


<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Activates on Grandpa level</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Activates on Grandpa level</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Family Member </th>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>  [[File:T UI IC Abilities GPa Animal Farm.png|x350px]]
         <td>  [[File:T UI IC Abilities GPa Animal Farm.png|link=|x350px]] <br> Animal Farm </td>
        <div class="text"> Animal Farm </div> </td>
         <td> Increases Chicken detection radius. </td>
         <td> Increases Chicken detection radius. </td>
         <td> I </td>
         <td> I </td>
        <td>  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Always In Sync.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Always In Sync.png|link=|x350px]] <br> Always In Sync </td>
        <div class="text"> Always In Sync </div> </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> I </td>
         <td> I </td>
        <td>  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Brute Strength.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Brute Strength.png|link=|x350px]] <br> Brute Strength </td>
        <div class="text"> Brute Strength </div> </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> I </td>
         <td> I </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Windoom.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Windoom.png|link=|x350px]] <br> Windoom </td>
        <div class="text"> Windoom </div> </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> II </td>
         <td> II </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Well Well Well.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Well Well Well.png|link=|x350px]] <br> Well Well Well </td>
        <div class="text"> Well Well Well </div> </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> II </td>
         <td> II </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|link=|x350px]] <br> Well Fed Young'uns </td>
        <div class="text"> Well Fed Young'uns </div> </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> II </td>
         <td> II </td>
        <td>  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Excited Granpda.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Excited Granpda.png|link=|x350px]] <br> Excited Grandpa </td>
        <div class="text"> Excited Grandpa </div> </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> II </td>
         <td> II </td>
        <td>  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|link=|x350px]] <br> Nobody Escapes Hell </td>
        <div class="text"> Nobody Escapes Hell </div> </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> II </td>
         <td> II </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Barge To The Point.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Barge To The Point.png|link=|x350px]] <br> Barge To The Point </td>
        <div class="text"> Barge To The Point </div> </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> III </td>
         <td> III </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Exterior Alarms.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|link=|x350px]] <br>  Experienced Stalkers </td>
         <div class="text"> Exterior Alarms </div> </td>
         <td> Reduces the Family's proximity warning range for Victims. </td>
        <td> III </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities GPa Exterior Alarms.png|link=|x350px]] <br> Exterior Alarms </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> III </td>
         <td> III </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Suffocating Grip.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Suffocating Grip.png|link=|x350px]] <br> Suffocating Grip </td>
        <div class="text"> Suffocating Grip </div> </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> III </td>
         <td> III </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Dont Have All Day.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Dont Have All Day.png|link=|x350px]] <br> Dont Have All Day </td>
        <div class="text"> Dont Have All Day </div> </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> IV </td>
         <td> IV </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|x350px]]
         <td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|link=|x350px]] <br> Swinging For The Fences </td>
        <div class="text"> Swinging For The Fences </div> </td>
         <td> Reduces stamina consumption on melee attacks by 20%. </td>
         <td> Reduces stamina consumption on melee attacks by 40%. </td>
         <td> IV </td>
         <td> IV </td>
    </tr>
         <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
   
    <tr>
         <td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|x350px]]
        <div class="text"> Experienced Stalkers </div> </td>
        <td> Reduces the Family's proximity warning range for Victims. </td>
        <td> V </td>
     </tr>
     </tr>
</table>
</table>
==Family Perks ==


==Family Perks==
   
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
     <tr>
     <tr>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Family Member</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Family Member </th>
     </tr>
     </tr>  
      
      
     <tr>
     <tr>
         <td>     [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <td> [[File:T UI IC Family Perks BloodBanker.png|link=|x350px]]
         <div class="text"> Blood Banker </div> </td>
         <div class="text"> Blood Banker </div> </td>
         <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td>
         <td> Your maximum blood storage capacity is increased by 10%/20%/30%. </td>
         <td> Cook </td>
         <td> [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>  [[File:T UI IC Family Perks BloodHarvestingUp.png|x350px]]
         <td>  [[File:T UI IC Family Perks BloodHarvestingUp.png|link=|x350px]]
         <div class="text"> Siphon </div> </td>
         <div class="text"> Siphon </div> </td>
         <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td>
         <td> Your Blood Harvesting is increased by 3/5/7. </td>
         <td> Cook </td>
         <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>  
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks BloodlustGallows.png|x350px]]
         <td> [[File:T UI IC Family Perks BloodlustGallows.png|link=|x350px]]
         <div class="text"> Bloodlust </div> </td>
         <div class="text"> Bloodlust </div> </td>
         <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
         <td> You do 10%/20%/30% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
         <td> Cook </td>
         <td> [[Leatherface]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>     [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <td>   [[File:T UI IC Family Perks BloodRun.png|link=|x350px]]
         <div class="text"> Blood Runner </div> </td>
         <div class="text"> Blood Runner </div> </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
         <td> Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. </td>
         <td> Cook </td>
         <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks BloodyAttacker.png|x350px]]
         <td> [[File:T UI IC Family Perks BloodyAttacker.png|link=|x350px]]
         <div class="text"> Surgical </div> </td>
         <div class="text"> Surgical </div> </td>
         <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td>
         <td> You receive 20%/60%/100% more blood when attacking a victim. </td>
         <td> Cook </td>
         <td> [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks BloodyEncounter.png|x350px]]
         <td> [[File:T UI IC Family Perks BloodyEncounter.png|link=|x350px]]
         <div class="text"> Dracula </div> </td>
         <div class="text"> Dracula </div> </td>
         <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood.  Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td>
         <td> Winning a close encounter gives you 10%/40%/70% more blood.  Losing also gives you 20/30/40 blood. </td>
         <td> Cook </td>
         <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>     [[File:T UI IC Family Perks ComingToGetYou.png|x350px]]
         <td> [[File:T UI IC Family Perks ComingToGetYou.png|link=|x350px]]
         <div class="text"> Battering Ram </div> </td>
         <div class="text"> Battering Ram </div> </td>
         <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td>
         <td> When barging a door, each hit is stronger by 30%/70%/160%. </td>
         <td> Cook </td>
         <td> [[Cook]](?), [[Hitchhiker]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>  [[File:T UI IC Family Perks ConfusingMechanic.png|x350px]]
         <td>  [[File:T UI IC Family Perks ConfusingMechanic.png|link=|x350px]]
         <div class="text"> Confusing Mechanic </div> </td>
         <div class="text"> Confusing Mechanic </div> </td>
         <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td>
         <td> If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. </td>
         <td> Cook </td>
         <td> [[Cook]](?), [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?) [[Sissy]](?) </td>
     </tr>
     </tr>  
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks CoverMe.png |x350px]]
         <td> [[File:T UI IC Family Perks CoverMe.png|link=|x350px]]
         <div class="text"> Bringing Home the Bacon </div> </td>
         <div class="text"> Bringing Home the Bacon </div> </td>
         <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td>
         <td> Dragging a victim highlights you to other family members for 5/10/30 seconds. </td>
         <td> Cook </td>
         <td> [[Leatherface]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks Despair.png|x350px]]
        <div class="text"> Insult to Injury </div> </td>
        <td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td>
        <td> Cook </td>
     </tr>
     </tr>
   
       
     <tr>
     <tr>
         <td>  [[File:T UI IC Family Perks DingDong.png|x350px]]
         <td>  [[File:T UI IC Family Perks DingDong.png|link=|x350px]]
         <div class="text"> Ding Dong </div> </td>
         <div class="text"> Ding Dong </div> </td>
         <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td>
         <td> Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. </td>
         <td> Cook </td>
         <td> Nancy </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <td>   [[File:T UI IC Family Perks DinnersReady.png|link=|x350px]]
         <div class="text"> Dinner Bell </div> </td>
         <div class="text"> Dinner Bell </div> </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup's on! </td>
         <td> Cook </td>
         <td> [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks DoorSplinters.png|x350px]]
         <td> [[File:T UI IC Family Perks DoorSplinters.png|link=|x350px]]
         <div class="text"> Tenderizer </div> </td>
         <div class="text"> Tenderizer </div> </td>
         <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td>
         <td> If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! </td>
         <td> Cook </td>
         <td> [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>  
         <td>   [[File:T UI IC Family Perks DownTheRabbitHole.png|x350px]]
         <td> [[File:T UI IC Family Perks DownTheRabbitHole.png|link=|x350px]]
         <div class="text"> Down the Rabbit Hole </div> </td>
         <div class="text"> Down the Rabbit Hole </div> </td>
         <td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td>
         <td> When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. </td>
         <td> Cook </td>
         <td> [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]](?) </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks EasilyTuckeredOut.png|x350px]]
         <td> [[File:T UI IC Family Perks EasilyTuckeredOut.png|link=|x350px]]
         <div class="text"> Easily Tuckered Out </div> </td>
         <div class="text"> Easily Tuckered Out </div> </td>
         <td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td>
         <td> Your attacks use 20/35/50% less stamina, but your stamina regenerates 60/50/40% slower. </td>
         <td> Cook </td>
         <td> [[Hitchhiker]](?), [[Johnny]], [[Sissy]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks ExtraBite.png|x350px]]
         <td> [[File:T UI IC Family Perks ExtraBite.png|link=|x350px]]
         <div class="text"> Venom </div> </td>
         <div class="text"> Venom </div> </td>
         <td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. </td>
         <td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. </td>
         <td> Cook </td>
         <td> [[Hitchhiker]] </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks ExtraSharpChainsaw.png|x350px]]
         <td> [[File:T UI IC Family Perks ExtraSharpChainsaw.png|link=|x350px]]
         <div class="text"> Rough Cut </div> </td>
         <div class="text"> Rough Cut </div> </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make 'em bleed, boy! </td>
         <td> Cook </td>
         <td> [[Leatherface]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks GiveMeMore.png|link=|x350px]]
        <div class="text"> Give Me More </div> </td>
        <td> Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. </td>
        <td>  Nancy </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks GoodHeart.png|link=|x350px]]
        <div class="text"> Fired Up </div> </td>
        <td> Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. </td>
        <td>  [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks GoodUnderstudy.png|link=|x350px]]
        <div class="text"> Wire Frame </div> </td>
        <td> You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. </td>
        <td> [[Hitchhiker]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks HeavyLock.png|link=|x350px]]
        <div class="text"> Security Pins </div> </td>
        <td> Locks that you add are 10%/30%/50% harder to unlock for victims. </td>
        <td>  [[Cook]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks Herbalist.png|link=|x350px]]
        <div class="text"> Efficient Herbalist </div> </td>
        <td> Poisoning an object has a 25%/50%/75% chance to not consume any powder. </td>
        <td>  [[Sissy]] </td>
    </tr>
     
    <tr>
        <td>  [[File:T UI IC Family Perks HurtEm .png|link=|x350px]]
        <div class="text"> Hurt Em </div> </td>
        <td> Barbed wire traps do 20%/35%/50% more damage. </td>
        <td>  Nancy </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks HurtPride.png|link=|x350px]]
        <div class="text"> Hurt Pride </div> </td>
        <td> After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks HystericalStrength.png|link=|x350px]]
        <div class="text"> Hysterical Strength </div> </td>
        <td> When below 15% stamina, you deal 10/15/20% more damage. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks IKnowYoureWatching.png|link=|x350px]]
        <div class="text"> I Smell Blood </div> </td>
        <td> Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks IllKillThemAll.png|link=|x350px]]
        <div class="text"> I'll Kill Them All </div> </td>
        <td> After using her ability, Nancy's damage is increased by 5%/10%/15% for 30 seconds. </td>
        <td>  Nancy </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks LampLighter.png|link=|x350px]]
        <div class="text"> Insulated </div> </td>
        <td> Booby-trapped lights stun you for 5%/25% less time. <br> LVL3: Booby-trapped lights do not stun you. </td>
        <td>  [[Cook]](?), [[Johnny]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks LetsMotor.png|link=|x350px]]
        <div class="text"> 2 Cycle Charge </div> </td>
        <td> While revving your chainsaw, you regenerate stamina 10/30/60% faster. </td>
        <td> [[Leatherface]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks MarathonSprinter.png|link=|x350px]]
        <div class="text"> Slow and Steady </div> </td>
        <td> While sprinting, stamina usage is decreased by 30/40/50% but speed is also reduced by 15/10/10%. </td>
        <td> [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks MyChickens.png|link=|x350px]]
        <div class="text"> Chicken Whisperer </div> </td>
        <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted. <br> LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]](?), [[Leatherface]], [[Sissy]](?) </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks NotThatEasy.png|link=|x350px]]
        <div class="text"> Not That Easy </div> </td>
        <td> When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. </td>
        <td>  Nancy </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks OneForAll.png|link=|x350px]]
        <div class="text"> Pack Animal </div> </td>
        <td> After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks Patience.png|link=|x350px]]
        <div class="text"> Patience </div> </td>
        <td> While standing still your ability consumption is reduced by 20%/30%/40%. </td>
        <td> [[Johnny]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks PersistanceUp.png|link=|x350px]]
        <div class="text"> Unrelenting </div> </td>
        <td> Your Endurance is increased by 3/5/7. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks PinsAndNeedles.png|link=|x350px]]
        <div class="text"> Pins and Needles </div> </td>
        <td> Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. </td>
        <td>  Nancy </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks PlagueCloud.png|link=|x350px]]
        <div class="text"> Rubber Legs </div> </td>
        <td> Your toxic cloud also slows victims down by 10/15/20%. </td>
        <td> [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks PowerAttacker.png|link=|x350px]]
        <div class="text"> Big Swings </div> </td>
        <td> When attacking, damage you deal is increased by 10/12/15%, but stamina usage on attacks increased by 200%/150%/100%. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]](?) </td>
    </tr>
       
    <tr>
        <td> [[File:T UI IC Family Perks Rage.png|link=|x350px]]
        <div class="text"> Rage </div> </td>
        <td> Landing a hit on a victim fills your ability bar by 5%/10%/15%. </td>
        <td> [[Cook]], [[Johnny]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks RenewedVigor.png|link=|x350px]]
        <div class="text"> Warmed Up </div> </td>
        <td> After a close encounter, win or lose, you gain 10%/25%/40% ability charge. </td>
        <td> [[Cook]], [[Johnny]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks RubberBoots.png|link=|x350px]]
        <div class="text"> Rubber Boots </div> </td>
        <td> LVL1: You're immune to electrified cattle grids, but the generator starts with only 5 pull(s). <br> LVL2: You're immune to electrified cattle grids. <br> LVL3: You're immune to electrified cattle grids and the generator starts with only 1 pull(s). </td>
        <td> [[Hitchhiker]], [[Leatherface]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks SavageryUp.png|link=|x350px]]
        <div class="text"> Feral </div> </td>
        <td> Your Savagery is increased by 3/5/7. </td>
        <td> [[Cook]], [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks Scouter.png|link=|x350px]]
        <div class="text"> Scout </div> </td>
        <td> Your movement speed is increased by 5/10/15%, but melee damage is reduced by 30/20/10%. </td>
        <td> [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks Serrated.png|link=|x350px]]
        <div class="text"> Serrated </div> </td>
        <td> Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. </td>
        <td> [[Cook]](?), [[Hitchhiker]], [[Johnny]](?), [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks SpecialBlend.png|link=|x350px]]
        <div class="text"> Special Blend </div> </td>
        <td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next 1/1/1 attack/s a poison effect. </td>
        <td> [[Cook]], [[Hitchhiker]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]](?) </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks SplatterZone.png|link=|x350px]]
        <div class="text"> Linger </div> </td>
        <td> Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. </td>
        <td> [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks SporeLoser.png|link=|x350px]]
        <div class="text"> Spore Loser </div> </td>
        <td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. </td>
        <td> [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks SpotAndRun.png|link=|x350px]]
        <div class="text"> Prey Drive </div> </td>
        <td> Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. </td>
        <td> [[Cook]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks StrongGrip.png|link=|x350px]]
        <div class="text"> Punishment </div> </td>
        <td> After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. </td>
        <td> [[Cook]](?), [[Johnny]], [[Leatherface]](?), [[Sissy]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks StrongMinded.png|link=|x350px]]
        <div class="text"> Strong Minded </div> </td>
        <td> After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. </td>
        <td>  Nancy </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks TagYoureIt.png|link=|x350px]]
        <div class="text"> Tracker Tagged </div> </td>
        <td> Hitting a victim highlights them for all family members for 2/3/5 seconds. </td>
        <td>  [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks UniversalDonor.png|link=|x350px]]
        <div class="text"> Universal Donor </div> </td>
        <td> Blood collected from buckets is worth 20%/30%/40% more for you. </td>
        <td> [[Cook]], [[Hitchhiker]](?), [[Johnny]](?), [[Leatherface]], [[Sissy]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks Vialent.png|link=|x350px]]
        <div class="text"> Vial-ent </div> </td>
        <td> Your damage is increased by 10/15/20% when carrying a full blood vial. </td>
        <td> [[Cook]], [[Hitchhiker]](?), [[Leatherface]](?), [[Sissy]] </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks WaitASecond.png|link=|x350px]]
        <div class="text"> Wait A Second </div> </td>
        <td> Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. </td>
        <td>  Nancy </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks WellBalanced.png|link=|x350px]]
        <div class="text"> Activated </div> </td>
        <td> After being stunned, you deal 10/15/20% extra damage for 20/30/40 seconds. </td>
        <td> [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]](?), [[Sissy]](?) </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks WhatDoor.png|link=|x350px]]
        <div class="text"> Master Key </div> </td>
        <td> You can instantly burst through a latched door 3/4/5 times. </td>
        <td> [[Leatherface]] </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Family Perks YoullPayForThat.png|link=|x350px]]
        <div class="text"> You'll Pay for That! </div> </td>
        <td> If Grandpa is incapacitated, you have increased damage by 15/20/25% until he recovers. </td>
        <td> [[Cook]](?), [[Hitchhiker]], [[Johnny]], [[Leatherface]], [[Sissy]] </td>
    </tr>
</table>
 
==Victim Perks==
 
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Victim </th>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|link=|x350px]]
        <div class="text"> Choose Flight </div> </td>
        <td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|link=|x350px]]
        <div class="text"> Clear Eyes </div> </td>
        <td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. </td>
        <td> Sonny, Leland, Connie </td>
     </tr>
     </tr>
      
      
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Awkward Patient.png|link=|x350px]]
        <div class="text"> Grappler </div> </td>
        <td> You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are 15%/30%/50% more effective. </td>
        <td> Ana, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Backstab Master.png|link=|x350px]]
        <div class="text"> Efficient Backstabber </div> </td>
        <td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Bad Blood.png|link=|x350px]]
        <div class="text"> Bad Blood </div> </td>
        <td> If executed, your killer suffers a 30%/40%/50% reduction to their damage for 120 seconds and highlights them for 60/90/120 seconds. It won't save you, but it might help the others. </td>
        <td> Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Better Together.png|link=|x350px]]
        <div class="text"> Pick On Me </div> </td>
        <td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for 10/20/30 seconds </td>
        <td> Sonny, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|link=|x350px]]
        <div class="text"> Tourniquet </div> </td>
        <td> After consuming a health item, you don't bleed out for 10/20/30 seconds. </td>
        <td> Julie, Ana </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|link=|x350px]]
        <div class="text"> Slippery </div> </td>
        <td> After using a crawl space or gap, you move 5/10/15% faster for 5/5/7 seconds. </td>
        <td> Julie, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Bond Breaker.png|link=|x350px]]
        <div class="text"> Agitator </div> </td>
        <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td>
        <td> Julie, Sonny, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Carefully Does It.png|link=|x350px]]
        <div class="text"> Light On Your Feet </div> </td>
        <td> Grandpa is 40%/70%/100% less alerted by the noises you make during the start of the game. </td>
        <td> Julie, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Chemist.png|link=|x350px]]
        <div class="text"> Bounce Back Better </div> </td>
        <td> Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Conditioned.png|link=|x350px]]
        <div class="text"> Conditioned </div> </td>
        <td> When you completely run out of stamina, it takes 20%/40%/60% less time to start coming back. Take five and get back out there. </td>
        <td> Julie, Ana, Leland </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Constant Care.png|link=|x350px]]
        <div class="text"> Extra Drip </div> </td>
        <td> After using a healing item, you also slowly heal 2/4/6 HP for 8/10/12 seconds. </td>
        <td> Ana, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Cover Burst.png|link=|x350px]]
        <div class="text"> Cover Charge </div> </td>
        <td> Sprinting costs 30%/50%/70% less stamina for 10/15/20 seconds after leaving a hiding spot you've been in for 5 seconds or more. </td>
        <td> Julie, Ana, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Dead Weight.png|link=|x350px]]
        <div class="text"> Dead Weight </div> </td>
        <td> When you're the last victim standing, family's proximity radius is 20%/40%/60% smaller than it usually is. </td>
        <td> Julie, Sonny, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Drug Detector.png|link=|x350px]]
        <div class="text"> Clear Head </div> </td>
        <td> Priorities, you got 'em. While below 25% health, healing items within 15/20/25m are highlighted. </td>
        <td> Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td>      [[File:T UI IC Abilities Victim Perks Electric Insight.png|link=|x350px]]
        <div class="text"> Meter Reader </div> </td>
        <td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. </td>
        <td> Sonny </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Endurant.png|link=|x350px]]
        <div class="text"> Ran Track </div> </td>
        <td> Your Endurance is increased by 3/5/7. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Fast Hands.png|link=|x350px]]
        <div class="text"> Fast Hands </div> </td>
        <td> If a family member is within 10/10/10 meters, 25/50/100% more points are awarded on each tap during the lockpicking minigame. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks First Aider.png|link=|x350px]]
        <div class="text"> Rally Leader </div> </td>
        <td> Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is 15/25/35% faster. </td>
        <td> Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Furniture Fu.png|link=|x350px]]
        <div class="text"> Tae Kwon Door </div> </td>
        <td> You've been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. </td>
        <td> Julie, Sonny, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Fuse Insight.png|link=|x350px]]
        <div class="text"> Fuse Lights </div> </td>
        <td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. </td>
        <td> Julie, Sonny </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Get it off me.png|link=|x350px]]
        <div class="text"> Get it off me </div> </td>
        <td> When escaping a trap each tap in the minigame adds 40/60/80% more points to progress bar and 50/10/20% points less to fail bar. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Hare or meat.png|link=|x350px]]
        <div class="text"> Hare or Meat </div> </td>
        <td> If a family member is within 10 meters, 20/40/100% more points are awarded on each tap during the valve minigame. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Headstart.png|link=|x350px]]
        <div class="text"> Headstart </div> </td>
        <td> Valves and fuses are highlighted for you at the start of the game for 30/45/60 seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Help Me.png|link=|x350px]]
        <div class="text"> Am I Bleeding? </div> </td>
        <td> Is it bad? I can't look. When your health is below 10/25/40%, you are highlighted to every other victim. </td>
        <td> Sonny, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|link=|x350px]]
        <div class="text"> Cover Recovery </div> </td>
        <td> Stamina recovery increased by 20/40/60% when in hiding spots or shadows. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Hit And Run.png|link=|x350px]]
        <div class="text"> Fight AND Flight </div> </td>
        <td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. </td>
        <td> Julie, Sonny, Leland </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Hobble.png|link=|x350px]]
        <div class="text"> Fight Back </div> </td>
        <td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. </td>
        <td> Julie, Sonny, Ana, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Hunters Eye.png|link=|x350px]]
        <div class="text"> 20/20 Vision </div> </td>
        <td> Your Perception is increased by 2/4/6. (Scrapped perk relating to the scrapped Perception attribute, which was replaced by toughness.) </td>
        <td> Julie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Hush or die.png|link=|x350px]]
        <div class="text"> Hush or Die </div> </td>
        <td> When under 5/5/5% health, get 5/10/15 increased Stealth points. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks I Can Do This.png|link=|x350px]]
        <div class="text"> I Can Do This </div> </td>
        <td> When under 5/5/5% health, get 5/10/15 increased Proficiency points. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks I Can Make It.png|link=|x350px]]
        <div class="text"> I Can Make It </div> </td>
        <td> When under 5/5/5% health, get 5/10/15 increased Endurance points. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|link=|x350px]]
        <div class="text"> Bar Room Hero </div> </td>
        <td> When stunned, your stun doesn't last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. </td>
        <td> Sonny, Ana </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks I know engines.png|link=|x350px]]
        <div class="text"> I Know Engines </div> </td>
        <td> Getting within 20/30/40 meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for 5/10/15 seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Immunity.png|link=|x350px]]
        <div class="text"> Immunity </div> </td>
        <td> Walking through a poison cloud or consuming poisoned health items does not affect you. Has 3/5/7 charges. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Intuition.png|link=|x350px]]
        <div class="text"> Intuition </div> </td>
        <td> Holding a key item (fuse/valve) highlights the location it can be used for 40/70/100 seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Iron Will.png|link=|x350px]]
        <div class="text"> Medical Benefits </div> </td>
        <td> Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. </td>
        <td> Sonny, Ana, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Jack In The Box.png|link=|x350px]]
        <div class="text"> Jack in the Box </div> </td>
        <td> When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. </td>
        <td> Julie, Sonny, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Jump Scare.png|link=|x350px]]
        <div class="text"> Jump Scare </div> </td>
        <td> Triggering bone charms increases your sprint speed by 10% for 4/8/12 seconds. </td>
        <td> Julie, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Jump Start.png|link=|x350px]]
        <div class="text"> Jump Start </div> </td>
        <td> Stamina consumption on dashing is reduced by 10/30/50% </td>
        <td> Sonny, Ana, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Killer Feedback.png|link=|x350px]]
        <div class="text"> Radar Detector </div> </td>
        <td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks KnockKnock.png|link=|x350px]]
        <div class="text"> Knock Knock </div> </td>
        <td> After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for 30/40/60 seconds at the start of a match. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Last But Not Least.png|link=|x350px]]
        <div class="text"> Parting Gift </div> </td>
        <td> When another victim escapes, all the family members are highlighted to the perk holder for 30/40/60 seconds. </td>
        <td> Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Latchlad.png|link=|x350px]]
        <div class="text"> Deadbolt </div> </td>
        <td> Doors you latch are 10/20/30% harder to barge through. </td>
        <td> Julie, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Lifeline.png|link=|x350px]]
        <div class="text"> Lifeline </div> </td>
        <td> If a tampered exit is opened, the exit is highlighted for 5/10/15 seconds longer to you. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Lone Survivor.png|link=|x350px]]
        <div class="text"> Lone Survivor </div> </td>
        <td> Being the last victim alive gives you increased max health and stamina. 10/15/20% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. </td>
        <td> Julie, Sonny, Ana, Leland </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|link=|x350px]]
        <div class="text"> Lucky Lockpicker </div> </td>
        <td> The very first time you use an unlock tool to open a door, it has a 30/50/70% chance to not be consumed. </td>
        <td> Julie, Ana, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks No Sell.png|link=|x350px]]
        <div class="text"> No Sell </div> </td>
        <td> When you get hit by a Family member, you take 40/60/80% less damage. Has 1/2/3 charge(s). </td>
        <td> Julie, Ana, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks No Shock.png|link=|x350px]]
        <div class="text"> No Shock </div> </td>
        <td> Once a tampered generator or car battery is turned off, all connected objects are highlighted for 1/2/3 seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks No stopping.png|link=|x350px]]
        <div class="text"> No Stopping </div> </td>
        <td> Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by 5/10/15%. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Out of my head.png|link=|x350px]]
        <div class="text"> Out Of My Head </div> </td>
        <td> Reduce Nancy's ability time by increasing depletion rate by 20/40/80% and reduce the time that any poison effects you by 1/2/3 seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Overlooked.png|link=|x350px]]
        <div class="text"> Overlooked </div> </td>
        <td> Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. </td>
        <td> Julie, Sonny </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Pay Back.png|link=|x350px]]
        <div class="text"> Empowered </div> </td>
        <td> After surviving a close encounter, you regain 10/30/50 health points and 50/70/90% of max stamina. </td>
        <td> Julie, Ana, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Pick On Me.png|link=|x350px]]
        <div class="text"> Exit Strategy </div> </td>
        <td> After unlocking a door, that door stays highlighted for all other victims for 30/45/60 seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Proficient.png|link=|x350px]]
        <div class="text"> Highly Skilled </div> </td>
        <td> Your Proficiency is increased by 3/5/7. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Quick Exit.png|link=|x350px]]
        <div class="text"> Quick Exit </div> </td>
        <td> If a family member is within 10 meters, you can open the bolthole in 3/2/1 taps. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Rescue Medic.png|link=|x350px]]
        <div class="text"> Rescue Medic </div> </td>
        <td> A more effective medic. Healing others adds 50/70/100% more health and also heals you a random amount. </td>
        <td> Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Run For Your Life.png|link=|x350px]]
        <div class="text"> Second Wind </div> </td>
        <td> When you are injured, you recover 30/50/70 stamina after not being hurt for 7 seconds. Take a sec, catch your breath. </td>
        <td> Julie, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Saboteur.png|link=|x350px]]
        <div class="text"> Saboteur </div> </td>
        <td> Hands off, creeps. After using a generator or fuse box the interaction cooldown is 10/20/30 seconds longer. </td>
        <td> Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|link=|x350px]]
        <div class="text"> Safety in Numbers </div> </td>
        <td> While all victims are alive and no victims have escaped, you get a 5/10/15% bonus to your max health and stamina. </td>
        <td> Sonny, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|link=|x350px]]
        <div class="text"> Sanguine Shadow </div> </td>
        <td> While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. </td>
        <td> Julie, Sonny, Ana, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Sapping Cut.png|link=|x350px]]
        <div class="text"> Fish Hooks </div> </td>
        <td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. </td>
        <td> Julie, Sonny, Leland </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Second Wind.png|link=|x350px]]
        <div class="text"> What Doesn't Kill You </div> </td>
        <td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. </td>
        <td> Julie, Sonny, Ana, Leland </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Seeing Things.png|link=|x350px]]
        <div class="text"> Resilient </div> </td>
        <td> When under 5/5/5% health, get 5/10/15 increased Toughness points. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Shard Master.png|link=|x350px]]
        <div class="text"> Efficient Grappler </div> </td>
        <td> You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. </td>
        <td> Julie, Sonny, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Shard Strike.png|link=|x350px]]
        <div class="text"> Choose Fight </div> </td>
        <td> Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for 2/3,5/5 seconds longer. </td>
        <td> Julie, Ana, Leland </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|link=|x350px]]
        <div class="text"> Must Have Been the Wind </div> </td>
        <td> If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has 1/3/5 charge(s). </td>
        <td> Julie, Ana, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Speed Search.png|link=|x350px]]
        <div class="text"> Speed Search </div> </td>
        <td> If a family member is within 10/10/10 meters, 20/40/80% more points are awarded on each tap during the item gathering minigame. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Spotter.png|link=|x350px]]
        <div class="text"> Spotter </div> </td>
        <td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. </td>
        <td> Sonny </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Stealthy.png|link=|x350px]]
        <div class="text"> Sneaky Pete </div> </td>
        <td> Your Stealth is increased by 3/5/7 </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|link=|x350px]]
        <div class="text"> Last Ditch Effort </div> </td>
        <td> Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under 10/20/30% of max health. 1/3/5 use(s). </td>
        <td> Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Strong.png|link=|x350px]]
        <div class="text"> Been Workin' Out </div> </td>
        <td> Your Strength is increased by 3/5/7. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Strong Constitution.png|link=|x350px]]
        <div class="text"> High Tolerance </div> </td>
        <td> You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is 20/40/60% shorter. </td>
        <td> Sonny, Ana, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Stunt Performer.png|link=|x350px]]
        <div class="text"> Stunt Double </div> </td>
        <td> Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is 30/50/70% less. </td>
        <td> Julie, Sonny, Ana, Leland </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks There they are .png|link=|x350px]]
        <div class="text"> There They Are </div> </td>
        <td> Family Members within 2/4/6 meters of a tampered object for more than 7/5/2 seconds are highlighted to you. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Tool Master.png|link=|x350px]]
        <div class="text"> Efficient Locksmith </div> </td>
        <td> When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. </td>
        <td> Julie, Sonny, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Tough.png|link=|x350px]]
        <div class="text"> Tougher Stuff </div> </td>
        <td> Your Toughness is increased by 3/5/7. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Trap Technician.png|link=|x350px]]
        <div class="text"> Bomb Squad </div> </td>
        <td> You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is 50/80% faster. <br> LVL1: You are able to dismantle a trap without the use of a Bone Scrap. </td>
        <td> Julie, Ana, Leland, Connie </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|link=|x350px]]
        <div class="text"> Twinkle Toes </div> </td>
        <td> You have a 25/50/75% chance not to trigger bone charms. <br> LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. <br> LVL3Special: and you will never trigger chickens. </td>
        <td> Julie, Ana, Connie </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Un Screwed.png|link=|x350px]]
        <div class="text"> Tool Tracks </div> </td>
        <td> After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for 30/60/90 seconds at the start of a match. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Wax on wax off.png|link=|x350px]]
        <div class="text"> Wax On Wax Off </div> </td>
        <td> When under 5/5/5% health, get 5/10/15 increased Strength points. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Well Trained.png|link=|x350px]]
        <div class="text"> Well Trained </div> </td>
        <td> After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. </td>
        <td> Julie, Sonny, Ana, Leland, Connie </td>
    </tr>
</table>
</table>

Latest revision as of 05:47, 28 December 2023

Grandpa Perks

Name Description Activates on Grandpa level Family Member

Animal Farm
Increases Chicken detection radius. I Cook, Hitchhiker, Johnny, Leatherface, Sissy

Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I Cook, Hitchhiker, Johnny, Leatherface, Sissy

Brute Strength
Slightly increases melee damage for all Family members. I Cook, Hitchhiker, Johnny, Leatherface, Sissy

Windoom
Victims take 50% more damage when jumping out of windows. II Cook, Hitchhiker, Johnny, Leatherface, Sissy

Well Well Well
Victims that jump down wells take 50% more damage. II Cook, Hitchhiker, Johnny, Leatherface, Sissy

Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II Cook, Hitchhiker, Johnny, Leatherface, Sissy

Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II Cook, Hitchhiker, Johnny, Leatherface, Sissy

Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II Cook, Hitchhiker, Johnny, Leatherface, Sissy

Barge To The Point
Barging doors always opens them on the first try. III Cook, Hitchhiker, Johnny, Leatherface, Sissy

Experienced Stalkers
Reduces the Family's proximity warning range for Victims. III Cook, Hitchhiker, Johnny, Leatherface, Sissy

Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III Cook, Hitchhiker, Johnny, Leatherface, Sissy

Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III Cook, Hitchhiker, Johnny, Sissy

Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV Cook, Hitchhiker, Johnny, Leatherface, Sissy

Swinging For The Fences
Reduces stamina consumption on melee attacks by 20%. IV Cook, Hitchhiker, Johnny, Leatherface, Sissy

Family Perks

Name Description Family Member
Blood Banker
Your maximum blood storage capacity is increased by 10%/20%/30%. Cook, Hitchhiker, Johnny(?), Leatherface, Sissy
Siphon
Your Blood Harvesting is increased by 3/5/7. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Bloodlust
You do 10%/20%/30% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Leatherface
Blood Runner
Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Surgical
You receive 20%/60%/100% more blood when attacking a victim. Cook, Hitchhiker, Johnny(?), Leatherface, Sissy
Dracula
Winning a close encounter gives you 10%/40%/70% more blood. Losing also gives you 20/30/40 blood. Cook, Hitchhiker, Johnny, Sissy
Battering Ram
When barging a door, each hit is stronger by 30%/70%/160%. Cook(?), Hitchhiker
Confusing Mechanic
If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. Cook(?), Hitchhiker(?), Johnny, Leatherface(?) Sissy(?)
Bringing Home the Bacon
Dragging a victim highlights you to other family members for 5/10/30 seconds. Leatherface
Ding Dong
Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. Nancy
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup's on! Cook, Hitchhiker(?), Johnny(?), Leatherface, Sissy
Tenderizer
If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! Cook(?), Hitchhiker, Johnny, Leatherface(?), Sissy(?)
Down the Rabbit Hole
When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. Cook, Hitchhiker(?), Johnny(?), Leatherface, Sissy(?)
Easily Tuckered Out
Your attacks use 20/35/50% less stamina, but your stamina regenerates 60/50/40% slower. Hitchhiker(?), Johnny, Sissy
Venom
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. Hitchhiker
Rough Cut
Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make 'em bleed, boy! Leatherface
Give Me More
Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. Nancy
Fired Up
Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Wire Frame
You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. Hitchhiker
Security Pins
Locks that you add are 10%/30%/50% harder to unlock for victims. Cook
Efficient Herbalist
Poisoning an object has a 25%/50%/75% chance to not consume any powder. Sissy
Hurt Em
Barbed wire traps do 20%/35%/50% more damage. Nancy
Hurt Pride
After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Hysterical Strength
When below 15% stamina, you deal 10/15/20% more damage. Cook, Hitchhiker, Johnny, Leatherface(?), Sissy
I Smell Blood
Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. Cook, Hitchhiker, Johnny
I'll Kill Them All
After using her ability, Nancy's damage is increased by 5%/10%/15% for 30 seconds. Nancy
Insulated
Booby-trapped lights stun you for 5%/25% less time.
LVL3: Booby-trapped lights do not stun you.
Cook(?), Johnny
2 Cycle Charge
While revving your chainsaw, you regenerate stamina 10/30/60% faster. Leatherface
Slow and Steady
While sprinting, stamina usage is decreased by 30/40/50% but speed is also reduced by 15/10/10%. Hitchhiker, Johnny, Leatherface, Sissy
Chicken Whisperer
Chickens won't make noise unless you're much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted.
LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted.
Cook, Hitchhiker, Johnny(?), Leatherface, Sissy(?)
Not That Easy
When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. Nancy
Pack Animal
After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Patience
While standing still your ability consumption is reduced by 20%/30%/40%. Johnny
Unrelenting
Your Endurance is increased by 3/5/7. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Pins and Needles
Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. Nancy
Rubber Legs
Your toxic cloud also slows victims down by 10/15/20%. Sissy
Big Swings
When attacking, damage you deal is increased by 10/12/15%, but stamina usage on attacks increased by 200%/150%/100%. Cook, Hitchhiker, Johnny, Leatherface, Sissy(?)
Rage
Landing a hit on a victim fills your ability bar by 5%/10%/15%. Cook, Johnny
Warmed Up
After a close encounter, win or lose, you gain 10%/25%/40% ability charge. Cook, Johnny
Rubber Boots
LVL1: You're immune to electrified cattle grids, but the generator starts with only 5 pull(s).
LVL2: You're immune to electrified cattle grids.
LVL3: You're immune to electrified cattle grids and the generator starts with only 1 pull(s).
Hitchhiker, Leatherface
Feral
Your Savagery is increased by 3/5/7. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Scout
Your movement speed is increased by 5/10/15%, but melee damage is reduced by 30/20/10%. Cook, Hitchhiker(?), Johnny(?), Leatherface, Sissy
Serrated
Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. Cook(?), Hitchhiker, Johnny(?), Sissy
Special Blend
Walking through one of Sissy's poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next 1/1/1 attack/s a poison effect. Cook, Hitchhiker(?), Johnny, Leatherface(?), Sissy(?)
Linger
Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. Sissy
Spore Loser
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. Sissy
Prey Drive
Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. Cook
Punishment
After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. Cook(?), Johnny, Leatherface(?), Sissy
Strong Minded
After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. Nancy
Tracker Tagged
Hitting a victim highlights them for all family members for 2/3/5 seconds. Cook(?), Hitchhiker, Johnny, Leatherface
Universal Donor
Blood collected from buckets is worth 20%/30%/40% more for you. Cook, Hitchhiker(?), Johnny(?), Leatherface, Sissy
Vial-ent
Your damage is increased by 10/15/20% when carrying a full blood vial. Cook, Hitchhiker(?), Leatherface(?), Sissy
Wait A Second
Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. Nancy
Activated
After being stunned, you deal 10/15/20% extra damage for 20/30/40 seconds. Cook(?), Hitchhiker, Johnny, Leatherface(?), Sissy(?)
Master Key
You can instantly burst through a latched door 3/4/5 times. Leatherface
You'll Pay for That!
If Grandpa is incapacitated, you have increased damage by 15/20/25% until he recovers. Cook(?), Hitchhiker, Johnny, Leatherface, Sissy

Victim Perks

Name Description Victim
Choose Flight
Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). Julie, Sonny, Ana, Leland, Connie
Clear Eyes
Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. Sonny, Leland, Connie
Grappler
You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are 15%/30%/50% more effective. Ana, Leland
Efficient Backstabber
Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% Julie, Sonny, Ana, Leland, Connie
Bad Blood
If executed, your killer suffers a 30%/40%/50% reduction to their damage for 120 seconds and highlights them for 60/90/120 seconds. It won't save you, but it might help the others. Ana, Leland, Connie
Pick On Me
While using an Unlock Tool, whatever you're picking is highlighted for all victims for 10/20/30 seconds Sonny, Connie
Tourniquet
After consuming a health item, you don't bleed out for 10/20/30 seconds. Julie, Ana
Slippery
After using a crawl space or gap, you move 5/10/15% faster for 5/5/7 seconds. Julie, Connie
Agitator
Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels.
LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds.
Julie, Sonny, Leland, Connie
Light On Your Feet
Grandpa is 40%/70%/100% less alerted by the noises you make during the start of the game. Julie, Ana, Leland, Connie
Bounce Back Better
Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. Julie, Sonny, Ana, Leland, Connie
Conditioned
When you completely run out of stamina, it takes 20%/40%/60% less time to start coming back. Take five and get back out there. Julie, Ana, Leland
Extra Drip
After using a healing item, you also slowly heal 2/4/6 HP for 8/10/12 seconds. Ana, Connie
Cover Charge
Sprinting costs 30%/50%/70% less stamina for 10/15/20 seconds after leaving a hiding spot you've been in for 5 seconds or more. Julie, Ana, Connie
Dead Weight
When you're the last victim standing, family's proximity radius is 20%/40%/60% smaller than it usually is. Julie, Sonny, Leland
Clear Head
Priorities, you got 'em. While below 25% health, healing items within 15/20/25m are highlighted. Sonny, Ana, Leland, Connie
Meter Reader
I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. Sonny
Ran Track
Your Endurance is increased by 3/5/7. Julie, Sonny, Ana, Leland, Connie
Fast Hands
If a family member is within 10/10/10 meters, 25/50/100% more points are awarded on each tap during the lockpicking minigame.
Rally Leader
Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is 15/25/35% faster. Leland, Connie
Tae Kwon Door
You've been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. Julie, Sonny, Leland, Connie
Fuse Lights
When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. Julie, Sonny
Get it off me
When escaping a trap each tap in the minigame adds 40/60/80% more points to progress bar and 50/10/20% points less to fail bar.
Hare or Meat
If a family member is within 10 meters, 20/40/100% more points are awarded on each tap during the valve minigame.
Headstart
Valves and fuses are highlighted for you at the start of the game for 30/45/60 seconds.
Am I Bleeding?
Is it bad? I can't look. When your health is below 10/25/40%, you are highlighted to every other victim. Sonny, Leland
Cover Recovery
Stamina recovery increased by 20/40/60% when in hiding spots or shadows. Julie, Sonny, Ana, Leland, Connie
Fight AND Flight
Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. Julie, Sonny, Leland
Fight Back
After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. Julie, Sonny, Ana, Leland
20/20 Vision
Your Perception is increased by 2/4/6. (Scrapped perk relating to the scrapped Perception attribute, which was replaced by toughness.) Julie
Hush or Die
When under 5/5/5% health, get 5/10/15 increased Stealth points.
I Can Do This
When under 5/5/5% health, get 5/10/15 increased Proficiency points.
I Can Make It
When under 5/5/5% health, get 5/10/15 increased Endurance points.
Bar Room Hero
When stunned, your stun doesn't last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. Sonny, Ana
I Know Engines
Getting within 20/30/40 meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for 5/10/15 seconds.
Immunity
Walking through a poison cloud or consuming poisoned health items does not affect you. Has 3/5/7 charges.
Intuition
Holding a key item (fuse/valve) highlights the location it can be used for 40/70/100 seconds.
Medical Benefits
Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. Sonny, Ana, Connie
Jack in the Box
When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. Julie, Sonny, Leland, Connie
Jump Scare
Triggering bone charms increases your sprint speed by 10% for 4/8/12 seconds. Julie, Connie
Jump Start
Stamina consumption on dashing is reduced by 10/30/50% Sonny, Ana, Connie
Radar Detector
Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. Julie, Sonny, Ana, Leland, Connie
Knock Knock
After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for 30/40/60 seconds at the start of a match.
Parting Gift
When another victim escapes, all the family members are highlighted to the perk holder for 30/40/60 seconds. Leland, Connie
Deadbolt
Doors you latch are 10/20/30% harder to barge through. Julie, Leland, Connie
Lifeline
If a tampered exit is opened, the exit is highlighted for 5/10/15 seconds longer to you.
Lone Survivor
Being the last victim alive gives you increased max health and stamina. 10/15/20% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. Julie, Sonny, Ana, Leland
Lucky Lockpicker
The very first time you use an unlock tool to open a door, it has a 30/50/70% chance to not be consumed. Julie, Ana, Connie
No Sell
When you get hit by a Family member, you take 40/60/80% less damage. Has 1/2/3 charge(s). Julie, Ana, Leland
No Shock
Once a tampered generator or car battery is turned off, all connected objects are highlighted for 1/2/3 seconds.
No Stopping
Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by 5/10/15%.
Out Of My Head
Reduce Nancy's ability time by increasing depletion rate by 20/40/80% and reduce the time that any poison effects you by 1/2/3 seconds.
Overlooked
Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. Julie, Sonny
Empowered
After surviving a close encounter, you regain 10/30/50 health points and 50/70/90% of max stamina. Julie, Ana, Leland
Exit Strategy
After unlocking a door, that door stays highlighted for all other victims for 30/45/60 seconds.
Highly Skilled
Your Proficiency is increased by 3/5/7. Julie, Sonny, Ana, Leland, Connie
Quick Exit
If a family member is within 10 meters, you can open the bolthole in 3/2/1 taps.
Rescue Medic
A more effective medic. Healing others adds 50/70/100% more health and also heals you a random amount. Connie
Second Wind
When you are injured, you recover 30/50/70 stamina after not being hurt for 7 seconds. Take a sec, catch your breath. Julie, Ana, Leland, Connie
Saboteur
Hands off, creeps. After using a generator or fuse box the interaction cooldown is 10/20/30 seconds longer. Leland, Connie
Safety in Numbers
While all victims are alive and no victims have escaped, you get a 5/10/15% bonus to your max health and stamina. Sonny, Connie
Sanguine Shadow
While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. Julie, Sonny, Ana, Connie
Fish Hooks
Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. Julie, Sonny, Leland
What Doesn't Kill You
After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. Julie, Sonny, Ana, Leland
Resilient
When under 5/5/5% health, get 5/10/15 increased Toughness points.
Efficient Grappler
You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. Julie, Sonny, Leland, Connie
Choose Fight
Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for 2/3,5/5 seconds longer. Julie, Ana, Leland
Must Have Been the Wind
If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has 1/3/5 charge(s). Julie, Ana, Connie
Speed Search
If a family member is within 10/10/10 meters, 20/40/80% more points are awarded on each tap during the item gathering minigame.
Spotter
If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. Sonny
Sneaky Pete
Your Stealth is increased by 3/5/7 Julie, Sonny, Ana, Leland, Connie
Last Ditch Effort
Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under 10/20/30% of max health. 1/3/5 use(s). Ana, Leland, Connie
Been Workin' Out
Your Strength is increased by 3/5/7. Julie, Sonny, Ana, Leland, Connie
High Tolerance
You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is 20/40/60% shorter. Sonny, Ana, Leland
Stunt Double
Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is 30/50/70% less. Julie, Sonny, Ana, Leland
There They Are
Family Members within 2/4/6 meters of a tampered object for more than 7/5/2 seconds are highlighted to you.
Efficient Locksmith
When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. Julie, Sonny, Connie
Tougher Stuff
Your Toughness is increased by 3/5/7. Julie, Sonny, Ana, Leland, Connie
Bomb Squad
You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is 50/80% faster.
LVL1: You are able to dismantle a trap without the use of a Bone Scrap.
Julie, Ana, Leland, Connie
Twinkle Toes
You have a 25/50/75% chance not to trigger bone charms.
LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens.
LVL3Special: and you will never trigger chickens.
Julie, Ana, Connie
Tool Tracks
After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for 30/60/90 seconds at the start of a match.
Wax On Wax Off
When under 5/5/5% health, get 5/10/15 increased Strength points.
Well Trained
After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. Julie, Sonny, Ana, Leland, Connie