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| | {{Infobox Character |
| | |name = Hitchhiker |
| | |image = T UI IC Character Family Hitchhiker Basic.png |
| | |info = 5'11" • 170 lbs. • ??? years • Hometown ??? |
| | |savagery = 15 |
| | |harvesting = 22 |
| | |endurance = 28 |
| | |stat1 = Attack Damage |
| | |stat1' = 16(12,8) |
| | |stat2 = Stamina Cost |
| | |stat2' = 17,5(16) |
| | |stat3 = Walk Speed |
| | |stat3' = 178 |
| | |stat4 = Run Speed |
| | |stat4' = 268 |
| | |stat5 = Sprint Speed |
| | |stat5' = 384 |
| | }} |
| | |
| | ==Description== |
| | |
| | <br> |
| | The Hitchhiker is the wiry, greasy, and downright feral type. He's also sort of an artist of the macabre, known to craft items of bone and teeth. His Trap Abillty is a dark extension of that farmland ingenuity where nothing is left to waste, visually represented as snares made of ribs and string. He makes excellent use of his slim frame to fit into gaps and crawi spaces, making it difficuit to give him the slip. Naturally, he has the highest Endurance ranking of the entire Family, and is a relentless pursuer. Finding the places he cannot follow will be crucial when he is on your heels. |
| | |
| | ==Ability== |
| | |
| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" style="width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Durations </th> |
| | </tr> |
| | |
| | <tr> |
| | <td style=" text-align:middle"> [[File:T UI IC Abilites Family HH Traps.png|link=|x350px]] <br> Trap </td> |
| | <td> Set traps on the ground, snaring and injuring any Victims who walk into them. </td> |
| | <td> Damage: 15 <br> Place Trap: 6s <br> Reset Trap: 3s <br> Collect Trap: 6s </td> |
| | </tr> |
| | </table> |
| | |
| | <br> |
| <tabber> | | <tabber> |
| |-|Ability Perks= | | |-|Ability Perks= |
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| <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree Sissy BleedoutDmg.png|link=|x350px]] <br> Bleed Damage </td> | | <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree Sissy BleedoutDmg.png|link=|x350px]] <br> Bleed Damage </td> |
| <td> Any Victim caught in a trap continues to take damage over a short period of time. </td> | | <td> Any Victim caught in a trap continues to take damage over a short period of time. <br>(30 damage over 20 seconds) </td> |
| </tr> | | </tr> |
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| </tr> | | </tr> |
| </table> | | </table> |
| | <br> |
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| |-|Skins= | | |-|Skins= |
| | |
| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:25%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> </tr> |
| | |
| | <tr> |
| | <td style=" text-align:middle"> [[File:T UI Cosmetics Hitchhiker 00.png|link=|x350px]] <br> Original </td> |
| | </tr> |
| | </table> |
| | <br> |
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| |-|Executions= | | |-|Executions= |
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| </tabber> | | </tabber> |
Description
The Hitchhiker is the wiry, greasy, and downright feral type. He's also sort of an artist of the macabre, known to craft items of bone and teeth. His Trap Abillty is a dark extension of that farmland ingenuity where nothing is left to waste, visually represented as snares made of ribs and string. He makes excellent use of his slim frame to fit into gaps and crawi spaces, making it difficuit to give him the slip. Naturally, he has the highest Endurance ranking of the entire Family, and is a relentless pursuer. Finding the places he cannot follow will be crucial when he is on your heels.
Ability
Trap |
Set traps on the ground, snaring and injuring any Victims who walk into them. |
Damage: 15 Place Trap: 6s Reset Trap: 3s Collect Trap: 6s |
All Family See Noise |
When a Victim is snared, the activated trap is highlighted to all Family members. |
Bloody Traps |
If a Victim is caught in a trap, you'll receive blood after resetting or collecting the trap. |
Bleed Damage |
Any Victim caught in a trap continues to take damage over a short period of time. (30 damage over 20 seconds) |
Faster Placement |
Increases the speed of setting traps by 20%. |
Increase Escape Difficulty |
Breaking free of traps is more difficult for Victims by 28%. |
Increased Damage |
Increases the amount of damage inflicted on a Victim when snared by 33%. |
Faster Placement |
Increases the speed of setting traps by 10%. |
Increase Escape Difficulty |
Breaking free of traps is more difficult for Victims by 19%. |
Increased Damage |
Increases the amount of damage inflicted on a Victim when snared by 13%. |
Original |