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| |endurance = 30 | | |endurance = 30 |
| |stat1 = Attack Damage | | |stat1 = Attack Damage |
| |stat1' = 18(22) | | |stat1' = 18(19,6) |
| |stat2 = Stamina Cost | | |stat2 = Stamina Cost |
| |stat2' = 17,5(12,5) | | |stat2' = 17,5(15) |
| |stat3 = Walk Speed | | |stat3 = Walk Speed |
| |stat3' = 178 | | |stat3' = 178 |
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| </tr> | | </tr> |
| </table> | | </table> |
| | <br> |
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| |-|Skins= | | |-|Skins= |
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| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:25%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> </tr> |
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| | <td style=" text-align:middle"> [[File:T UI Cosmetics Johnny 00.png|link=|x350px]] <br> Original </td> |
| | </tr> |
| | </table> |
| | <br> |
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| |-|Executions= | | |-|Executions= |
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| </tabber> | | </tabber> |
Latest revision as of 11:12, 31 August 2023
Description
Raised by Black Nancy and the closest thing to a true serial killer the Family has, Johnny is a predator, in every sense. He uses his strength to stalk and overpower anyone he sees as weaker than him, which in his mind is everyone. His Hunt Ability allows him to see fresh tracks and follow the trail of his Victims. Harvesting is fine, but he will never let that get in the way of pure Savagery, which is exactly what he relishes in. In a Family full of unpredictable maniacs, Johnny is the most unpredictable of all, often clashing with the clan when his base instincts are impossible to ignore.
Ability
Hunt |
Track the movements of Victims while searching for any footprints left behind. |
Range: 350 Clue Analyze Duration: 4,3 seconds Recharge Rate: 5,5 |
Analyze Clues Faster |
Increases the speed of analyzing clues left by Victims by 50%. |
Footprint Freshness |
Changes the color of footprints based on how recently they were left. |
Increase Trail Range |
Increases the range of footprint trails by 100%. |
Decrease Tracking Cost |
Consumption rate for footprint tracking reduced by 21%. |
Increase Clue Range |
Increases the detection range of clues left by Victims by 30%. |
Quicker Recharge |
Increases ability bar recharge rate by 34%. |
Decrease Tracking Cost |
Consumption rate for footprint tracking reduced by 7%. |
Increase Clue Range |
Increases the detection range of clues left by Victims by 15%. |
Quicker Recharge |
Increases ability bar recharge rate by 14%. |
Original |