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Ultrasm0ke (talk | contribs) (Explanation of how 'Toughness' works on Victims.) |
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==Toughness== | ==Toughness== | ||
Toughness increases your overall Health Points (HP); it has no impact on damage reduction. | |||
One point of Toughness is equivalent to 1.11 points of HP. | |||
All Victims start with 111 HP by default. | |||
So having 20 toughness means 133 HP; a Victim with 50 toughness has 167 HP. | |||
Although maxing out toughness limits your ability to do other things, having 167 HP makes you very hard to takedown by anyone except Bubba. | |||
Ana has the highest base Toughness of 35 and coupled with her damage reduction ability, makes for a particularly tanky and resilient Victim. | |||
=== Max Health=== | === Max Health=== | ||
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{{#widget:Chart|uniqueId=GeneratorTime|data=[{"x": 0.0,"y": | {{#widget:Chart|uniqueId=GeneratorTime|data=[{"x": 0.0,"y": 22.5},{"x": 50.0,"y": 7.5}]|color=orange}} | ||
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{{#widget:Chart|uniqueId=SneakStun|data=[{"x": 0.0,"y": | {{#widget:Chart|uniqueId=SneakStun|data=[{"x": 0.0,"y": 4.875},{"x": 50.0,"y": 8.125}]|color=orange}} | ||
</div> | </div> | ||
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{{#widget:Chart|uniqueId=GrandpaStun|data=[{"x": 0.0,"y": | {{#widget:Chart|uniqueId=GrandpaStun|data=[{"x": 0.0,"y": 28.375},{"x": 50.0,"y": 31.625}]|color=orange}} | ||
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{{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{"x": 0.0,"y": | {{#widget:Chart|uniqueId=CloseEncounterPoints|data=[{"x": 0.0,"y": 25.0},{"x": 50.0,"y": 55.0}]|color=orange}} | ||
</div> | </div> | ||
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</div> | </div> | ||
===Door Barge Max Points=== | === Door Barge Max Points=== | ||
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===Door Barge Points on Tap=== | === Door Barge Points on Tap=== | ||
<div style="width:400px;"> | <div style="width:400px;"> |
Latest revision as of 16:46, 4 October 2023
Family Attribute Stats
Stats that come from character's attributes.
Savagery
Graph on the left for Leatherface and Cook. Graph on the right for Hitchhiker, Johnny and Sissy.
Attack Damage
Harvesting
Vial Size
Blood from Bucket
Blood from Melee Hit
Blood from Execution
Blood from Close Encounter
Endurance
Attack Stamina Cost
Sprint Stamina Cost
Victim Attribute Stats
Toughness
Toughness increases your overall Health Points (HP); it has no impact on damage reduction.
One point of Toughness is equivalent to 1.11 points of HP.
All Victims start with 111 HP by default.
So having 20 toughness means 133 HP; a Victim with 50 toughness has 167 HP.
Although maxing out toughness limits your ability to do other things, having 167 HP makes you very hard to takedown by anyone except Bubba.
Ana has the highest base Toughness of 35 and coupled with her damage reduction ability, makes for a particularly tanky and resilient Victim.
Max Health
Incapacitation Duration
Trap Max Points
Endurance
Sprint Stamina Cost
Stamina Recharge Delay
Stamina Recharge Rate