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<td> | <td> [[File:T UI IC Family Perks GPa BloodRun.png|x350px]] | ||
<div class="text"> Blood Banker </div> </td> | <div class="text"> Blood Banker </div> </td> | ||
<td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td> | <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks GPa BloodHarvestingUp.png|x350px]] | ||
<div class="text"> Siphon </div> </td> | <div class="text"> Siphon </div> </td> | ||
<td> Your Blood Harvesting is increased by {BloodHarvesting}. </td> | <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks GPa BloodlustGallows.png|x350px]] | ||
<div class="text"> Bloodlust </div> </td> | <div class="text"> Bloodlust </div> </td> | ||
<td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks GPa BloodRun.png|x350px]] | ||
<div class="text"> Blood Runner </div> </td> | <div class="text"> Blood Runner </div> </td> | ||
<td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks BloodyAttacker.png|x350px]] | ||
<div class="text"> Surgical </div> </td> | <div class="text"> Surgical </div> </td> | ||
<td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td> | <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks BloodyEncounter.png|x350px]] | ||
<div class="text"> Dracula </div> </td> | <div class="text"> Dracula </div> </td> | ||
<td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td> | <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks ComingToGetYou.png|x350px]] | ||
<div class="text"> Battering Ram </div> </td> | <div class="text"> Battering Ram </div> </td> | ||
<td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks ConfusingMechanic.png|x350px]] | ||
<div class="text"> Confusing Mechanic </div> </td> | <div class="text"> Confusing Mechanic </div> </td> | ||
<td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td> | <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks CoverMe.png |x350px]] | ||
<div class="text"> Bringing Home the Bacon </div> </td> | <div class="text"> Bringing Home the Bacon </div> </td> | ||
<td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks Despair.png|x350px]] | ||
<div class="text"> Insult to Injury </div> </td> | <div class="text"> Insult to Injury </div> </td> | ||
<td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td> | <td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks DingDong.png|x350px]] | ||
<div class="text"> Ding Dong </div> </td> | <div class="text"> Ding Dong </div> </td> | ||
<td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td> | <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td> | ||
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<td> [[File:T UI IC | <td> [[File:T UI IC Family Perks DinnersReady.png|x350px]] | ||
<div class="text"> Dinner Bell </div> </td> | <div class="text"> Dinner Bell </div> </td> | ||
<td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> |
Revision as of 10:52, 21 June 2023
Grandpa Perks
Family Perks
Name | Description | Family Member |
---|---|---|
File:T UI IC Family Perks GPa BloodRun.png
Blood Banker |
Your maximum blood storage capacity is increased by {BloodVial_Size}%. | Cook |
File:T UI IC Family Perks GPa BloodHarvestingUp.png
Siphon |
Your Blood Harvesting is increased by {BloodHarvesting}. | Cook |
File:T UI IC Family Perks GPa BloodlustGallows.png
Bloodlust |
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! | Cook |
File:T UI IC Family Perks GPa BloodRun.png
Blood Runner |
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. | Cook |
Surgical |
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. | Cook |
Dracula |
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. | Cook |
Battering Ram |
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. | Cook |
Confusing Mechanic |
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. | Cook |
Bringing Home the Bacon |
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. | Cook |
Insult to Injury |
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. | Cook |
Ding Dong |
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. | Cook |
Dinner Bell |
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! | Cook |