From Texas Chain Saw Massacre Wiki

No edit summary
No edit summary
Line 7: Line 7:
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Level</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Activates on Grandpa level</th>
     </tr>
     </tr>
      
      
Line 14: Line 14:
         <div class="text"> Animal Farm </div> </td>
         <div class="text"> Animal Farm </div> </td>
         <td> Increases Chicken detection radius. </td>
         <td> Increases Chicken detection radius. </td>
         <td> Unlocks at Level 1 </td>
         <td> I </td>
     </tr>
     </tr>
      
      
Line 21: Line 21:
         <div class="text"> Always In Sync </div> </td>
         <div class="text"> Always In Sync </div> </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> Unlocks at Level 1 </td>
         <td> I </td>
     </tr>
     </tr>
      
      
Line 28: Line 28:
         <div class="text"> Brute Strength </div> </td>
         <div class="text"> Brute Strength </div> </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> Unlocks at Level 1 </td>
         <td> I </td>
     </tr>
     </tr>
      
      
Line 35: Line 35:
         <div class="text"> Windoom </div> </td>
         <div class="text"> Windoom </div> </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
Line 42: Line 42:
         <div class="text"> Well Well Well </div> </td>
         <div class="text"> Well Well Well </div> </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
Line 49: Line 49:
         <div class="text"> Well Fed Young'uns </div> </td>
         <div class="text"> Well Fed Young'uns </div> </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
Line 56: Line 56:
         <div class="text"> Excited Grandpa </div> </td>
         <div class="text"> Excited Grandpa </div> </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
Line 63: Line 63:
         <div class="text"> Nobody Escapes Hell </div> </td>
         <div class="text"> Nobody Escapes Hell </div> </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
Line 70: Line 70:
         <div class="text"> Barge To The Point </div> </td>
         <div class="text"> Barge To The Point </div> </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> Unlocks at Level 3 </td>
         <td> III </td>
     </tr>
     </tr>
      
      
Line 77: Line 77:
         <div class="text"> Exterior Alarms </div> </td>
         <div class="text"> Exterior Alarms </div> </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> Unlocks at Level 3 </td>
         <td> III </td>
     </tr>
     </tr>
      
      
Line 84: Line 84:
         <div class="text"> Suffocating Grip </div> </td>
         <div class="text"> Suffocating Grip </div> </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> Unlocks at Level 3 </td>
         <td> III </td>
     </tr>
     </tr>
      
      
Line 91: Line 91:
         <div class="text"> Dont Have All Day </div> </td>
         <div class="text"> Dont Have All Day </div> </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> Unlocks at Level 4 </td>
         <td> IV </td>
     </tr>
     </tr>
      
      
Line 98: Line 98:
         <div class="text"> Swinging For The Fences </div> </td>
         <div class="text"> Swinging For The Fences </div> </td>
         <td> Reduces stamina consumption on melee attacks by 40%. </td>
         <td> Reduces stamina consumption on melee attacks by 40%. </td>
         <td> Unlocks at Level 4 </td>
         <td> IV </td>
     </tr>
     </tr>
      
      
Line 105: Line 105:
         <div class="text"> Experienced Stalkers </div> </td>
         <div class="text"> Experienced Stalkers </div> </td>
         <td> Reduces the Family's proximity warning range for Victims. </td>
         <td> Reduces the Family's proximity warning range for Victims. </td>
         <td> Unlocks at Level 5 </td>
         <td> V </td>
     </tr>
     </tr>
</table>
</table>
==Family Perks==
==Family Perks ==


<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
Line 139: Line 139:
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <td>     [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <div class="text"> Blood Runner </div> </td>
         <div class="text"> Blood Runner </div> </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
Line 160: Line 160:
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks ComingToGetYou.png|x350px]]
         <td>     [[File:T UI IC Family Perks ComingToGetYou.png|x350px]]
         <div class="text"> Battering Ram </div> </td>
         <div class="text"> Battering Ram </div> </td>
         <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td>
         <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td>
Line 195: Line 195:
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <td>   [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <div class="text"> Dinner Bell </div> </td>
         <div class="text"> Dinner Bell </div> </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>

Revision as of 11:02, 21 June 2023


Grandpa Perks

Name Description Activates on Grandpa level
T UI IC Abilities GPa Animal Farm.png
Animal Farm
Increases Chicken detection radius. I
T UI IC Abilities GPa Always In Sync.png
Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I
T UI IC Abilities GPa Brute Strength.png
Brute Strength
Slightly increases melee damage for all Family members. I
T UI IC Abilities GPa Windoom.png
Windoom
Victims take 50% more damage when jumping out of windows. II
T UI IC Abilities GPa Well Well Well.png
Well Well Well
Victims that jump down wells take 50% more damage. II
T UI IC Abilities GPa Well Fed Younguns.png
Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II
T UI IC Abilities GPa Excited Granpda.png
Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II
T UI IC Abilities GPa Nobody Escapes Hell.png
Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II
T UI IC Abilities GPa Barge To The Point.png
Barge To The Point
Barging doors always opens them on the first try. III
T UI IC Abilities GPa Exterior Alarms.png
Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III
T UI IC Abilities GPa Suffocating Grip.png
Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III
T UI IC Abilities GPa Dont Have All Day.png
Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV
T UI IC Abilities GPa Swinging For The Fences.png
Swinging For The Fences
Reduces stamina consumption on melee attacks by 40%. IV
T UI IC Abilities GPa Experienced Stalkers.png
Experienced Stalkers
Reduces the Family's proximity warning range for Victims. V

Family Perks

Name Description Family Member
T UI IC Family Perks BloodRun.png
Blood Banker
Your maximum blood storage capacity is increased by {BloodVial_Size}%. Cook
T UI IC Family Perks BloodHarvestingUp.png
Siphon
Your Blood Harvesting is increased by {BloodHarvesting}. Cook
T UI IC Family Perks BloodlustGallows.png
Bloodlust
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Cook
T UI IC Family Perks BloodRun.png
Blood Runner
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. Cook
T UI IC Family Perks BloodyAttacker.png
Surgical
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. Cook
T UI IC Family Perks BloodyEncounter.png
Dracula
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. Cook
T UI IC Family Perks ComingToGetYou.png
Battering Ram
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. Cook
T UI IC Family Perks ConfusingMechanic.png
Confusing Mechanic
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. Cook
T UI IC Family Perks CoverMe.png
Bringing Home the Bacon
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. Cook
T UI IC Family Perks Despair.png
Insult to Injury
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. Cook
T UI IC Family Perks DingDong.png
Ding Dong
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. Cook
T UI IC Family Perks DinnersReady.png
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! Cook