From Texas Chain Saw Massacre Wiki
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Activates on Grandpa level</th> | ||
</tr> | </tr> | ||
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<div class="text"> Animal Farm </div> </td> | <div class="text"> Animal Farm </div> </td> | ||
<td> Increases Chicken detection radius. </td> | <td> Increases Chicken detection radius. </td> | ||
<td> | <td> I </td> | ||
</tr> | </tr> | ||
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<div class="text"> Always In Sync </div> </td> | <div class="text"> Always In Sync </div> </td> | ||
<td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | ||
<td> | <td> I </td> | ||
</tr> | </tr> | ||
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<div class="text"> Brute Strength </div> </td> | <div class="text"> Brute Strength </div> </td> | ||
<td> Slightly increases melee damage for all Family members. </td> | <td> Slightly increases melee damage for all Family members. </td> | ||
<td> | <td> I </td> | ||
</tr> | </tr> | ||
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<div class="text"> Windoom </div> </td> | <div class="text"> Windoom </div> </td> | ||
<td> Victims take 50% more damage when jumping out of windows. </td> | <td> Victims take 50% more damage when jumping out of windows. </td> | ||
<td> | <td> II </td> | ||
</tr> | </tr> | ||
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<div class="text"> Well Well Well </div> </td> | <div class="text"> Well Well Well </div> </td> | ||
<td> Victims that jump down wells take 50% more damage. </td> | <td> Victims that jump down wells take 50% more damage. </td> | ||
<td> | <td> II </td> | ||
</tr> | </tr> | ||
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<div class="text"> Well Fed Young'uns </div> </td> | <div class="text"> Well Fed Young'uns </div> </td> | ||
<td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | ||
<td> | <td> II </td> | ||
</tr> | </tr> | ||
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<div class="text"> Excited Grandpa </div> </td> | <div class="text"> Excited Grandpa </div> </td> | ||
<td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | ||
<td> | <td> II </td> | ||
</tr> | </tr> | ||
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<div class="text"> Nobody Escapes Hell </div> </td> | <div class="text"> Nobody Escapes Hell </div> </td> | ||
<td> Door Unlock Minigames are 40% harder for all Victims. </td> | <td> Door Unlock Minigames are 40% harder for all Victims. </td> | ||
<td> | <td> II </td> | ||
</tr> | </tr> | ||
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<div class="text"> Barge To The Point </div> </td> | <div class="text"> Barge To The Point </div> </td> | ||
<td> Barging doors always opens them on the first try. </td> | <td> Barging doors always opens them on the first try. </td> | ||
<td> | <td> III </td> | ||
</tr> | </tr> | ||
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<div class="text"> Exterior Alarms </div> </td> | <div class="text"> Exterior Alarms </div> </td> | ||
<td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | ||
<td> | <td> III </td> | ||
</tr> | </tr> | ||
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<div class="text"> Suffocating Grip </div> </td> | <div class="text"> Suffocating Grip </div> </td> | ||
<td> Close encounter minigame is easier by 20% for the perk holder. </td> | <td> Close encounter minigame is easier by 20% for the perk holder. </td> | ||
<td> | <td> III </td> | ||
</tr> | </tr> | ||
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<div class="text"> Dont Have All Day </div> </td> | <div class="text"> Dont Have All Day </div> </td> | ||
<td> Stamina drain while sprinting is decreased by 20%. </td> | <td> Stamina drain while sprinting is decreased by 20%. </td> | ||
<td> | <td> IV </td> | ||
</tr> | </tr> | ||
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<div class="text"> Swinging For The Fences </div> </td> | <div class="text"> Swinging For The Fences </div> </td> | ||
<td> Reduces stamina consumption on melee attacks by 40%. </td> | <td> Reduces stamina consumption on melee attacks by 40%. </td> | ||
<td> | <td> IV </td> | ||
</tr> | </tr> | ||
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<div class="text"> Experienced Stalkers </div> </td> | <div class="text"> Experienced Stalkers </div> </td> | ||
<td> Reduces the Family's proximity warning range for Victims. </td> | <td> Reduces the Family's proximity warning range for Victims. </td> | ||
<td> | <td> V </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
==Family Perks== | ==Family Perks == | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | ||
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<tr> | <tr> | ||
<td> | <td> [[File:T UI IC Family Perks BloodRun.png|x350px]] | ||
<div class="text"> Blood Runner </div> </td> | <div class="text"> Blood Runner </div> </td> | ||
<td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | ||
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<tr> | <tr> | ||
<td> | <td> [[File:T UI IC Family Perks ComingToGetYou.png|x350px]] | ||
<div class="text"> Battering Ram </div> </td> | <div class="text"> Battering Ram </div> </td> | ||
<td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | ||
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<tr> | <tr> | ||
<td> | <td> [[File:T UI IC Family Perks DinnersReady.png|x350px]] | ||
<div class="text"> Dinner Bell </div> </td> | <div class="text"> Dinner Bell </div> </td> | ||
<td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> |
Revision as of 11:02, 21 June 2023