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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Level</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Activates on Grandpa level</th>
     </tr>
     </tr>
      
      
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         <div class="text"> Animal Farm </div> </td>
         <div class="text"> Animal Farm </div> </td>
         <td> Increases Chicken detection radius. </td>
         <td> Increases Chicken detection radius. </td>
         <td> Unlocks at Level 1 </td>
         <td> I </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Always In Sync </div> </td>
         <div class="text"> Always In Sync </div> </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td>
         <td> Unlocks at Level 1 </td>
         <td> I </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Brute Strength </div> </td>
         <div class="text"> Brute Strength </div> </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> Slightly increases melee damage for all Family members. </td>
         <td> Unlocks at Level 1 </td>
         <td> I </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Windoom </div> </td>
         <div class="text"> Windoom </div> </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> Victims take 50% more damage when jumping out of windows. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Well Well Well </div> </td>
         <div class="text"> Well Well Well </div> </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> Victims that jump down wells take 50% more damage. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Well Fed Young'uns </div> </td>
         <div class="text"> Well Fed Young'uns </div> </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Excited Grandpa </div> </td>
         <div class="text"> Excited Grandpa </div> </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Nobody Escapes Hell </div> </td>
         <div class="text"> Nobody Escapes Hell </div> </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> Door Unlock Minigames are 40% harder for all Victims. </td>
         <td> Unlocks at Level 2 </td>
         <td> II </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Barge To The Point </div> </td>
         <div class="text"> Barge To The Point </div> </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> Barging doors always opens them on the first try. </td>
         <td> Unlocks at Level 3 </td>
         <td> III </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Exterior Alarms </div> </td>
         <div class="text"> Exterior Alarms </div> </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td>
         <td> Unlocks at Level 3 </td>
         <td> III </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Suffocating Grip </div> </td>
         <div class="text"> Suffocating Grip </div> </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> Close encounter minigame is easier by 20% for the perk holder. </td>
         <td> Unlocks at Level 3 </td>
         <td> III </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Dont Have All Day </div> </td>
         <div class="text"> Dont Have All Day </div> </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> Stamina drain while sprinting is decreased by 20%. </td>
         <td> Unlocks at Level 4 </td>
         <td> IV </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Swinging For The Fences </div> </td>
         <div class="text"> Swinging For The Fences </div> </td>
         <td> Reduces stamina consumption on melee attacks by 40%. </td>
         <td> Reduces stamina consumption on melee attacks by 40%. </td>
         <td> Unlocks at Level 4 </td>
         <td> IV </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Experienced Stalkers </div> </td>
         <div class="text"> Experienced Stalkers </div> </td>
         <td> Reduces the Family's proximity warning range for Victims. </td>
         <td> Reduces the Family's proximity warning range for Victims. </td>
         <td> Unlocks at Level 5 </td>
         <td> V </td>
     </tr>
     </tr>
</table>
</table>
==Family Perks==
==Family Perks ==


<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
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     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <td>     [[File:T UI IC Family Perks BloodRun.png|x350px]]
         <div class="text"> Blood Runner </div> </td>
         <div class="text"> Blood Runner </div> </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
         <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td>
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     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks ComingToGetYou.png|x350px]]
         <td>     [[File:T UI IC Family Perks ComingToGetYou.png|x350px]]
         <div class="text"> Battering Ram </div> </td>
         <div class="text"> Battering Ram </div> </td>
         <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td>
         <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td>
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     <tr>
     <tr>
         <td> [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <td>   [[File:T UI IC Family Perks DinnersReady.png|x350px]]
         <div class="text"> Dinner Bell </div> </td>
         <div class="text"> Dinner Bell </div> </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>

Revision as of 11:02, 21 June 2023


Grandpa Perks

Name Description Activates on Grandpa level
Animal Farm
Increases Chicken detection radius. I
Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I
Brute Strength
Slightly increases melee damage for all Family members. I
Windoom
Victims take 50% more damage when jumping out of windows. II
Well Well Well
Victims that jump down wells take 50% more damage. II
Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II
Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II
Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II
Barge To The Point
Barging doors always opens them on the first try. III
Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III
Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III
Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV
Swinging For The Fences
Reduces stamina consumption on melee attacks by 40%. IV
Experienced Stalkers
Reduces the Family's proximity warning range for Victims. V

Family Perks

Name Description Family Member
Blood Banker
Your maximum blood storage capacity is increased by {BloodVial_Size}%. Cook
Siphon
Your Blood Harvesting is increased by {BloodHarvesting}. Cook
Bloodlust
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Cook
Blood Runner
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. Cook
Surgical
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. Cook
Dracula
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. Cook
Battering Ram
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. Cook
Confusing Mechanic
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. Cook
Bringing Home the Bacon
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. Cook
Insult to Injury
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. Cook
Ding Dong
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. Cook
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! Cook