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         <div class="text"> Rough Cut </div> </td>
         <div class="text"> Rough Cut </div> </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td>
         <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks GiveMeMore.png|x350px]]
        <div class="text"> Give Me More </div> </td>
        <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks GoodHeart.png|x350px]]
        <div class="text"> Fired Up </div> </td>
        <td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks GoodUnderstudy.png|x350px]]
        <div class="text"> Wire Frame </div> </td>
        <td> You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks HeavyLock.png|x350px]]
        <div class="text"> Security Pins </div> </td>
        <td> Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks Herbalist.png|x350px]]
        <div class="text"> Efficient Herbalist </div> </td>
        <td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks HeySissy.png|x350px]]
        <div class="text"> Hey Sissy </div> </td>
        <td> Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks HurtEm .png|x350px]]
        <div class="text"> Hurt Em </div> </td>
        <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td>
        <td> Cook </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Family Perks HurtPride.png.png|x350px]]
        <div class="text"> Hurt Pride </div> </td>
        <td> After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. </td>
         <td> Cook </td>
         <td> Cook </td>
     </tr>
     </tr>
      
      
</table>
</table>

Revision as of 11:59, 21 June 2023


Grandpa Perks

Name Description Activates on Grandpa level
Animal Farm
Increases Chicken detection radius. I
Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I
Brute Strength
Slightly increases melee damage for all Family members. I
Windoom
Victims take 50% more damage when jumping out of windows. II
Well Well Well
Victims that jump down wells take 50% more damage. II
Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II
Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II
Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II
Barge To The Point
Barging doors always opens them on the first try. III
Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III
Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III
Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV
Swinging For The Fences
Reduces stamina consumption on melee attacks by 40%. IV
Experienced Stalkers
Reduces the Family's proximity warning range for Victims. V

Family Perks

Name Description Family Member
Blood Banker
Your maximum blood storage capacity is increased by {BloodVial_Size}%. Cook
Siphon
Your Blood Harvesting is increased by {BloodHarvesting}. Cook
Bloodlust
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Cook
Blood Runner
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. Cook
Surgical
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. Cook
Dracula
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. Cook
Battering Ram
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. Cook
Confusing Mechanic
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. Cook
Bringing Home the Bacon
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. Cook
Insult to Injury
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. Cook
Ding Dong
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. Cook
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! Cook
Tenderizer
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! Cook
Down the Rabbit Hole
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. Cook
Easily Tuckered Out
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. Cook
Venom
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. Cook
Rough Cut
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! Cook
Give Me More
Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. Cook
Fired Up
Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. Cook
Wire Frame
You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. Cook
Security Pins
Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. Cook
Efficient Herbalist
Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. Cook
Hey Sissy
Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. Cook
Hurt Em
Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. Cook
File:T UI IC Family Perks HurtPride.png.png
Hurt Pride
After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. Cook