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<td> | <td> [[File:T UI IC Abilities GPa Windoom.png|x350px]] | ||
<div class="text"> Windoom </div> </td> | <div class="text"> Windoom </div> </td> | ||
<td> Victims take 50% more damage when jumping out of windows. </td> | <td> Victims take 50% more damage when jumping out of windows. </td> | ||
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==Family Perks == | ==Family Perks== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | ||
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<td> | <td> [[File:T UI IC Family Perks BloodRun.png|x350px]] | ||
<div class="text"> Blood Banker </div> </td> | <div class="text"> Blood Banker </div> </td> | ||
<td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td> | <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks BloodlustGallows.png|x350px]] | ||
<div class="text"> Bloodlust </div> </td> | <div class="text"> Bloodlust </div> </td> | ||
<td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks BloodRun.png|x350px]] | ||
<div class="text"> Blood Runner </div> </td> | <div class="text"> Blood Runner </div> </td> | ||
<td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks BloodyAttacker.png|x350px]] | ||
<div class="text"> Surgical </div> </td> | <div class="text"> Surgical </div> </td> | ||
<td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td> | <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks BloodyEncounter.png|x350px]] | ||
<div class="text"> Dracula </div> </td> | <div class="text"> Dracula </div> </td> | ||
<td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td> | <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks ComingToGetYou.png|x350px]] | ||
<div class="text"> Battering Ram </div> </td> | <div class="text"> Battering Ram </div> </td> | ||
<td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks Despair.png|x350px]] | ||
<div class="text"> Insult to Injury </div> </td> | <div class="text"> Insult to Injury </div> </td> | ||
<td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td> | <td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DinnersReady.png|x350px]] | ||
<div class="text"> Dinner Bell </div> </td> | <div class="text"> Dinner Bell </div> </td> | ||
<td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DoorSplinters.png|x350px]] | ||
<div class="text"> Tenderizer </div> </td> | <div class="text"> Tenderizer </div> </td> | ||
<td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td> | <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DownTheRabbitHole.png|x350px]] | ||
<div class="text"> Down the Rabbit Hole </div> </td> | <div class="text"> Down the Rabbit Hole </div> </td> | ||
<td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td> | <td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks EasilyTuckeredOut.png|x350px]] | ||
<div class="text"> Easily Tuckered Out </div> </td> | <div class="text"> Easily Tuckered Out </div> </td> | ||
<td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td> | <td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks ExtraBite.png|x350px]] | ||
<div class="text"> Venom </div> </td> | <div class="text"> Venom </div> </td> | ||
<td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. </td> | <td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks ExtraSharpChainsaw.png|x350px]] | ||
<div class="text"> Rough Cut </div> </td> | <div class="text"> Rough Cut </div> </td> | ||
<td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td> | <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks GiveMeMore.png|x350px]] | ||
<div class="text"> Give Me More </div> </td> | <div class="text"> Give Me More </div> </td> | ||
<td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks GoodHeart.png|x350px]] | ||
<div class="text"> Fired Up </div> </td> | <div class="text"> Fired Up </div> </td> | ||
<td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td> | <td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks GoodUnderstudy.png|x350px]] | ||
<div class="text"> Wire Frame </div> </td> | <div class="text"> Wire Frame </div> </td> | ||
<td> You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. </td> | <td> You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks HeavyLock.png|x350px]] | ||
<div class="text"> Security Pins </div> </td> | <div class="text"> Security Pins </div> </td> | ||
<td> Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. </td> | <td> Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks Herbalist.png|x350px]] | ||
<div class="text"> Efficient Herbalist </div> </td> | <div class="text"> Efficient Herbalist </div> </td> | ||
<td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td> | <td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks HeySissy.png|x350px]] | ||
<div class="text"> Hey Sissy </div> </td> | <div class="text"> Hey Sissy </div> </td> | ||
<td> Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. </td> | <td> Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks HurtEm .png|x350px]] | ||
<div class="text"> Hurt Em </div> </td> | <div class="text"> Hurt Em </div> </td> | ||
<td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td> | <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks HurtPride.png|x350px]] | ||
<div class="text"> Hurt Pride </div> </td> | <div class="text"> Hurt Pride </div> </td> | ||
<td> After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. </td> | <td> After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks HystericalStrength.png|x350px]] | ||
<div class="text"> Hysterical Strength </div> </td> | <div class="text"> Hysterical Strength </div> </td> | ||
<td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td> | <td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks IKnowYoureWatching.png|x350px]] | ||
<div class="text"> I Smell Blood </div> </td> | <div class="text"> I Smell Blood </div> </td> | ||
<td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td> | <td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks IllKillThemAll.png|x350px]] | ||
<div class="text"> I'll Kill Them All </div> </td> | <div class="text"> I'll Kill Them All </div> </td> | ||
<td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> | <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks LampLighter.png|x350px]] | ||
<div class="text"> Insulated </div> </td> | <div class="text"> Insulated </div> </td> | ||
<td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you.</td> | <td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. </td> | ||
<td> Cook </td> | <td> Cook </td> | ||
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<td> | <td> [[File:T UI IC Family Perks LetsMotor.png|x350px]] | ||
<div class="text"> 2 Cycle Charge </div> </td> | <div class="text"> 2 Cycle Charge </div> </td> | ||
<td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td> | <td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks MarathonSprinter.png|x350px]] | ||
<div class="text"> Slow and Steady </div> </td> | <div class="text"> Slow and Steady </div> </td> | ||
<td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td> | <td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks MyChickens.png|x350px]] | ||
<div class="text"> Chicken Whisperer </div> </td> | <div class="text"> Chicken Whisperer </div> </td> | ||
<td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td> | <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks NotThatEasy.png|x350px]] | ||
<div class="text"> Not That Easy </div> </td> | <div class="text"> Not That Easy </div> </td> | ||
<td> When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. </td> | <td> When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks OneForAll.png|x350px]] | ||
<div class="text"> Pack Animal </div> </td> | <div class="text"> Pack Animal </div> </td> | ||
<td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td> | <td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks Patience.png|x350px]] | ||
<div class="text"> Patience </div> </td> | <div class="text"> Patience </div> </td> | ||
<td> While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. </td> | <td> While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks PersistanceUp.png|x350px]] | ||
<div class="text"> Unrelenting </div> </td> | <div class="text"> Unrelenting </div> </td> | ||
<td> Your Endurance is increased by {Persistence}. </td> | <td> Your Endurance is increased by {Persistence}. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks PinsAndNeedles.png|x350px]] | ||
<div class="text"> Pins and Needles </div> </td> | <div class="text"> Pins and Needles </div> </td> | ||
<td> Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. </td> | <td> Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks PlagueCloud.png|x350px]] | ||
<div class="text"> Rubber Legs </div> </td> | <div class="text"> Rubber Legs </div> </td> | ||
<td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td> | <td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks PoisonedClaws.png|x350px]] | ||
<div class="text"> Poisoned Claws </div> </td> | <div class="text"> Poisoned Claws </div> </td> | ||
<td> Adds a slight poison effect for {duration} seconds to attacks. </td> | <td> Adds a slight poison effect for {duration} seconds to attacks. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks PowerAttacker.png|x350px]] | ||
<div class="text"> Big Swings </div> </td> | <div class="text"> Big Swings </div> </td> | ||
<td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks Quarterback.png|x350px]] | ||
<div class="text"> Truck Stick </div> </td> | <div class="text"> Truck Stick </div> </td> | ||
<td> You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. </td> | <td> You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks Rage.png|x350px]] | ||
<div class="text"> Rage </div> </td> | <div class="text"> Rage </div> </td> | ||
<td> Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. </td> | <td> Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks RenewedVigor.png|x350px]] | ||
<div class="text"> Warmed Up </div> </td> | <div class="text"> Warmed Up </div> </td> | ||
<td> After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. </td> | <td> After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks RubberBoots.png|x350px]] | ||
<div class="text"> Rubber Boots </div> </td> | <div class="text"> Rubber Boots </div> </td> | ||
<td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td> | <td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks SavageryUp.png|x350px]] | ||
<div class="text"> Feral </div> </td> | <div class="text"> Feral </div> </td> | ||
<td> Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. </td> | <td> Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks Scouter.png|x350px]] | ||
<div class="text"> Scout </div> </td> | <div class="text"> Scout </div> </td> | ||
<td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td> | <td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks Scouter.png|x350px]] | ||
<div class="text"> Scout </div> </td> | <div class="text"> Scout </div> </td> | ||
<td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td> | <td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td> |
Revision as of 12:40, 21 June 2023