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<td> [[File:T UI IC Family SipSipSip.png|x350px]] | <td> [[File:T UI IC Family Perks SipSipSip.png|x350px]] | ||
<div class="text"> Sip Sip Sip </div> </td> | <div class="text"> Sip Sip Sip </div> </td> | ||
<td> Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. </td> | <td> Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. </td> | ||
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<td> [[File:T UI IC Family SpecialBlend.png|x350px]] | <td> [[File:T UI IC Family Perks SpecialBlend.png|x350px]] | ||
<div class="text"> Special Blend </div> </td> | <div class="text"> Special Blend </div> </td> | ||
<td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td> | <td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td> | ||
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<td> [[File:T UI IC Family SplatterZone.png|x350px]] | <td> [[File:T UI IC Family Perks SplatterZone.png|x350px]] | ||
<div class="text"> Linger </div> </td> | <div class="text"> Linger </div> </td> | ||
<td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td> | <td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td> | ||
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<td> [[File:T UI IC Family SporeLoser.png|x350px]] | <td> [[File:T UI IC Family Perks SporeLoser.png|x350px]] | ||
<div class="text"> Spore Loser </div> </td> | <div class="text"> Spore Loser </div> </td> | ||
<td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td> | <td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td> | ||
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<td> [[File:T UI IC Family SpotAndRun.png|x350px]] | <td> [[File:T UI IC Family Perks SpotAndRun.png|x350px]] | ||
<div class="text"> Prey Drive </div> </td> | <div class="text"> Prey Drive </div> </td> | ||
<td> Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. </td> | <td> Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family StrongGrip.png|x350px]] | <td> [[File:T UI IC Family Perks StrongGrip.png|x350px]] | ||
<div class="text"> Punishment </div> </td> | <div class="text"> Punishment </div> </td> | ||
<td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td> | <td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td> | ||
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<td> [[File:T UI IC Family StrongMinded.png|x350px]] | <td> [[File:T UI IC Family Perks StrongMinded.png|x350px]] | ||
<div class="text"> Strong Minded </div> </td> | <div class="text"> Strong Minded </div> </td> | ||
<td> After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. </td> | <td> After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. </td> | ||
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<td> [[File:T UI IC Family TagYoureIt.png|x350px]] | <td> [[File:T UI IC Family Perks TagYoureIt.png|x350px]] | ||
<div class="text"> Tracker Tagged </div> </td> | <div class="text"> Tracker Tagged </div> </td> | ||
<td> Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. </td> | <td> Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family TrapTrained.png|x350px]] | <td> [[File:T UI IC Family Perks TrapTrained.png|x350px]] | ||
<div class="text"> Ranch Hand </div> </td> | <div class="text"> Ranch Hand </div> </td> | ||
<td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td> | <td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td> | ||
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<td> [[File:T UI IC Family UniversalDonor.png|x350px]] | <td> [[File:T UI IC Family Perks UniversalDonor.png|x350px]] | ||
<div class="text"> Universal Donor </div> </td> | <div class="text"> Universal Donor </div> </td> | ||
<td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td> | <td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td> | ||
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<td> [[File:T UI IC Family Vialent.png|x350px]] | <td> [[File:T UI IC Family Perks Vialent.png|x350px]] | ||
<div class="text"> Vial-ent </div> </td> | <div class="text"> Vial-ent </div> </td> | ||
<td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td> | <td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td> | ||
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<td> [[File:T UI IC Family WaitASecond.png|x350px]] | <td> [[File:T UI IC Family Perks WaitASecond.png|x350px]] | ||
<div class="text"> Wait A Second </div> </td> | <div class="text"> Wait A Second </div> </td> | ||
<td> Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. </td> | <td> Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. </td> | ||
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<td> [[File:T UI IC Family WellBalanced.png|x350px]] | <td> [[File:T UI IC Family Perks WellBalanced.png|x350px]] | ||
<div class="text"> Activated </div> </td> | <div class="text"> Activated </div> </td> | ||
<td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td> | <td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td> | ||
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<td> [[File:T UI IC Family YoullPayForThat.png|x350px]] | <td> [[File:T UI IC Family Perks YoullPayForThat.png|x350px]] | ||
<div class="text"> You'll Pay for That! </div> </td> | <div class="text"> You'll Pay for That! </div> </td> | ||
<td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td> | <td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td> |
Revision as of 12:59, 21 June 2023