From Texas Chain Saw Massacre Wiki
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==Family Perks== | ==Family Perks== | ||
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<td> | <td> [[File:T UI IC Family Perks BloodHarvestingUp.png|x350px]] | ||
<div class="text"> Siphon </div> </td> | <div class="text"> Siphon </div> </td> | ||
<td> Your Blood Harvesting is increased by {BloodHarvesting}. </td> | <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks BloodlustGallows.png|x350px]] | ||
<div class="text"> Bloodlust </div> </td> | <div class="text"> Bloodlust </div> </td> | ||
<td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks BloodRun.png|x350px]] | ||
<div class="text"> Blood Runner </div> </td> | <div class="text"> Blood Runner </div> </td> | ||
<td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks ConfusingMechanic.png|x350px]] | ||
<div class="text"> Confusing Mechanic </div> </td> | <div class="text"> Confusing Mechanic </div> </td> | ||
<td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td> | <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks CoverMe.png |x350px]] | ||
<div class="text"> Bringing Home the Bacon </div> </td> | <div class="text"> Bringing Home the Bacon </div> </td> | ||
<td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DingDong.png|x350px]] | ||
<div class="text"> Ding Dong </div> </td> | <div class="text"> Ding Dong </div> </td> | ||
<td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td> | <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DinnersReady.png|x350px]] | ||
<div class="text"> Dinner Bell </div> </td> | <div class="text"> Dinner Bell </div> </td> | ||
<td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DoorSplinters.png|x350px]] | ||
<div class="text"> Tenderizer </div> </td> | <div class="text"> Tenderizer </div> </td> | ||
<td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td> | <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks ExtraSharpChainsaw.png|x350px]] | ||
<div class="text"> Rough Cut </div> </td> | <div class="text"> Rough Cut </div> </td> | ||
<td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td> | <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks GiveMeMore.png|x350px]] | ||
<div class="text"> Give Me More </div> </td> | <div class="text"> Give Me More </div> </td> | ||
<td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks HurtEm .png|x350px]] | ||
<div class="text"> Hurt Em </div> </td> | <div class="text"> Hurt Em </div> </td> | ||
<td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td> | <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks IKnowYoureWatching.png|x350px]] | ||
<div class="text"> I Smell Blood </div> </td> | <div class="text"> I Smell Blood </div> </td> | ||
<td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td> | <td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks IllKillThemAll.png|x350px]] | ||
<div class="text"> I'll Kill Them All </div> </td> | <div class="text"> I'll Kill Them All </div> </td> | ||
<td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> | <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks LampLighter.png|x350px]] | ||
<div class="text"> Insulated </div> </td> | <div class="text"> Insulated </div> </td> | ||
<td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. </td> | <td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks LetsMotor.png|x350px]] | ||
<div class="text"> 2 Cycle Charge </div> </td> | <div class="text"> 2 Cycle Charge </div> </td> | ||
<td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td> | <td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks OneForAll.png|x350px]] | ||
<div class="text"> Pack Animal </div> </td> | <div class="text"> Pack Animal </div> </td> | ||
<td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td> | <td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks PowerAttacker.png|x350px]] | ||
<div class="text"> Big Swings </div> </td> | <div class="text"> Big Swings </div> </td> | ||
<td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | ||
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<td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td> | <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td> | ||
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</table> | |||
==Victim Perks== | |||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | |||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Victim</th> | |||
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<td> [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|x350px]] | |||
<div class="text"> Choose Flight </div> </td> | |||
<td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|x350px]] | |||
<div class="text"> Clear Eyes </div> </td> | |||
<td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Awkward Patient.png|x350px]] | |||
<div class="text"> Grappler </div> </td> | |||
<td> You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Backstab Master.png|x350px]] | |||
<div class="text"> Efficient Backstabber </div> </td> | |||
<td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Bad Blood.png|x350px]] | |||
<div class="text"> Bad Blood </div> </td> | |||
<td> If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Better Together.png|x350px]] | |||
<div class="text"> Pick On Me </div> </td> | |||
<td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|x350px]] | |||
<div class="text"> Tourniquet </div> </td> | |||
<td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|x350px]] | |||
<div class="text"> Tourniquet </div> </td> | |||
<td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. LVL3: You no longer leave a blood trail after being injured. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|x350px]] | |||
<div class="text"> Slippery </div> </td> | |||
<td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|x350px]] | |||
<div class="text"> Agitator </div> </td> | |||
<td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds.</td> | |||
<td> </td> | |||
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</table> | </table> |
Revision as of 16:56, 21 June 2023