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<div class="text"> Fight AND Flight </div> </td> | <div class="text"> Fight AND Flight </div> </td> | ||
<td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. </td> | <td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. </td> | ||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Hobble.png|x350px]] | |||
<div class="text"> Fight Back </div> </td> | |||
<td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Hunters Eye.png|x350px]] | |||
<div class="text"> Bomb Squad </div> </td> | |||
<td> You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster. LVL1: You are able to dismantle a trap without the use of a Bone Scrap. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Hush or die.png|x350px]] | |||
<div class="text"> Hush or Die </div> </td> | |||
<td> When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks I Can Do This.png|x350px]] | |||
<div class="text"> I Can Do This </div> </td> | |||
<td> When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks I Can Make It.png|x350px]] | |||
<div class="text"> I Can Make It </div> </td> | |||
<td> When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|x350px]] | |||
<div class="text"> Bar Room Hero </div> </td> | |||
<td> When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks I know engines.png|x350px]] | |||
<div class="text"> I Know Engines </div> </td> | |||
<td> Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Immunity.png|x350px]] | |||
<div class="text"> Immunity </div> </td> | |||
<td> Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Intuition.png|x350px]] | |||
<div class="text"> Intuition </div> </td> | |||
<td> Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Iron Will.png|x350px]] | |||
<div class="text"> Medical Benefits </div> </td> | |||
<td> Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Jack In The Box.png|x350px]] | |||
<div class="text"> Jack in the Box </div> </td> | |||
<td> When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Jump Scare.png|x350px]] | |||
<div class="text"> Jump Scare </div> </td> | |||
<td> Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Jump Start.png|x350px]] | |||
<div class="text"> Jump Start </div> </td> | |||
<td> Stamina consumption on dashing is reduced by {Dashstaminamultiplier}% </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Killer Feedback.png|x350px]] | |||
<div class="text"> Radar Detector </div> </td> | |||
<td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks KnockKnock.png|x350px]] | |||
<div class="text"> Knock Knock </div> </td> | |||
<td> After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match. </td> | |||
<td> </td> | |||
</tr> | |||
<tr> | |||
<td> [[File:T UI IC Abilities Victim Perks Last But Not Least.png|x350px]] | |||
<div class="text"> Parting Gift </div> </td> | |||
<td> When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds. </td> | |||
<td> </td> | <td> </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 18:10, 21 June 2023