From Texas Chain Saw Massacre Wiki
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<td> [[File:T UI IC Abilities GPa Animal Farm.png|x350px]] | <td> [[File:T UI IC Abilities GPa Animal Farm.png|x350px]] <br> Animal Farm </td> | ||
<td> Increases Chicken detection radius. </td> | <td> Increases Chicken detection radius. </td> | ||
<td> I </td> | <td> I </td> | ||
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<td> [[File:T UI IC Abilities GPa Always In Sync.png|x350px]] | <td> [[File:T UI IC Abilities GPa Always In Sync.png|x350px]] <br> Always In Sync </td> | ||
<td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | ||
<td> I </td> | <td> I </td> | ||
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<td> [[File:T UI IC Abilities GPa Brute Strength.png|x350px]] | <td> [[File:T UI IC Abilities GPa Brute Strength.png|x350px]] <br> Brute Strength </td> | ||
<td> Slightly increases melee damage for all Family members. </td> | <td> Slightly increases melee damage for all Family members. </td> | ||
<td> I </td> | <td> I </td> | ||
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<td> [[File:T UI IC Abilities GPa Windoom.png|x350px]] | <td> [[File:T UI IC Abilities GPa Windoom.png|x350px]] <br> Windoom </td> | ||
<td> Victims take 50% more damage when jumping out of windows. </td> | <td> Victims take 50% more damage when jumping out of windows. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Well Well Well.png|x350px]] | <td> [[File:T UI IC Abilities GPa Well Well Well.png|x350px]] <br> Well Well Well </td> | ||
<td> Victims that jump down wells take 50% more damage. </td> | <td> Victims that jump down wells take 50% more damage. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|x350px]] | <td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|x350px]] <br> Well Fed Young'uns </td> | ||
<td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Excited Granpda.png|x350px]] | <td> [[File:T UI IC Abilities GPa Excited Granpda.png|x350px]] <br> Excited Grandpa </td> | ||
<td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|x350px]] | <td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|x350px]] <br> Nobody Escapes Hell </td> | ||
<td> Door Unlock Minigames are 40% harder for all Victims. </td> | <td> Door Unlock Minigames are 40% harder for all Victims. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Barge To The Point.png|x350px]] | <td> [[File:T UI IC Abilities GPa Barge To The Point.png|x350px]] <br> Barge To The Point </td> | ||
<td> Barging doors always opens them on the first try. </td> | <td> Barging doors always opens them on the first try. </td> | ||
<td> III </td> | <td> III </td> | ||
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<td> [[File:T UI IC Abilities GPa Exterior Alarms.png|x350px]] | <td> [[File:T UI IC Abilities GPa Exterior Alarms.png|x350px]] <br> Exterior Alarms </td> | ||
<td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | ||
<td> III </td> | <td> III </td> | ||
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<td> [[File:T UI IC Abilities GPa Suffocating Grip.png|x350px]] | <td> [[File:T UI IC Abilities GPa Suffocating Grip.png|x350px]] <br> Suffocating Grip </td> | ||
<td> Close encounter minigame is easier by 20% for the perk holder. </td> | <td> Close encounter minigame is easier by 20% for the perk holder. </td> | ||
<td> III </td> | <td> III </td> | ||
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<td> [[File:T UI IC Abilities GPa Dont Have All Day.png|x350px]] | <td> [[File:T UI IC Abilities GPa Dont Have All Day.png|x350px]] <br> Dont Have All Day </td> | ||
<td> Stamina drain while sprinting is decreased by 20%. </td> | <td> Stamina drain while sprinting is decreased by 20%. </td> | ||
<td> IV </td> | <td> IV </td> | ||
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<td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|x350px]] | <td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|x350px]] <br> Swinging For The Fences </td> | ||
<td> Reduces stamina consumption on melee attacks by 40%. </td> | <td> Reduces stamina consumption on melee attacks by 40%. </td> | ||
<td> IV </td> | <td> IV </td> | ||
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<td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|x350px]] | <td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|x350px]] <br> Experienced Stalkers </td> | ||
<td> Reduces the Family's proximity warning range for Victims. </td> | <td> Reduces the Family's proximity warning range for Victims. </td> | ||
<td> V </td> | <td> V </td> | ||
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<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | ||
<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Family Member</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Family Member</th> | ||
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<td> | <td> [[File:T UI IC Family Perks CoverMe.png |x350px]] | ||
<div class="text"> Bringing Home the Bacon </div> </td> | <div class="text"> Bringing Home the Bacon </div> </td> | ||
<td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks GiveMeMore.png|x350px]] | ||
<div class="text"> Give Me More </div> </td> | <div class="text"> Give Me More </div> </td> | ||
<td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | ||
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<td> [[File:T UI IC Family Perks MyChickens.png|x350px]] | <td> [[File:T UI IC Family Perks MyChickens.png|x350px]] | ||
<div class="text"> Chicken Whisperer </div> </td> | <div class="text"> Chicken Whisperer </div> </td> | ||
<td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td> | <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. <br> LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td> | ||
<td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td> | <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td> | ||
</tr> | </tr> | ||
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<td> | <td> [[File:T UI IC Family Perks PowerAttacker.png|x350px]] | ||
<div class="text"> Big Swings </div> </td> | <div class="text"> Big Swings </div> </td> | ||
<td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | ||
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<td> [[File:T UI IC Family Perks RubberBoots.png|x350px]] | <td> [[File:T UI IC Family Perks RubberBoots.png|x350px]] | ||
<div class="text"> Rubber Boots </div> </td> | <div class="text"> Rubber Boots </div> </td> | ||
<td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td> | <td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. <br> LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. <br> LVL2: You're immune to electrified cattle grids. <br> LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td> | ||
<td> Hitchhiker, Leatherface </td> | <td> Hitchhiker, Leatherface </td> | ||
</tr> | </tr> | ||
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<td> [[File:T UI IC Family Perks TrapTrained.png|x350px]] | <td> [[File:T UI IC Family Perks TrapTrained.png|x350px]] | ||
<div class="text"> Ranch Hand </div> </td> | <div class="text"> Ranch Hand </div> </td> | ||
<td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td> | <td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. <br> LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. <br> LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. <br> LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td> | ||
<td> </td> | <td> </td> | ||
</tr> | </tr> | ||
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</table> | </table> | ||
==Victim Perks== | == Victim Perks == | ||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0"> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Victim</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Victim</th> | ||
</tr> | </tr> | ||
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<td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|x350px]] | ||
<div class="text"> Agitator </div> </td> | <div class="text"> Agitator </div> </td> | ||
<td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td> | <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td> | ||
<td> </td> | <td> </td> | ||
</tr> | </tr> |