From Texas Chain Saw Massacre Wiki
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<td> [[File:T UI IC Abilities GPa Animal Farm.png|x350px]] <br> Animal Farm </td> | <td> [[File:T UI IC Abilities GPa Animal Farm.png|link=|x350px]] <br> Animal Farm </td> | ||
<td> Increases Chicken detection radius. </td> | <td> Increases Chicken detection radius. </td> | ||
<td> I </td> | <td> I </td> | ||
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<td> [[File:T UI IC Abilities GPa Always In Sync.png|x350px]] <br> Always In Sync </td> | <td> [[File:T UI IC Abilities GPa Always In Sync.png|link=|x350px]] <br> Always In Sync </td> | ||
<td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | ||
<td> I </td> | <td> I </td> | ||
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<td> [[File:T UI IC Abilities GPa Brute Strength.png|x350px]] <br> Brute Strength </td> | <td> [[File:T UI IC Abilities GPa Brute Strength.png|link=|x350px]] <br> Brute Strength </td> | ||
<td> Slightly increases melee damage for all Family members. </td> | <td> Slightly increases melee damage for all Family members. </td> | ||
<td> I </td> | <td> I </td> | ||
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<td> [[File:T UI IC Abilities GPa Windoom.png|x350px]] <br> Windoom </td> | <td> [[File:T UI IC Abilities GPa Windoom.png|link=|x350px]] <br> Windoom </td> | ||
<td> Victims take 50% more damage when jumping out of windows. </td> | <td> Victims take 50% more damage when jumping out of windows. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Well Well Well.png|x350px]] <br> Well Well Well </td> | <td> [[File:T UI IC Abilities GPa Well Well Well.png|link=|x350px]] <br> Well Well Well </td> | ||
<td> Victims that jump down wells take 50% more damage. </td> | <td> Victims that jump down wells take 50% more damage. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|x350px]] <br> Well Fed Young'uns </td> | <td> [[File:T UI IC Abilities GPa Well Fed Younguns.png|link=|x350px]] <br> Well Fed Young'uns </td> | ||
<td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Excited Granpda.png|x350px]] <br> Excited Grandpa </td> | <td> [[File:T UI IC Abilities GPa Excited Granpda.png|link=|x350px]] <br> Excited Grandpa </td> | ||
<td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|x350px]] <br> Nobody Escapes Hell </td> | <td> [[File:T UI IC Abilities GPa Nobody Escapes Hell.png|link=|x350px]] <br> Nobody Escapes Hell </td> | ||
<td> Door Unlock Minigames are 40% harder for all Victims. </td> | <td> Door Unlock Minigames are 40% harder for all Victims. </td> | ||
<td> II </td> | <td> II </td> | ||
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<td> [[File:T UI IC Abilities GPa Barge To The Point.png|x350px]] <br> Barge To The Point </td> | <td> [[File:T UI IC Abilities GPa Barge To The Point.png|link=|x350px]] <br> Barge To The Point </td> | ||
<td> Barging doors always opens them on the first try. </td> | <td> Barging doors always opens them on the first try. </td> | ||
<td> III </td> | <td> III </td> | ||
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<td> [[File:T UI IC Abilities GPa Exterior Alarms.png|x350px]] <br> Exterior Alarms </td> | <td> [[File:T UI IC Abilities GPa Exterior Alarms.png|link=|x350px]] <br> Exterior Alarms </td> | ||
<td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | ||
<td> III </td> | <td> III </td> | ||
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<td> [[File:T UI IC Abilities GPa Suffocating Grip.png|x350px]] <br> Suffocating Grip </td> | <td> [[File:T UI IC Abilities GPa Suffocating Grip.png|link=|x350px]] <br> Suffocating Grip </td> | ||
<td> Close encounter minigame is easier by 20% for the perk holder. </td> | <td> Close encounter minigame is easier by 20% for the perk holder. </td> | ||
<td> III </td> | <td> III </td> | ||
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<td> [[File:T UI IC Abilities GPa Dont Have All Day.png|x350px]] <br> Dont Have All Day </td> | <td> [[File:T UI IC Abilities GPa Dont Have All Day.png|link=|x350px]] <br> Dont Have All Day </td> | ||
<td> Stamina drain while sprinting is decreased by 20%. </td> | <td> Stamina drain while sprinting is decreased by 20%. </td> | ||
<td> IV </td> | <td> IV </td> | ||
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<td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|x350px]] <br> Swinging For The Fences </td> | <td> [[File:T UI IC Abilities GPa Swinging For The Fences.png|link=|x350px]] <br> Swinging For The Fences </td> | ||
<td> Reduces stamina consumption on melee attacks by 40%. </td> | <td> Reduces stamina consumption on melee attacks by 40%. </td> | ||
<td> IV </td> | <td> IV </td> | ||
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<td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|x350px]] <br> Experienced Stalkers </td> | <td> [[File:T UI IC Abilities GPa Experienced Stalkers.png|link=|x350px]] <br> Experienced Stalkers </td> | ||
<td> Reduces the Family's proximity warning range for Victims. </td> | <td> Reduces the Family's proximity warning range for Victims. </td> | ||
<td> V </td> | <td> V </td> | ||
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<td> [[File:T UI IC Family Perks BloodBanker.png|x350px]] | <td> [[File:T UI IC Family Perks BloodBanker.png|link=|x350px]] | ||
<div class="text"> Blood Banker </div> </td> | <div class="text"> Blood Banker </div> </td> | ||
<td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td> | <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td> | ||
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<td> [[File:T UI IC Family Perks BloodHarvestingUp.png|x350px]] | <td> [[File:T UI IC Family Perks BloodHarvestingUp.png|link=|x350px]] | ||
<div class="text"> Siphon </div> </td> | <div class="text"> Siphon </div> </td> | ||
<td> Your Blood Harvesting is increased by {BloodHarvesting}. </td> | <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td> | ||
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<td> [[File:T UI IC Family Perks BloodlustGallows.png|x350px]] | <td> [[File:T UI IC Family Perks BloodlustGallows.png|link=|x350px]] | ||
<div class="text"> Bloodlust </div> </td> | <div class="text"> Bloodlust </div> </td> | ||
<td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td> | ||
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<td> [[File:T UI IC Family Perks BloodRun.png|x350px]] | <td> [[File:T UI IC Family Perks BloodRun.png|link=|x350px]] | ||
<div class="text"> Blood Runner </div> </td> | <div class="text"> Blood Runner </div> </td> | ||
<td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | <td> Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. </td> | ||
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<td> [[File:T UI IC Family Perks BloodyAttacker.png|x350px]] | <td> [[File:T UI IC Family Perks BloodyAttacker.png|link=|x350px]] | ||
<div class="text"> Surgical </div> </td> | <div class="text"> Surgical </div> </td> | ||
<td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td> | <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td> | ||
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<td> [[File:T UI IC Family Perks BloodyEncounter.png|x350px]] | <td> [[File:T UI IC Family Perks BloodyEncounter.png|link=|x350px]] | ||
<div class="text"> Dracula </div> </td> | <div class="text"> Dracula </div> </td> | ||
<td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td> | <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td> | ||
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<td> [[File:T UI IC Family Perks ComingToGetYou.png|x350px]] | <td> [[File:T UI IC Family Perks ComingToGetYou.png|link=|x350px]] | ||
<div class="text"> Battering Ram </div> </td> | <div class="text"> Battering Ram </div> </td> | ||
<td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | <td> When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. </td> | ||
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<td> [[File:T UI IC Family Perks ConfusingMechanic.png|x350px]] | <td> [[File:T UI IC Family Perks ConfusingMechanic.png|link=|x350px]] | ||
<div class="text"> Confusing Mechanic </div> </td> | <div class="text"> Confusing Mechanic </div> </td> | ||
<td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td> | <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td> | ||
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<td> [[File:T UI IC Family Perks CoverMe.png |x350px]] | <td> [[File:T UI IC Family Perks CoverMe.png|link=|x350px]] | ||
<div class="text"> Bringing Home the Bacon </div> </td> | <div class="text"> Bringing Home the Bacon </div> </td> | ||
<td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | <td> Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks Despair.png|x350px]] | <td> [[File:T UI IC Family Perks Despair.png|link=|x350px]] | ||
<div class="text"> Insult to Injury </div> </td> | <div class="text"> Insult to Injury </div> </td> | ||
<td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td> | <td> Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DingDong.png|link=|x350px]] | ||
<div class="text"> Ding Dong </div> </td> | <div class="text"> Ding Dong </div> </td> | ||
<td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td> | <td> Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. </td> | ||
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<td> [[File:T UI IC Family Perks DinnersReady.png|x350px]] | <td> [[File:T UI IC Family Perks DinnersReady.png|link=|x350px]] | ||
<div class="text"> Dinner Bell </div> </td> | <div class="text"> Dinner Bell </div> </td> | ||
<td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | ||
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<td> | <td> [[File:T UI IC Family Perks DoorSplinters.png|link=|x350px]] | ||
<div class="text"> Tenderizer </div> </td> | <div class="text"> Tenderizer </div> </td> | ||
<td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td> | <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td> | ||
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<td> [[File:T UI IC Family Perks DownTheRabbitHole.png|x350px]] | <td> [[File:T UI IC Family Perks DownTheRabbitHole.png|link=|x350px]] | ||
<div class="text"> Down the Rabbit Hole </div> </td> | <div class="text"> Down the Rabbit Hole </div> </td> | ||
<td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td> | <td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks EasilyTuckeredOut.png|x350px]] | <td> [[File:T UI IC Family Perks EasilyTuckeredOut.png|link=|x350px]] | ||
<div class="text"> Easily Tuckered Out </div> </td> | <div class="text"> Easily Tuckered Out </div> </td> | ||
<td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td> | <td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td> | ||
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<td> [[File:T UI IC Family Perks ExtraBite.png|x350px]] | <td> [[File:T UI IC Family Perks ExtraBite.png|link=|x350px]] | ||
<div class="text"> Venom </div> </td> | <div class="text"> Venom </div> </td> | ||
<td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. </td> | <td> When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks ExtraSharpChainsaw.png|x350px]] | <td> [[File:T UI IC Family Perks ExtraSharpChainsaw.png|link=|x350px]] | ||
<div class="text"> Rough Cut </div> </td> | <div class="text"> Rough Cut </div> </td> | ||
<td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td> | <td> Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! </td> | ||
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<td> [[File:T UI IC Family Perks GiveMeMore.png|x350px]] | <td> [[File:T UI IC Family Perks GiveMeMore.png|link=|x350px]] | ||
<div class="text"> Give Me More </div> </td> | <div class="text"> Give Me More </div> </td> | ||
<td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | <td> Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. </td> | ||
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<td> [[File:T UI IC Family Perks GoodHeart.png|x350px]] | <td> [[File:T UI IC Family Perks GoodHeart.png|link=|x350px]] | ||
<div class="text"> Fired Up </div> </td> | <div class="text"> Fired Up </div> </td> | ||
<td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td> | <td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td> | ||
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<td> [[File:T UI IC Family Perks GoodUnderstudy.png|x350px]] | <td> [[File:T UI IC Family Perks GoodUnderstudy.png|link=|x350px]] | ||
<div class="text"> Wire Frame </div> </td> | <div class="text"> Wire Frame </div> </td> | ||
<td> You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. </td> | <td> You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. </td> | ||
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<td> [[File:T UI IC Family Perks HeavyLock.png|x350px]] | <td> [[File:T UI IC Family Perks HeavyLock.png|link=|x350px]] | ||
<div class="text"> Security Pins </div> </td> | <div class="text"> Security Pins </div> </td> | ||
<td> Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. </td> | <td> Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. </td> | ||
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<td> [[File:T UI IC Family Perks Herbalist.png|x350px]] | <td> [[File:T UI IC Family Perks Herbalist.png|link=|x350px]] | ||
<div class="text"> Efficient Herbalist </div> </td> | <div class="text"> Efficient Herbalist </div> </td> | ||
<td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td> | <td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td> | ||
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<td> [[File:T UI IC Family Perks HeySissy.png|x350px]] | <td> [[File:T UI IC Family Perks HeySissy.png|link=|x350px]] | ||
<div class="text"> Hey Sissy </div> </td> | <div class="text"> Hey Sissy </div> </td> | ||
<td> Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. </td> | <td> Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. </td> | ||
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<td> [[File:T UI IC Family Perks HurtEm .png|x350px]] | <td> [[File:T UI IC Family Perks HurtEm .png|link=|x350px]] | ||
<div class="text"> Hurt Em </div> </td> | <div class="text"> Hurt Em </div> </td> | ||
<td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td> | <td> Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. </td> | ||
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<td> [[File:T UI IC Family Perks HurtPride.png|x350px]] | <td> [[File:T UI IC Family Perks HurtPride.png|link=|x350px]] | ||
<div class="text"> Hurt Pride </div> </td> | <div class="text"> Hurt Pride </div> </td> | ||
<td> After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. </td> | <td> After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks HystericalStrength.png|x350px]] | <td> [[File:T UI IC Family Perks HystericalStrength.png|link=|x350px]] | ||
<div class="text"> Hysterical Strength </div> </td> | <div class="text"> Hysterical Strength </div> </td> | ||
<td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td> | <td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks IKnowYoureWatching.png|link=|x350px]] | ||
<div class="text"> I Smell Blood </div> </td> | <div class="text"> I Smell Blood </div> </td> | ||
<td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td> | <td> Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks IllKillThemAll.png|link=|x350px]] | ||
<div class="text"> I'll Kill Them All </div> </td> | <div class="text"> I'll Kill Them All </div> </td> | ||
<td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> | <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> | ||
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<td> | <td> [[File:T UI IC Family Perks LampLighter.png|link=|x350px]] | ||
<div class="text"> Insulated </div> </td> | <div class="text"> Insulated </div> </td> | ||
<td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. <br> LVL3: Booby-trapped lights do not stun you. </td> | <td> Booby-trapped lights stun you for {Stun_Small_Duration}% less time. <br> LVL3: Booby-trapped lights do not stun you. </td> | ||
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<td> [[File:T UI IC Family Perks LetsMotor.png|x350px]] | <td> [[File:T UI IC Family Perks LetsMotor.png|link=|x350px]] | ||
<div class="text"> 2 Cycle Charge </div> </td> | <div class="text"> 2 Cycle Charge </div> </td> | ||
<td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td> | <td> While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. </td> | ||
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<td> [[File:T UI IC Family Perks MarathonSprinter.png|x350px]] | <td> [[File:T UI IC Family Perks MarathonSprinter.png|link=|x350px]] | ||
<div class="text"> Slow and Steady </div> </td> | <div class="text"> Slow and Steady </div> </td> | ||
<td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td> | <td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td> | ||
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<td> [[File:T UI IC Family Perks MyChickens.png|x350px]] | <td> [[File:T UI IC Family Perks MyChickens.png|link=|x350px]] | ||
<div class="text"> Chicken Whisperer </div> </td> | <div class="text"> Chicken Whisperer </div> </td> | ||
<td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. <br> LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td> | <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. <br> LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td> | ||
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<td> [[File:T UI IC Family Perks NotThatEasy.png|x350px]] | <td> [[File:T UI IC Family Perks NotThatEasy.png|link=|x350px]] | ||
<div class="text"> Not That Easy </div> </td> | <div class="text"> Not That Easy </div> </td> | ||
<td> When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. </td> | <td> When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. </td> | ||
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<td> [[File:T UI IC Family Perks OneForAll.png|x350px]] | <td> [[File:T UI IC Family Perks OneForAll.png|link=|x350px]] | ||
<div class="text"> Pack Animal </div> </td> | <div class="text"> Pack Animal </div> </td> | ||
<td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td> | <td> After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks Patience.png|x350px]] | <td> [[File:T UI IC Family Perks Patience.png|link=|x350px]] | ||
<div class="text"> Patience </div> </td> | <div class="text"> Patience </div> </td> | ||
<td> While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. </td> | <td> While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. </td> | ||
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<td> [[File:T UI IC Family Perks PersistanceUp.png|x350px]] | <td> [[File:T UI IC Family Perks PersistanceUp.png|link=|x350px]] | ||
<div class="text"> Unrelenting </div> </td> | <div class="text"> Unrelenting </div> </td> | ||
<td> Your Endurance is increased by {Persistence}. </td> | <td> Your Endurance is increased by {Persistence}. </td> | ||
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<td> [[File:T UI IC Family Perks PinsAndNeedles.png|x350px]] | <td> [[File:T UI IC Family Perks PinsAndNeedles.png|link=|x350px]] | ||
<div class="text"> Pins and Needles </div> </td> | <div class="text"> Pins and Needles </div> </td> | ||
<td> Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. </td> | <td> Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. </td> | ||
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<td> [[File:T UI IC Family Perks PlagueCloud.png|x350px]] | <td> [[File:T UI IC Family Perks PlagueCloud.png|link=|x350px]] | ||
<div class="text"> Rubber Legs </div> </td> | <div class="text"> Rubber Legs </div> </td> | ||
<td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td> | <td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td> | ||
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<td> [[File:T UI IC Family Perks PoisonedClaws.png|x350px]] | <td> [[File:T UI IC Family Perks PoisonedClaws.png|link=|x350px]] | ||
<div class="text"> Poisoned Claws </div> </td> | <div class="text"> Poisoned Claws </div> </td> | ||
<td> Adds a slight poison effect for {duration} seconds to attacks. </td> | <td> Adds a slight poison effect for {duration} seconds to attacks. </td> | ||
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<td> [[File:T UI IC Family Perks PowerAttacker.png|x350px]] | <td> [[File:T UI IC Family Perks PowerAttacker.png|link=|x350px]] | ||
<div class="text"> Big Swings </div> </td> | <div class="text"> Big Swings </div> </td> | ||
<td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td> | ||
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<td> [[File:T UI IC Family Perks Quarterback.png|x350px]] | <td> [[File:T UI IC Family Perks Quarterback.png|link=|x350px]] | ||
<div class="text"> Truck Stick </div> </td> | <div class="text"> Truck Stick </div> </td> | ||
<td> You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. </td> | <td> You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks Rage.png|x350px]] | <td> [[File:T UI IC Family Perks Rage.png|link=|x350px]] | ||
<div class="text"> Rage </div> </td> | <div class="text"> Rage </div> </td> | ||
<td> Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. </td> | <td> Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. </td> | ||
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<td> [[File:T UI IC Family Perks RenewedVigor.png|x350px]] | <td> [[File:T UI IC Family Perks RenewedVigor.png|link=|x350px]] | ||
<div class="text"> Warmed Up </div> </td> | <div class="text"> Warmed Up </div> </td> | ||
<td> After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. </td> | <td> After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. </td> | ||
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<td> [[File:T UI IC Family Perks RubberBoots.png|x350px]] | <td> [[File:T UI IC Family Perks RubberBoots.png|link=|x350px]] | ||
<div class="text"> Rubber Boots </div> </td> | <div class="text"> Rubber Boots </div> </td> | ||
<td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. <br> LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. <br> LVL2: You're immune to electrified cattle grids. <br> LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td> | <td> You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. <br> LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. <br> LVL2: You're immune to electrified cattle grids. <br> LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. </td> | ||
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<td> [[File:T UI IC Family Perks SavageryUp.png|x350px]] | <td> [[File:T UI IC Family Perks SavageryUp.png|link=|x350px]] | ||
<div class="text"> Feral </div> </td> | <div class="text"> Feral </div> </td> | ||
<td> Your Savagery is increased by {Savagery}. <br> LVL1: Savagery increased by 3. <br> LVL2: Savagery increased by 5. <br> LVL3: Savagery increased by 7. </td> | <td> Your Savagery is increased by {Savagery}. <br> LVL1: Savagery increased by 3. <br> LVL2: Savagery increased by 5. <br> LVL3: Savagery increased by 7. </td> | ||
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<td> [[File:T UI IC Family Perks Scouter.png|x350px]] | <td> [[File:T UI IC Family Perks Scouter.png|link=|x350px]] | ||
<div class="text"> Scout </div> </td> | <div class="text"> Scout </div> </td> | ||
<td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td> | <td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td> | ||
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<td> [[File:T UI IC Family Perks Serrated.png|x350px]] | <td> [[File:T UI IC Family Perks Serrated.png|link=|x350px]] | ||
<div class="text"> Serrated </div> </td> | <div class="text"> Serrated </div> </td> | ||
<td> Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. </td> | <td> Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks SipSipSip.png|x350px]] | <td> [[File:T UI IC Family Perks SipSipSip.png|link=|x350px]] | ||
<div class="text"> Sip Sip Sip </div> </td> | <div class="text"> Sip Sip Sip </div> </td> | ||
<td> Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. </td> | <td> Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. </td> | ||
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<td> [[File:T UI IC Family Perks SpecialBlend.png|x350px]] | <td> [[File:T UI IC Family Perks SpecialBlend.png|link=|x350px]] | ||
<div class="text"> Special Blend </div> </td> | <div class="text"> Special Blend </div> </td> | ||
<td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td> | <td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td> | ||
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<td> [[File:T UI IC Family Perks SplatterZone.png|x350px]] | <td> [[File:T UI IC Family Perks SplatterZone.png|link=|x350px]] | ||
<div class="text"> Linger </div> </td> | <div class="text"> Linger </div> </td> | ||
<td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td> | <td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td> | ||
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<td> [[File:T UI IC Family Perks SporeLoser.png|x350px]] | <td> [[File:T UI IC Family Perks SporeLoser.png|link=|x350px]] | ||
<div class="text"> Spore Loser </div> </td> | <div class="text"> Spore Loser </div> </td> | ||
<td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td> | <td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks SpotAndRun.png|x350px]] | <td> [[File:T UI IC Family Perks SpotAndRun.png|link=|x350px]] | ||
<div class="text"> Prey Drive </div> </td> | <div class="text"> Prey Drive </div> </td> | ||
<td> Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. </td> | <td> Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks StrongGrip.png|x350px]] | <td> [[File:T UI IC Family Perks StrongGrip.png|link=|x350px]] | ||
<div class="text"> Punishment </div> </td> | <div class="text"> Punishment </div> </td> | ||
<td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td> | <td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td> | ||
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<td> [[File:T UI IC Family Perks StrongMinded.png|x350px]] | <td> [[File:T UI IC Family Perks StrongMinded.png|link=|x350px]] | ||
<div class="text"> Strong Minded </div> </td> | <div class="text"> Strong Minded </div> </td> | ||
<td> After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. </td> | <td> After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. </td> | ||
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<td> [[File:T UI IC Family Perks TagYoureIt.png|x350px]] | <td> [[File:T UI IC Family Perks TagYoureIt.png|link=|x350px]] | ||
<div class="text"> Tracker Tagged </div> </td> | <div class="text"> Tracker Tagged </div> </td> | ||
<td> Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. </td> | <td> Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks TrapTrained.png|x350px]] | <td> [[File:T UI IC Family Perks TrapTrained.png|link=|x350px]] | ||
<div class="text"> Ranch Hand </div> </td> | <div class="text"> Ranch Hand </div> </td> | ||
<td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. <br> LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. <br> LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. <br> LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td> | <td> You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. <br> LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. <br> LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. <br> LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. </td> | ||
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<td> [[File:T UI IC Family Perks UniversalDonor.png|x350px]] | <td> [[File:T UI IC Family Perks UniversalDonor.png|link=|x350px]] | ||
<div class="text"> Universal Donor </div> </td> | <div class="text"> Universal Donor </div> </td> | ||
<td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td> | <td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td> | ||
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<td> [[File:T UI IC Family Perks Vialent.png|x350px]] | <td> [[File:T UI IC Family Perks Vialent.png|link=|x350px]] | ||
<div class="text"> Vial-ent </div> </td> | <div class="text"> Vial-ent </div> </td> | ||
<td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td> | <td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td> | ||
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<td> [[File:T UI IC Family Perks WaitASecond.png|x350px]] | <td> [[File:T UI IC Family Perks WaitASecond.png|link=|x350px]] | ||
<div class="text"> Wait A Second </div> </td> | <div class="text"> Wait A Second </div> </td> | ||
<td> Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. </td> | <td> Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. </td> | ||
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<td> [[File:T UI IC Family Perks WellBalanced.png|x350px]] | <td> [[File:T UI IC Family Perks WellBalanced.png|link=|x350px]] | ||
<div class="text"> Activated </div> </td> | <div class="text"> Activated </div> </td> | ||
<td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td> | <td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td> | ||
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<td> [[File:T UI IC Family Perks WhatDoor.png|x350px]] | <td> [[File:T UI IC Family Perks WhatDoor.png|link=|x350px]] | ||
<div class="text"> Master Key </div> </td> | <div class="text"> Master Key </div> </td> | ||
<td> You can instantly burst through a latched door {WhatDoorCharges} times. </td> | <td> You can instantly burst through a latched door {WhatDoorCharges} times. </td> | ||
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<td> [[File:T UI IC Family Perks YoullPayForThat.png|x350px]] | <td> [[File:T UI IC Family Perks YoullPayForThat.png|link=|x350px]] | ||
<div class="text"> You'll Pay for That! </div> </td> | <div class="text"> You'll Pay for That! </div> </td> | ||
<td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td> | <td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Adrenaline Rush.png|link=|x350px]] | ||
<div class="text"> Choose Flight </div> </td> | <div class="text"> Choose Flight </div> </td> | ||
<td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). </td> | <td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Apothcarys Eye.png|link=|x350px]] | ||
<div class="text"> Clear Eyes </div> </td> | <div class="text"> Clear Eyes </div> </td> | ||
<td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. </td> | <td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Awkward Patient.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Awkward Patient.png|link=|x350px]] | ||
<div class="text"> Grappler </div> </td> | <div class="text"> Grappler </div> </td> | ||
<td> You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. </td> | <td> You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Backstab Master.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Backstab Master.png|link=|x350px]] | ||
<div class="text"> Efficient Backstabber </div> </td> | <div class="text"> Efficient Backstabber </div> </td> | ||
<td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% </td> | <td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Bad Blood.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Bad Blood.png|link=|x350px]] | ||
<div class="text"> Bad Blood </div> </td> | <div class="text"> Bad Blood </div> </td> | ||
<td> If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. </td> | <td> If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Better Together.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Better Together.png|link=|x350px]] | ||
<div class="text"> Pick On Me </div> </td> | <div class="text"> Pick On Me </div> </td> | ||
<td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds </td> | <td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|link=|x350px]] | ||
<div class="text"> Tourniquet </div> </td> | <div class="text"> Tourniquet </div> </td> | ||
<td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. </td> | <td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|link=|x350px]] | ||
<div class="text"> Slippery </div> </td> | <div class="text"> Slippery </div> </td> | ||
<td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td> | <td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|link=|x350px]] | ||
<div class="text"> Agitator </div> </td> | <div class="text"> Agitator </div> </td> | ||
<td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td> | <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Carefully Does It.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Carefully Does It.png|link=|x350px]] | ||
<div class="text"> Light On Your Feet </div> </td> | <div class="text"> Light On Your Feet </div> </td> | ||
<td> Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game. </td> | <td> Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Chemist.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Chemist.png|link=|x350px]] | ||
<div class="text"> Bounce Back Better </div> </td> | <div class="text"> Bounce Back Better </div> </td> | ||
<td> Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself. </td> | <td> Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Conditioned.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Conditioned.png|link=|x350px]] | ||
<div class="text"> Conditioned </div> </td> | <div class="text"> Conditioned </div> </td> | ||
<td> When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there. </td> | <td> When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Constant Care.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Constant Care.png|link=|x350px]] | ||
<div class="text"> Extra Drip </div> </td> | <div class="text"> Extra Drip </div> </td> | ||
<td> After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds. </td> | <td> After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Cover Burst.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Cover Burst.png|link=|x350px]] | ||
<div class="text"> Cover Charge </div> </td> | <div class="text"> Cover Charge </div> </td> | ||
<td> Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more. </td> | <td> Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Dead Weight.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Dead Weight.png|link=|x350px]] | ||
<div class="text"> Dead Weight </div> </td> | <div class="text"> Dead Weight </div> </td> | ||
<td> When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is. </td> | <td> When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Drug Detector.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Drug Detector.png|link=|x350px]] | ||
<div class="text"> Clear Head </div> </td> | <div class="text"> Clear Head </div> </td> | ||
<td> Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted. </td> | <td> Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Electric Insight.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Electric Insight.png|link=|x350px]] | ||
<div class="text"> Meter Reader </div> </td> | <div class="text"> Meter Reader </div> </td> | ||
<td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds. </td> | <td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Endurant.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Endurant.png|link=|x350px]] | ||
<div class="text"> Ran Track </div> </td> | <div class="text"> Ran Track </div> </td> | ||
<td> Your Endurance is increased by {Endurance}. </td> | <td> Your Endurance is increased by {Endurance}. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Fast Hands.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Fast Hands.png|link=|x350px]] | ||
<div class="text"> Fast Hands </div> </td> | <div class="text"> Fast Hands </div> </td> | ||
<td> If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame. </td> | <td> If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks First Aider.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks First Aider.png|link=|x350px]] | ||
<div class="text"> Rally Leader </div> </td> | <div class="text"> Rally Leader </div> </td> | ||
<td> Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster. </td> | <td> Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Furniture Fu.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Furniture Fu.png|link=|x350px]] | ||
<div class="text"> Tae Kwon Door </div> </td> | <div class="text"> Tae Kwon Door </div> </td> | ||
<td> You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds. </td> | <td> You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Fuse Insight.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Fuse Insight.png|link=|x350px]] | ||
<div class="text"> Fuse Lights </div> </td> | <div class="text"> Fuse Lights </div> </td> | ||
<td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds. </td> | <td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Get it off me.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Get it off me.png|link=|x350px]] | ||
<div class="text"> Get it off me </div> </td> | <div class="text"> Get it off me </div> </td> | ||
<td> When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar. </td> | <td> When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Hare or meat.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Hare or meat.png|link=|x350px]] | ||
<div class="text"> Hare or Meat </div> </td> | <div class="text"> Hare or Meat </div> </td> | ||
<td> If a family member is within 10 meters, {ValveMiniGameMultiplier}% more points are awarded on each tap during the valve minigame. </td> | <td> If a family member is within 10 meters, {ValveMiniGameMultiplier}% more points are awarded on each tap during the valve minigame. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Headstart.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Headstart.png|link=|x350px]] | ||
<div class="text"> Headstart </div> </td> | <div class="text"> Headstart </div> </td> | ||
<td> Valves and fuses are highlighted for you at the start of the game for {Headstart_Duration} seconds. </td> | <td> Valves and fuses are highlighted for you at the start of the game for {Headstart_Duration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Help Me.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Help Me.png|link=|x350px]] | ||
<div class="text"> Am I Bleeding? </div> </td> | <div class="text"> Am I Bleeding? </div> </td> | ||
<td> Is it bad? I can't look. When your health is below {HelpMePercentage}%, you are highlighted to every other victim. </td> | <td> Is it bad? I can't look. When your health is below {HelpMePercentage}%, you are highlighted to every other victim. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Hidden Recovery.png|link=|x350px]] | ||
<div class="text"> Cover Recovery </div> </td> | <div class="text"> Cover Recovery </div> </td> | ||
<td> Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. </td> | <td> Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Hit And Run.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Hit And Run.png|link=|x350px]] | ||
<div class="text"> Fight AND Flight </div> </td> | <div class="text"> Fight AND Flight </div> </td> | ||
<td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. </td> | <td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Hobble.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Hobble.png|link=|x350px]] | ||
<div class="text"> Fight Back </div> </td> | <div class="text"> Fight Back </div> </td> | ||
<td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds. </td> | <td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Hunters Eye.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Hunters Eye.png|link=|x350px]] | ||
<div class="text"> 20/20 Vision </div> </td> | <div class="text"> 20/20 Vision </div> </td> | ||
<td> Your Perception is increased by {Perception}. </td> | <td> Your Perception is increased by {Perception}. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Hush or die.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Hush or die.png|link=|x350px]] | ||
<div class="text"> Hush or Die </div> </td> | <div class="text"> Hush or Die </div> </td> | ||
<td> When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points. </td> | <td> When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks I Can Do This.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks I Can Do This.png|link=|x350px]] | ||
<div class="text"> I Can Do This </div> </td> | <div class="text"> I Can Do This </div> </td> | ||
<td> When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points. </td> | <td> When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks I Can Make It.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks I Can Make It.png|link=|x350px]] | ||
<div class="text"> I Can Make It </div> </td> | <div class="text"> I Can Make It </div> </td> | ||
<td> When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points. </td> | <td> When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks I Get Back Up Again.png|link=|x350px]] | ||
<div class="text"> Bar Room Hero </div> </td> | <div class="text"> Bar Room Hero </div> </td> | ||
<td> When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever. </td> | <td> When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks I know engines.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks I know engines.png|link=|x350px]] | ||
<div class="text"> I Know Engines </div> </td> | <div class="text"> I Know Engines </div> </td> | ||
<td> Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds. </td> | <td> Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Immunity.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Immunity.png|link=|x350px]] | ||
<div class="text"> Immunity </div> </td> | <div class="text"> Immunity </div> </td> | ||
<td> Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges. </td> | <td> Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Intuition.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Intuition.png|link=|x350px]] | ||
<div class="text"> Intuition </div> </td> | <div class="text"> Intuition </div> </td> | ||
<td> Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds. </td> | <td> Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Iron Will.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Iron Will.png|link=|x350px]] | ||
<div class="text"> Medical Benefits </div> </td> | <div class="text"> Medical Benefits </div> </td> | ||
<td> Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing. </td> | <td> Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Jack In The Box.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Jack In The Box.png|link=|x350px]] | ||
<div class="text"> Jack in the Box </div> </td> | <div class="text"> Jack in the Box </div> </td> | ||
<td> When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds. </td> | <td> When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Jump Scare.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Jump Scare.png|link=|x350px]] | ||
<div class="text"> Jump Scare </div> </td> | <div class="text"> Jump Scare </div> </td> | ||
<td> Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds. </td> | <td> Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Jump Start.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Jump Start.png|link=|x350px]] | ||
<div class="text"> Jump Start </div> </td> | <div class="text"> Jump Start </div> </td> | ||
<td> Stamina consumption on dashing is reduced by {Dashstaminamultiplier}% </td> | <td> Stamina consumption on dashing is reduced by {Dashstaminamultiplier}% </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Killer Feedback.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Killer Feedback.png|link=|x350px]] | ||
<div class="text"> Radar Detector </div> </td> | <div class="text"> Radar Detector </div> </td> | ||
<td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges. </td> | <td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks KnockKnock.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks KnockKnock.png|link=|x350px]] | ||
<div class="text"> Knock Knock </div> </td> | <div class="text"> Knock Knock </div> </td> | ||
<td> After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match. </td> | <td> After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Last But Not Least.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Last But Not Least.png|link=|x350px]] | ||
<div class="text"> Parting Gift </div> </td> | <div class="text"> Parting Gift </div> </td> | ||
<td> When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds. </td> | <td> When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Latchlad.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Latchlad.png|link=|x350px]] | ||
<div class="text"> Deadbolt </div> </td> | <div class="text"> Deadbolt </div> </td> | ||
<td> Doors you latch are {DoorBarge_SweetZoneHitAddPoints}% harder to barge through. </td> | <td> Doors you latch are {DoorBarge_SweetZoneHitAddPoints}% harder to barge through. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Lifeline.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Lifeline.png|link=|x350px]] | ||
<div class="text"> Lifeline </div> </td> | <div class="text"> Lifeline </div> </td> | ||
<td> If a tampered exit is opened, the exit is highlighted for {LifelineDuration} seconds longer to you. </td> | <td> If a tampered exit is opened, the exit is highlighted for {LifelineDuration} seconds longer to you. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Lone Survivor.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Lone Survivor.png|link=|x350px]] | ||
<div class="text"> Lone Survivor </div> </td> | <div class="text"> Lone Survivor </div> </td> | ||
<td> Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by {duration} seconds. </td> | <td> Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by {duration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Lucky Lockpicker.png|link=|x350px]] | ||
<div class="text"> Lucky Lockpicker </div> </td> | <div class="text"> Lucky Lockpicker </div> </td> | ||
<td> The very first time you use an unlock tool to open a door, it has a {LuckyLockpicker_KeepToolChance}% chance to not be consumed. </td> | <td> The very first time you use an unlock tool to open a door, it has a {LuckyLockpicker_KeepToolChance}% chance to not be consumed. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks No Sell.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks No Sell.png|link=|x350px]] | ||
<div class="text"> No Sell </div> </td> | <div class="text"> No Sell </div> </td> | ||
<td> When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has {NoSellCharges} charge(s). </td> | <td> When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has {NoSellCharges} charge(s). </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks No Shock.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks No Shock.png|link=|x350px]] | ||
<div class="text"> No Shock </div> </td> | <div class="text"> No Shock </div> </td> | ||
<td> Once a tampered generator or car battery is turned off, all connected objects are highlighted for {NoShockDuration} seconds. </td> | <td> Once a tampered generator or car battery is turned off, all connected objects are highlighted for {NoShockDuration} seconds. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks No stopping.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks No stopping.png|link=|x350px]] | ||
<div class="text"> No Stopping </div> </td> | <div class="text"> No Stopping </div> </td> | ||
<td> Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by {nostoppingstaminareduction}%. </td> | <td> Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by {nostoppingstaminareduction}%. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Out of my head.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Out of my head.png|link=|x350px]] | ||
<div class="text"> Out Of My Head </div> </td> | <div class="text"> Out Of My Head </div> </td> | ||
<td> Reduce Nancy's ability time by increasing depletion rate by {outofmyheaddepletion}% and reduce the time that any poison effects you by {outofmyheadduration} seconds. </td> | <td> Reduce Nancy's ability time by increasing depletion rate by {outofmyheaddepletion}% and reduce the time that any poison effects you by {outofmyheadduration} seconds. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Overlooked.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Overlooked.png|link=|x350px]] | ||
<div class="text"> Overlooked </div> </td> | <div class="text"> Overlooked </div> </td> | ||
<td> Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has {Overlooked_AvoidDetectionCharges} charges. </td> | <td> Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has {Overlooked_AvoidDetectionCharges} charges. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Pay Back.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Pay Back.png|link=|x350px]] | ||
<div class="text"> Empowered </div> </td> | <div class="text"> Empowered </div> </td> | ||
<td> After surviving a close encounter, you regain {Payback_AddHealthValue} health points and {Payback_AddStaminaMultiplier}% of max stamina. </td> | <td> After surviving a close encounter, you regain {Payback_AddHealthValue} health points and {Payback_AddStaminaMultiplier}% of max stamina. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Pick On Me.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Pick On Me.png|link=|x350px]] | ||
<div class="text"> Exit Strategy </div> </td> | <div class="text"> Exit Strategy </div> </td> | ||
<td> After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. </td> | <td> After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Proficient.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Proficient.png|link=|x350px]] | ||
<div class="text"> Highly Skilled </div> </td> | <div class="text"> Highly Skilled </div> </td> | ||
<td> Your Proficiency is increased by {Proficiency}. </td> | <td> Your Proficiency is increased by {Proficiency}. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Quick Exit.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Quick Exit.png|link=|x350px]] | ||
<div class="text"> Quick Exit </div> </td> | <div class="text"> Quick Exit </div> </td> | ||
<td> If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps. </td> | <td> If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Rescue Medic.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Rescue Medic.png|link=|x350px]] | ||
<div class="text"> Rescue Medic </div> </td> | <div class="text"> Rescue Medic </div> </td> | ||
<td> A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount. </td> | <td> A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Run For Your Life.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Run For Your Life.png|link=|x350px]] | ||
<div class="text"> Second Wind </div> </td> | <div class="text"> Second Wind </div> </td> | ||
<td> When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath. </td> | <td> When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Saboteur.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Saboteur.png|link=|x350px]] | ||
<div class="text"> Saboteur </div> </td> | <div class="text"> Saboteur </div> </td> | ||
<td> Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer. </td> | <td> Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|link=|x350px]] | ||
<div class="text"> Safety in Numbers </div> </td> | <div class="text"> Safety in Numbers </div> </td> | ||
<td> While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. </td> | <td> While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|link=|x350px]] | ||
<div class="text"> Sanguine Shadow </div> </td> | <div class="text"> Sanguine Shadow </div> </td> | ||
<td> While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP. </td> | <td> While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Sapping Cut.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Sapping Cut.png|link=|x350px]] | ||
<div class="text"> Fish Hooks </div> </td> | <div class="text"> Fish Hooks </div> </td> | ||
<td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds. </td> | <td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Second Wind.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Second Wind.png|link=|x350px]] | ||
<div class="text"> What Doesn't Kill You </div> </td> | <div class="text"> What Doesn't Kill You </div> </td> | ||
<td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit. </td> | <td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Seeing Things.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Seeing Things.png|link=|x350px]] | ||
<div class="text"> Resilient </div> </td> | <div class="text"> Resilient </div> </td> | ||
<td> When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points. </td> | <td> When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Shard Master.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Shard Master.png|link=|x350px]] | ||
<div class="text"> Efficient Grappler </div> </td> | <div class="text"> Efficient Grappler </div> </td> | ||
<td> You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter. </td> | <td> You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Shard Strike.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Shard Strike.png|link=|x350px]] | ||
<div class="text"> Choose Fight </div> </td> | <div class="text"> Choose Fight </div> </td> | ||
<td> Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer. </td> | <td> Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|link=|x350px]] | ||
<div class="text"> Must Have Been the Wind </div> </td> | <div class="text"> Must Have Been the Wind </div> </td> | ||
<td> If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s). </td> | <td> If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s). </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Speed Search.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Speed Search.png|link=|x350px]] | ||
<div class="text"> Speed Search </div> </td> | <div class="text"> Speed Search </div> </td> | ||
<td> If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame. </td> | <td> If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Spotter.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Spotter.png|link=|x350px]] | ||
<div class="text"> Spotter </div> </td> | <div class="text"> Spotter </div> </td> | ||
<td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m. </td> | <td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Stealthy.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Stealthy.png|link=|x350px]] | ||
<div class="text"> Sneaky Pete </div> </td> | <div class="text"> Sneaky Pete </div> </td> | ||
<td> Your Stealth is increased by {Stealth} </td> | <td> Your Stealth is increased by {Stealth} </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Sticks And Stones.png|link=|x350px]] | ||
<div class="text"> Last Ditch Effort </div> </td> | <div class="text"> Last Ditch Effort </div> </td> | ||
<td> Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under {SticksAndStones_HealthPercentage}% of max health. {SticksAndStones_Charges} use(s). </td> | <td> Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under {SticksAndStones_HealthPercentage}% of max health. {SticksAndStones_Charges} use(s). </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Strong.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Strong.png|link=|x350px]] | ||
<div class="text"> Been Workin' Out </div> </td> | <div class="text"> Been Workin' Out </div> </td> | ||
<td> Your Strength is increased by {Strength}. </td> | <td> Your Strength is increased by {Strength}. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Strong Constitution.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Strong Constitution.png|link=|x350px]] | ||
<div class="text"> High Tolerance </div> </td> | <div class="text"> High Tolerance </div> </td> | ||
<td> You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is {Sissy_Poison_Duration}% shorter. </td> | <td> You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is {Sissy_Poison_Duration}% shorter. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Stunt Performer.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Stunt Performer.png|link=|x350px]] | ||
<div class="text"> Stunt Double </div> </td> | <div class="text"> Stunt Double </div> </td> | ||
<td> Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is {WindowJump_PlayerFallDamage}% less. </td> | <td> Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is {WindowJump_PlayerFallDamage}% less. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks There they are .png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks There they are .png|link=|x350px]] | ||
<div class="text"> There They Are </div> </td> | <div class="text"> There They Are </div> </td> | ||
<td> Family Members within {theretheyaredistance} meters of a tampered object for more than {theretheyareduration} seconds are highlighted to you. </td> | <td> Family Members within {theretheyaredistance} meters of a tampered object for more than {theretheyareduration} seconds are highlighted to you. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Tool Master.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Tool Master.png|link=|x350px]] | ||
<div class="text"> Efficient Locksmith </div> </td> | <div class="text"> Efficient Locksmith </div> </td> | ||
<td> When using an unlock tool on a door, you have a {ToolMaster_KeepToolChance}% chance to not consume the tool when you otherwise would have. Steady hand now. </td> | <td> When using an unlock tool on a door, you have a {ToolMaster_KeepToolChance}% chance to not consume the tool when you otherwise would have. Steady hand now. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Tough.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Tough.png|link=|x350px]] | ||
<div class="text"> Tougher Stuff </div> </td> | <div class="text"> Tougher Stuff </div> </td> | ||
<td> Your Toughness is increased by {Toughness}. </td> | <td> Your Toughness is increased by {Toughness}. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Trap Technician.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Trap Technician.png|link=|x350px]] | ||
<div class="text"> Bomb Squad </div> </td> | <div class="text"> Bomb Squad </div> </td> | ||
<td> You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster. <br> LVL1: You are able to dismantle a trap without the use of a Bone Scrap. </td> | <td> You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster. <br> LVL1: You are able to dismantle a trap without the use of a Bone Scrap. </td> | ||
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<tr> | <tr> | ||
<td> [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Twinkle Toes.png|link=|x350px]] | ||
<div class="text"> Twinkle Toes </div> </td> | <div class="text"> Twinkle Toes </div> </td> | ||
<td> You have a {TwinkleToes_ChanceWeight}% chance not to trigger bone charms. <br> LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. <br> LVL3Special: and you will never trigger chickens. </td> | <td> You have a {TwinkleToes_ChanceWeight}% chance not to trigger bone charms. <br> LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. <br> LVL3Special: and you will never trigger chickens. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Un Screwed.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Un Screwed.png|link=|x350px]] | ||
<div class="text"> Tool Tracks </div> </td> | <div class="text"> Tool Tracks </div> </td> | ||
<td> After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for {UnScrewed_ToolboxHighlightDuration} seconds at the start of a match. </td> | <td> After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for {UnScrewed_ToolboxHighlightDuration} seconds at the start of a match. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Wax on wax off.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Wax on wax off.png|link=|x350px]] | ||
<div class="text"> Wax On Wax Off </div> </td> | <div class="text"> Wax On Wax Off </div> </td> | ||
<td> When under {waxonwaxoffhealth}% health, get {waxonwaxoffpoints} increased Strength points. </td> | <td> When under {waxonwaxoffhealth}% health, get {waxonwaxoffpoints} increased Strength points. </td> | ||
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<td> [[File:T UI IC Abilities Victim Perks Well Trained.png|x350px]] | <td> [[File:T UI IC Abilities Victim Perks Well Trained.png|link=|x350px]] | ||
<div class="text"> Well Trained </div> </td> | <div class="text"> Well Trained </div> </td> | ||
<td> After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for {WellTrained_HighlightDuration} seconds. </td> | <td> After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for {WellTrained_HighlightDuration} seconds. </td> |
Revision as of 18:35, 22 June 2023
Grandpa Perks
Name | Description | Activates on Grandpa level | Family Member |
---|---|---|---|
Animal Farm |
Increases Chicken detection radius. | I | Cook |
Always In Sync |
When active, the Family Focus ability duration is increased and the cooldown reduced. | I | Cook |
Brute Strength |
Slightly increases melee damage for all Family members. | I | Cook |
Windoom |
Victims take 50% more damage when jumping out of windows. | II | Cook |
Well Well Well |
Victims that jump down wells take 50% more damage. | II | Cook |
Well Fed Young'uns |
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. | II | Cook |
Excited Grandpa |
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. | II | Cook |
Nobody Escapes Hell |
Door Unlock Minigames are 40% harder for all Victims. | II | Cook |
Barge To The Point |
Barging doors always opens them on the first try. | III | Cook |
Exterior Alarms |
When active, all critical doors and gates are highlighted for 5 seconds if opened. | III | Cook |
Suffocating Grip |
Close encounter minigame is easier by 20% for the perk holder. | III | Cook |
Dont Have All Day |
Stamina drain while sprinting is decreased by 20%. | IV | Cook |
Swinging For The Fences |
Reduces stamina consumption on melee attacks by 40%. | IV | Cook |
Experienced Stalkers |
Reduces the Family's proximity warning range for Victims. | V | Cook |
Family Perks
Name | Description | Family Member |
---|---|---|
Blood Banker |
Your maximum blood storage capacity is increased by {BloodVial_Size}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Siphon |
Your Blood Harvesting is increased by {BloodHarvesting}. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Bloodlust |
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! | Leatherface |
Blood Runner |
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Surgical |
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Dracula |
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. | Cook, Hitchhiker, Johnny, Sissy |
Battering Ram |
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. | Cook, Hitchhiker |
Confusing Mechanic |
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Bringing Home the Bacon |
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. | Leatherface |
Insult to Injury |
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. | |
Ding Dong |
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. | |
Dinner Bell |
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Tenderizer |
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Down the Rabbit Hole |
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Easily Tuckered Out |
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. | Hitchhiker, Johnny, Sissy |
Venom |
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. | Hitchhiker |
Rough Cut |
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! | Leatherface |
Give Me More |
Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. | |
Fired Up |
Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Wire Frame |
You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. | Hitchhiker |
Security Pins |
Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. | Cook |
Efficient Herbalist |
Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. | Sissy |
Hey Sissy |
Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. | |
Hurt Em |
Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. | |
Hurt Pride |
After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Hysterical Strength |
When below 15% stamina, you deal {DamageMultiplier}% more damage. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
I Smell Blood |
Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. | Cook, Hitchhiker, Johnny |
I'll Kill Them All |
After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. | |
Insulated |
Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. |
Cook, Johnny |
2 Cycle Charge |
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. | Leatherface |
Slow and Steady |
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. | Hitchhiker, Johnny, Leatherface, Sissy |
Chicken Whisperer |
Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Not That Easy |
When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. | |
Pack Animal |
After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Patience |
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. | Johnny |
Unrelenting |
Your Endurance is increased by {Persistence}. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Pins and Needles |
Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. | |
Rubber Legs |
Your toxic cloud also slows victims down by {SpeedMultiplier}%. | Sissy |
Poisoned Claws |
Adds a slight poison effect for {duration} seconds to attacks. | |
Big Swings |
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Truck Stick |
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. | |
Rage |
Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. | Cook, Johnny |
Warmed Up |
After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. | Cook, Johnny |
Rubber Boots |
You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. |
Hitchhiker, Leatherface |
Feral |
Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Scout |
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Serrated |
Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. | Cook, Hitchhiker, Johnny, Sissy |
Sip Sip Sip |
Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. | |
Special Blend |
Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Linger |
Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. | Sissy |
Spore Loser |
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. | Sissy |
Prey Drive |
Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. | Cook |
Punishment |
After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. | Cook, Johnny, Leatherface, Sissy |
Strong Minded |
After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. | |
Tracker Tagged |
Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. | Cook, Hitchhiker, Johnny, Leatherface |
Ranch Hand |
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. |
|
Universal Donor |
Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Vial-ent |
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. | Cook, Hitchhiker, Leatherface, Sissy |
Wait A Second |
Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. | |
Activated |
After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Master Key |
You can instantly burst through a latched door {WhatDoorCharges} times. | Leatherface |
You'll Pay for That! |
If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Victim Perks
Name | Description | Victim |
---|---|---|
Choose Flight |
Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). | |
Clear Eyes |
Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. | |
Grappler |
You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. | |
Efficient Backstabber |
Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% | |
Bad Blood |
If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. | |
Pick On Me |
While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds | |
Tourniquet |
After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. | |
Slippery |
After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. | |
Agitator |
Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. |
|
Light On Your Feet |
Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game. | |
Bounce Back Better |
Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself. | |
Conditioned |
When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there. | |
Extra Drip |
After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds. | |
Cover Charge |
Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more. | |
Dead Weight |
When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is. | |
Clear Head |
Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted. | |
Meter Reader |
I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds. | |
Ran Track |
Your Endurance is increased by {Endurance}. | |
Fast Hands |
If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame. | |
Rally Leader |
Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster. | |
Tae Kwon Door |
You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds. | |
Fuse Lights |
When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds. | |
Get it off me |
When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar. | |
Hare or Meat |
If a family member is within 10 meters, {ValveMiniGameMultiplier}% more points are awarded on each tap during the valve minigame. | |
Headstart |
Valves and fuses are highlighted for you at the start of the game for {Headstart_Duration} seconds. | |
Am I Bleeding? |
Is it bad? I can't look. When your health is below {HelpMePercentage}%, you are highlighted to every other victim. | |
Cover Recovery |
Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. | |
Fight AND Flight |
Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. | |
Fight Back |
After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds. | |
20/20 Vision |
Your Perception is increased by {Perception}. | |
Hush or Die |
When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points. | |
I Can Do This |
When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points. | |
I Can Make It |
When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points. | |
Bar Room Hero |
When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever. | |
I Know Engines |
Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds. | |
Immunity |
Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges. | |
Intuition |
Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds. | |
Medical Benefits |
Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing. | |
Jack in the Box |
When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds. | |
Jump Scare |
Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds. | |
Jump Start |
Stamina consumption on dashing is reduced by {Dashstaminamultiplier}% | |
Radar Detector |
Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges. | |
Knock Knock |
After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match. | |
Parting Gift |
When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds. | |
Deadbolt |
Doors you latch are {DoorBarge_SweetZoneHitAddPoints}% harder to barge through. | |
Lifeline |
If a tampered exit is opened, the exit is highlighted for {LifelineDuration} seconds longer to you. | |
Lone Survivor |
Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by {duration} seconds. | |
Lucky Lockpicker |
The very first time you use an unlock tool to open a door, it has a {LuckyLockpicker_KeepToolChance}% chance to not be consumed. | |
No Sell |
When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has {NoSellCharges} charge(s). | |
No Shock |
Once a tampered generator or car battery is turned off, all connected objects are highlighted for {NoShockDuration} seconds. | |
No Stopping |
Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by {nostoppingstaminareduction}%. | |
Out Of My Head |
Reduce Nancy's ability time by increasing depletion rate by {outofmyheaddepletion}% and reduce the time that any poison effects you by {outofmyheadduration} seconds. | |
Overlooked |
Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has {Overlooked_AvoidDetectionCharges} charges. | |
Empowered |
After surviving a close encounter, you regain {Payback_AddHealthValue} health points and {Payback_AddStaminaMultiplier}% of max stamina. | |
Exit Strategy |
After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. | |
Highly Skilled |
Your Proficiency is increased by {Proficiency}. | |
Quick Exit |
If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps. | |
Rescue Medic |
A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount. | |
Second Wind |
When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath. | |
Saboteur |
Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer. | |
Safety in Numbers |
While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. | |
Sanguine Shadow |
While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP. | |
Fish Hooks |
Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds. | |
What Doesn't Kill You |
After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit. | |
Resilient |
When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points. | |
Efficient Grappler |
You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter. | |
Choose Fight |
Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer. | |
Must Have Been the Wind |
If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s). | |
Speed Search |
If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame. | |
Spotter |
If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m. | |
Sneaky Pete |
Your Stealth is increased by {Stealth} | |
Last Ditch Effort |
Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under {SticksAndStones_HealthPercentage}% of max health. {SticksAndStones_Charges} use(s). | |
Been Workin' Out |
Your Strength is increased by {Strength}. | |
High Tolerance |
You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is {Sissy_Poison_Duration}% shorter. | |
Stunt Double |
Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is {WindowJump_PlayerFallDamage}% less. | |
There They Are |
Family Members within {theretheyaredistance} meters of a tampered object for more than {theretheyareduration} seconds are highlighted to you. | |
Efficient Locksmith |
When using an unlock tool on a door, you have a {ToolMaster_KeepToolChance}% chance to not consume the tool when you otherwise would have. Steady hand now. | |
Tougher Stuff |
Your Toughness is increased by {Toughness}. | |
Bomb Squad |
You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster. LVL1: You are able to dismantle a trap without the use of a Bone Scrap. |
|
Twinkle Toes |
You have a {TwinkleToes_ChanceWeight}% chance not to trigger bone charms. LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. LVL3Special: and you will never trigger chickens. |
|
Tool Tracks |
After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for {UnScrewed_ToolboxHighlightDuration} seconds at the start of a match. | |
Wax On Wax Off |
When under {waxonwaxoffhealth}% health, get {waxonwaxoffpoints} increased Strength points. | |
Well Trained |
After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for {WellTrained_HighlightDuration} seconds. |