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==Ability==
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<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Durations</th>
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<td style=" text-align:middle"> [[File:T UI IC Abilites Family HH Traps.png|link=|x350px]] <br> Trap </td>
<td> Set traps on the ground, snaring and injuring any Victims who walk into them. </td>
        <td> Damage: 15 <br> Place Trap: 6s <br> Reset Trap: 3s <br> Collect Trap: 6s </td>
    </tr>
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Revision as of 16:45, 29 June 2023

Ability


Name Description Durations

Trap
Set traps on the ground, snaring and injuring any Victims who walk into them. Damage: 15
Place Trap: 6s
Reset Trap: 3s
Collect Trap: 6s


Name Description Name Description Name Description

All Family See Noise
When a Victim is snared, the activated trap is highlighted to all Family members.
Bloody Traps
If a Victim is caught in a trap, you'll receive blood after resetting or collecting the trap.
Bleed Damage
Any Victim caught in a trap continues to take damage over a short period of time.

Faster Placement
Increases the speed of setting traps by 20%.
Increase Escape Difficulty
Breaking free of traps is more difficult for Victims by 28%.
Increased Damage
Increases the amount of damage inflicted on a Victim when snared by 33%.

Faster Placement
Increases the speed of setting traps by 10%.
Increase Escape Difficulty
Breaking free of traps is more difficult for Victims by 19%.
Increased Damage
Increases the amount of damage inflicted on a Victim when snared by 13%.