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<td> Let's the player identify if a noise was made by another Victim or Family member. </td>
<td> Let's the player identify if a noise was made by another Victim or Family member. </td>
          
          
         <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseRechargeRate.png|link=|x350px]] <br> Increases ability bar recharge rate </td>       
         <td style=" text-align:middle"> [[File:T UI IC ScrnAbilityTree SenseRechargeRate.png|link=|x350px]] <br> Quicker Recharge Rate </td>       
<td> Increases Ability Recharge Rate by 100%. Does Not Stack </td>
<td> Increases Ability Recharge Rate by 100%. Does Not Stack </td>
</tr>
</tr>

Revision as of 16:07, 26 June 2023


Name Description Name Description Name Description
T UI IC ScrnAbilityTree SenseDetectionRadius.png
Increased Range
Increases noise detection range of the ability by 35%. T UI IC ScrnAbilityTree TeamIdentificationOn.png
All Knowing
Let's the player identify if a noise was made by another Victim or Family member. T UI IC ScrnAbilityTree SenseRechargeRate.png
Quicker Recharge Rate
Increases Ability Recharge Rate by 100%. Does Not Stack
T UI IC ScrnAbilityTree SenseDetectionRadius.png
Increased Range
Increases noise detection range of the ability by 25%. T UI IC ScrnAbilityTree CooldownDown.png
Decreased Recharge Delay
Cooldown before your ability starts recharging is reduced by 2s. T UI IC ScrnAbilityTree AbilityDurationUp.png
Ability Drain Reduction
Reduces the consumption rate of the ability by 50%.
T UI IC ScrnAbilityTree SenseDetectionRadius.png
Increased Range
Increases noise detection range of the ability by 15%. T UI IC ScrnAbilityTree CooldownDown.png
Decreased Recharge Delay
Cooldown before your ability starts recharging is reduced by 1s. T UI IC ScrnAbilityTree AbilityDurationUp.png
Ability Drain Reduction
Reduces the consumption rate of the ability by 20%.