From Texas Chain Saw Massacre Wiki
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Activates on Grandpa level</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Activates on Grandpa level</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Family Member </th> | |||
</tr> | </tr> | ||
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<td> Increases Chicken detection radius. </td> | <td> Increases Chicken detection radius. </td> | ||
<td> I </td> | <td> I </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | <td> When active, the Family Focus ability duration is increased and the cooldown reduced. </td> | ||
<td> I </td> | <td> I </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Slightly increases melee damage for all Family members. </td> | <td> Slightly increases melee damage for all Family members. </td> | ||
<td> I </td> | <td> I </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Victims take 50% more damage when jumping out of windows. </td> | <td> Victims take 50% more damage when jumping out of windows. </td> | ||
<td> II </td> | <td> II </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Victims that jump down wells take 50% more damage. </td> | <td> Victims that jump down wells take 50% more damage. </td> | ||
<td> II </td> | <td> II </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | <td> Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. </td> | ||
<td> II </td> | <td> II </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | <td> Delay between Grandpa's Sonar pulse is reduced by 20% at each level. </td> | ||
<td> II </td> | <td> II </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Door Unlock Minigames are 40% harder for all Victims. </td> | <td> Door Unlock Minigames are 40% harder for all Victims. </td> | ||
<td> II </td> | <td> II </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Barging doors always opens them on the first try. </td> | <td> Barging doors always opens them on the first try. </td> | ||
<td> III </td> | <td> III </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | <td> When active, all critical doors and gates are highlighted for 5 seconds if opened. </td> | ||
<td> III </td> | <td> III </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Close encounter minigame is easier by 20% for the perk holder. </td> | <td> Close encounter minigame is easier by 20% for the perk holder. </td> | ||
<td> III </td> | <td> III </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Stamina drain while sprinting is decreased by 20%. </td> | <td> Stamina drain while sprinting is decreased by 20%. </td> | ||
<td> IV </td> | <td> IV </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Reduces stamina consumption on melee attacks by 40%. </td> | <td> Reduces stamina consumption on melee attacks by 40%. </td> | ||
<td> IV </td> | <td> IV </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
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<td> Reduces the Family's proximity warning range for Victims. </td> | <td> Reduces the Family's proximity warning range for Victims. </td> | ||
<td> V </td> | <td> V </td> | ||
<td> Cook </td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr> | <tr> | ||
<td> | <td> [[File:T UI IC Family Perks DinnersReady.png|x350px]] | ||
<div class="text"> Dinner Bell </div> </td> | <div class="text"> Dinner Bell </div> </td> | ||
<td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td> | ||
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<tr> | <tr> | ||
<td> | <td> [[File:T UI IC Family Perks IllKillThemAll.png|x350px]] | ||
<div class="text"> I'll Kill Them All </div> </td> | <div class="text"> I'll Kill Them All </div> </td> | ||
<td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> | <td> After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. </td> |
Revision as of 13:28, 21 June 2023