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         <div class="text"> Blood Banker </div> </td>
         <div class="text"> Blood Banker </div> </td>
         <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td>
         <td> Your maximum blood storage capacity is increased by {BloodVial_Size}%. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Siphon </div> </td>
         <div class="text"> Siphon </div> </td>
         <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td>
         <td> Your Blood Harvesting is increased by {BloodHarvesting}. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td>   [[File:T UI IC Family Perks BloodlustGallows.png|x350px]]
         <td>   [[File:T UI IC Family Perks BloodlustGallows.png|x350px]]
         <div class="text"> Bloodlust </div> </td>
         <div class="text"> Bloodlust </div> </td>
         <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
         <td> You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! </td>
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         <div class="text"> Surgical </div> </td>
         <div class="text"> Surgical </div> </td>
         <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td>
         <td> You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Dracula </div> </td>
         <div class="text"> Dracula </div> </td>
         <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood.  Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td>
         <td> Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood.  Losing also gives you {BloodCollected_CloseEncounterLose} blood. </td>
         <td> Cook, Hitchhiker, Johnny </td>
         <td> Cook, Hitchhiker, Johnny, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Confusing Mechanic </div> </td>
         <div class="text"> Confusing Mechanic </div> </td>
         <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td>
         <td> If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Dinner Bell </div> </td>
         <div class="text"> Dinner Bell </div> </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
         <td> When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Tenderizer </div> </td>
         <div class="text"> Tenderizer </div> </td>
         <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td>
         <td> If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Down the Rabbit Hole </div> </td>
         <div class="text"> Down the Rabbit Hole </div> </td>
         <td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td>
         <td> When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Easily Tuckered Out </div> </td>
         <div class="text"> Easily Tuckered Out </div> </td>
         <td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td>
         <td> Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. </td>
         <td> Hitchhiker, Johnny </td>
         <td> Hitchhiker, Johnny, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Fired Up </div> </td>
         <div class="text"> Fired Up </div> </td>
         <td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td>
         <td> Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Efficient Herbalist </div> </td>
         <div class="text"> Efficient Herbalist </div> </td>
         <td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td>
         <td> Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. </td>
         <td> </td>
         <td> Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Hysterical Strength </div> </td>
         <div class="text"> Hysterical Strength </div> </td>
         <td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td>
         <td> When below 15% stamina, you deal {DamageMultiplier}% more damage. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Slow and Steady </div> </td>
         <div class="text"> Slow and Steady </div> </td>
         <td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td>
         <td> While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. </td>
         <td> Hitchhiker, Johnny, Leatherface </td>
         <td> Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Chicken Whisperer </div> </td>
         <div class="text"> Chicken Whisperer </div> </td>
         <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td>
         <td> Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Unrelenting </div> </td>
         <div class="text"> Unrelenting </div> </td>
         <td> Your Endurance is increased by {Persistence}. </td>
         <td> Your Endurance is increased by {Persistence}. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Rubber Legs </div> </td>
         <div class="text"> Rubber Legs </div> </td>
         <td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td>
         <td> Your toxic cloud also slows victims down by {SpeedMultiplier}%. </td>
         <td> </td>
         <td> Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Big Swings </div> </td>
         <div class="text"> Big Swings </div> </td>
         <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td>
         <td> When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
Line 444: Line 444:
         <div class="text"> Feral </div> </td>
         <div class="text"> Feral </div> </td>
         <td> Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. </td>
         <td> Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
Line 451: Line 451:
         <div class="text"> Scout </div> </td>
         <div class="text"> Scout </div> </td>
         <td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td>
         <td> Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
Line 458: Line 458:
         <div class="text"> Serrated </div> </td>
         <div class="text"> Serrated </div> </td>
         <td> Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. </td>
         <td> Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. </td>
         <td> Cook, Hitchhiker, Johnny </td>
         <td> Cook, Hitchhiker, Johnny, Sissy </td>
     </tr>
     </tr>
      
      
Line 472: Line 472:
         <div class="text"> Special Blend </div> </td>
         <div class="text"> Special Blend </div> </td>
         <td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td>
         <td> Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
Line 479: Line 479:
         <div class="text"> Linger </div> </td>
         <div class="text"> Linger </div> </td>
         <td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td>
         <td> Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. </td>
         <td> </td>
         <td> Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Spore Loser </div> </td>
         <div class="text"> Spore Loser </div> </td>
         <td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td>
         <td> Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. </td>
         <td> </td>
         <td> Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Punishment </div> </td>
         <div class="text"> Punishment </div> </td>
         <td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td>
         <td> After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. </td>
         <td> Cook, Johnny, Leatherface </td>
         <td> Cook, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
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         <div class="text"> Universal Donor </div> </td>
         <div class="text"> Universal Donor </div> </td>
         <td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td>
         <td> Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
Line 535: Line 535:
         <div class="text"> Vial-ent </div> </td>
         <div class="text"> Vial-ent </div> </td>
         <td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td>
         <td> Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. </td>
         <td> Cook, Hitchhiker, Leatherface </td>
         <td> Cook, Hitchhiker, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
Line 549: Line 549:
         <div class="text"> Activated </div> </td>
         <div class="text"> Activated </div> </td>
         <td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td>
         <td> After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
      
      
Line 563: Line 563:
         <div class="text"> You'll Pay for That! </div> </td>
         <div class="text"> You'll Pay for That! </div> </td>
         <td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td>
         <td> If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface </td>
         <td> Cook, Hitchhiker, Johnny, Leatherface, Sissy </td>
     </tr>
     </tr>
</table>
</table>

Revision as of 14:43, 21 June 2023


Grandpa Perks

Name Description Activates on Grandpa level Family Member
Animal Farm
Increases Chicken detection radius. I Cook
Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I Cook
Brute Strength
Slightly increases melee damage for all Family members. I Cook
Windoom
Victims take 50% more damage when jumping out of windows. II Cook
Well Well Well
Victims that jump down wells take 50% more damage. II Cook
Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II Cook
Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II Cook
Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II Cook
Barge To The Point
Barging doors always opens them on the first try. III Cook
Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III Cook
Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III Cook
Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV Cook
Swinging For The Fences
Reduces stamina consumption on melee attacks by 40%. IV Cook
Experienced Stalkers
Reduces the Family's proximity warning range for Victims. V Cook

Family Perks

Name Description Family Member
Blood Banker
Your maximum blood storage capacity is increased by {BloodVial_Size}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Siphon
Your Blood Harvesting is increased by {BloodHarvesting}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Bloodlust
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Leatherface
Blood Runner
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Surgical
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Dracula
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. Cook, Hitchhiker, Johnny, Sissy
Battering Ram
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. Cook, Hitchhiker
Confusing Mechanic
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Bringing Home the Bacon
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. Leatherface
Insult to Injury
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina.
Ding Dong
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%.
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! Cook, Hitchhiker, Johnny, Leatherface, Sissy
Tenderizer
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! Cook, Hitchhiker, Johnny, Leatherface, Sissy
Down the Rabbit Hole
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Easily Tuckered Out
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. Hitchhiker, Johnny, Sissy
Venom
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. Hitchhiker
Rough Cut
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! Leatherface
Give Me More
Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%.
Fired Up
Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Wire Frame
You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. Hitchhiker
Security Pins
Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. Cook
Efficient Herbalist
Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. Sissy
Hey Sissy
Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability.
Hurt Em
Barbed wire traps do {HurtEm_DamageMultiplier}% more damage.
Hurt Pride
After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Hysterical Strength
When below 15% stamina, you deal {DamageMultiplier}% more damage. Cook, Hitchhiker, Johnny, Leatherface, Sissy
I Smell Blood
Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. Cook, Hitchhiker, Johnny
I'll Kill Them All
After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds.
Insulated
Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. Cook, Johnny
2 Cycle Charge
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. Leatherface
Slow and Steady
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. Hitchhiker, Johnny, Leatherface, Sissy
Chicken Whisperer
Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Not That Easy
When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove.
Pack Animal
After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Patience
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. Johnny
Unrelenting
Your Endurance is increased by {Persistence}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Pins and Needles
Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item.
Rubber Legs
Your toxic cloud also slows victims down by {SpeedMultiplier}%. Sissy
Poisoned Claws
Adds a slight poison effect for {duration} seconds to attacks.
Big Swings
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Truck Stick
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds.
Rage
Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. Cook, Johnny
Warmed Up
After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. Cook, Johnny
Rubber Boots
You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. Hitchhiker, Leatherface
Feral
Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Scout
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Serrated
Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. Cook, Hitchhiker, Johnny, Sissy
Sip Sip Sip
Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%.
Special Blend
Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Linger
Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. Sissy
Spore Loser
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. Sissy
Prey Drive
Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. Cook
Punishment
After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. Cook, Johnny, Leatherface, Sissy
Strong Minded
After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds.
Tracker Tagged
Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface
Ranch Hand
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds.
Universal Donor
Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Vial-ent
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. Cook, Hitchhiker, Leatherface, Sissy
Wait A Second
Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away.
Activated
After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Master Key
You can instantly burst through a latched door {WhatDoorCharges} times. Leatherface
You'll Pay for That!
If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. Cook, Hitchhiker, Johnny, Leatherface, Sissy