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         <td> [[File:T UI IC Abilities Victim Perks Blood Ties.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|x350px]]
         <div class="text"> Tourniquet </div> </td>
         <div class="text"> Slippery </div> </td>
         <td> After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. LVL3: You no longer leave a blood trail after being injured. </td>
         <td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td>
         <td>  </td>
         <td>  </td>
     </tr>
     </tr>
      
      
     <tr>
     <tr>
         <td> [[File:T UI IC Abilities Victim Perks Bolt For It.png|x350px]]
         <td> [[File:T UI IC Abilities Victim Perks Bond Breaker.png|x350px]]
         <div class="text"> Slippery </div> </td>
         <div class="text"> Agitator </div> </td>
         <td> After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. </td>
         <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td>
         <td>  </td>
         <td>  </td>
     </tr>
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        <td> [[File:T UI IC Abilities Victim Perks Drug Detector.png|x350px]]
        <div class="text"> Clear Head </div> </td>
        <td> Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td>  [[File:T UI IC Abilities Victim Perks Electric Insight.png|x350px]]
        <div class="text"> Meter Reader </div> </td>
        <td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Endurant.png|x350px]]
        <div class="text"> Ran Track </div> </td>
        <td> Your Endurance is increased by {Endurance}. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Fast Hands.png|x350px]]
        <div class="text"> Fast Hands </div> </td>
        <td> If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks First Aider.png|x350px]]
        <div class="text"> Rally Leader </div> </td>
        <td> Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Furniture Fu.png|x350px]]
        <div class="text"> Tae Kwon Door </div> </td>
        <td> You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Fuse Insight.png|x350px]]
        <div class="text"> Fuse Lights </div> </td>
        <td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds. </td>
        <td>  </td>
    </tr>
   
    <tr>
        <td> [[File:T UI IC Abilities Victim Perks Get it off me.png|x350px]]
        <div class="text"> Get it off me </div> </td>
        <td> When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar. </td>
        <td>  </td>
    </tr>
</table>
</table>

Revision as of 17:38, 21 June 2023


Grandpa Perks

Name Description Activates on Grandpa level Family Member
Animal Farm
Increases Chicken detection radius. I Cook
Always In Sync
When active, the Family Focus ability duration is increased and the cooldown reduced. I Cook
Brute Strength
Slightly increases melee damage for all Family members. I Cook
Windoom
Victims take 50% more damage when jumping out of windows. II Cook
Well Well Well
Victims that jump down wells take 50% more damage. II Cook
Well Fed Young'uns
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. II Cook
Excited Grandpa
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. II Cook
Nobody Escapes Hell
Door Unlock Minigames are 40% harder for all Victims. II Cook
Barge To The Point
Barging doors always opens them on the first try. III Cook
Exterior Alarms
When active, all critical doors and gates are highlighted for 5 seconds if opened. III Cook
Suffocating Grip
Close encounter minigame is easier by 20% for the perk holder. III Cook
Dont Have All Day
Stamina drain while sprinting is decreased by 20%. IV Cook
Swinging For The Fences
Reduces stamina consumption on melee attacks by 40%. IV Cook
Experienced Stalkers
Reduces the Family's proximity warning range for Victims. V Cook

Family Perks

Name Description Family Member
Blood Banker
Your maximum blood storage capacity is increased by {BloodVial_Size}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Siphon
Your Blood Harvesting is increased by {BloodHarvesting}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Bloodlust
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! Leatherface
Blood Runner
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Surgical
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Dracula
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. Cook, Hitchhiker, Johnny, Sissy
Battering Ram
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. Cook, Hitchhiker
Confusing Mechanic
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Bringing Home the Bacon
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. Leatherface
Insult to Injury
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina.
Ding Dong
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%.
Dinner Bell
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! Cook, Hitchhiker, Johnny, Leatherface, Sissy
Tenderizer
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! Cook, Hitchhiker, Johnny, Leatherface, Sissy
Down the Rabbit Hole
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Easily Tuckered Out
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. Hitchhiker, Johnny, Sissy
Venom
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. Hitchhiker
Rough Cut
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! Leatherface
Give Me More
Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%.
Fired Up
Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Wire Frame
You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. Hitchhiker
Security Pins
Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. Cook
Efficient Herbalist
Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. Sissy
Hey Sissy
Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability.
Hurt Em
Barbed wire traps do {HurtEm_DamageMultiplier}% more damage.
Hurt Pride
After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Hysterical Strength
When below 15% stamina, you deal {DamageMultiplier}% more damage. Cook, Hitchhiker, Johnny, Leatherface, Sissy
I Smell Blood
Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. Cook, Hitchhiker, Johnny
I'll Kill Them All
After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds.
Insulated
Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. Cook, Johnny
2 Cycle Charge
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. Leatherface
Slow and Steady
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. Hitchhiker, Johnny, Leatherface, Sissy
Chicken Whisperer
Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Not That Easy
When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove.
Pack Animal
After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Patience
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. Johnny
Unrelenting
Your Endurance is increased by {Persistence}. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Pins and Needles
Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item.
Rubber Legs
Your toxic cloud also slows victims down by {SpeedMultiplier}%. Sissy
Poisoned Claws
Adds a slight poison effect for {duration} seconds to attacks.
Big Swings
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Truck Stick
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds.
Rage
Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. Cook, Johnny
Warmed Up
After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. Cook, Johnny
Rubber Boots
You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. Hitchhiker, Leatherface
Feral
Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Scout
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Serrated
Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. Cook, Hitchhiker, Johnny, Sissy
Sip Sip Sip
Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%.
Special Blend
Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Linger
Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. Sissy
Spore Loser
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. Sissy
Prey Drive
Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. Cook
Punishment
After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. Cook, Johnny, Leatherface, Sissy
Strong Minded
After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds.
Tracker Tagged
Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. Cook, Hitchhiker, Johnny, Leatherface
Ranch Hand
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds.
Universal Donor
Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Vial-ent
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. Cook, Hitchhiker, Leatherface, Sissy
Wait A Second
Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away.
Activated
After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. Cook, Hitchhiker, Johnny, Leatherface, Sissy
Master Key
You can instantly burst through a latched door {WhatDoorCharges} times. Leatherface
You'll Pay for That!
If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. Cook, Hitchhiker, Johnny, Leatherface, Sissy

Victim Perks

Name Description Victim
Choose Flight
Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s).
Clear Eyes
Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m.
Grappler
You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective.
Efficient Backstabber
Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}%
Bad Blood
If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others.
Pick On Me
While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds
Tourniquet
After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds.
Slippery
After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds.
Agitator
Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds.
Light On Your Feet
Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game.
Bounce Back Better
Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself.
Conditioned
When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there.
Extra Drip
After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds.
Cover Charge
Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more.
Dead Weight
When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is.
Clear Head
Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted.
Meter Reader
I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds.
Ran Track
Your Endurance is increased by {Endurance}.
Fast Hands
If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame.
Rally Leader
Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster.
Tae Kwon Door
You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds.
Fuse Lights
When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds.
Get it off me
When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar.