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<div class="text"> Exit Strategy </div> </td> | <div class="text"> Exit Strategy </div> </td> | ||
<td> After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. </td> | <td> After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. </td> | ||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Proficient.png|x350px]] | |||
<div class="text"> Highly Skilled </div> </td> | |||
<td> Your Proficiency is increased by {Proficiency}. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Quick Exit.png|x350px]] | |||
<div class="text"> Quick Exit </div> </td> | |||
<td> If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Rescue Medic.png|x350px]] | |||
<div class="text"> Rescue Medic </div> </td> | |||
<td> A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Run For Your Life.png|x350px]] | |||
<div class="text"> Second Wind </div> </td> | |||
<td> When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Saboteur.png|x350px]] | |||
<div class="text"> Saboteur </div> </td> | |||
<td> Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Safety In Numbers.png|x350px]] | |||
<div class="text"> Safety in Numbers </div> </td> | |||
<td> While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Sanguine Shadow.png|x350px]] | |||
<div class="text"> Sanguine Shadow </div> </td> | |||
<td> While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Sapping Cut.png|x350px]] | |||
<div class="text"> Fish Hooks </div> </td> | |||
<td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Second Wind.png|x350px]] | |||
<div class="text"> What Doesn't Kill You </div> </td> | |||
<td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Seeing Things.png|x350px]] | |||
<div class="text"> Resilient </div> </td> | |||
<td> When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Shard Master.png|x350px]] | |||
<div class="text"> Efficient Grappler </div> </td> | |||
<td> You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Shard Strike.png|x350px]] | |||
<div class="text"> Choose Fight </div> </td> | |||
<td> Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer. </td> | |||
<td> </td> | |||
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<td> [[File:T UI IC Abilities Victim Perks Slieght Of Hand.png|x350px]] | |||
<div class="text"> Must Have Been the Wind </div> </td> | |||
<td> If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s). </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Speed Search.png|x350px]] | |||
<div class="text"> Speed Search </div> </td> | |||
<td> If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Spotter.png|x350px]] | |||
<div class="text"> Spotter </div> </td> | |||
<td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m. </td> | |||
<td> </td> | |||
</tr> | |||
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<td> [[File:T UI IC Abilities Victim Perks Stealthy.png|x350px]] | |||
<div class="text"> Sneaky Pete </div> </td> | |||
<td> Your Stealth is increased by {Stealth} </td> | |||
<td> </td> | <td> </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 18:52, 21 June 2023