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<div class="text"> Choose Flight </div> </td> | <div class="text"> Choose Flight </div> </td> | ||
<td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). </td> | <td> Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Clear Eyes </div> </td> | <div class="text"> Clear Eyes </div> </td> | ||
<td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. </td> | <td> Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Efficient Backstabber </div> </td> | <div class="text"> Efficient Backstabber </div> </td> | ||
<td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% </td> | <td> Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Pick On Me </div> </td> | <div class="text"> Pick On Me </div> </td> | ||
<td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for 10/20/30 seconds </td> | <td> While using an Unlock Tool, whatever you're picking is highlighted for all victims for 10/20/30 seconds </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Agitator </div> </td> | <div class="text"> Agitator </div> </td> | ||
<td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td> | <td> Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. <br> LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Bounce Back Better </div> </td> | <div class="text"> Bounce Back Better </div> </td> | ||
<td> Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. </td> | <td> Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Dead Weight </div> </td> | <div class="text"> Dead Weight </div> </td> | ||
<td> When you're the last victim standing, family's proximity radius is 20%/40%/60% smaller than it usually is. </td> | <td> When you're the last victim standing, family's proximity radius is 20%/40%/60% smaller than it usually is. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Clear Head </div> </td> | <div class="text"> Clear Head </div> </td> | ||
<td> Priorities, you got 'em. While below 25% health, healing items within 15/20/25m are highlighted. </td> | <td> Priorities, you got 'em. While below 25% health, healing items within 15/20/25m are highlighted. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Meter Reader </div> </td> | <div class="text"> Meter Reader </div> </td> | ||
<td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. </td> | <td> I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Ran Track </div> </td> | <div class="text"> Ran Track </div> </td> | ||
<td> Your Endurance is increased by {Endurance}. </td> | <td> Your Endurance is increased by {Endurance}. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Tae Kwon Door </div> </td> | <div class="text"> Tae Kwon Door </div> </td> | ||
<td> You've been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. </td> | <td> You've been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Fuse Lights </div> </td> | <div class="text"> Fuse Lights </div> </td> | ||
<td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. </td> | <td> When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Am I Bleeding? </div> </td> | <div class="text"> Am I Bleeding? </div> </td> | ||
<td> Is it bad? I can't look. When your health is below 10/25/40%, you are highlighted to every other victim. </td> | <td> Is it bad? I can't look. When your health is below 10/25/40%, you are highlighted to every other victim. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Cover Recovery </div> </td> | <div class="text"> Cover Recovery </div> </td> | ||
<td> Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. </td> | <td> Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Fight AND Flight </div> </td> | <div class="text"> Fight AND Flight </div> </td> | ||
<td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. </td> | <td> Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Fight Back </div> </td> | <div class="text"> Fight Back </div> </td> | ||
<td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. </td> | <td> After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Bar Room Hero </div> </td> | <div class="text"> Bar Room Hero </div> </td> | ||
<td> When stunned, your stun doesn't last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. </td> | <td> When stunned, your stun doesn't last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Medical Benefits </div> </td> | <div class="text"> Medical Benefits </div> </td> | ||
<td> Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. </td> | <td> Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Jack in the Box </div> </td> | <div class="text"> Jack in the Box </div> </td> | ||
<td> When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. </td> | <td> When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Jump Start </div> </td> | <div class="text"> Jump Start </div> </td> | ||
<td> Stamina consumption on dashing is reduced by 10/30/50% </td> | <td> Stamina consumption on dashing is reduced by 10/30/50% </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Radar Detector </div> </td> | <div class="text"> Radar Detector </div> </td> | ||
<td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. </td> | <td> Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Lone Survivor </div> </td> | <div class="text"> Lone Survivor </div> </td> | ||
<td> Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. </td> | <td> Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Overlooked </div> </td> | <div class="text"> Overlooked </div> </td> | ||
<td> Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. </td> | <td> Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Highly Skilled </div> </td> | <div class="text"> Highly Skilled </div> </td> | ||
<td> Your Proficiency is increased by {Proficiency}. </td> | <td> Your Proficiency is increased by {Proficiency}. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Safety in Numbers </div> </td> | <div class="text"> Safety in Numbers </div> </td> | ||
<td> While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. </td> | <td> While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Sanguine Shadow </div> </td> | <div class="text"> Sanguine Shadow </div> </td> | ||
<td> While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. </td> | <td> While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Fish Hooks </div> </td> | <div class="text"> Fish Hooks </div> </td> | ||
<td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. </td> | <td> Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> What Doesn't Kill You </div> </td> | <div class="text"> What Doesn't Kill You </div> </td> | ||
<td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. </td> | <td> After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Efficient Grappler </div> </td> | <div class="text"> Efficient Grappler </div> </td> | ||
<td> You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. </td> | <td> You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Spotter </div> </td> | <div class="text"> Spotter </div> </td> | ||
<td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. </td> | <td> If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Sneaky Pete </div> </td> | <div class="text"> Sneaky Pete </div> </td> | ||
<td> Your Stealth is increased by {Stealth} </td> | <td> Your Stealth is increased by {Stealth} </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Been Workin' Out </div> </td> | <div class="text"> Been Workin' Out </div> </td> | ||
<td> Your Strength is increased by {Strength}. </td> | <td> Your Strength is increased by {Strength}. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> High Tolerance </div> </td> | <div class="text"> High Tolerance </div> </td> | ||
<td> You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is 20/40/60% shorter. </td> | <td> You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is 20/40/60% shorter. </td> | ||
<td> | <td> Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Stunt Double </div> </td> | <div class="text"> Stunt Double </div> </td> | ||
<td> Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is 30/50/70% less. </td> | <td> Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is 30/50/70% less. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Efficient Locksmith </div> </td> | <div class="text"> Efficient Locksmith </div> </td> | ||
<td> When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. </td> | <td> When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Tougher Stuff </div> </td> | <div class="text"> Tougher Stuff </div> </td> | ||
<td> Your Toughness is increased by {Toughness}. </td> | <td> Your Toughness is increased by {Toughness}. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
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<div class="text"> Well Trained </div> </td> | <div class="text"> Well Trained </div> </td> | ||
<td> After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. </td> | <td> After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. </td> | ||
<td> Julie </td> | <td> Julie, Sonny </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 12:22, 27 June 2023
Grandpa Perks
Name | Description | Activates on Grandpa level | Family Member |
---|---|---|---|
Animal Farm |
Increases Chicken detection radius. | I | Cook |
Always In Sync |
When active, the Family Focus ability duration is increased and the cooldown reduced. | I | Cook |
Brute Strength |
Slightly increases melee damage for all Family members. | I | Cook |
Windoom |
Victims take 50% more damage when jumping out of windows. | II | Cook |
Well Well Well |
Victims that jump down wells take 50% more damage. | II | Cook |
Well Fed Young'uns |
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. | II | Cook |
Excited Grandpa |
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. | II | Cook |
Nobody Escapes Hell |
Door Unlock Minigames are 40% harder for all Victims. | II | Cook |
Barge To The Point |
Barging doors always opens them on the first try. | III | Cook |
Experienced Stalkers |
Reduces the Family's proximity warning range for Victims. | III | Cook |
Exterior Alarms |
When active, all critical doors and gates are highlighted for 5 seconds if opened. | III | Cook |
Suffocating Grip |
Close encounter minigame is easier by 20% for the perk holder. | III | Cook |
Dont Have All Day |
Stamina drain while sprinting is decreased by 20%. | IV | Cook |
Swinging For The Fences |
Reduces stamina consumption on melee attacks by 40%. | IV | Cook |
Family Perks
Name | Description | Family Member |
---|---|---|
Blood Banker |
Your maximum blood storage capacity is increased by 10%/20%/30%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Siphon |
Your Blood Harvesting is increased by 3/5/7. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Bloodlust |
You do 10%/20%/30% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! | Leatherface |
Blood Runner |
Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Surgical |
You receive 20%/60%/100% more blood when attacking a victim. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Dracula |
Winning a close encounter gives you 10%/40%/70% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. | Cook, Hitchhiker, Johnny, Sissy |
Battering Ram |
When barging a door, each hit is stronger by 30%/70%/160%. | Cook, Hitchhiker |
Confusing Mechanic |
If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Bringing Home the Bacon |
Dragging a victim highlights you to other family members for 5/10/30 seconds. | Leatherface |
Insult to Injury |
Hitting a victim with your chainsaw reduces 5%/10%/15% of their stamina. | |
Ding Dong |
Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. | |
Dinner Bell |
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup's on! | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Tenderizer |
If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Down the Rabbit Hole |
When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Easily Tuckered Out |
Your attacks use 20%/35%/50% less stamina, but your stamina regenerates 20%/35%/50% slower. | Hitchhiker, Johnny, Sissy |
Venom |
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. | Hitchhiker |
Rough Cut |
Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make 'em bleed, boy! | Leatherface |
Give Me More |
Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. | |
Fired Up |
Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Wire Frame |
You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. | Hitchhiker |
Security Pins |
Locks that you add are 10%/30%/50% harder to unlock for victims. | Cook |
Efficient Herbalist |
Poisoning an object has a 25%/50%/75% chance to not consume any powder. | Sissy |
Hey Sissy |
Sissy's powder further reduces 5%/10%/15% ability cooldown but causes 3/5/7 seconds of blurry vision after using ability. | |
Hurt Em |
Barbed wire traps do 20%/35%/50% more damage. | |
Hurt Pride |
After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Hysterical Strength |
When below 15% stamina, you deal 10/15/20% more damage. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
I Smell Blood |
Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. | Cook, Hitchhiker, Johnny |
I'll Kill Them All |
After using her ability, Nancy's damage is increased by 5%/10%/15% for 30 seconds. | |
Insulated |
Booby-trapped lights stun you for 5%/25% less time. LVL3: Booby-trapped lights do not stun you. |
Cook, Johnny |
2 Cycle Charge |
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. | Leatherface |
Slow and Steady |
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. | Hitchhiker, Johnny, Leatherface, Sissy |
Chicken Whisperer |
Chickens won't make noise unless you're much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Not That Easy |
When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. | |
Pack Animal |
After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Patience |
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by 20%/30%/40%. | Johnny |
Unrelenting |
Your Endurance is increased by {Persistence}. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Pins and Needles |
Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. | |
Rubber Legs |
Your toxic cloud also slows victims down by {SpeedMultiplier}%. | Sissy |
Poisoned Claws |
Adds a slight poison effect for 5/10/15 seconds to attacks. | |
Big Swings |
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by 200%/150%/100%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Truck Stick |
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after 90/60/30 seconds. | |
Rage |
Landing a hit on a victim fills your ability bar by 5%/10%/15%. | Cook, Johnny |
Warmed Up |
After a close encounter, win or lose, you gain 10%/25%/40% ability charge. | Cook, Johnny |
Rubber Boots |
You're immune to electrified cattle grids, but turning on the generator takes 5/3/1 seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. |
Hitchhiker, Leatherface |
Feral |
Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Scout |
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Serrated |
Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. | Cook, Hitchhiker, Johnny, Sissy |
Sip Sip Sip |
Weapon gives you 10%/20%/30% more blood in blood vial but damage also reduced by {ReducedDamage}%. | |
Special Blend |
Walking through one of Sissy's poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next {poisonattack} attack/s a poison effect. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Linger |
Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. | Sissy |
Spore Loser |
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. | Sissy |
Prey Drive |
Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. | Cook |
Punishment |
After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. | Cook, Johnny, Leatherface, Sissy |
Strong Minded |
After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. | |
Tracker Tagged |
Hitting a victim highlights them for all family members for 2/3/5 seconds. | Cook, Hitchhiker, Johnny, Leatherface |
Ranch Hand |
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8/6/3 seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. |
|
Universal Donor |
Blood collected from buckets is worth 20%/30%/40% more for you. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Vial-ent |
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. | Cook, Hitchhiker, Leatherface, Sissy |
Wait A Second |
Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. | |
Activated |
After being stunned, you deal 10/15/20% extra damage for 20/30/40 seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Master Key |
You can instantly burst through a latched door 3/4/5 times. | Leatherface |
You'll Pay for That! |
If Grandpa is incapacitated, you have increased damage by 15/20/25% until he recovers. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Victim Perks
Name | Description | Victim |
---|---|---|
Choose Flight |
Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has 1/2/3 charge(s). | Julie, Sonny |
Clear Eyes |
Clears up your vision to see poisoned objects, Cook locks and traps. Range is 2/4/6m. | Sonny |
Grappler |
You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are 50%/75%/100% more effective. | |
Efficient Backstabber |
Sneak attacks have a chance to not consume a Bone Scrap. Chance is 20%/30%/40% | Julie, Sonny |
Bad Blood |
If executed, your killer suffers a 30%/40%/50% reduction to their damage for 120 seconds and highlights them for 60/90/120 seconds. It won't save you, but it might help the others. | Julie |
Pick On Me |
While using an Unlock Tool, whatever you're picking is highlighted for all victims for 10/20/30 seconds | Sonny |
Tourniquet |
After consuming a health item, you don't bleed out for 10/20/30 seconds. | Julie |
Slippery |
After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. | Julie |
Agitator |
Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. |
Julie, Sonny |
Light On Your Feet |
Grandpa is 40%/70%/100% less alerted by the noises you make during the start of the game. | Julie |
Bounce Back Better |
Healing items used on you are 25%/30%/40% more effective. Counts for being healed and healing yourself. | Julie, Sonny |
Conditioned |
When you completely run out of stamina, it takes 20%/40%/60% less time to start coming back. Take five and get back out there. | Julie |
Extra Drip |
After using a healing item, you also slowly heal 2/4/6 HP for 8/10/12 seconds. | |
Cover Charge |
Sprinting costs 30%/50%/70% less stamina for 10/15/20 seconds after leaving a hiding spot you've been in for 5 seconds or more. | Julie |
Dead Weight |
When you're the last victim standing, family's proximity radius is 20%/40%/60% smaller than it usually is. | Julie, Sonny |
Clear Head |
Priorities, you got 'em. While below 25% health, healing items within 15/20/25m are highlighted. | Sonny |
Meter Reader |
I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for 10/20/30 seconds. | Sonny |
Ran Track |
Your Endurance is increased by {Endurance}. | Julie, Sonny |
Fast Hands |
If a family member is within {FastHandsDistance} meters, 25/50/100% more points are awarded on each tap during the lockpicking minigame. | |
Rally Leader |
Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is 15/25/35% faster. | |
Tae Kwon Door |
You've been practicing your door forms and now slamming doors on Family members stuns them for 12/14/16 seconds. | Julie, Sonny |
Fuse Lights |
When the fuse box is turned on or off, all the family members and the fuse box are highlighted for 12/14/16 seconds. | Julie, Sonny |
Get it off me |
When escaping a trap each tap in the minigame adds 40/60/80% more points to progress bar and 50/10/20% points less to fail bar. | |
Hare or Meat |
If a family member is within 10 meters, 20/40/100% more points are awarded on each tap during the valve minigame. | |
Headstart |
Valves and fuses are highlighted for you at the start of the game for 30/45/60 seconds. | |
Am I Bleeding? |
Is it bad? I can't look. When your health is below 10/25/40%, you are highlighted to every other victim. | Sonny |
Cover Recovery |
Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. | Julie, Sonny |
Fight AND Flight |
Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by 10/20/30% for 5/10/15 seconds. | Julie, Sonny |
Fight Back |
After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of 30/40/50% for 15/20/30 seconds. | Julie, Sonny |
20/20 Vision |
Your Perception is increased by 2/4/6. | Julie |
Hush or Die |
When under {hushordiehealth}% health, get 5/10/15 increased Stealth points. | |
I Can Do This |
When under {icandothishealth}% health, get 5/10/15 increased Proficiency points. | |
I Can Make It |
When under {icanmakeithealth}% health, get 5/10/15 increased Endurance points. | |
Bar Room Hero |
When stunned, your stun doesn't last as long. Stun time is reduced by 20/40/60%. Back in the fight, faster than ever. | Sonny |
I Know Engines |
Getting within 20/30/40 meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for 5/10/15 seconds. | |
Immunity |
Walking through a poison cloud or consuming poisoned health items does not affect you. Has 3/5/7 charges. | |
Intuition |
Holding a key item (fuse/valve) highlights the location it can be used for 40/70/100 seconds. | |
Medical Benefits |
Healing another victim heals you by a portion of the healing done. Self heal is 40/60/80% of total healing. | Sonny |
Jack in the Box |
When leaving a hiding spot, you take 15/25/35% less damage for 5/8/11 seconds. | Julie, Sonny |
Jump Scare |
Triggering bone charms increases your sprint speed by 10% for 4/8/12 seconds. | Julie |
Jump Start |
Stamina consumption on dashing is reduced by 10/30/50% | Sonny |
Radar Detector |
Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has 3/5/7 charges. | Julie, Sonny |
Knock Knock |
After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for 30/40/60 seconds at the start of a match. | |
Parting Gift |
When another victim escapes, all the family members are highlighted to the perk holder for 30/40/60 seconds. | |
Deadbolt |
Doors you latch are 10/20/30% harder to barge through. | Julie |
Lifeline |
If a tampered exit is opened, the exit is highlighted for 5/10/15 seconds longer to you. | |
Lone Survivor |
Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by 10/20/30 seconds. | Julie, Sonny |
Lucky Lockpicker |
The very first time you use an unlock tool to open a door, it has a 30/50/70% chance to not be consumed. | Julie |
No Sell |
When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has 1/2/3 charge(s). | Julie |
No Shock |
Once a tampered generator or car battery is turned off, all connected objects are highlighted for 1/2/3 seconds. | |
No Stopping |
Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by 5/10/15%. | |
Out Of My Head |
Reduce Nancy's ability time by increasing depletion rate by 20/40/80% and reduce the time that any poison effects you by 1/2/3 seconds. | |
Overlooked |
Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has 2/3/4 charges. | Julie, Sonny |
Empowered |
After surviving a close encounter, you regain 10/30/50 health points and 50/70/90% of max stamina. | Julie |
Exit Strategy |
After unlocking a door, that door stays highlighted for all other victims for 30/45/60 seconds. | |
Highly Skilled |
Your Proficiency is increased by {Proficiency}. | Julie, Sonny |
Quick Exit |
If a family member is within {QuickExitDistance} meters, you can open the bolthole in 3/2/1 taps. | |
Rescue Medic |
A more effective medic. Healing others adds 50/70/100% more health and also heals you a random amount. | |
Second Wind |
When you are injured, you recover 30/50/70 stamina after not being hurt for 7 seconds. Take a sec, catch your breath. | Julie |
Saboteur |
Hands off, creeps. After using a generator or fuse box the interaction cooldown is 10/20/30 seconds longer. | |
Safety in Numbers |
While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. | Sonny |
Sanguine Shadow |
While staying still and hidden in a hiding spot or shadow and below 30/45/60% health, you slowly heal a little of your health. Heal 1/1/2HP per second up to a maximum of 30/45/60% of your HP. | Julie, Sonny |
Fish Hooks |
Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by 50/65/75% for 10/20/30 seconds. | Julie, Sonny |
What Doesn't Kill You |
After being injured by a melee attack and avoiding further damage for 15 seconds, you regain 50/75/100% of the health that was lost in the last hit. | Julie, Sonny |
Resilient |
When under {seeingthingshealth}% health, get 5/10/15 increased Toughness points. | |
Efficient Grappler |
You have a 10/15/25% chance to keep your Bone Scrap after using it in a close encounter. | Julie, Sonny |
Choose Fight |
Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for 2/3,5/5 seconds longer. | Julie |
Must Have Been the Wind |
If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has 1/3/5 charge(s). | Julie |
Speed Search |
If a family member is within {SpeedSearchDistance} meters, 20/40/80% more points are awarded on each tap during the item gathering minigame. | |
Spotter |
If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of 1/1,5/2m. | Sonny |
Sneaky Pete |
Your Stealth is increased by {Stealth} | Julie, Sonny |
Last Ditch Effort |
Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under 10/20/30% of max health. 1/3/5 use(s). | |
Been Workin' Out |
Your Strength is increased by {Strength}. | Julie, Sonny |
High Tolerance |
You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is 20/40/60% shorter. | Sonny |
Stunt Double |
Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is 30/50/70% less. | Julie, Sonny |
There They Are |
Family Members within 2/4/6 meters of a tampered object for more than 7/5/2 seconds are highlighted to you. | |
Efficient Locksmith |
When using an unlock tool on a door, you have a 20/35/50% chance to not consume the tool when you otherwise would have. Steady hand now. | Julie, Sonny |
Tougher Stuff |
Your Toughness is increased by {Toughness}. | Julie, Sonny |
Bomb Squad |
You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is 50/80% faster. LVL1: You are able to dismantle a trap without the use of a Bone Scrap. |
Julie |
Twinkle Toes |
You have a 25/50/75% chance not to trigger bone charms. LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. LVL3Special: and you will never trigger chickens. |
Julie |
Tool Tracks |
After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for 30/60/90 seconds at the start of a match. | |
Wax On Wax Off |
When under {waxonwaxoffhealth}% health, get 5/10/15 increased Strength points. | |
Well Trained |
After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for 10/20/30 seconds. | Julie, Sonny |