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==Ability==
{{Infobox Character
|name                  = Cook
|image                = T UI IC Character Family Hitchhiker Basic.png
|info                  = 5'9" • 165 lbs. • ??? years • Hometown ???
|savagery              = 15
|harvesting            = 22
|endurance            = 28
|stat1                = Attack Damage
|stat1'                = 16
|stat2                = Stamina Cost
|stat2'                = 17,5
|stat3                = Walk Speed
|stat3'                = 178
|stat4                = Run Speed
|stat4'                = 268
|stat5                = Sprint Speed
|stat5'                = 384
}}
 
==Description==


<br>
<br>
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
The Old Man, The Cook. He might say he "don't take much pleasure in killing" but he does just fine when needed. He's the owner of the gas station and the order of the household, what little order there is, and knows every inch of these places. One board creaks and he can pin down its location. Equipped with his weapon of choice, a broken broom handle, and his Seek Ability that fets him tune in to every sound and track down those Victims. Savagery and Harvesting marks are understand- ably higher than his Endurance, which is by far the lowest among the Family.
 
==Ability ==
 
<br>
<table class="wikitable sortable jquery-tablesorter" style="width:72%;color:#eee; background:transparent; text-align:center; vertical-align:middle;" cellspacing="0">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Durations</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Durations </th>
     </tr>
     </tr>
      
      
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</table>
</table>


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|-|Ability Perks=
|-|Ability Perks=

Revision as of 19:37, 29 June 2023


T UI IC Character Family Hitchhiker Basic.png

Cook
5'9" • 165 lbs. • ??? years • Hometown ???
Savagery
15
Harvesting
22
Endurance
28

Attack Damage
16
Stamina Cost
17,5
Walk Speed
178
Run Speed
268
Sprint Speed
384


Description


The Old Man, The Cook. He might say he "don't take much pleasure in killing" but he does just fine when needed. He's the owner of the gas station and the order of the household, what little order there is, and knows every inch of these places. One board creaks and he can pin down its location. Equipped with his weapon of choice, a broken broom handle, and his Seek Ability that fets him tune in to every sound and track down those Victims. Savagery and Harvesting marks are understand- ably higher than his Endurance, which is by far the lowest among the Family.

Ability


Name Description Durations
T UI IC Abilites Family HH Traps.png
Trap
Set traps on the ground, snaring and injuring any Victims who walk into them. Damage: 15
Place Trap: 6s
Reset Trap: 3s
Collect Trap: 6s



Name Description Name Description Name Description
T UI IC ScrnAbilityTree HH FamilySeeNoise.png
All Family See Noise
When a Victim is snared, the activated trap is highlighted to all Family members. T UI IC ScrnAbilityTree HH CollectTrapBlood.png
Bloody Traps
If a Victim is caught in a trap, you'll receive blood after resetting or collecting the trap. T UI IC ScrnAbilityTree Sissy BleedoutDmg.png
Bleed Damage
Any Victim caught in a trap continues to take damage over a short period of time.
T UI IC ScrnAbilityTree HH TrapPlacement.png
Faster Placement
Increases the speed of setting traps by 20%. T UI IC ScrnAbilityTree HH BreakoutTime.png
Increase Escape Difficulty
Breaking free of traps is more difficult for Victims by 28%. T UI IC ScrnAbilityTree HH TrapDmg.png
Increased Damage
Increases the amount of damage inflicted on a Victim when snared by 33%.
T UI IC ScrnAbilityTree HH TrapPlacement.png
Faster Placement
Increases the speed of setting traps by 10%. T UI IC ScrnAbilityTree HH BreakoutTime.png
Increase Escape Difficulty
Breaking free of traps is more difficult for Victims by 19%. T UI IC ScrnAbilityTree HH TrapDmg.png
Increased Damage
Increases the amount of damage inflicted on a Victim when snared by 13%.