Blood Banker |
Your maximum blood storage capacity is increased by {BloodVial_Size}%. |
Cook, Hitchhiker, Johnny |
Siphon |
Your Blood Harvesting is increased by {BloodHarvesting}. |
Cook, Hitchhiker, Johnny |
Bloodlust |
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! |
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Blood Runner |
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Surgical |
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. |
Cook, Hitchhiker, Johnny |
Dracula |
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. |
Cook, Hitchhiker, Johnny |
Battering Ram |
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. |
Cook, Hitchhiker |
Confusing Mechanic |
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. |
Cook, Hitchhiker, Johnny |
Bringing Home the Bacon |
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. |
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Insult to Injury |
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. |
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Ding Dong |
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. |
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Dinner Bell |
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! |
Cook, Hitchhiker, Johnny |
Tenderizer |
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! |
Cook, Hitchhiker, Johnny |
Down the Rabbit Hole |
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. |
Cook, Hitchhiker, Johnny |
Easily Tuckered Out |
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. |
Hitchhiker, Johnny |
Venom |
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. |
Hitchhiker |
Rough Cut |
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! |
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Give Me More |
Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. |
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Fired Up |
Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. |
Cook, Hitchhiker, Johnny |
Wire Frame |
You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. |
Hitchhiker |
Security Pins |
Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. |
Cook |
Efficient Herbalist |
Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. |
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Hey Sissy |
Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. |
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Hurt Em |
Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. |
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Hurt Pride |
After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Hysterical Strength |
When below 15% stamina, you deal {DamageMultiplier}% more damage. |
Cook, Hitchhiker, Johnny |
I Smell Blood |
Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. |
Cook, Hitchhiker, Johnny |
I'll Kill Them All |
After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. |
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Insulated |
Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you. |
Cook, Johnny |
2 Cycle Charge |
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. |
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Slow and Steady |
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. |
Hitchhiker, Johnny |
Chicken Whisperer |
Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. |
Cook, Hitchhiker, Johnny |
Not That Easy |
When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. |
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Pack Animal |
After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Patience |
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. |
Johnny |
Unrelenting |
Your Endurance is increased by {Persistence}. |
Cook, Hitchhiker, Johnny |
Pins and Needles |
Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. |
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Rubber Legs |
Your toxic cloud also slows victims down by {SpeedMultiplier}%. |
Hitchhiker |
Poisoned Claws |
Adds a slight poison effect for {duration} seconds to attacks. |
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Big Swings |
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. |
Cook, Hitchhiker, Johnny |
Truck Stick |
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. |
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Rage |
Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. |
Cook, Johnny |
Warmed Up |
After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. |
Cook, Johnny |
Rubber Boots |
You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. |
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Feral |
Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. |
Cook, Hitchhiker, Johnny |
Scout |
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. |
Cook, Hitchhiker, Johnny |
Serrated |
Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. |
Cook, Hitchhiker, Johnny |
Sip Sip Sip |
Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. |
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Special Blend |
Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. |
Cook, Hitchhiker, Johnny |
Linger |
Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. |
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Spore Loser |
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. |
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Prey Drive |
Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. |
Cook |
Punishment |
After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. |
Cook, Johnny |
Strong Minded |
After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. |
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Tracker Tagged |
Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. |
Cook, Hitchhiker, Johnny |
Ranch Hand |
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. |
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Universal Donor |
Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. |
Cook, Hitchhiker, Johnny |
Vial-ent |
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. |
Cook, Hitchhiker |
Wait A Second |
Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. |
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Activated |
After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. |
Cook, Hitchhiker, Johnny |
You'll Pay for That! |
If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. |
Cook, Hitchhiker, Johnny |