|    Blood Banker  | Your maximum blood storage capacity is increased by {BloodVial_Size}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Siphon  | Your Blood Harvesting is increased by {BloodHarvesting}. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Bloodlust  | You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! | Leatherface | 
    
    
        |    Blood Runner  | Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Surgical  | You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Dracula  | Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood.  Losing also gives you {BloodCollected_CloseEncounterLose} blood. | Cook, Hitchhiker, Johnny, Sissy | 
    
    
        |    Battering Ram  | When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. | Cook, Hitchhiker | 
    
    
        |    Confusing Mechanic  | If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Bringing Home the Bacon  | Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. | Leatherface | 
    
    
        |    Insult to Injury  | Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. |  | 
    
    
        |    Ding Dong  | Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. |  | 
    
    
        |    Dinner Bell  | When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Tenderizer  | If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Down the Rabbit Hole  | When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Easily Tuckered Out  | Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. | Hitchhiker, Johnny, Sissy | 
    
    
        |    Venom  | When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. | Hitchhiker | 
    
    
        |    Rough Cut  | Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! | Leatherface | 
    
    
        |    Give Me More  | Nancy ability regeneration rate increased by {RegenerationMultiplier}% but Stamina regeneration is reduced by {StaminaReductionMultiplier}%. |  | 
    
    
        |    Fired Up  | Upon running out of stamina, there is {GoodHeart_StaminaMultiplier}% less delay before stamina starts regenerating. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Wire Frame  | You can traverse gaps {Sidle_AnimSpeedMultiplier}% faster and crawl spaces {Bolthole_AnimSpeedMultiplier}% faster. | Hitchhiker | 
    
    
        |    Security Pins  | Locks that you add are {DoorUnlock_HoldUpdateTickRate}% harder to unlock for victims. | Cook | 
    
    
        |    Efficient Herbalist  | Poisoning an object has a {HerbalistChanceValue}% chance to not consume any powder. | Sissy | 
    
    
        |    Hey Sissy  | Sissy's powder further reduces {ReductionRate}% ability cooldown but causes {Duration} seconds of blurry vision after using ability. |  | 
    
    
        |    Hurt Em  | Barbed wire traps do {HurtEm_DamageMultiplier}% more damage. |  | 
    
    
        |    Hurt Pride  | After recovering from being stunned, your stamina recharges {HurtPride_StaminaRegen}% faster for {HurtPride_Time} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Hysterical Strength  | When below 15% stamina, you deal {DamageMultiplier}% more damage. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    I Smell Blood  | Stay focused on that last victim. Your proximity range is increased {KnowYouAreWatching_Range}X. | Cook, Hitchhiker, Johnny | 
    
    
        |    I'll Kill Them All  | After using her ability, Nancy's damage is increased by {DamageMultiplier}% for 30 seconds. |  | 
    
    
        |    Insulated  | Booby-trapped lights stun you for {Stun_Small_Duration}% less time. LVL3: Booby-trapped lights do not stun you.
 | Cook, Johnny | 
    
    
        |    2 Cycle Charge  | While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. | Leatherface | 
    
    
        |    Slow and Steady  | While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. | Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Chicken Whisperer  | Chickens won't make noise unless you're much closer. Chicken radius is reduced by {MyChicken_RadiusMultiplier}%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted.
 | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Not That Easy  | When a victim is caught in your barbed wire, it is {SelfRemovalMultiplier}% harder for them to remove. |  | 
    
    
        |    Pack Animal  | After being hit with a sneak attack, your attacker is highlighted for {OneForAll_HighlightDuration} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Patience  | While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by {Johnny_TrackingAbility_Depletion}%. | Johnny | 
    
    
        |    Unrelenting  | Your Endurance is increased by {Persistence}. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Pins and Needles  | Placing a barbwire spool has a {percentchance}% chance to not consume an inventory item. |  | 
    
    
        |    Rubber Legs  | Your toxic cloud also slows victims down by {SpeedMultiplier}%. | Sissy | 
    
    
        |    Poisoned Claws  | Adds a slight poison effect for {duration} seconds to attacks. |  | 
    
    
        |    Big Swings  | When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by {Combat_Cook_Attack_StaminaCost}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Truck Stick  | You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after {Quarterback_Cooldown} seconds. |  | 
    
    
        |    Rage  | Landing a hit on a victim fills your ability bar by {Rage_ChargeFillPercent_Cook}%. | Cook, Johnny | 
    
    
        |    Warmed Up  | After a close encounter, win or lose, you gain {RenewedVigor_AddChargeMultiplier}% ability charge. | Cook, Johnny | 
    
    
        |    Rubber Boots  | You're immune to electrified cattle grids, but turning on the generator takes {GeneratorActivate_MaxPoints} seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s.
 LVL2: You're immune to electrified cattle grids.
 LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s.
 | Hitchhiker, Leatherface | 
    
    
        |    Feral  | Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3.
 LVL2: Savagery increased by 5.
 LVL3: Savagery increased by 7.
 | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Scout  | Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Serrated  | Victims when hit by the perk holder take an extra 1HP/second damage over {SerratedDuration} seconds. | Cook, Hitchhiker, Johnny, Sissy | 
    
    
        |    Sip Sip Sip  | Weapon gives you {BloodVialMultiplier}% more blood in blood vial but damage also reduced by {ReducedDamage}%. |  | 
    
    
        |    Special Blend  | Walking through one of Sissy's poison clouds boosts your stamina regeneration by {SissysBlend_StaminaRegenMultiplier}% for {SissysBlend_BuffDuration} seconds. It also gives your next {poisonattack} attack/s a poison effect. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Linger  | Your toxic cloud lasts {Sissy_Poison_CloudLifeSpan} seconds longer and is {Sissy_Poison_CloudSize} [cm] larger. | Sissy | 
    
    
        |    Spore Loser  | Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown {SporeLoser_Cooldown} seconds. | Sissy | 
    
    
        |    Prey Drive  | Spotting a victim increases stamina recharge by {SpotAndRun_StaminaMultiplier}% for {SpotAndRun_BuffDuration} seconds. | Cook | 
    
    
        |    Punishment  | After searching a hiding spot and finding a victim, you deal {HidingObject_DiscoveredDamage} extra damage points to them. | Cook, Johnny, Leatherface, Sissy | 
    
    
        |    Strong Minded  | After using her ability, Nancys stamina depletion is reduced by {StaminaDepletionMultiplier}% for 30 seconds. |  | 
    
    
        |    Tracker Tagged  | Hitting a victim highlights them for all family members for {TagYoureItDuration} seconds. | Cook, Hitchhiker, Johnny, Leatherface | 
    
    
        |    Ranch Hand  | You can reset hitchhiker's traps, but it takes you longer. Trap reset time is {Trap_ResetHoldTime} seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds.
 LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds.
 LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds.
 |  | 
    
    
        |    Universal Donor  | Blood collected from buckets is worth {BloodCollected_BucketMultiplier}% more for you. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Vial-ent  | Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. | Cook, Hitchhiker, Leatherface, Sissy | 
    
    
        |    Wait A Second  | Barbed wire can only be removed after {CountdownDuration} seconds. A victim ally can still remove it straight away. |  | 
    
    
        |    Activated  | After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy | 
    
    
        |    Master Key  | You can instantly burst through a latched door {WhatDoorCharges} times. | Leatherface | 
    
    
        |    You'll Pay for That!  | If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |