From Texas Chain Saw Massacre Wiki
Grandpa Perks
Name | Description | Activates on Grandpa level | Family Member |
---|---|---|---|
Animal Farm |
Increases Chicken detection radius. | I | Cook |
Always In Sync |
When active, the Family Focus ability duration is increased and the cooldown reduced. | I | Cook |
Brute Strength |
Slightly increases melee damage for all Family members. | I | Cook |
Windoom |
Victims take 50% more damage when jumping out of windows. | II | Cook |
Well Well Well |
Victims that jump down wells take 50% more damage. | II | Cook |
Well Fed Young'uns |
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. | II | Cook |
Excited Grandpa |
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. | II | Cook |
Nobody Escapes Hell |
Door Unlock Minigames are 40% harder for all Victims. | II | Cook |
Barge To The Point |
Barging doors always opens them on the first try. | III | Cook |
Exterior Alarms |
When active, all critical doors and gates are highlighted for 5 seconds if opened. | III | Cook |
Suffocating Grip |
Close encounter minigame is easier by 20% for the perk holder. | III | Cook |
Dont Have All Day |
Stamina drain while sprinting is decreased by 20%. | IV | Cook |
Swinging For The Fences |
Reduces stamina consumption on melee attacks by 40%. | IV | Cook |
Experienced Stalkers |
Reduces the Family's proximity warning range for Victims. | V | Cook |
Family Perks
Name | Description | Family Member |
---|---|---|
Blood Banker |
Your maximum blood storage capacity is increased by 10%/20%/30%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Siphon |
Your Blood Harvesting is increased by 3/5/7. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Bloodlust |
You do 10%/20%/30% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! | Leatherface |
Blood Runner |
Stamina consumption is reduced by 5%/10%/15% when carrying more than 50% blood in blood vial. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Surgical |
You receive 20%/60%/100% more blood when attacking a victim. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Dracula |
Winning a close encounter gives you 10%/40%/70% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. | Cook, Hitchhiker, Johnny, Sissy |
Battering Ram |
When barging a door, each hit is stronger by 30%/70%/160%. | Cook, Hitchhiker |
Confusing Mechanic |
If you turn on a generator, it takes 5/10/15 seconds longer than usual for victims to turn it off again. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Bringing Home the Bacon |
Dragging a victim highlights you to other family members for 5/10/30 seconds. | Leatherface |
Insult to Injury |
Hitting a victim with your chainsaw reduces 5%/10%/15% of their stamina. | |
Ding Dong |
Bell on barbwire rings out 20%/50%/100% louder and highlight range is increased by 10%/30%/50%. | |
Dinner Bell |
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by 20/40/60 points for 15 seconds. Soup's on! | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Tenderizer |
If you slam a door on a victim, you deal 15/25/35 damage to them. Gotta tenderize that meat! | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Down the Rabbit Hole |
When a victim goes down a well, they are highlighted for you for 7/12/17 seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Easily Tuckered Out |
Your attacks use 20%/35%/50% less stamina, but your stamina regenerates 20%/35%/50% slower. | Hitchhiker, Johnny, Sissy |
Venom |
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for 5/15/30 seconds. | Hitchhiker |
Rough Cut |
Hitting a victim with your chainsaw applies 1 HP/second extra damage for 3/5/7 seconds. Make 'em bleed, boy! | Leatherface |
Give Me More |
Nancy ability regeneration rate increased by 5%/10%/15% but Stamina regeneration is reduced by 5%/10%/15%. | |
Fired Up |
Upon running out of stamina, there is 30%/60%/90% less delay before stamina starts regenerating. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Wire Frame |
You can traverse gaps 20%/30%/40% faster and crawl spaces 20%/40%/60% faster. | Hitchhiker |
Security Pins |
Locks that you add are 10%/30%/50% harder to unlock for victims. | Cook |
Efficient Herbalist |
Poisoning an object has a 25%/50%/75% chance to not consume any powder. | Sissy |
Hey Sissy |
Sissy's powder further reduces 5%/10%/15% ability cooldown but causes 3/5/7 seconds of blurry vision after using ability. | |
Hurt Em |
Barbed wire traps do 20%/35%/50% more damage. | |
Hurt Pride |
After recovering from being stunned, your stamina recharges 30%/50/80% faster for 5/10/15 seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Hysterical Strength |
When below 15% stamina, you deal {DamageMultiplier}% more damage. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
I Smell Blood |
Stay focused on that last victim. Your proximity range is increased 50%/100%/200%. | Cook, Hitchhiker, Johnny |
I'll Kill Them All |
After using her ability, Nancy's damage is increased by 5%/10%/15% for 30 seconds. | |
Insulated |
Booby-trapped lights stun you for 5%/25% less time. LVL3: Booby-trapped lights do not stun you. |
Cook, Johnny |
2 Cycle Charge |
While revving your chainsaw, you regenerate stamina {StaminaRegenRateMultiplier}% faster. | Leatherface |
Slow and Steady |
While sprinting, stamina usage is decreased by {SprintStaminaConsumptionRate}% but speed is also reduced by {SpeedMultiplier}%. | Hitchhiker, Johnny, Leatherface, Sissy |
Chicken Whisperer |
Chickens won't make noise unless you're much closer. Chicken radius is reduced by 20%/50%. Victims within a radius of the chicken are still highlighted. LVL3: Chicken noisemaker will not trigger for you. Victims within a radius of the chicken are still highlighted. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Not That Easy |
When a victim is caught in your barbed wire, it is 20%/40%/60% harder for them to remove. | |
Pack Animal |
After being hit with a sneak attack, your attacker is highlighted for 3/6/9 seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Patience |
While standing still your ability consumption is reduced by {ChargesDepletedPerPeriod}%. While standing still your ability consumption is reduced by 20%/30%/40%. | Johnny |
Unrelenting |
Your Endurance is increased by {Persistence}. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Pins and Needles |
Placing a barbwire spool has a 20%/40%/60% chance to not consume an inventory item. | |
Rubber Legs |
Your toxic cloud also slows victims down by {SpeedMultiplier}%. | Sissy |
Poisoned Claws |
Adds a slight poison effect for 5/10/15 seconds to attacks. | |
Big Swings |
When attacking, damage you deal is increased by {DamageMultiplier}%, but stamina usage on attacks increased by 200%/150%/100%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Truck Stick |
You can trigger a knock down on Victims when attacking while your chainsaw is off. Cools down after 90/60/30 seconds. | |
Rage |
Landing a hit on a victim fills your ability bar by 5%/10%/15%. | Cook, Johnny |
Warmed Up |
After a close encounter, win or lose, you gain 10%/25%/40% ability charge. | Cook, Johnny |
Rubber Boots |
You're immune to electrified cattle grids, but turning on the generator takes 5/3/1 seconds longer. LVL1: You're immune to electrified cattle grids, but turning on the generator takes {GeneratorTaps} pull/s. LVL2: You're immune to electrified cattle grids. LVL3: You're immune to electrified cattle grids and the generator turns on in only {GeneratorTaps} pull/s. |
Hitchhiker, Leatherface |
Feral |
Your Savagery is increased by {Savagery}. LVL1: Savagery increased by 3. LVL2: Savagery increased by 5. LVL3: Savagery increased by 7. |
Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Scout |
Your movement speed is increased by {SpeedMultiplier}%, but melee damage is reduced by {DamageMultiplier}%. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Serrated |
Victims when hit by the perk holder take an extra 1HP/second damage over 3/4/5 seconds. | Cook, Hitchhiker, Johnny, Sissy |
Sip Sip Sip |
Weapon gives you 10%/20%/30% more blood in blood vial but damage also reduced by {ReducedDamage}%. | |
Special Blend |
Walking through one of Sissy's poison clouds boosts your stamina regeneration by 30%/30%/%50% for 10/20/30 seconds. It also gives your next {poisonattack} attack/s a poison effect. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Linger |
Your toxic cloud lasts 5/10/15 seconds longer and is 100/200/300 [cm] larger. | Sissy |
Spore Loser |
Losing a close encounter automatically makes you drop an emergency poison cloud, even if you're out of powder. Got a holdout pouch, huh Sissy? Emergency poison cloud cooldown 90/60/30 seconds. | Sissy |
Prey Drive |
Spotting a victim increases stamina recharge by 20%/30%/40% for 5/10/15 seconds. | Cook |
Punishment |
After searching a hiding spot and finding a victim, you deal 20/30/50 extra damage points to them. | Cook, Johnny, Leatherface, Sissy |
Strong Minded |
After using her ability, Nancys stamina depletion is reduced by 10%/20%/30% for 30 seconds. | |
Tracker Tagged |
Hitting a victim highlights them for all family members for 2/3/5 seconds. | Cook, Hitchhiker, Johnny, Leatherface |
Ranch Hand |
You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8/6/3 seconds. LVL1: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 8 seconds. LVL2: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 6 seconds. LVL3: You can reset hitchhiker's traps, but it takes you longer. Trap reset time is 3 seconds. |
|
Universal Donor |
Blood collected from buckets is worth 20%/30%/40% more for you. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Vial-ent |
Your damage is increased by {DamageMultiplier}% when carrying a full blood vial. | Cook, Hitchhiker, Leatherface, Sissy |
Wait A Second |
Barbed wire can only be removed after 10/15/20 seconds. A victim ally can still remove it straight away. | |
Activated |
After being stunned, you deal {WellBalanced_DamageMultiplier}% extra damage for {WellBalanced_Duration} seconds. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Master Key |
You can instantly burst through a latched door 3/4/5 times. | Leatherface |
You'll Pay for That! |
If Grandpa is incapacitated, you have increased damage by {YoullPayForThat_DamageMultiplier}% until he recovers. | Cook, Hitchhiker, Johnny, Leatherface, Sissy |
Victim Perks
Name | Description | Victim |
---|---|---|
Choose Flight |
Fight or flight? Choose Flight. After running out of stamina, pop some adrenaline to completely refill and take off running. Has {AdrenalineRush_Charges} charge(s). | |
Clear Eyes |
Clears up your vision to see poisoned objects, Cook locks and traps. Range is {ApothecarysEye_RadiusMultiplier}m. | |
Grappler |
You've got fast hands. Each button tap in a close encounter is worth more towards winning the struggle. Button taps are {AwkwardPatientMultiplier}% more effective. | |
Efficient Backstabber |
Sneak attacks have a chance to not consume a Bone Scrap. Chance is {SneakAttack_ChanceToNotBreakShard}% | |
Bad Blood |
If executed, your killer suffers a {BadBlood_MeleeDamageMultiplier}% reduction to their damage for 120 seconds and highlights them for {BadBlood_HighlightDuration} seconds. It won't save you, but it might help the others. | |
Pick On Me |
While using an Unlock Tool, whatever you're picking is highlighted for all victims for {BetterTogetherHighlightDuration} seconds | |
Tourniquet |
After consuming a health item, you don't bleed out for {Bloodties_Duration} seconds. | |
Slippery |
After using a crawl space or gap, you move {Bolthole_SpeedBuffMultiplier}% faster for {Bolthole_SpeedBuffDuration} seconds. | |
Agitator |
Be more effective in reducing the Family Bond when incapacitating Grandpa. Family bond goes down by {levelreduced} levels. LVL3: Family bond drops by 3 levels and Grandpa cannot be fed blood for 30 seconds. |
|
Light On Your Feet |
Grandpa is {Grandpa_GlobalNoiseMultiplyer}% less alerted by the noises you make during the start of the game. | |
Bounce Back Better |
Healing items used on you are {SmallHealthItem_AddHealthAmount}% more effective. Counts for being healed and healing yourself. | |
Conditioned |
When you completely run out of stamina, it takes {Conditioned_StaminaMultiplier}% less time to start coming back. Take five and get back out there. | |
Extra Drip |
After using a healing item, you also slowly heal {LargeHealthItem_HoTAmount} HP for {LargeHealthItem_HoTDuration} seconds. | |
Cover Charge |
Sprinting costs {CoverBurst_SprintStaminaConsumptionMultiplier}% less stamina for {CoverBurst_EffectDuration} seconds after leaving a hiding spot you've been in for 5 seconds or more. | |
Dead Weight |
When you're the last victim standing, family's proximity radius is {DeadWeight_RadiusMultiplier}% smaller than it usually is. | |
Clear Head |
Priorities, you got 'em. While below 25% health, healing items within {DrugDetector_RadiusMultiplier}m are highlighted. | |
Meter Reader |
I saw that! When a family member turns a generator on or off, both the family member and generator are highlighted for {ElectricInsightHightlightDuration} seconds. | |
Ran Track |
Your Endurance is increased by {Endurance}. | |
Fast Hands |
If a family member is within {FastHandsDistance} meters, {FastHandsMultiplier}% more points are awarded on each tap during the lockpicking minigame. | |
Rally Leader |
Rally the team by helping other victims and yourself recover from being incapacitated faster. Recovery is {IncapRescueDuration}% faster. | |
Tae Kwon Door |
You've been practicing your door forms and now slamming doors on Family members stuns them for {FurnitureFu_Duration} seconds. | |
Fuse Lights |
When the fuse box is turned on or off, all the family members and the fuse box are highlighted for {FuseInsightHightlightDuration} seconds. | |
Get it off me |
When escaping a trap each tap in the minigame adds {tappointsadded}% more points to progress bar and {noisereduced}% points less to fail bar. | |
Hare or Meat |
If a family member is within 10 meters, {ValveMiniGameMultiplier}% more points are awarded on each tap during the valve minigame. | |
Headstart |
Valves and fuses are highlighted for you at the start of the game for {Headstart_Duration} seconds. | |
Am I Bleeding? |
Is it bad? I can't look. When your health is below {HelpMePercentage}%, you are highlighted to every other victim. | |
Cover Recovery |
Stamina recovery increased by {StaminaRegenRateMultiplier}% when in hiding spots or shadows. | |
Fight AND Flight |
Choose both. After surviving a close encounter, your movement speed is increased by 10% and stamina consumption is reduced by {StaminaReduction}% for {HitAndRun_BuffDuration} seconds. | |
Fight Back |
After surviving a close encounter, the Family member you fought has stamina regeneration reduced by a magnitude of {Hobble_StaminaRegenMultiplier}% for {Hobble_DebuffDuration} seconds. | |
20/20 Vision |
Your Perception is increased by {Perception}. | |
Hush or Die |
When under {hushordiehealth}% health, get {hushordiepoints} increased Stealth points. | |
I Can Do This |
When under {icandothishealth}% health, get {icandothispoints} increased Proficiency points. | |
I Can Make It |
When under {icanmakeithealth}% health, get {icanmakeitpoints} increased Endurance points. | |
Bar Room Hero |
When stunned, your stun doesn't last as long. Stun time is reduced by {Stun_Large_Duration}%. Back in the fight, faster than ever. | |
I Know Engines |
Getting within {iknowenginesdisctance} meters of Leatherface with an active chainsaw adds the noise maker VFX to Leatherface. Allows the perk holder to track the noise for {iknowmachinesduration} seconds. | |
Immunity |
Walking through a poison cloud or consuming poisoned health items does not affect you. Has {immunitycharges} charges. | |
Intuition |
Holding a key item (fuse/valve) highlights the location it can be used for {Intuition_HighlightDuration} seconds. | |
Medical Benefits |
Healing another victim heals you by a portion of the healing done. Self heal is {IronWill_AddHealthMultiplier}% of total healing. | |
Jack in the Box |
When leaving a hiding spot, you take {HidingObject_DamageReduction}% less damage for {HidingObject_Duration} seconds. | |
Jump Scare |
Triggering bone charms increases your sprint speed by 10% for {JumpScare_SpeedDuration} seconds. | |
Jump Start |
Stamina consumption on dashing is reduced by {Dashstaminamultiplier}% | |
Radar Detector |
Whenever Grandpa's sonar is activated, all Family members are highlighted for you for 5 seconds. Has {KillerFeedbackCharges} charges. | |
Knock Knock |
After breaking out of your bonds, you can see where all the basement exits in the map. Highlight lasts for {KnockKnock_HighlightDuration} seconds at the start of a match. | |
Parting Gift |
When another victim escapes, all the family members are highlighted to the perk holder for {LastButNotLeast_HighlightDuration} seconds. | |
Deadbolt |
Doors you latch are {DoorBarge_SweetZoneHitAddPoints}% harder to barge through. | |
Lifeline |
If a tampered exit is opened, the exit is highlighted for {LifelineDuration} seconds longer to you. | |
Lone Survivor |
Being the last victim alive gives you increased max health and stamina. {MaxHealth}% added to max health and max stamina. Also increases last victim standing family highlight by {duration} seconds. | |
Lucky Lockpicker |
The very first time you use an unlock tool to open a door, it has a {LuckyLockpicker_KeepToolChance}% chance to not be consumed. | |
No Sell |
When you get hit by a Family member, you take {DamageReceiveMultiplier}% less damage. Has {NoSellCharges} charge(s). | |
No Shock |
Once a tampered generator or car battery is turned off, all connected objects are highlighted for {NoShockDuration} seconds. | |
No Stopping |
Once the Valve or Fusebox exit are opened, or electric grid is turned off, your stamina depletion is reduced by {nostoppingstaminareduction}%. | |
Out Of My Head |
Reduce Nancy's ability time by increasing depletion rate by {outofmyheaddepletion}% and reduce the time that any poison effects you by {outofmyheadduration} seconds. | |
Overlooked |
Whenever Grandpa's sonar is triggered, you remain undetected when you otherwise would have been. Has {Overlooked_AvoidDetectionCharges} charges. | |
Empowered |
After surviving a close encounter, you regain {Payback_AddHealthValue} health points and {Payback_AddStaminaMultiplier}% of max stamina. | |
Exit Strategy |
After unlocking a door, that door stays highlighted for all other victims for {PickOnMeHighlightDuration} seconds. | |
Highly Skilled |
Your Proficiency is increased by {Proficiency}. | |
Quick Exit |
If a family member is within {QuickExitDistance} meters, you can open the bolthole in {QuickExitMultiplier} taps. | |
Rescue Medic |
A more effective medic. Healing others adds {SmallHealthItem_AddHealthAmount}% more health and also heals you a random amount. | |
Second Wind |
When you are injured, you recover {RunForYourLife_StaminaAdded} stamina after not being hurt for 7 seconds. Take a sec, catch your breath. | |
Saboteur |
Hands off, creeps. After using a generator or fuse box the interaction cooldown is {Fusebox_CooldownTime} seconds longer. | |
Safety in Numbers |
While all victims are alive and no victims have escaped, you get a {MaxHealth}% bonus to your max health and stamina. | |
Sanguine Shadow |
While staying still and hidden in a hiding spot or shadow and below {SanguineShadow_HealthPercentage}% health, you slowly heal a little of your health. Heal {SanguineShadow_HealthAdded}HP per second up to a maximum of {SanguineShadow_HealthPercentage}% of your HP. | |
Fish Hooks |
Sneak attacks decrease Family's max stamina for a while. Hard to be active with somethin' sharp jammed in your gut. Max stamina reduced by {SappingCut_MaxStaminaMultiplier}% for {SappingCut_MaxStaminaDuration} seconds. | |
What Doesn't Kill You |
After being injured by a melee attack and avoiding further damage for 15 seconds, you regain {SecondWind_RecoverHealthMultiplier}% of the health that was lost in the last hit. | |
Resilient |
When under {seeingthingshealth}% health, get {seeingthingspoints} increased Toughness points. | |
Efficient Grappler |
You have a {ShardMaster_KeepToolChance}% chance to keep your Bone Scrap after using it in a close encounter. | |
Choose Fight |
Fight or flight? Choose Fight. Sneak Attacks and Close Encounters stun the family for {Stun_Large_Duration} seconds longer. | |
Must Have Been the Wind |
If you make noise while interacting with boltholes or gathering items, it is not highlighted. Has {SleightOfHandCharges} charge(s). | |
Speed Search |
If a family member is within {SpeedSearchDistance} meters, {SpeedSeaarchMultiplier}% more points are awarded on each tap during the item gathering minigame. | |
Spotter |
If a Family Member moves close to where you're hiding, whether in a hiding spot or shadow, they are highlighted to all victims. Family members are highlighted in a range of {SpotterHighlightRadiusMultiplier}m. | |
Sneaky Pete |
Your Stealth is increased by {Stealth} | |
Last Ditch Effort |
Dropping low on health with an empty inventory slot will give you a Bone Scrap. Item granted when dropping under {SticksAndStones_HealthPercentage}% of max health. {SticksAndStones_Charges} use(s). | |
Been Workin' Out |
Your Strength is increased by {Strength}. | |
High Tolerance |
You like to party, you've seen some things. Sissy's poison doesn't last as long on you. Duration is {Sissy_Poison_Duration}% shorter. | |
Stunt Double |
Jumping out of windows or down wells doesn't injure you as much, and you get back up faster. Damage taken is {WindowJump_PlayerFallDamage}% less. | |
There They Are |
Family Members within {theretheyaredistance} meters of a tampered object for more than {theretheyareduration} seconds are highlighted to you. | |
Efficient Locksmith |
When using an unlock tool on a door, you have a {ToolMaster_KeepToolChance}% chance to not consume the tool when you otherwise would have. Steady hand now. | |
Tougher Stuff |
Your Toughness is increased by {Toughness}. | |
Bomb Squad |
You are able to dismantle a trap without the use of a Bone Scrap. Dismantling a trap is {Trap_DismantleHoldTime}% faster. LVL1: You are able to dismantle a trap without the use of a Bone Scrap. |
|
Twinkle Toes |
You have a {TwinkleToes_ChanceWeight}% chance not to trigger bone charms. LVL3: You have a 75% chance not to trigger bone charms and will never trigger chickens. LVL3Special: and you will never trigger chickens. |
|
Tool Tracks |
After breaking out of your bonds, you can see where all the tool collection points are within 50m. Highlight lasts for {UnScrewed_ToolboxHighlightDuration} seconds at the start of a match. | |
Wax On Wax Off |
When under {waxonwaxoffhealth}% health, get {waxonwaxoffpoints} increased Strength points. | |
Well Trained |
After jumping down a well, all Bone Scrap and Unlock Tools within 25m are highlighted to you for {WellTrained_HighlightDuration} seconds. |