From Texas Chain Saw Massacre Wiki
Grandpa Perks
Animal Farm |
Increases Chicken detection radius. |
I |
Always In Sync |
When active, the Family Focus ability duration is increased and the cooldown reduced. |
I |
Brute Strength |
Slightly increases melee damage for all Family members. |
I |
Windoom |
Victims take 50% more damage when jumping out of windows. |
II |
Well Well Well |
Victims that jump down wells take 50% more damage. |
II |
Well Fed Young'uns |
Whenever Grandpa's sonar is activated, all Family members instantly regain 50 stamina. |
II |
Excited Grandpa |
Delay between Grandpa's Sonar pulse is reduced by 20% at each level. |
II |
Nobody Escapes Hell |
Door Unlock Minigames are 40% harder for all Victims. |
II |
Barge To The Point |
Barging doors always opens them on the first try. |
III |
Exterior Alarms |
When active, all critical doors and gates are highlighted for 5 seconds if opened. |
III |
Suffocating Grip |
Close encounter minigame is easier by 20% for the perk holder. |
III |
Dont Have All Day |
Stamina drain while sprinting is decreased by 20%. |
IV |
Swinging For The Fences |
Reduces stamina consumption on melee attacks by 40%. |
IV |
Experienced Stalkers |
Reduces the Family's proximity warning range for Victims. |
V |
Family Perks
Blood Banker |
Your maximum blood storage capacity is increased by {BloodVial_Size}%. |
Cook |
Siphon |
Your Blood Harvesting is increased by {BloodHarvesting}. |
Cook |
Bloodlust |
You do {BloodlustGallows_MeleeMultiplier}% more damage after executing a victim with the gallows. 'pa loves it when you kill 'em proper! |
Cook |
Blood Runner |
Stamina consumption is reduced by {SprintStaminaConsumptionRate}% when carrying more than 50% blood in blood vial. |
Cook |
Surgical |
You receive {BloodCollected_MeleeHit}% more blood when attacking a victim. |
Cook |
Dracula |
Winning a close encounter gives you {BloodCollected_CloseEncounter}% more blood. Losing also gives you {BloodCollected_CloseEncounterLose} blood. |
Cook |
Battering Ram |
When barging a door, each hit is stronger by {DoorBarge_SweetZoneHitAddPoints}%. |
Cook |
Confusing Mechanic |
If you turn on a generator, it takes {ConfusingMechanicCooldownDuration} seconds longer than usual for victims to turn it off again. |
Cook |
Bringing Home the Bacon |
Dragging a victim highlights you to other family members for {CoverMe_HighlightDuration} seconds. |
Cook |
Insult to Injury |
Hitting a victim with your chainsaw reduces {Despair_StaminaReduction}% of their stamina. |
Cook |
Ding Dong |
Bell on barbwire rings out {sfxlouderrate}% louder and highlight range is increased by {highlightrange}%. |
Cook |
Dinner Bell |
When a victim is caught in a trap, they are highlighted to you and your maximum stamina is increased by {DinnersReady_MaxStaminaAdd} points for 15 seconds. Soup's on! |
Cook |
Tenderizer |
If you slam a door on a victim, you deal {DoorSplinters_VictimDamageMultiplier} damage to them. Gotta tenderize that meat! |
Cook |
Down the Rabbit Hole |
When a victim goes down a well, they are highlighted for you for {DownTheRabbitHoleDuration} seconds. |
Cook |
Easily Tuckered Out |
Your attacks use {Combat_Leatherface_Attack_StaminaCost}% less stamina, but your stamina regenerates {StaminaRegenRateMultiplier}% slower. |
Cook |
Venom |
When a victim gets caught in one of your traps, they take an extra 1HP of damage per second for {ExtraBiteDuration} seconds. |
Cook |
Rough Cut |
Hitting a victim with your chainsaw applies 1 HP/second extra damage for {ExtraSharpChainsaw_Duration} seconds. Make 'em bleed, boy! |
Cook |